Electronics All-In-One for Dummies


Doug Lowe - 2011
    This friendly-and-straightforward guide introduces the basics of electronics and enhances your learning experience by debunking and explaining concepts such as circuits, analog and digital, schematics, voltage, safety concerns, and more. Packed with nearly 900 pages of detailed information, this book shows you how to develop your own breadboard, design your own circuit, and get savvy with schematics. Covers the basics of electronics and demystifies a variety of electronics conceptsEncourages you to dive in and design a variety of fun and interesting entertainment electronics, mobile, and automotive projectsOffers troubleshooting advice for common electronics challengesReviews circuits, schematics, voltage, safety concerns, and much moreSo, get plugged in and start your next electronics project today with this book by your side!

Game Engine Architecture


Jason Gregory - 2009
    The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.

Electric Circuits


James W. Nilsson - 1983
    Electric Circuits is the most widely used introductory circuits textbook of the past decade. The book has remained popular due to its success in implementing three themes throughout the text: (1) It builds an understanding of concepts based on information the student has previously learned; (2) The text helps stress the relationship between conceptual understanding and problem-solving approaches; (3) The authors provide numerous examples and problems that use realistic values and situations to give students a strong foundation of engineering practice.

jQuery Cookbook: Solutions & Examples for jQuery Developers


Cody Lindley - 2009
    Getting started with this JavaScript library is easy, but it can take years to fully realize its breadth and depth; this cookbook shortens the learning curve considerably. With these recipes, you'll learn patterns and practices from 19 leading developers who use jQuery for everything from integrating simple components into websites and applications to developing complex, high-performance user interfaces. Ideal for newcomers and JavaScript veterans alike, jQuery Cookbook starts with the basics and then moves to practical use cases with tested solutions to common web development hurdles. You also get recipes on advanced topics, such as methods for applying jQuery to large projects.Solve problems involving events, effects, dimensions, forms, themes, and user interface elementsLearn how to enhance your forms, and how to position and reposition elements on a pageMake the most of jQuery's event management system, including custom events and custom event dataCreate UI elements-such as tabs, accordions, and modals-from scratchOptimize your code to eliminate bottlenecks and ensure peak performanceLearn how to test your jQuery applicationsThe book's contributors include:Cody LindleyJames PadolseyRalph WhitbeckJonathan SharpMichael Geary and Scott GonzálezRebecca MurpheyRemy SharpAriel FleslerBrian CherneJörn ZaeffererMike HostetlerNathan SmithRichard D. WorthMaggie Wachs, Scott Jehl, Todd Parker, and Patty TolandRob Burns

Crystal Fire: The Invention of the Transistor and the Birth of the Information Age


Michael Riordan - 1997
    The power flowing from the germanium far exceeded what went in; in that moment the transistor was invented and the Information Age was born. No other devices have been as crucial to modern life as the transistor and the microchip it spawned, but the story of the science and personalities that made these inventions possible has not been fully told until now. Crystal Fire fills this gap and carries the story forward. William Shockley, Bell Labs' team leader and co-recipient of the Nobel Prize with Brattain and Bardeen for the discovery, grew obsessed with the transistor and went on to become the father of Silicon Valley. Here is a deeply human story about the process of invention — including the competition and economic aspirations involved — all part of the greatest technological explosion in history. The intriguing history of the transistor — its inventors, physics, and stunning impact on society and the economy — unfolds here in a richly told tale."—Science News "Thoroughly accessible to lay readers as well as the techno-savvy. . . . [A] fine book."—Publishers Weekly

The Charcoal Foundry


David J. Gingery - 1980
    It really is cheap and easy with a simple solid fuel furnace. Here are plans to build the melting furnace and instructions for basic pattern making and molding to get your shop project under way. Charcoal is the fuel and aluminum and zinc alloys are the metals to cast. None of the pulsation or roar associated with gas fired furnaces. Build your own molding bench and flasks. Make your own melting pots and most of the simple tools required. Discover how cheap and easy it is. Even if you already have a lathe and other equipment this simple foundry setup will greatly expand the capacity of your shop by providing you with a supply of cheap castings for your projects. Discover why so many shop hands say "Metal Casting has opened a whole new world of shop experience". Heavily illustrated with many photographs that will show you step - by - step how to build a foundry.

BDD in Action: Behavior-driven development for the whole software lifecycle


John Ferguson Smart - 2014
    First you'll learn how to apply BDD to requirements analysis to define features that focus your development efforts on underlying business goals. Then, you'll discover how to automate acceptance criteria and use tests to guide and report on the development process. Along the way, you'll apply BDD principles at the coding level to write more maintainable and better documented code.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.About the TechnologyYou can't write good software if you don't understand what it's supposed to do. Behavior-Driven Development (BDD) encourages teams to use conversation and concrete examples to build up a shared understanding of how an application should work and which features really matter. With an emerging body of best practices and sophisticated new tools that assist in requirement analysis and test automation, BDD has become a hot, mainstream practice.About the BookBDD in Action teaches you BDD principles and practices and shows you how to integrate them into your existing development process, no matter what language you use. First, you'll apply BDD to requirements analysis so you can focus your development efforts on underlying business goals. Then, you'll discover how to automate acceptance criteria and use tests to guide and report on the development process. Along the way, you'll apply BDD principles at the coding level to write more maintainable and better documented code. No prior experience with BDD is required.What's InsideBDD theory and practiceHow BDD will affect your teamBDD for acceptance, integration, and unit testingExamples in Java, .NET, JavaScript, and moreReporting and living documentationAbout the AuthorJohn Ferguson Smart is a specialist in BDD, automated testing, and software lifecycle development optimization. Table of ContentsPART 1: FIRST STEPSBuilding software that makes a differenceBDD—the whirlwind tourPART 2: WHAT DO I WANT? DEFINING REQUIREMENTS USING BDDUnderstanding the business goals: Feature Injection and related techniquesDefining and illustrating featuresFrom examples to executable specificationsAutomating the scenariosPART 3: HOW DO I BUILD IT? CODING THE BDD WAYFrom executable specifications to rock-solid automated acceptance testsAutomating acceptance criteria for the UI layerAutomating acceptance criteria for non-UI requirementsBDD and unit testingPART 4: TAKING BDD FURTHERLiving Documentation: reporting and project managementBDD in the build process

Game Programming Patterns


Robert Nystrom - 2011
    Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware. Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are unique to gaming. In either case, Robert Nystrom bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming. You'll learn the patterns and the general problems that they solve. You'll come away able to apply powerful and reusable architectural solutions that enable you to produce higher quality games with less effort than before. Applies classic design patterns to game programming. Introduces new patterns specific to game programming. Brings abstract software architecture down to Earth with approachable writing and an emphasis on simple code that shows each pattern in practice. What you'll learn Overcome architectural challenges unique to game programming Apply lessons from the larger software world to games. Tie different parts of a game (graphics, sound, AI) into a cohesive whole. Create elegant and maintainable architecture. Achieve good, low-level performance. Gain insight into professional, game development. Who this book is forGame Programming Patterns is aimed at professional game programmers who, while successful in shipping games, are frustrated at how hard it sometimes is to add and modify features when a game is under development. Game Programming Patterns shows how to apply modern software practices to the problem of game development while still maintaining the blazing-fast performance demanded by hard-core gamers. Game Programming Patterns also appeals to those learning about game programming in their spare time. Hobbyists and aspiring professionals alike will find much to learn in this book about pathfinding, collision detection, and other game-programming problem domains.

Re:cyclists: 200 Years on Two Wheels


Michael Hutchinson - 2017
    The calls to ban it were more or less instant.Re:cyclists is the tale of what happened next, of how we have spent two centuries wheeling our way about town and country on bikes--or on two-wheeled things that vaguely resembled what we now call bikes. Michael Hutchinson picks his way through those 200 years, discovering how cycling became a kinky vaudeville act for Parisians, how it became an American business empire, and how it went on to find a unique home in the British Isles. He considers the penny-farthing riders exploring the abandoned and lonely coaching roads during the railway era, and the Victorian high-society cyclists of the 1890s bicycle craze--a time when no aristocratic house party was without bicycles and when the Prince of Wales used to give himself an illicit thrill on a weekday afternoon by watching the women's riding-school in the Royal Albert Hall.Re:cyclists looks at how cycling became the sport, the pastime and the social life of millions of ordinary people, how it grew and how it suffered through the 1960s and '70s, and how at the dawn of the twenty-first century it rose again, much changed but still ultimately just someone careering along on two wheels.

The Art of Software Security Assessment: Identifying and Preventing Software Vulnerabilities


Mark Dowd - 2006
    Drawing on their extraordinary experience, they introduce a start-to-finish methodology for "ripping apart" applications to reveal even the most subtle and well-hidden security flaws.

The Existential Pleasures of Engineering


Samuel C. Florman - 1976
    In the process, they have remade the fabric of the world into newly functional objects that are also works of art to be admired. In this second edition of his popular Existential Pleasures of Engineering, Samuel Florman explores how engineers think and feel about their profession.A deeply insightful and refreshingly unique text, this book corrects the myth that engineering is cold and passionless. Indeed, Florman celebrates engineering not only crucial and fundamental but also vital and alive; he views it as a response to some of our deepest impulses, an endeavor rich in spiritual and sensual rewards. Opposing the "anti-technology" stance, Florman gives readers a practical, creative, and even amusing philosophy of engineering that boasts of pride in his craft.

Data and Reality


William Kent - 1978
    

CCNA: Cisco Certified Network Associate Study Guide [Exam 640-801]


Todd Lammle - 2000
    This Study Guide was developed to meet the exacting requirements of today's Cisco certification candidates. In addition to the engaging and accessible instructional approach that has earned author Todd Lammle the "Best Study Guide Author" award in CertCities Readers' Choice Awards for two consecutive years, this updated fifth edition provides:In-depth coverage of every CCNA exam objective Expanded IP addressing and subnetting coverage More detailed information on EIGRP and OSPF Leading-edge exam preparation software Authoritative coverage of all exam objectives, including:Network planning & designing Implementation & operation LAN and WAN troubleshooting Communications technology

Head First HTML with CSS & XHTML


Elisabeth Robson - 2005
    You want to learn HTML so you can finally create those web pages you've always wanted, so you can communicate more effectively with friends, family, fans, and fanatic customers. You also want to do it right so you can actually maintain and expand your Web pages over time, and so your web pages work in all the browsers and mobile devices out there. Oh, and if you've never heard of CSS, that's okay - we won't tell anyone you're still partying like it's 1999 - but if you're going to create Web pages in the 21st century then you'll want to know and understand CSS.Learn the real secrets of creating Web pages, and why everything your boss told you about HTML tables is probably wrong (and what to do instead). Most importantly, hold your own with your co-worker (and impress cocktail party guests) when he casually mentions how his HTML is now strict, and his CSS is in an external style sheet.With Head First HTML with CSS & XHTML, you'll avoid the embarrassment of thinking web-safe colors still matter, and the foolishness of slipping a font tag into your pages. Best of all, you'll learn HTML and CSS in a way that won't put you to sleep. If you've read a Head First book, you know what to expect: a visually-rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, this book will load HTML, CSS, and XHTML into your brain in a way that sticks.So what are you waiting for? Leave those other dusty books behind and come join us in Webville. Your tour is about to begin."Elegant design is at the core of every chapter here, each concept conveyed with equal doses of pragmatism and wit." --Ken Goldstein, Executive Vice President, Disney Online"This book is a thoroughly modern introduction to forward-looking practices in web page markup and presentation." --Danny Goodman, author of Dynamic HTML: The Definitive Guide"What used to be a long trial and error learning process has now been reduced neatly into an engaging paperback." --Mike Davidson, CEO, Newsvine, Inc."I love Head First HTML with CSS & XHTML--it teaches you everything you need to learn in a 'fun coated' format!" --Sally Applin, UI Designer and Artist"I haven't had as much fun reading a book (other than Harry Potter) in years. And your book finally helped me break out of my hapless so-last-century way of creating web pages." --Professor David M. Arnow, Department of Computer and Information Science, Brooklyn College"If you've ever had a family member who wanted you to design a website for them, buy them Head First HTML with CSS and XHTML. If you've ever asked a family member to design you a web site, buy this book. If you've ever bought an HTML book and ended up using it to level your desk, or for kindling on a cold winter day, buy this book. This is the book you've been waiting for. This is the learning system you've been waiting for." --Warren Kelly, Blogcritics.org

The Human Factor: Revolutionizing the Way People Live with Technology


Kim J. Vicente - 2003
    He investigates every level of human activity - from simple matters such as our hand-eye coordination to complex human systems such as government regulatory agencies, and why businesses would benefit from making consumer goods easier to use. He shows us why we all have a vital stake in reforming the aviation industry, the health industry, and the way we live day-to-day with technology.