Book picks similar to
Ready: A Commodore 64 Retrospective by Roberto Dillon
videogames
computers
games
geek
Reality is Broken: Why Games Make Us Better and How They Can Change the World
Jane McGonigal - 2010
The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.
The Making of Karateka
Jordan Mechner - 2012
This first volume is a candid account of the personal, creative and technical struggles that led to his breakthrough success with Karateka, which topped bestseller charts in 1985, and planted the seeds of his next game, Prince of Persia.
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
Jason Schreier - 2017
In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
The Legacy Letters: Messages of Life and Hope from 9/11 Family Members
Tuesday's Children - 2011
They are first- generation Americans, citizens of other nations, and lifelong New Yorkers. But they all share one thing: They honor their loved ones by living their lives with purpose, and a promise to never forget.These courageous family members share their grief and loss-and hope- speaking in their own words, with love, courage, and strength enough to inspire us all.
Extra Lives: Why Video Games Matter
Tom Bissell - 2010
He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions. Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.
Faisal
Rebecca Stefoff - 1989
A biography of the Saudi Arabian king who ruled from 1964 until his assassination in 1975 and who became, during his reign, an important world leader through his control of his country's vast oil resources.
The Curse: The Colorful & Chaotic History of the LA Clippers
Mick Minas - 2016
Author Mick Minas goes behind the scenes-- interviewing players, coaches, and front office personnel--to create the first in-depth look at the history of the Clippers.The Curse is filled with drama: the unauthorized relocation of the franchise that led to the NBA filing a multi-million dollar lawsuit against the Clippers, the disruption of the team's first playoff appearance by the Los Angeles riots, the bold but unsuccessful attempt to sign Kobe Bryant at the peak of his career, and the scandal that ultimately resulted in owner Donald Sterling being banned from the NBA for life. Featuring some of basketball's biggest names, including World B. Free, Elgin Baylor, Danny Manning, Doc Rivers, Larry Brown, Dominique Wilkins, Elton Brand, Baron Davis, Blake Griffin, and Chris Paul, The Curse delves into the disasters of the past and the complications of the present. This is the definitive history of the NBA's most dysfunctional franchise.
The Everest Politics Show: Sorrow and Strife on the World's Highest Mountain
Mark Horrell - 2016
He wanted to discover for himself whether it had become the circus that everybody described.But when a devastating avalanche swept across the Khumbu Icefall, he got more than he bargained for. Suddenly he found himself witnessing the greatest natural disaster Everest had ever seen.And that was just the start. Everest Sherpas came out in protest, issuing a list of demands to the Government of Nepal. What happened next left his team shocked, bewildered and fearing for their safety.
The Dream Architects: Adventures in the Video Game Industry
David Polfeldt - 2020
He shares what it's like to manage a creative process that has ballooned from a low-six-figure expense with a team of a half dozen people to a transatlantic production of five hundred employees on a single project with a production budget of over a hundred million dollars.A rare firsthand account of the golden age of game development told in vivid detail, The Dream Architects is a seminal work about the biggest entertainment medium of today.
The Assassination of JFK - Who Really Did It And Why
Craig Newman - 2013
So what's different about this book, "The Assassination of JFK - Who Really Did It And Why"? Written by a lawyer, it cuts through all the misinformation surrounding the Kennedy assassination and focuses only on the evidence available. Something the Warren Commission strangely failed to do. It also reveals how the assassination went wrong and why the subsequent cover-up was so important for the perpetrators. This is something that almost all other studies into the John F Kennedy assassination overlook. And it takes us back to the early days of the Kennedy family business empire, in the 1920s, and throws light on aspects ignored by other Kennedy assassination investigators. Such as the activities and boundless ambition of Joe Kennedy, the family patriarch and father of the president. Talking of boundless ambition, how did Johnson, JFK's Vice-President, feel at the 1960 Democratic Party Convention, when JFK won the nomination in the first round? Why did he accept the comparatively menial post of Vice-President under Kennedy? Especially when throughout much of the preceding Eisenhower administration he had been more senior in rank to JFK as Senate Majority Leader? And at 52 years of age he wasn't getting any younger. Did he know something even then? Since 1978 the official version of the Kennedy assassination acknowledges that it took place "probably as the result of a conspiracy". So there WAS a Kennedy conspiracy! Who, then, were the conspirators and why did they plan and carry out this murder? Who benefited? How did US policy towards certain foreign countries change after November 1963? What happened with domestic and financial policy? The clues are there. Craig Newman takes us behind the scenes for a glimpse of who really makes the decisions, and who has the power to murder the President of the United States and then order an "investigation" that covers up their crimes? This is one book that no-one remotely interested in the JFK Assassination Conspiracy should be without. This Second Edition contains some new material, including an additional Appendix on the Warren Whitewash/Report.
The Tetris Effect: The Game that Hypnotized the World
Dan Ackerman - 2016
But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space? A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made. In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits.The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game-which is to say everyone.
Britain's Most Notorious Prisoners: Victorian to Present-Day Cases
Stephen Wade - 2011
It is a place where time stops and lives are held in suspension, taken out of circulation. Amongst the jail population are the dangerous inmates: killers and rapists, gang 'hit-men' and serial offenders. They are the most notorious, their reputations sometimes enhanced by glamour, horrendous tales of their misdeeds and by their very incarceration.
The Last Attack: Sixth SS Panzer Army and the defense of Hungary and Austria in 1945
William Alan Webb - 2016
Following defeat in the Ardennes Offensive, Adolf Hitler and the German leadership faced the question of how best to use what little offensive firepower remained to them, as represented by the Sixth SS Panzer Army. Hitler’s obsession with protecting the last source of natural oil available to the Reich compelled this decision, one made against the strong opposition of his military advisers. The resulting offensive, code-named Operation Spring Awakening, was a disaster for Nazi Germany, but a boon for postwar Europe. Heavily outnumbered and lacking supplies, especially fuel, the Sixth SS Panzer Army nevertheless delayed the Red Army long enough for American and British forces to occupy much of western and southern Austria. There is, therefore, a strong likelihood the presence in Austria of Sixth SS Panzer Army saved that country from being overrun completely by the Red Army, and possibly being included in the Warsaw Pact as a Soviet satellite. Impeccably footnoted for peer review, the author hopes this will wet the reader's appetite for more detailed histories on the subject.
Killing the Rising Sun Bill Oreilly | Bloody Tropical-Island Battlefields Of Peleliu And Iwo Jima | How America Vanquished World War II Japan
Accron Publishing - 2016
Killing the Rising Sun takes readers to the bloody tropical-island battlefields of Peleliu and Iwo Jima and to the embattled Philippines, where General Douglas MacArthur has made a triumphant return and is plotting a full-scale invasion of Japan.
Hidden In Plain Sight 10: How To Program A Quantum Computer
Andrew H. Thomas - 2018
This book contains an introduction to quantum mechanics, with complete instructions and videos showing you how to program a real quantum computer, provided by IBM.