Malaysia, Singapore & Brunei


Simon Richmond - 1999
    In This Guide: Top adventure activity coverage - the best hiking, snorkelling, caving, diving or bird-watching info.Five authors and 2731 hours in-country researching this edition.More listings of sustainable businesses, to help you make the right choices for the environment.Find out how you can minimise your impact at "lonelyplanet.com"

Simplifying Street Fighter: A New Player's Guide to Preparing for Street Fighter 5


gootecks - 2015
    If you're like most players, you struggle with nearly every aspect of the game: offense, defense, execution and combos, and generally having a game plan that is more complex than just mashing buttons at every opportunity. A Road Map Toward Improvement Street Fighter is a game that requires practice, finesse, and knowledge. Unfortunately, most players don't have any guidance on where to begin when learning the game which leads to lots of frustration and losses. This guide is designed to give you a road map for improving your skills so that when SF5 drops you can hit the ground running!Lots of players are under the misconception that since SF5 is a brand new game, there's no point in playing SF4 and improving. While it is true that there will be lots to learn in SF5 such as new engines and characters, this is not a reason not to improve on your Street Fighter fundamentals in the meantime. The Importance of a Solid Foundation Like anything else worth doing in life, developing a foundation of solid fundamentals is the key to improving. Even though SF5 will have brand new characters and mechanics, the core elements of Street Fighter remain the same throughout the franchise. Execution, footsies and space control, combos, punishing, and resource management are important in all Street Fighter games and this guide will show you how to use SF4 to improve on these aspects of your game. Who is gootecks and why should I bother? I've played Street Fighter competitively since 2003, starting with Street Fighter III: 3rd Strike and continuing with Street Fighter 4. I've traveled to compete in tournaments around the world, including places like Japan, Singapore, Australia, Canada, and Europe.A lot of people may know me as the co-host of Excellent Adventures of gootecks & Mike Ross, or perhaps from my work on Cross Counter TV, the entertainment network for fighting game fans.Recently, I've begun training players just like yourself through Cross Counter Training, where players like EG.Justin Wong, EG.K-Brad, Alex Myers are available for helping players of all skill levels improve. Through working with my students, I've developed what I believe to be an extremely effective method of learning how to play Street Fighter. This method is based on the idea of learning one tiny aspect of the game at a time through the eyes of the poster boy of Street Fighter, Ryu. "But Ryu is boring, gootecks!" I know, I know, you think Ryu is boring and everybody plays him and you want to play a cool, flashy character so you can style on people on stage at Evo someday. Unfortunately, you'll need to learn how to walk before you can run and there is no better investment of time as a new player than to learn Ryu in order to build a strong foundation.Taking this time now to develop your fundamentals will serve you well as you transition to Street Fighter 5. Ryu is definitely different in SF5, but the tools and concepts you'll learn in this guide will give you a leg up on the competition when SF5 drops.

2000 Years of Disbelief


James A. Haught - 1996
    This insightful, witty collection sets the record straight by profiling dozens of famous people who were skeptical of conventional religious beliefs. Included, among others, are Isaac Asimov, W.E.B. DuBois, Thomas Edison, Albert Einstein, Ralph Waldo Emerson, Benjamin Franklin, Omar Khayyam, Abraham Lincoln, James Madison, John Stuart Mill, Ayn Rand, Gene Roddenberry, Margaret Sanger, George Bernard Shaw, Elizabeth Cady Stanton, and Voltaire, with many quotes that reveal their rejection of the supernatural.

Next Level Magic: A Guide to Mastering the Magic the Gathering™ Card Game


Patrick Chapin
    Next Level Magic is a comprehensive course on realizing your goals in playing Magic the Gathering.

Al-Qadim: Arabian Adventures


Jeff Grub - 1992
    

Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter Set


James Wyatt - 2010
    Learning the game has never been so easy! Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. As the players’ heroes advance in level, they acquire new abilities, and the adventures become more challenging. This boxed game is designed for characters of levels 1–3. Game components: • 32-page book for players, with rules for character creation and a solo adventure• 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content• 2 sheets of die-cut tokens for characters and monsters• Cardstock character sheets and power cards• Double-sided dungeon map• 6 polyhedral dice

Applied Biopharmaceutics & Pharmacokinetics


Leon Shargel - 1980
    Provies basic theoretical discussions of the principles of biopharmaceutics and pharmacokinetics, along with illustrative examples and practice problems and solutions to help the student gain skill in practical problem solving.

A Gamut of Games


Sid Sackson - 1969
    Sid Sackson presents solitaire, strategy, and party games that can be played by children or adults with such common items as cards, checkerboards, dice, pencils, and paper. Diagrams and an abundance of examples, together with clear explanations of strategy and goals, show how to play such intriguing entertainments as Mate, a game of pure skill and logic; Blue and Gray, an exciting variation of Checkers; Plank, an advanced version of Tic-Tac-Toe; Knight Chase, a form of hide-and-seek on the checkerboard; Last Word, in which players select letters to form words in two, three, or four directions; Crossings, a fast-paced battle in which pieces move forward in a group; and other challenging diversions. The author also presents brief reviews of more than 300 other games.

Switzerland


Adriana Czupryn - 2004
    The fully updated guide includes unique cutaways, floor plans, and reconstructions of the must-see sights, plus street-by-street maps of cities and towns. DK's insider travel tips and essential local information will help you discover the best of this country, from local festivals and markets to day trips around the countryside. Detailed listings will guide you to hotels, restaurants, bars and shops for all budgets, while practical information will help you to get around by train, bus, or car.With hundreds of full-color photographs, hand-drawn illustrations, and custom maps that brighten up every page, "DK Eyewitness Travel Guide: Switzerland" truly shows you around this destination as no one else can.

Jonah Lomu Autobiography


Jonah Lomu - 2004
    His size and pace seemed to make him unstoppable - and he was still just 20, having only recently learned to play on the wing. How much better would he get? But a year later, a rare and serious kidney disorder threatened more than his career. He fought back, and continued to score tries at a remarkable rate.Lomu's astonishing story is not just about tries, but about adapting to becoming rugby's first superstar of the professional era, a life lived in the spotlight. This is an extraordinary tale from an extraordinary man.

USA


Jeff Campbell - 1999
    Whether day-tripping from the Big Apple's core or dreaming of the California Coast, this definitive, award-winning guide inspires you to go the distance and discover the USA's very best.Discover & Deconstruct—in-depth culture and history sections offer political and paradoxical insights, while the arts section unveils America's top talents.My Way Or The Highway—full-color highlights, tailored itineraries and 140 killer maps lead you along and off the beaten track.Run For The Hills—escape the concrete jungles via the labyrinth of back roads, waterways and crest trails revealed in our authoritative outdoors section.Rest Easy—national park campsites, secluded B&Bs, five-star suites, the Heartbreak Hotel.our sleeping listings provide prime bedding for myriad budgets. Who We Are At Lonely Planet, we see our job as inspiring and enabling travelers to connect with the world for their own benefit and for the benefit of the world at large. What We Do We offer travelers the world's richest travel advice, informed by the collective wisdom of over 350 Lonely Planet authors living in 37 countries and fluent in 70 languages. We are relentless in finding the special, the unique and the different for travellers wherever they are.When we update our guidebooks, we check every listing, in person, every time. We always offer the trusted filter for those who are curious, open minded and independent. We challenge our growing community of travelers; leading debate and discussion about travel andthe world. We tell it like it is without fear or favor in service of the travelers; not clouded by any other motive. What We Believe We believe that travel leads to a deeper cultural understanding and compassion and therefore a better world.

Study Hall: College Football, Its Stats and Its Stories


Bill Connelly - 2013
    The first of its kind, this book explores college football's current events, numbers, and tactics from a number of perspectives. It is an attempt to bridge the gap between the analytical side of the game and its real-life application. So many of us love this ridiculous sport; Study Hall gives us ways to love it even more. Table of Contents 1. It's Personal 2. An Ungovernable Mess 3. The Case for Computers 4. You, Me, and Stats 5. We Meet Again, Mr. Wizard 6. Coaches vs. Stats 7. The New Box Score 8. Advanced Stats 101 9. College Football's Curveball 10. QBs and the Passes They Throw 11. Sometimes Cliches Are Cliches for a Reason 12. The 'Spread Offense' Meme Dies 13. Beating, And Becoming, Goliath

RSPB Birds of Britain and Europe


Rob Hume - 2002
    Illustrated throughout, this handbook of birds covers the most common British and European birds in detail.

My Best Games of Chess, 1908-1937


Alexander Alekhine - 1939
    Edward Lasker rates him the game’s supreme inventive genius; Euwe considers him the all-time greatest attacking player. A master of all phases of chess, his games were richly conceived and immensely complex. As Bobby Fischer observes in his writings, “He played gigantic conceptions, full of outrageous and unprecedented ideas.”This unequaled collection reproduces Alekhine’s 220 best games, his own personal accounts of the dazzling victories that made him a legend. Spanning almost thirty years of tournament play, it includes historic matches against Capablanca, Euwe, and Bogoljubov, and chronicles his brilliant ascent to world mastery, his surprising defeat in 1935, and his dramatic return two years later — the first deposed champion to regain his crown.Between 1927 and 1936 his successes in tournaments were unsurpassed by any master at any time in the history of chess. At San Remo 1930 and Bled 1931, in competitions that featured many of the world’s greatest players, Alekhine so outdistanced the field that he was indisputably in a class by himself. In a career including some seventy tournaments, he won first prize forty-one times, tying for first on nine occasions. He won or shared second prize fourteen times.Chess was Alekhine’s life; he lived for it alone. And although the final chapter of his career and his life were tragic, his achievements at the chessboard rank him as one of the game’s true artists. Filled with Alekhine’s own penetrating commentary on strategy and tactics, and enhanced by a revealing memoir, My Best Games is grandmaster chess at its most sublime. This volume belongs in the library of every serious student of the game.

Rogue Leaders: The Story of LucasArts


Rob Smith - 2008
    Twenty-five years and dozens of award-winning games later, LucasArts has earned a prestigious place in the industry and in the hearts of gamers everywhere. Rogue Leaders is the first substantive survey of a videogame companya deluxe compilation that traces its history through never-before-published interviews. In addition, more than 300 pieces of concept art, character development sketches, and storyboards have been lavishly reproduced to showcase the creative talent behind such videogame classics as The Secret of Monkey Island, Grim Fandango, and Star Wars: Knights of the Old Republic, as well as games that were never publicly released. A thrill for millions of videogame and LucasArts fans around the world.