Book picks similar to
Called to Darkness by Richard Lee Byers
pathfinder
fantasy
pathfinder-tales
fiction
The Magic Kingdom of Landover, Volume 1
Terry Brooks - 1992
Weary and jaded, Ben clings to the ad’s promise: “Escape into your dreams.” But Landover is not the enchanted idyll he expected.The kingdom is in ruin. The barons refuse to recognize Ben as King, a dragon is decimating the countryside, and a demon lord has challenged any prospective ruler to a fatal duel. To make matters worse, the Paladin, renowned champion of the Kings of Landover, seems to be merely a legend.Ben’s only allies are a bumbling court magician, a talking dog turned court scribe, and the beautiful Willow, who is part girl, part tree. With his friends in tow, Ben sets out to claim the throne. But when Meeks decides he wants Landover back, Ben will face supernatural foes of every stripe to prove himself worthy of the kingship. The question is: Can he survive?
The Weight of Worlds
Greg Cox - 2013
Dedicated to the arts and sciences, the Institute seems an unlikely target for an invasion, but it proves easy pickings when the Crusade comes from beyond, determined to impose its harsh, unbending Truth on all the worlds of the Federation. Armed with weaponized gravity, the alien Crusaders will stop at nothing to rescue the universe from its myriad beliefs . . . even if it means warping the mind and soul of every sentient being they encounter. Responding to an urgent distress signal, Captain James T. Kirk and the crew of the U.S.S. Enterprise soon find themselves in conflict with the Crusade, and facing individual challenges. When Kirk and Spock are transported to the Crusade’s distant homeland to confront the source of the invasion, Sulu finds himself trapped behind enemy lines, while Lieutenant Uhura is faced with possibly the most difficult decisions of her career.As the Crusade sets its sights beyond Ephrata IV, it is up to the Enterprise and its besieged crew to keep freedom of thought from being crushed beneath the weight of worlds!
Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter Set
James Wyatt - 2010
Learning the game has never been so easy! Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. As the players’ heroes advance in level, they acquire new abilities, and the adventures become more challenging. This boxed game is designed for characters of levels 1–3. Game components: • 32-page book for players, with rules for character creation and a solo adventure• 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content• 2 sheets of die-cut tokens for characters and monsters• Cardstock character sheets and power cards• Double-sided dungeon map• 6 polyhedral dice
Pathfinder Roleplaying Game: Ultimate Campaign
Jason BulmahnTim Hitchcock - 2013
As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need!Pathfinder Roleplaying Game: Ultimate Campaign is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Ultimate Campaign includes:- A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics.- Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor!- A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy.- New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics.- Rules for building up a kingdom, including construction and technological advancements, governing your people, and more.- Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner—without losing sight of the PCs themselves.... and much, much more!Cover art by Wayne Reynolds
A Forest Apart
Troy Denning - 2003
This original novella includes an exclusive excerpt from the eagerly anticipated STAR WARS: TATOOINE GHOST (on–sale 3/04/03) and an interview with the author.LIKE FATHER, LIKE SONGrowing up in the shadow of his heroic father, Lumpawarrump, son of Chewbacca, feels tremendous pressure to match his father’s daring exploits. Chewie’s life-debt to Han Solo keeps him from returning home, and without the steadying influence of his father, Lumpy is unfocused and out of control. So Chewie’s wife decides that a visit to Coruscant is in order. It’s the perfect opportunity for the family to bond–and for Chewbacca to teach his son some much-needed life-lessons.But when Lumpy’s eagerness to impress his father leads to direct disobedience, Chewie is forced into an extreme pursuit that will lead him into Coruscant’s dangerous underlevels–and to a secret as shocking as it is deadly. . . .
Desert Raiders
Lucien Soulban - 2007
Pretty soon, the Imperial Guard find themselves locked in a desperate running battle with wave upon wave of Tyranids. Is there any way they can ever triumph against such numberless alien hordes?
Book of Artifacts: Advanced Dungeons and Dragons Accessory Rulebook
David Zeb Cook - 1993
All players and game masters. Illustrations, some in color.
Changeling
Stephen Leigh - 1989
At his side, a mysterious woman whose life and memory he saved, whose love he has won for a second time. His name is Derec; hers is Ariel. And their story has only begun to be told...In Robot City, the late science fiction genius Isaac Asimov challenged a talented group of science fiction writers to resolve the conundrums he set for them in the context of his famous Three Laws of Robotics. In Robots and Aliens, a new challenge was put forth: What would happen if the robots of Asimov's universe were to meet alien races? Would the Three Laws that protect both humans and robots still apply when dealing with a species that is neither...?This pair of adventures, enhanced with a pair of essays by Asimov himself, continue the saga of Robot City, where the finest minds in science fiction enter the most futuristic landscape in robot history!
The Lost City
Tom Moldvay - 1981
Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings.This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the DUNGEONS & DRAGONS® Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS® Expert game rules.
The Wizards of Sevendor: An Anthology
Terry Mancour - 2021
That would be untrue; for though the mightiest mage of the era was forced by law and custom to refrain from visiting his realm in Castal, he had left behind a significant body of learned and dedicated colleagues to continue his policies and see to the protection of the magelands.“These were not all warmagi, nor even High Magi; indeed, the strength of Sevendor depended on magi of all types and descriptions. As Minalan fought against the darkest foes in the West, his lands in the east were protected by his vassals, allies, and friends. Their powers varied, as did their station. But they were uniformly devoted to Minalan the Spellmonger and the land he had wrought. They kept watch against secret incursions or hidden dangers against the realm while the Spellmonger’s strength was elsewhere. Whilst he grappled with the fearsome minions of Korbal the Necromancer, his magical land was well-warded by the famous Wizards of Sevendor.”From the Heeth the Arcanist’s History of the Magelands
The Worlds Trilogy: Worlds, Worlds Apart, and Worlds Enough and Time
Joe Haldeman - 2016
In Worlds, Worlds Apart, and Worlds Enough and Time, the acclaimed Hugo and Nebula Award–winning author of The Forever War imagines a near future rife with exhilarating and terrifying possibilities, when hundreds of thousands of human beings have abandoned the Earth’s surface to live in man-made habitats orbiting the troubled planet. Haldeman’s science fiction saga follows Marianne O’Hara, a young inhabitant of the World known as New New York, from her arrival on Earth as a student who becomes seduced by radical politics, through her coming of age amid the Worlds’ war and the habitats’ devastation, and ultimately to Marianne’s emergence as a leader—and possibly the last hope of the human race as it heads toward the stars. Stephen King said of the first book in Haldeman’s trilogy, “There are scenes in Worlds I will remember forever.” These gripping novels will enthrall anyone interested in the future—that of our planet and of the human race.
The Fallon Blood
Robert Jordan - 1980
From bondsman to rice planter, from planter to privateer, from the beautiful Elizabeth Carver to the loving Gabrielle Fourrier, from peace to the greatest Revolution the world had ever seen. Robert Jordan writings as Reagan O'Neal. HC: Forge.
Pathfinder Roleplaying Game: Mythic Adventures
Jason BulmahnTracy Hurley - 2013
Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds