Book picks similar to
Probability and Measure by Patrick Billingsley
mathematics
statistics
math
probability
Hacker's Delight
Henry S. Warren Jr. - 2002
Aiming to tell the dark secrets of computer arithmetic, this title is suitable for library developers, compiler writers, and lovers of elegant hacks.
Div, Grad, Curl, and All That: An Informal Text on Vector Calculus
Harry M. Schey - 1973
Since the publication of the First Edition over thirty years ago, Div, Grad, Curl, and All That has been widely renowned for its clear and concise coverage of vector calculus, helping science and engineering students gain a thorough understanding of gradient, curl, and Laplacian operators without required knowledge of advanced mathematics.
Calculus
Ron Larson - 1999
It has been widely praised by a generation of users for its solid and effective pedagogy that addresses the needs of a broad range of teaching and learning styles and environments. Each title is just one component in a comprehensive calculus course program that carefully integrates and coordinates print, media, and technology products for successful teaching and learning.
Calculus and Analytic Geometry
George B. Thomas Jr. - 1920
It features a visual presentation, designed to encourage learning; revised exercises to ensure clarity, balance and relevance; and clear commentary on the difficult subject of critical multivariable calculus topics.
Elementary Number Theory
David M. Burton - 1976
It reveals the attraction that has drawn leading mathematicians and amateurs alike to number theory over the course of history.
The Numbers Game: The Commonsense Guide to Understanding Numbers in the News, in Politics, and in Life
Michael Blastland - 2008
Drawing on their hugely popular BBC Radio 4 show More or Less,, journalist Michael Blastland and internationally known economist Andrew Dilnot delight, amuse, and convert American mathphobes by showing how our everyday experiences make sense of numbers. The radical premise of The Numbers Game is to show how much we already know, and give practical ways to use our knowledge to become cannier consumers of the media. In each concise chapter, the authors take on a different theme—such as size, chance, averages, targets, risk, measurement, and data—and present it as a memorable and entertaining story. If you’ve ever wondered what “average” really means, whether the scare stories about cancer risk should convince you to change your behavior, or whether a story you read in the paper is biased (and how), you need this book. Blastland and Dilnot show how to survive and thrive on the torrent of numbers that pours through everyday life. It’s the essential guide to every cause you love or hate, and every issue you follow, in the language everyone uses.
All the Mathematics You Missed
Thomas A. Garrity - 2001
This book will offer students a broad outline of essential mathematics and will help to fill in the gaps in their knowledge. The author explains the basic points and a few key results of all the most important undergraduate topics in mathematics, emphasizing the intuitions behind the subject. The topics include linear algebra, vector calculus, differential and analytical geometry, real analysis, point-set topology, probability, complex analysis, set theory, algorithms, and more. An annotated bibliography offers a guide to further reading and to more rigorous foundations.
Theory of Games and Economic Behavior
John von Neumann - 1944
What began more than sixty years ago as a modest proposal that a mathematician and an economist write a short paper together blossomed, in 1944, when Princeton University Press published Theory of Games and Economic Behavior. In it, John von Neumann and Oskar Morgenstern conceived a groundbreaking mathematical theory of economic and social organization, based on a theory of games of strategy. Not only would this revolutionize economics, but the entirely new field of scientific inquiry it yielded--game theory--has since been widely used to analyze a host of real-world phenomena from arms races to optimal policy choices of presidential candidates, from vaccination policy to major league baseball salary negotiations. And it is today established throughout both the social sciences and a wide range of other sciences.This sixtieth anniversary edition includes not only the original text but also an introduction by Harold Kuhn, an afterword by Ariel Rubinstein, and reviews and articles on the book that appeared at the time of its original publication in the New York Times, tthe American Economic Review, and a variety of other publications. Together, these writings provide readers a matchless opportunity to more fully appreciate a work whose influence will yet resound for generations to come.
The Shape of Space: How to Visualize Surfaces and Three-Dimensional Manifolds
Jeffrey R. Weeks - 1985
Bridging the gap from geometry to the latest work in observational cosmology, the book illustrates the connection between geometry and the behavior of the physical universe and explains how radiation remaining from the big bang may reveal the actual shape of the universe.
MATLAB: An Introduction with Applications
Amos Gilat - 2003
The first chapter describes basic features of the program and shows how to use it in simple arithmetic operations with scalars. The next two chapters focus on the topic of arrays (the basis of MATLAB), while the remaining text covers a wide range of other applications. Computer screens, tutorials, samples, and homework questions in math, science, and engineering, provide the student with the practical hands-on experience needed for total proficiency.
Multivariable Calculus
James Stewart - 1991
In the Fourth Edition CALCULUS, EARLY TRANSCENDENTALS these functions are introduced in the first chapter and their limits and derivatives are found in Chapters 2 and 3 at the same time as polynomials and other elementary functions. In this Fourth Edition, Stewart retains the focus on problem solving, the meticulous accuracy, the patient explanations, and the carefully graded problems that have made these texts word so well for a wide range of students. All new and unique features in CALCULUS, FOURTH EDITION have been incorporated into these revisions also.
Python Crash Course: A Hands-On, Project-Based Introduction to Programming
Eric Matthes - 2015
You'll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you'll put your new knowledge into practice with three substantial projects: a Space Invaders-inspired arcade game, data visualizations with Python's super-handy libraries, and a simple web app you can deploy online.As you work through Python Crash Course, you'll learn how to: Use powerful Python libraries and tools, including matplotlib, NumPy, and PygalMake 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progressesWork with data to generate interactive visualizationsCreate and customize simple web apps and deploy them safely onlineDeal with mistakes and errors so you can solve your own programming problemsIf you've been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code!
Statistical Methods for the Social Sciences
Alan Agresti - 1986
No previous knowledge of statistics is assumed, and mathematical background is assumed to be minimal (lowest-level high-school algebra). This text may be used in a one or two course sequence. Such sequences are commonly required of social science graduate students in sociology, political science, and psychology. Students in geography, anthropology, journalism, and speech also are sometimes required to take at least one statistics course.
The Art and Craft of Problem Solving
Paul Zeitz - 1999
Readers are encouraged to do math rather than just study it. The author draws upon his experience as a coach for the International Mathematics Olympiad to give students an enhanced sense of mathematics and the ability to investigate and solve problems.
Modern Operating Systems
Andrew S. Tanenbaum - 1992
What makes an operating system modern? According to author Andrew Tanenbaum, it is the awareness of high-demand computer applications--primarily in the areas of multimedia, parallel and distributed computing, and security. The development of faster and more advanced hardware has driven progress in software, including enhancements to the operating system. It is one thing to run an old operating system on current hardware, and another to effectively leverage current hardware to best serve modern software applications. If you don't believe it, install Windows 3.0 on a modern PC and try surfing the Internet or burning a CD. Readers familiar with Tanenbaum's previous text, Operating Systems, know the author is a great proponent of simple design and hands-on experimentation. His earlier book came bundled with the source code for an operating system called Minux, a simple variant of Unix and the platform used by Linus Torvalds to develop Linux. Although this book does not come with any source code, he illustrates many of his points with code fragments (C, usually with Unix system calls). The first half of Modern Operating Systems focuses on traditional operating systems concepts: processes, deadlocks, memory management, I/O, and file systems. There is nothing groundbreaking in these early chapters, but all topics are well covered, each including sections on current research and a set of student problems. It is enlightening to read Tanenbaum's explanations of the design decisions made by past operating systems gurus, including his view that additional research on the problem of deadlocks is impractical except for "keeping otherwise unemployed graph theorists off the streets." It is the second half of the book that differentiates itself from older operating systems texts. Here, each chapter describes an element of what constitutes a modern operating system--awareness of multimedia applications, multiple processors, computer networks, and a high level of security. The chapter on multimedia functionality focuses on such features as handling massive files and providing video-on-demand. Included in the discussion on multiprocessor platforms are clustered computers and distributed computing. Finally, the importance of security is discussed--a lively enumeration of the scores of ways operating systems can be vulnerable to attack, from password security to computer viruses and Internet worms. Included at the end of the book are case studies of two popular operating systems: Unix/Linux and Windows 2000. There is a bias toward the Unix/Linux approach, not surprising given the author's experience and academic bent, but this bias does not detract from Tanenbaum's analysis. Both operating systems are dissected, describing how each implements processes, file systems, memory management, and other operating system fundamentals. Tanenbaum's mantra is simple, accessible operating system design. Given that modern operating systems have extensive features, he is forced to reconcile physical size with simplicity. Toward this end, he makes frequent references to the Frederick Brooks classic The Mythical Man-Month for wisdom on managing large, complex software development projects. He finds both Windows 2000 and Unix/Linux guilty of being too complicated--with a particular skewering of Windows 2000 and its "mammoth Win32 API." A primary culprit is the attempt to make operating systems more "user-friendly," which Tanenbaum views as an excuse for bloated code. The solution is to have smart people, the smallest possible team, and well-defined interactions between various operating systems components. Future operating system design will benefit if the advice in this book is taken to heart. --Pete Ostenson