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Dark Ages: Vampire Storytellers Companion by Heather Grove
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Changeling: The Lost
Ethan SkempTravis Stout - 2007
Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself.The Core Rulebook for Changeling: The Lost• A rulebook for playing the changelings, those humans changed by durance in Faerie to something more than human• A vivid imagining of the fae beings and places that hide unseen in the World of Darkness• Provides new player types and antagonists for crossover chronicles as well as chronicles focusing on changelings aloneChangeling: The Lost is the fifth game in the World of Darkness.
The Complete Book of Elves
Colin McComb - 1993
Description of every kind of elf abound. Rounding out this information are 11 new kits; new optional rules and suggestions for running elven campaigns; and special elven equipment, spells, and magical items. Forget what you thought you knew about elves - The Complete Book of Elves sheds new light on this mysterious race!
Titanoboa
Victor Methos - 2014
On the small island of Kalou, Fiji, a rash of disappearances has the local police stumped. Men, women and children seem to disappear without a trace. Mark Whittaker is the island's sole private investigator. A former LAPD detective who moved to the island to get away from the violence of the city, he's now thrust into the middle of the disappearances when he's hired to find the brother of a mysterious client. As Mark digs into the disappearances, he discovers that something sinister and ancient has been awakened on the island. Something that kills without pity or remorse. And he fears his once island dream is about to be turned into a nightmare.
The Guilty - Extended Free Preview
David Baldacci - 2015
He infiltrates the most hostile countries in the world, defeats our enemies' advanced security measures, and eliminates threats before they ever reach our shores. But now, his skills have left him. Sent overseas on a critical assignment, he fails, unable to pull the trigger. Absent his talents, Robie is a man without a mission, and without a purpose.To recover what he has lost, Robie must confront what he has tried to forget for over twenty years: his own past.THE GUILTYWill Robie escaped his small Gulf Coast hometown of Cantrell, Mississippi after high school, severing all personal ties, and never looked back. Not once. Not until the unimaginable occurs. His father, Dan Robie, has been arrested and charged with murder.Father and son haven't spoken or seen each other since the day Robie left town. In that time, Dan Robie-a local attorney and pillar of the community-has been elected town judge. Despite this, most of Cantrell is aligned against Dan. His guilt is assumed.To make matters worse, Dan has refused to do anything to defend himself. When Robie tries to help, his father responds only with anger and defiance. Could Dan really be guilty? With the equally formidable Jessica Reel at his side, Robie ignores his father's wishes and begins his own desperate investigation into the case. But Robie is now a stranger to his hometown, an outsider, a man who has forsaken his past and his family. His attempts to save his father are met with distrust and skepticism . . . and violence.Unlike the missions Robie undertook in the service of his country, where his target was clearly defined, digging into his father's case only reveals more questions. Robie is drawn into the hidden underside of Cantrell, where he must face the unexpected and possibly deadly consequences of the long-ago choices made by father and son. And this time, there may be no escape for either of them.
Madness on the Orient Express: 16 Lovecraftian Tales of an Unforgettable Journey
James LowderLucien Soulban - 2014
They unlock opportunities for wealth and travel, but also create incredible chaos--uprooting populations and blighting landscapes. Work on or around the rails leads to unwelcome discoveries and, in light of the Mythos, dire implications in the spread of the rail system as a whole. A certain path to uncovering unwelcome truths about the universe is to venture beyond our own "placid island of ignorance" and encounter foreign cultures. The Orient Express serves as the perfect vehicle for such excursions, designed as a bridge between West and East. Movement into mystery forms the central action for many stories in this volume. The only limitation placed upon writers for this collection was that their works somehow involve the Orient Express and the Mythos. The last warning whistle has blown, and we are getting underway. Have your tickets at the ready and settle in for a journey across unexpected landscapes to a destination that--well, we'll just let you see for yourself when you arrive. We promise this though: murder will be the least of your problems on this trip aboard the Orient Express!
Spectre Series Box Set: Books 1-4
C.W. Lemoine - 2017
SPECTRE RISING (BOOK 1)Cal "Spectre" Martin is out of the military, but that doesn't mean he's out from behind enemy lines. In a techno thriller that launches the military/political espionage SPECTRE series, C.W. Lemoine explores just how far a fighter pilot will go to save the ones he loves. AVOID. NEGOTIATE. KILL. (BOOK 2) Book 2 in the military/political espionage thriller SPECTRE series finds Spectre with a new job - and a new set of problems. His latest mission will force him to confront political deception, international terrorism… and devastating personal loss. ARCHANGEL FALLEN (BOOK 3) Spectre is being hunted by the FBI. The agency believes he’s at the heart of an unthinkable act of terrorism. But as Spectre’s about to find out, the true culprit has set in motion a far more powerful conspiracy. EXECUTIVE REACTION (BOOK 4)Political deception, international espionage and entrenched military corruption. Cal "Spectre" Martin finds himself face to face with the Commander in Chief aboard Air Force One. Together with FBI agent Michelle Decker, he is ready to share evidence so incriminating it could topple the current administration in Washington D.C..
Legend of the Five Rings RPG
Rich Wulf - 2005
For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans vie with one another for supremacy over these lands, all under the eye of the mighty Emperor. And to the south, the Shadowlands, the eternal enemy of Rokugan, waits for the next opportunity to disrupt all that these foolish mortals have built. It is a land of intrigue, wonder, and adventure. Welcome to the third iteration of the Legend of the Five Rings Role-Playing Game. This player's guide will provide players and GM's with all of the setting, culture, and rules needed to create characters in the Legend of the Five Rings world and stage ongoing campaigns in Rokugan. While this book contains an updated version of the familiar rules, conversion rules will be included so that none of the many previous volumes set in this world will ever be obsolete. The best Asian style fantasy setting roleplaying game of this generation returns to its roots with its release this summer. Legend of the Five Rings 3rd Edition returns focus to the Roll and Keep(R&K) system originally released in 1996. Conveying a deeper sense of realism, the R&K system best simulates the tension, reality, and lethality of Samurai drama. Look for it more information in the coming weeks here at L5R.com. * Thrilling fantasy setting based on the myths and culture of Japan, China, and other Asian nations * A new generation of the beloved Legend of the Five Rings roll and keep system.* Streamlines existing rules without making previous products obsolete.* Excellent sourcebook for Rokugani culture and history
Superman H'el On Earth Preview Book
Scott Lobdell
He grew up on Earth convinced he was the last of his kind. He was wrong. Superman, Supergirl, and the half-Kryptonian, half-human clone Superboy must now face their biggest threat: H'El on Earth.
Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)
Margaret WeisRobert J. Schwalb - 2016
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.
Extraordinary Zoology
Howard Tayler - 2013
His research demands he place himself in peril to directly observe and interact with his subjects, a peril his assistants must endure as well.Bookish Lynus Wesselbaum is the picture of a scholar-in-training whose days are often spent sifting through the vast stacks of tomes within Corvis University. Yet Lynus has earned his place as Professor Pendrake’s senior assistant professor, having accompanied his mentor in the field and survived countless encounters with the most dangerous flora and fauna of western Immoren. Lynus is fortunate to be joined by Edrea Lloryrr, a young but eminently capable Iosan arcanist who also assists Pendrake and brings a unique perspective. When word comes of a new menace plaguing the remote villages around Corvis, both Lynus and Edrea find themselves swept up with Pendrake in an adventure that will force them to confront a primeval force of absolute destruction.