Garfield Vol. 6


Jim Davis - 2015
    It's more all-new Garfield stories, including Garfield in a televised race, Nermal entering a beauty pageant, and Liz meeting a Scary Sorceress! Collects Garfield #21-24.

Blades in the Dark


John Harper - 2016
    There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them.You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?In this stand-alone game, you’ll find:* Rules to create your scoundrel using the following character archetypes: the Cutter, the Hound, the Leech, the Lurk, the Slide, the Spider, or the Whisper.* Rules to create your crew, built from types like Assassins, Bravos, a Cult, Hawkers, Shadows, or Smugglers.* A robust core mechanic which puts the fiction first—the strength of a character’s position (desperate, risky, or controlled) matters just as much as the character’s ability scores.* A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table.Rules for alchemical experiments, gadget tinkering, and weird occult powers—including rules for playing Ghosts and other strange beings.* A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, schemes, and opportunities you need to run an exciting sandbox game.

Peanuts Vol. 7


Charles M. Schulz - 2016
    Schulz goodness! For the youngest of fans all the way to the biggest of enthusiasts. Collects issues #21-24.

Monster Manual II: Dungeons & Dragons Accessory


Ed Bonny - 2002
    Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign. This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher. Inside are old favorites such as the death knight and the gem dragons, as well as all-new creatures such as the bronze serpent, the effigy, and the fiendwurm. Along with updated and expanded monster creation rules, "Monster Manual II" provides an inexhaustible source of ways to keep even the toughest heroes fighting and running for their lives. To use this supplement, a Dungeon Master also needs the "Player's Handbook" and the "Dungeon Master""'s Guide." A player needs only the "Player's Handbook."

Assassination: Classroom - Vol 2 Great Comic Manga Graphic Novels For Young & Teens , Adults


Julia B Beckiea Publisher - 2020
    

Leaves from the Inn of the Last Home


Margaret Weis - 1987
    Shake the dust from your boots and throw off the cares of teh weary road you travel. Have no fear of boglin or draconiona, dragon or ogre (except in legend and song that you will hear around our fire)! This night, guest, you are safe and warm within the branches of the sheltering vallenwood. -- Your proprietors, Caramon and Tika Majere For your enjoyment, we offer How the Companions Met Lord Gunthar's War Journal Bertrem's Essays on the Races of Krynn Notes from Raistlin's Book of Herb Lore Rune Readings and Numerological Charts Songs, Recipes, Musical Scores Legens, Proverbs, Artifacts of Krynn And a few other items we may have overlooks (as the kender said when he emptied his pockets).

Mouse Guard Roleplaying Game


David Petersen - 2015
    This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.

Rifts Conversion Book 2: Pantheons of the Megaverse


C.J. Carella - 1994
    You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.

99 Problems: Superstars Have Bad Days, Too


Ali Graham - 2015
    All the money and fame in the world won’t prevent him from having a bad hair day. Or stepping in gum. Or not being able to fit into skinny jeans, or watching helplessly as a scoop of ice cream falls from its cone. Or so an unnamed Superstar’s life is ingeniously imagined in this very funny book. Inspired by but not based on Jay Z’s monster hit “99 Problems,” illustrator Ali Graham riffs on what might be the real problems afflicting a world-famous music mogul who also happens to be married to the foremost diva of our time. Begun as a Tumblr, which went viral almost instantly, 99 Problems is a highly conceptual gift book showcasing 99 full-color illustrations of a cartoon character who looks just like a certain legendary rapper, and the often ordinary and sometimes fantastical things that happen to him. And that’s where the book finds its hilarious, compulsive hook—in an age that worships celebrity and assumes, somewhat enviously, that fame and fortune can protect one from life’s travails, what if that just weren’t true? There’s a surprising, underlying warmth here. Even when the author dips into flights of pop culture fantasy—Superstar on the bow of the Titanic; Superstar whipping up a bad batch alongside Walter White from Breaking Bad—the recognition of shared kinship is strong. It’s a cartoon version of celebrity, but like the best cartoons, it’s edgy and knowing, yet sweet, too.

Monster Manual III


Rich BurlewP. Nathan Toomey - 2003
    Describes the characteristics and attributes of a variety of monsters, zombies, demons, giants, werewolves, animals, and aliens for use in the Dungeons and Dragons game.

Dungeons & Dragons Player's Handbook 2: A 4th Edition D&D Core Rulebook


Jeremy Crawford - 2009
    New classes, races, and other options for your D&D(R) game.This book builds on the array of classes and races presented in the first Player's Handbook (R), adding both old favorites and new, never-before-seen options to the game.The book adds a new power source for 4th Edition D&D; classes using the new primal power source include the barbarian and the druid. Player's Handbook 2 expands the range of options available to D&D players with new classes, races, powers, and other material.

Al-Qadim: Arabian Adventures


Jeff Grub - 1992
    

Pathfinder Roleplaying Game: Core Rulebook


Jason BulmahnDavid Eitelbach - 2009
    Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder Roleplaying Game Core Rulebook includes:- All player and Game Master rules in a single volume.- Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs.- Exciting new options for character classes like fighters, wizards, rogues, clerics, and more.- Streamlined and updated rules for feats and skills that increase options for your hero.- A simple combat system with easy rules for grapples, bull rushes, and other special attacks.- Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more.- Hundreds of revised, new, and updated spells and magical treasures.- Quick-generation guidelines for nonplayer characters.- Expanded rules for curses, diseases, and poisons.- A completely overhauled experience system with options for slow, medium, and fast advancement.... and much, much more!Cover art by Wayne Reynolds

Jim Cornette Presents: Behind the Curtain - Real Pro Wrestling Stories


Jim Cornette - 2019
    This is the graphic novel that old-school wrestling fans have been waiting for: a no-holds-barred representation of the moments that wrestling insiders couldn't talk about for years!Behind the Curtain - Real Pro Wrestling Stories presents three chapters of tales, personally curated by Jim Cornette and adapted by Brandon Easton and Denis Medri, the team behind the critically acclaimed Andre the Giant: Closer to Heaven.Featuring stories about Ric Flair, Jerry Lawler, Andy Kaufman, Sputnik Monroe, The Sheik, Junkyard Dog, the Fabulous Freebirds, the Midnight Express, Bret Hart, Shawn Michaels, and more. Also includes Jim's colorful Glossary of Pro Wrestling Terms, as well as photos and newspaper clippings from his personal archives!

The Atlas of the Dragonlance World


Karen Wynn Fonstad - 1987
    Karen Wynn Fonstad, author of The Atlas of Middle-Earth, The Atlas of Pern, and The Atlas of the Land, draws you into the lives and places of the DRAGONLANCE Saga as never before.