Vision and the Scarlet Witch (1985-1986) #1


Steve Englehart
    He's a synthetic man! She's a mutant sorceress! Once they were outcasts, but now they have each other, and a love which can withstand every danger they face! Steve Englehart and Richard Howell present…Vision and the Scarlet Witch!

Clanbook: Ravnos Revised


Deird're Brooks - 2001
    A young, vibrant clan, the Ravnos adapt, making the most of a hostile world and turning it to their advantage as best they can. To that end, was their near-total annihilation a Biblical punishment or a rebirth from the ashes of the impending Gehenna?Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Ravnos takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

ResurrXion Free Previews Spotlight #1


Various
    Get an exclusive, behind-the-scenes at the incredible RESURRXION titles including X-MEN GOLD, ROYALS, X-MEN BLUE, and so much more!

Planes of Chaos


Wolfgang Baur - 1994
    Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard.Inside this tome, you'll find the following:The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes;The Travelogue, a 48-page player's guide to these planes, profusely illustrated with full color maps and illustrations;Chaos Adventures, a 32-page adventure book containing 3 adventure outlines for each plane—that's 15 adventures in all!Monstrous Supplement, a 32-page booklet detailing 15 new monsters, including new tanar'ri, the inhabitants of Yggdrasil, and the ever-changing creatures of Limbo; andFive fully detailed maps of the realms of Chaos.

Wrestlers Are Like Seagulls: From McMahon to McMahon


James J. Dillon - 2005
    Dillon.

Clanbook: Setites


Richard Watts - 1995
    I wish you joy o'th' Worm!"We are the small voice that whispers to you in the lonely hours of the night. We call to the darkness within all of you. We came from the dark, and to the dark we shall all return..."Called the corrupt by even the most crooked Ventrue, the Setites are almost universally mistrusted and feared by the clans of the Camarilla, and scorned by the Sabbat for their unwillingness to share in the Vaudalrie.Clanbook: Setites includes:* Extensive history of the followers of Set* All new Merits and Flaws for Setite characters* Ten complete character templates!

Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter Set


James Wyatt - 2010
    Learning the game has never been so easy! Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. As the players’ heroes advance in level, they acquire new abilities, and the adventures become more challenging. This boxed game is designed for characters of levels 1–3. Game components: • 32-page book for players, with rules for character creation and a solo adventure• 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content• 2 sheets of die-cut tokens for characters and monsters• Cardstock character sheets and power cards• Double-sided dungeon map• 6 polyhedral dice

Delta Green : The Rules of Engagement


John Tynes - 2000
    Delta Green weaves the comic terrors of the Cthulhu Mythos seamlessly with the paranoia and shadowy forces of conspiracy theory, updating the stories of jazz era horror writer H. P. Lovecraft to the modern day.

Delta Green: Alien Intelligence


Bob Kruger - 1998
    Lovecraft. Beyond being modern updates of the pulp horror of the 1930s, these stories seamlessly intertwine the Cthulhu Mythos into modern day conspiracy theory and the myths of alien abduction and visitation.

The Story Of The Tour De France


Bill McGann - 2006
    The McGann's passionate and insightful writing evokes the raucous cast of riders, promoters, and journalists thrusting through highs and lows worthy of opera. This volume stands out as a must-read book for anyone seeking to appreciate cycling's race of races." -Peter Joffre Nye, author of The Six-Day Bicycle Races: America's Jazz Age Sport and Hearts of Lions "There are LOTS of books on the Tour de France. An increasing number of them are actually written in English. However, of those, none educates Americans about this grand spectacle�s rich past. The Tour de France has a history as fascinating and sordid as Rome�s and it is high time someone undertook to explain this to our American sensibility. Our guide for the trip is a man with a ravenous appetite for both world history and bicycle racing, just the sort of person to paint a Tour champion with the dramatic grandiosity befitting Hannibal himself." -Pat Brady, Editor, Asphalt Magazine At the dawn of the 20th Century, French newspapers used bicycle races as promotions to build readership. Until 1903 these were one-day events. Looking to deliver a coup de grace in a vicious circulation war, Henri Desgrange�editor of the Parisian sports magazine L�Auto�took the suggestion of one of his writers to organize a race that would last several days longer than anything else, like the 6-day races on the track, but on the road. That�s exactly what happened. For almost 3 weeks the riders in the first Tour de France rode over dirt roads and cobblestones in a grand circumnavigation of France. The race was an electrifying success. Held annually (suspended only during the 2 World Wars), the Tour grew longer and more complex with an ever-changing set of rules, as Desgrange kept tinkering with the Tour, looking for the perfect formula for his race. Each year a new cast of riders would assemble to contest what has now become the greatest sporting event in the world.

The Book of Shadows


Phil Brucato - 1994
    We move the Wheel of Creation on its forward course and counter those who would freeze the wheel in its tracks."Now if we could only cooperate, we'd be in business!"- Porthos, Drui'shi Master of the Order of HermesMagickal Lore of the AgesA Book of Shadows is a journal of the Path, a tome of revelations for the followers of magick. In this Book of Shadows, mage players and Storytellers will uncover lost secrets of the Traditions and their rivals. This is a valuable tome for mages everywhere!The Mage Players Guide includes:* New rotes, Talsimans, Abilities, Merits, Flaws, and details about the elusive Ahl-i-Batin;* in-depth truths about the factions of magick and the Path of Ascension;* Expanded rules for magick, foci, familiars and more!

Iron Man: The Armor Trap


Greg Cox - 1995
    And War Machine won't just take orders from kidnappers...Meanwhile, Tony stark is trapped in a cell with no hope of escape, forced to create a new suit of armor for his captor. Stark must use his genius to navigate a cyber-space maze, defeat a virtual reality trap, and retrieve his own Iron Man armor.It's Iron Man and War Machine in an all-new high-tech adventure!

Men in White Suits: Liverpool FC in the 1990s - The Players' Stories


Simon Hughes - 2015
    The Daily Mail was the first newspaper to tag Evans’s team as the Spice Boys.Yet despite their flaws, this was a rare group of individuals: mavericks, playboys, goal-scorers and luckless defenders. Wearing off-white Armani suits, their confident personalities were exemplified in their pre-match walk around Wembley before the 1996 FA Cup final (a 1-0 defeat to Manchester United).In stark contrast to the media-coached, on-message interviews given by today’s top stars, the blunt, ribald and sometimes cutting recollections of the footballers featured in Men in White Suits provide a rare insight into this fascinating era in Liverpool’s long and illustrious history.

The Show: The Inside Story of the Spectacular Los Angeles Lakers in the Words of Those Who Lived It


Roland Lazenby - 2005
    LakersThe L.A. Lakers have long been one of the NBA's most exciting teams. In The Show, critically acclaimed sportswriter Roland Lazenby brings the story of this charismatic team to life in an unprecedented oral history, featuring such legendary players as Wilt Chamberlain, Jerry West, Kareem Abdul- Jabbar, and Magic Johnson, along with current stars like Shaquille O'Neal and Kobe Bryant.Through in-depth interviews with players, coaches, and many other key figures, Lazenby follows the Lakers from their birthplace in 1946 Minneapolis to their eventual successes and failures in Los Angeles, using his flair for storytelling and eye for detail to show you exactly why the 14-time NBA champion Lakers are a celebrated favorite for sports fans all over America.

Beta Ray Bill #1


Daniel Warren Johnson - 2021
    The right-hand man to the god of Thunder. And now, a warrior without his best weapon. Beta Ray Bill is tired of playing second fiddle to Thor – and with Bill’s famous hammer, Stormbreaker, recently destroyed at the new All-Father’s hands, tensions are higher than ever. The Korbinite must strike out in search of a new weapon…and a new destiny. Assuming he can first defeat a Knullified Fin Fang Foom! Writer/artist Daniel Warren Johnson (Extremity, Murder Falcon) and colorist Mike Spicer take Beta Ray Bill on a journey beyond the shadow of a god! Plus: This oversize first issue contains an exclusive conversation between Johnson and Beta Ray Bill’s creator, the legendary Walter Simonson!