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The Perilous Wilds by Jason Lutes
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Steading of the Hill Giant Chief
E. Gary Gygax - 1978
It provides a complete module for play of ADVANCED DUNGEONS & DRAGONS, and it can be used alone or as the first of a three-part expedition adventure which also employs DUNGEON MODULE G2 (GLACIAL RIFT OF THE FROST GIANT JARL) and DUNGEON MODULE G3 (HALL OF THE FIRE GIANT KING).
Forbidden Lands Player's Handbook
Tomas Härenstam - 2018
Discover lost tombs, fight horrifying monsters, wander the wilderness and build your own stronghold to defend. Forbidden Lands is a legacy game, in which your actions will permanently change the game map, turning it into a living chronicle of your adventures. The unique rules for exploration, survival, base building and campaign in the game play can easily be ported to any other game world.The tabletop RPG Forbidden Lands was named one of the most anticipated RPGs of 2018 by EN World. The crowdfunding campaign raised over a quarter of a million dollars and was the third most successful RPG Kickstarter in the world 2017.With art by the internationally acclaimed artists Simon Stålenhag and Nils Gulliksson, lore by fantasy author Erik Granström, scenarios by esteemed game writers Patrick Stuart, Ben Milton and Chris McDowall and game design by Free League that created the award-winning RPGs Mutant: Year Zero, Coriolis: The Third Horizon, Symbaroum and Tales from the Loop.
RuneQuest
Steve Perrin - 1978
These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.
Marvel Heroic Roleplaying Basic Game
Cam Banks - 2012
It's one thing to stop an alien invasion or throw down with the Juggernaut, but sometimes you have to make the hard choices when you're saving the world. With the Marvel Heroic Roleplaying Game books, that great power and great responsibility is yours! Based on the Cortex Plus system, Marvel Heroic Roleplaying takes the award-winning events in the history of the Marvel Universe and gives you all of the heroes, villains, key decision points, and rich background you need to fight your own battles and forge a new destiny!
Warhammer Fantasy Roleplay 4th Edition Rulebook
Dominic McDowallTS Luikart - 2018
You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog – he might be small but he’s unreasonably vicious.Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.The Fourth Edition Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.
Ranger's Apprentice
Books LLC - 2010
Chapters: Ranger's Apprentice Books, Ranger's Apprentice Characters, List of Characters in Ranger's Apprentice, the Ruins of Gorlan, Oakleaf Bearers, Erak's Ransom, the Icebound Land, the Sorcerer in the North, the Kings of Clonmel, the Siege of Macindaw, the Burning Bridge, Will Treaty, Halt, Halt's Peril. Excerpt: Ranger's Apprentice is the title of a series of fantasy novels written by Australian author John Flanagan. The first book in the series, titled The Ruins of Gorlan, was released in Australia on 1 November 2004 and in the United States on 16 June 2005. So far, nine books have been released in Australia and New Zealand, with other countries including the United States and United Kingdom following behind. The series follows the adventures of Will, an orphan who is taken as an apprentice Ranger, as he strives to keep the Kingdom of Araluen safe from invaders, traitors and threats. He is joined on his adventures by his mentor Halt and his best friend Horace among others. The series has been sold to over 20 countries and has sold over 2 million copies worldwide. Will was an apprentice throughout the books The Ruins of Gorlan, The Burning Bridge, The Icebound Land, Oakleaf Bearers and Erak's Ransom. The first four books told the story of Will at his first two years as an apprentice while Erak's Ransom told about Will's final mission as an apprentice. Will grew up as as orphan in Castle Redmont by the charity of Baron Arald. The orphans there are educated and given food. When the orphans turn 15, they will become an apprentice to a craft of their choice. However, if they are not chosen, the child is sent to help grow crops. When the day comes for Will, no one is willing to accept him as an apprentice until the Ranger Halt gave the Baron Arald a p... More: http://booksllc.net/?id=5750241
Starfinder: Alien Archive
Jason KeeleySteve Kenson - 2017
What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost
Troika! Numinous Edition
Daniel Sell - 2016
Troika! Numinous Edition is the new edition of our popular Troika! RPG, a complete science-fantasy RPG full of critically acclaimed writing, built-in wonder and room for everyone at the table to go wild!Inside the book you will find; a full automated character creation system that generates exciting starting points for players to build upon; weighty lists of spells and enemies to encounter; a baked-in plane-hoping setting which draws you into the world and allows you space to build upon its sturdy foundations.Lavishly illustrated by Jeremy Duncan, Dirk Detweiler Leicthy, Sam Mameli, and ENnie award winning Andrew Walter
Dragon Age RPG Set 1
Chris Pramas - 2010
Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age
Caly's Island
Dick Herman - 2011
These aging giants, calling themselves the ‘freakin’ old guys’ are hard-working leaders in their respective fields and have a menagerie of skills to show for it. But what starts out as a dream quickly turns into a nightmare.With these guys, the action never stops.While preparing to set sail, they have a run in with a teenage troublemaker that plagues the locals. The son of a senator, Sean has no respect for authority and is a little lost. The FOGs come from an era where a little rough handling never hurt anyone, and so strike a deal with Sean’s mother to have him sail along with them. She agrees, hoping that two weeks of hard work alongside six respected, intelligent men will get Sean turned around. Things quickly take a turn for the worst when the six small boats get caught in the crossfire of a mafia drug deal. It soon becomes clear that some of the group’s members may be hiding secrets and past lives from the others… Suddenly, the six boats are caught in an odd fog bank, and when they come out the other side, things are not as they seem. Their radios and compasses no longer work and time seems to have lost its way. Where are they? Things quickly start to defy the accepted order of things. Suddenly dropped into their own Odyssey, they fight against strange creatures and demi-goddesses as they try to find a way back home. Together, they must navigate this strange new land.
Caly’s Island
is a rip-roaring pseudo-fantasy thriller of a modern quest to conquer the unknown amongst seas of turmoil. Dick Herman retired from the US Air Force in 1983 with the rank of Major after serving for twenty- one years. He has flown over 200 combat missions himself and was stationed in Vietnam, West Germany and Great Britain. He has flown the F-4 and C-130 and received five medals, including the Bronze Star. He and his English-born wife now live in Fair Oaks, California. He is the author of several aviation thrillers from Endeavour Press.Venture Press is a science fiction and fantasy imprint of Endeavour Press, the UK’s leading independent digital publisher. We are committed to the discovery and rediscovery of immensely talented authors in the SFF genre, and continue to push boundaries in search of great literature. Join us as we venture across universes and unknown landscapes – past, present and future. Sign up to our newsletter: http://bit.ly/1LUVI4n Follow us on Twitter @venture_pressFacebook: http://on.fb.me/1NnFow7
The Sleeping Gods Boxed Set: Books 1 - 2
Ralph Kern - 2021
It is an enigma that a long-dead scientist called the Fermi Paradox."Where are they?" A brave crew will take humanity's first starship, Endeavour, on an epic journey that spans light years and centuries to solve this mystery. As Commander Tom Hites and his crew searches amid long-abandoned worlds and ancient relics, the question they seek to answer becomes: "Where are they now?"ErebusThe sparsely populated moon Io is destroyed in a terrorist attack. Hundreds are dead in the cataclysmic explosion. Thousands become refugees as the shattered remnants of the moon threaten the Jupiter Alliance. Billions throughout the solar system are wondering, "Where next?"Those responsible must be found and brought to justice. The explorer ship Erebus is reassigned from its mission and sent to Jupiter to investigate this atrocity with Trent's international team onboard. And what Trent discovers among the relics of the alien Sleeping Gods will change humanity's place in the universe forever.