Twisty Little Passages: An Approach to Interactive Fiction


Nick Montfort - 2003
    Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it.Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.

Go for Beginners


Kaoru Iwamoto - 1972
    But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form.Go is the kind of game that one can learn in a day--and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful.This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.

Diary Of A Minecraft Creeper: An Unofficial Minecraft Creeper Diary (Diary Of A Minecraft Creeper Book 1)


Alex Brian - 2015
    Your favorite unofficial Minecraft series is now available as “Hugs of a Creeper”. Ever wondered how the life of a Minecraft Creeper would be? In this book, you will meet a Minecraft Creeper and get to know if creepers are any different than us. Do they have a heart? Do they have feelings? Well, only a creeper could answer this question! If you are a Minecraft fanatic, you would definitely want to know more about what it takes to be a Minecraft creeper. This diary written by a Minecraft Creeper will help you uncover the many secrets and mysteries related to the Creeper's life. *** Download Your Copy Or Read It FREE With Membership *** Disclaimer: This is an unofficial Minecraft book. Minecraft is a registered trademark of, and owned by, Mojang AB, and its respective owners, which do not approve, endorse, sponsor, or authorize this book. Minecraft®/TM & © 2009-2015 Mojang AB/Notch

Plants vs. Zombies: Garden Warfare #1


Paul Tobin - 2015
    Zombies: Garden Warfare 2! Written by Paul Tobin (Bandette, Banana Sunday) and illustrated by Jacob Chabot (The Mighty Skullboy Army, SpongeBob Comics), this is a hilarious, action-packed, all- ages, zombie-fightin' adventure! * The hit video game franchise continues its comic book invasion with a whole new series!

Archery


Usa Archery - 2012
    You'll master the skills and techniques taught at the U.S. Olympic Training Center by legendary coach KiSik Lee. Then you'll prepare for competition:- Select and properly tune equipment.- Develop a winning shot sequence.- Set up, draw, and complete the shot.- Maximize practice time.- Train physically and mentally for competition.- Develop a successful tournament strategy.Developed by USA Archery, " Archery "is an invaluable resource you'll refer to again and again.

Poker For Dummies


Richard D. Harroch - 2000
    Nationwide, you can find a game in progress everywhere. If you want to play, you can find poker games on replicas of 19th century riverboats or on Native American tribal lands. You can play poker at home with the family or online with opponents from around the world. Like bowling and billiards before it, poker has moved out from under the seedier side of its roots and is flowering in the sunshine.Maybe you've never played poker before and you don't even know what a full house is. "Poker For Dummies" covers the basics. Or perhaps you've played for years, but you just don't know how to win. This handy guide will help you walk away from the poker table with winnings, not lint, in your pockets. If you're a poker expert, you still can benefit - some of the suggestions may surprise you, and you can certainly learn from the anecdotes from professional players like T.J. Cloutier and Stu Unger.Know what it takes to start winning hand after hand by exploring strategy; getting to know antes and betting structure; knowing your opponents, and understanding the odds. "Poker For Dummies" also covers the following topics and more: Poker games such as Seven-Card Stud, Omaha, and Texas Hold'emSetting up a game at homePlaying in a casino: Do's and don'tsImproving your play with Internet and video pokerDeciphering poker sayings and slangTen ways to read your opponent's body languagePlaying in poker tournamentsMoney management and recordkeepingKnowing when and how to bluffPoker looks like such a simple game. Anyone, it seems, can play it well - but that's far from the truth. Learning the rules can be quick work, but becoming a winning player takes considerably longer. Still, anyone willing to make the effort can become a good player. You can succeed in poker the way you succeed in life: by facing it squarely, getting up earlier than the next person, and working harder and smarter than the competition.Foreword by Chris Moneymaker, 2003 World Series of Poker Champion.

Five Nights at Freddy's (The Begining) (Volume 1)


Gavin Azurin - 2015
    

Chess: 5334 Problems, Combinations and Games


László Polgár - 1994
    Organized by problem type, each combination, or game is keyed to an easy-to-follow solution at the back of the book.. More than 6,000 illustrations make it easy to see the possibilities regardless of where your pieces are on the board. The book also includes the basic rules of the game and an international bibliography. Chess is the ultimate book on winning the game.

Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games


Jon Peterson - 2012
    From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.

Game Dog: The Hunter's Retriever for Upland Birds and Waterfowl


Richard A. Wolters - 1983
    This updated edition includes the use of new training equipment and new findings about a dog's mental development.

The Miracle Morning Companion Planner


Hal Elrod - 2017
     The Miracle Morning Companion Planner is your hands-on guide for building a happier and more fulfilling life and career. This 12-month, undated planner allows you to start at any time of the year! Incorporating and tracking the Life S.A.V.E.R.S. each day will help you to be more present and intentional in each moment, own every aspect of your day, and to get the most out of your life.• Use Silence to quiet your mind, lower your stress, and accelerate your success.• Create and recite Affirmations to create your future in advance.• Daily Visualization keeps your brain focused on your goals and desired outcomes.• Exercise helps you feel better, have more energy, and add years to your life!• A daily Reading habit gives you the knowledge you need to take your self to the next level so you can take your success to the next level (because it only happens in that order).• Leverage the power of Scribing to experience more gratitude, track your progress and increase your productivity.You’ll also—• Master your own self-leadership and personal growth• Manage your energy—physical, mental, and emotional• Apply your new skills to your work, your social life, your health, and even your hobbies! The Miracle Morning Companion Planner is the perfect accompaniment to your Miracle Morning practice, and provides the structure that enables you to create a life you love.

Tasha’s Cauldron of Everything


Wizards of the Coast - 2020
    Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.MORE CHARACTER OPTIONS. Tasha's Cauldron of Everything introduces a host of class features and feats, plus straightforward rules for modifying a character's racial traits and customizing their origin.INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

Garen: First Shield


Anthony Reynolds - 2020
    Demacia is mourning. And in the eyes of Garen Crownguard, it’s his fault.But can he rise to the challenge when Demacia needs him again?While on a peacetime expedition beyond the borders of Demacia, Garen, Quinn, and the Dauntless Vanguard uncover a plot that threatens to destroy long-standing alliances. As the knight-ranger Quinn tries to get word back to Demacia, Garen and his comrades make a desperate last stand. How long can they last, and at what cost?

Digital Landscape Photography: A guide to better landscape photos


Kim Rormark - 2016
    As a landscape photographer you will find great subjects everywhere. Despite this, taking great landscape photos is more of a challenge. In fact landscape photography is one of the most difficult genres in photography to get right.This book discuss the basics and what you can do to improve as a landscape photographer. This is a beginners guide but intermediate landscape photographers will also find useful information in the book.Correct exposure and sharp images are the two biggest struggles for landscape photographers. The book covers both topics. Topics covered in the book:What to look for when buying a camera for landscape photographyLearn basic camera settings and understand exposureDifferent lenses and how focal length impact on your landscape imagesThe importance of light and time in landscape photographyHow to compose striking landscape photosHow to choose you image editing softwareImplement the tactics discussed in the book and you will immediately improve your landscape photography. Get started now!

Game Project Completed: How Successful Indie Game Developers Finish Their Projects


Thomas Schwarzl - 2014
    They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.