Book picks similar to
Batman Collected by Chip Kidd
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batman
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non-fiction
The Secret History of Wonder Woman
Jill Lepore - 2014
A cultural history of Wonder Woman traces the character's creation and enduring popularity, drawing on interviews and archival research to reveal the pivotal role of feminism in shaping her seven-decade story.Examines the life of Wonder Woman creator William Moulton Marston and his polyamorous relationship with wife Elizabeth Holloway and mistress Olive Byrne, both of whom inspired and influenced the comic book character's creation and development.-Abstract from WorldCat
Batman: Sins of the Father
Christos Gage - 2018
Someone is killing people associated with Arkham Asylum...during the time Thomas Wayne was forcibly committing people there!Suspicion falls on the families suing Bruce Wayne to pay for the harm caused by his father. Batman has other ideas, but his investigation leads to him becoming the target of a deadly assassin. It's a deadly game of cat and mouse as Batman tries to stop Deadshot from killing former Arkham Asylum employees, while also trying to determine just who he is and why he's targeting them. Then, Batman goes up against the Black Spider--does he work for Deadshot or one of the new mystery figures making waves in the Gotham underworld?Written by Christos N. Gage (Spider-Verse, Civil War II) with art by Raffaele Ienco, Batman: Sins of the Father is great for fans of the game and the Dark Knight alike! Collects issues #1-6.
The Great Comic Book Heroes
Jules Feiffer - 1965
In 1965, Feiffer wrote what is arguably the first critical history of the comic book superheroes of the late 1930s and early 1940s, including Plastic Man, Batman, Superman, The Spirit and others. In the book, Feiffer writes about the unique the place of comics in the space between high and low art and the power which this space offers both the creator and reader.The Great Comic Book Heroes is widely acknowledged to be the first book to analyze the juvenile medium of superhero comics in a critical manner, but without denying the iconic hold such works have over readers of all ages. Out of print for over 30 years, Feiffer's book discusses the role that the patriotic superhero played during World War II in shaping the public spirit of civilians and soldiers, as well as the escapist power these stories held over the zeitgeist of America. With wit and insight Feiffer discusses what the great comic book heroes meant to him as a child and later as an artist.
The Art and Making of The Dark Knight Trilogy
Jody Duncan - 2012
A fresh, dynamic reboot of the franchise, Batman Begins explored Bruce Wayne's evolution from billionaire orphan to Gotham City's dark avenger. The film deconstructed the super-hero genre and put an indelible stamp on it – Nolan's character-driven, hard-edged realism gave Batman a new, "real-world" origin story.A 2008 sequel, The Dark Knight, took those compelling foundations and raised the stakes, pitting Batman against a deranged master criminal, the Joker (Heath Ledger, whose performance won him a posthumous Academy Award® for Best Supporting Actor), in an all-out war for Gotham's soul. At once a sprawling crime epic, a rumination on moral relativism, and a blockbuster action film, The Dark Knight expanded the scope and depth of Batman Begins and broke box-office records.Now, the final film in The Dark Knight Trilogy, The Dark Knight Rises, brings Nolan's Batman saga to an end. An epic disaster movie on a global scale, The Dark Knight Rises blends the tragic, character-driven roots of Batman Begins with the thrilling action and thematic complexity of The Dark Knight.The Art and Making of The Dark Knight Trilogy tells the complete behind-the-scenes story of these three monumental films. Based on in-depth interviews with Nolan and all of the films’ key cast and crew - including cowriters David S. Goyer and Jonathan Nolan, cinematographer Wally Pfister, and composer Hans Zimmer - and supported by lavish art and never-before-seen photography, the book reveals the creative development and design behind The Dark Knight Trilogy. Each chapter is devoted to a separate step of the filmmaking process, highlighting how Nolan's vision and working methods - favoring repertory-style casting, tenets of classicla drama, and practical effects - helped make the definitive Batman for a new generation.
Superman on the Couch: What Superheroes Really Tell Us about Ourselves and Our Society
Danny Fingeroth - 2004
Why are so many of the superhero myths tied up with loss, often violent, of parents or parental figures? What is the significance of the dual identity? What makes some superhuman figures "good" and others "evil"? Why are so many of the prime superheroes white and male? How has the superhero evolved over the course of the 20th and early 21st centuries? And how might the myths be changing? Why is it that the key superhero archetypes - Superman, Batman, Wonder Woman, Spider-Man, the X-Men - touch primal needs and experiences in everyone? Why has the superhero moved beyond the pages of comics into other media? All these topics, and more, are covered in this lively and original exploration of the reasons why the superhero - in comic books, films, and TV - is such a potent myth for our times and culture.
300: The Art of the Film
Tara DiLullo - 1999
Marking Miller’s first collaboration with watercolor artist Lynn Varley (Ronin, The Dark Knight Returns) in over a decade, 300 was a gritty reimagining of a battle in which 300 Spartan soldiers fought to hold back the entire Persian army. The series won five Eisner Awards, including Best Limited Series, Best Writer/Artist (Miller) and Best Colorist (Varley).300: The Art of the Movie takes you behind the scenes as director Zack Snyder (Dawn of the Dead) adapts 300 to the silver screen. With 200 pages of production photos, concept art and much, much more, 300: The Art of the Movie is sure to delight Miller fans and movie buffs alike.
Filmish: A Graphic Journey Through Film
Edward Ross - 2015
In Filmish, Ross's cartoon alter-ego guides readers through the annals of cinematic history, introducing us to some of the strange and fascinating concepts at work in the movies. Each chapter focuses on a particular theme - the body, architecture, language - and explores an eclectic mix of cinematic triumphs, from A Trip to the Moon to Aliens. Sitting within the tradition of bestselling non-fiction graphic novels like Scott McClouds Understanding Comics and the Introducing...series, Filmish tackles serious issues - sexuality, race, censorship, propaganda - with authority and wit, throwing new light on some of the greatest films ever made.
Injustice: Gods Among Us: Year Three Annual
Ray Fawkes
But some mysteries remain to be explained, like the true start of John Constantine’s involvement. What secret role did Dr. Occult play? And what have the Titans been up to all this time?
Wall and Piece
Banksy - 2005
Not only did he smuggle his pieces into four of New York City's major art museums, he's also "hung" his work at London's Tate Gallery and adorned Israel's West Bank barrier with satirical images. Banksy's identity remains unknown, but his work is unmistakable with prints selling for as much as $45,000.
Disposable: A History of Skateboard Art
Sean Cliver - 2004
Longtime skateboard artist Sean Cliver put together this staggering survey of over 1,000 skateboard graphics from the last 30 years, creating an indispensable insiders' history as he did so.Alongside his own history, Sean has assembled a wealth of recollections and stories from prominent artists and skateboarders such as: Andy Howell, Barry McGee, Ed Templeton, Steve Caballero, and Tony Hawk.The end result is a fascinating historical account of art in the skateboard subculture, as told by those directly involved with shaping its legendary creative face.
The DC Comics Guide to Digitally Drawing Comics
Freddie E. Williams II - 2009
Author Freddie E Williams is one of DC Comics' hottest artists and a leader in digital penciling and inking–and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Guide to Digitally Drawing Comics.
The DC Comics Guide to Creating Comics: Inside the Art of Visual Storytelling
Carl Potts - 2013
Going beyond the typical art and writing lessons, this book shows readers how to take full advantage of comics' sequential visual storytelling possibilities. With examples direct from DC Comics, featuring their best creators and classic superheroes like Batman, Superman, and the rest of the Justice League, it presents key principles and techniques for crafting exciting professional-quality comics. This behind-the-curtain look at the DC Comics creative process is a can't-miss opportunity for aspiring comics creators, whether they want to work for DC Comics or invent their own unique comics creations.
Tales from the Crypt: The Official Archives
Digby Diehl - 1996
Contains the official biograpy of the Crypt Keeper, a history of EC Horror Comics, 105 covers, and other stories, facts, and features relating to Tale from the Crypt.
Showcase Presents: Justice League of America, Vol. 1
Gardner Fox - 2005
The first volume of the Justice League of America in Showcase Presents, DC's competitor to Marvel's budget-priced black-and-white Essentials line, collects 20 early issues of the super team, starting in The Brave and the Bold 28-30 and continuing into the first 16 issues of the JLA's own book and Mystery in Space 75 (featuring Adam Strange).Truthfully, a lot of the issues have a sameness to them, with the Leaguers generally splitting up to tackle menaces (usually alien) individually and having to figure out how to handle something specifically designed to neutralize each member's powers, e.g., Green Lantern against something yellow (if only they'd selected those assignments a little better...).Notable issues include the JLA's first appearance, facing Starro the conqueror; the introduction of teen "hipster" Snapper Carr; the "origin" of the League; and the addition of Green Arrow and the Atom to the core lineup of Superman, Batman, Wonder Woman, Flash, Green Lantern, the Martian Manhunter, and Aquaman.Fortunately this 1960-62 run by the classic team of Gardner Fox and Mike Sekowsky (with occasional other contributors) improved as it went along, with more use of teamwork and story lines involving Doctor Light, Felix Faust, the untouchable aliens, and the cavern of deadly spheres.--David Horiuchi
Batman/Grendel: Devil's Riddle
Matt Wagner - 1993
While Bruce Wayne and Hunter Rose play power games in Gotham's high society, Batman finds himself up against a new and vicious foe of uncanny intellect and evil intent, one more than capable of testing the Dark Knight's formidable skills to their limits.