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Mac Security Bible by Joe Kissell
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Modern Operating Systems
Andrew S. Tanenbaum - 1992
What makes an operating system modern? According to author Andrew Tanenbaum, it is the awareness of high-demand computer applications--primarily in the areas of multimedia, parallel and distributed computing, and security. The development of faster and more advanced hardware has driven progress in software, including enhancements to the operating system. It is one thing to run an old operating system on current hardware, and another to effectively leverage current hardware to best serve modern software applications. If you don't believe it, install Windows 3.0 on a modern PC and try surfing the Internet or burning a CD. Readers familiar with Tanenbaum's previous text, Operating Systems, know the author is a great proponent of simple design and hands-on experimentation. His earlier book came bundled with the source code for an operating system called Minux, a simple variant of Unix and the platform used by Linus Torvalds to develop Linux. Although this book does not come with any source code, he illustrates many of his points with code fragments (C, usually with Unix system calls). The first half of Modern Operating Systems focuses on traditional operating systems concepts: processes, deadlocks, memory management, I/O, and file systems. There is nothing groundbreaking in these early chapters, but all topics are well covered, each including sections on current research and a set of student problems. It is enlightening to read Tanenbaum's explanations of the design decisions made by past operating systems gurus, including his view that additional research on the problem of deadlocks is impractical except for "keeping otherwise unemployed graph theorists off the streets." It is the second half of the book that differentiates itself from older operating systems texts. Here, each chapter describes an element of what constitutes a modern operating system--awareness of multimedia applications, multiple processors, computer networks, and a high level of security. The chapter on multimedia functionality focuses on such features as handling massive files and providing video-on-demand. Included in the discussion on multiprocessor platforms are clustered computers and distributed computing. Finally, the importance of security is discussed--a lively enumeration of the scores of ways operating systems can be vulnerable to attack, from password security to computer viruses and Internet worms. Included at the end of the book are case studies of two popular operating systems: Unix/Linux and Windows 2000. There is a bias toward the Unix/Linux approach, not surprising given the author's experience and academic bent, but this bias does not detract from Tanenbaum's analysis. Both operating systems are dissected, describing how each implements processes, file systems, memory management, and other operating system fundamentals. Tanenbaum's mantra is simple, accessible operating system design. Given that modern operating systems have extensive features, he is forced to reconcile physical size with simplicity. Toward this end, he makes frequent references to the Frederick Brooks classic The Mythical Man-Month for wisdom on managing large, complex software development projects. He finds both Windows 2000 and Unix/Linux guilty of being too complicated--with a particular skewering of Windows 2000 and its "mammoth Win32 API." A primary culprit is the attempt to make operating systems more "user-friendly," which Tanenbaum views as an excuse for bloated code. The solution is to have smart people, the smallest possible team, and well-defined interactions between various operating systems components. Future operating system design will benefit if the advice in this book is taken to heart. --Pete Ostenson
Structure and Interpretation of Computer Programs
Harold Abelson - 1984
This long-awaited revision contains changes throughout the text. There are new implementations of most of the major programming systems in the book, including the interpreters and compilers, and the authors have incorporated many small changes that reflect their experience teaching the course at MIT since the first edition was published. A new theme has been introduced that emphasizes the central role played by different approaches to dealing with time in computational models: objects with state, concurrent programming, functional programming and lazy evaluation, and nondeterministic programming. There are new example sections on higher-order procedures in graphics and on applications of stream processing in numerical programming, and many new exercises. In addition, all the programs have been reworked to run in any Scheme implementation that adheres to the IEEE standard.
Technical Editing (The Allyn & Bacon Series in Technical Communication)
Carolyn D. Rude - 1991
The addition of Angela Eaton of Texas Tech University brings a fresh tone to her updates of content and pedagogy while retaining the authoritative voice of Carolyn Rude. Some of the text's changes include an update to Chapter 6, "Electronic Editing," and examples about editing Web sites are found throughout the text to support the increased role of online resources in every aspect of communication.
Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability
Steve Krug - 2000
And it’s still short, profusely illustrated…and best of all–fun to read.If you’ve read it before, you’ll rediscover what made Don’t Make Me Think so essential to Web designers and developers around the world. If you’ve never read it, you’ll see why so many people have said it should be required reading for anyone working on Web sites.
Game Engine Architecture
Jason Gregory - 2009
The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.
Big Data Now: Current Perspectives from O'Reilly Radar
O'Reilly Radar Team - 2011
Mike Loukides kicked things off in June 2010 with “What is data science?” and from there we’ve pursued the various threads and themes that naturally emerged. Now, roughly a year later, we can look back over all we’ve covered and identify a number of core data areas: Data issues -- The opportunities and ambiguities of the data space are evident in discussions around privacy, the implications of data-centric industries, and the debate about the phrase “data science” itself. The application of data: products and processes – A “data product” can emerge from virtually any domain, including everything from data startups to established enterprises to media/journalism to education and research. Data science and data tools -- The tools and technologies that drive data science are of course essential to this space, but the varied techniques being applied are also key to understanding the big data arena.The business of data – Take a closer look at the actions connected to data -- the finding, organizing, and analyzing that provide organizations of all sizes with the information they need to compete.
CEH Certified Ethical Hacker All-in-One Exam Guide
Matt Walker - 2011
Pub the Date: September. 2011 of Pages: 416 in Publisher: McGraw-Hill the Get complete coverages of all the objectives included on the EC-Council's Certified the Ethical Hacker exam inside the this comprehensive resource. Written by an the IT security expert. The this the authoritative guide covers the vendor-neutral CEH exam in full detail. You'll find learning objectives at the beginning of each chapter. exam tips. practice exam questions. and in-depth explanations. Designed to help you pass the exam with ease. this definitive volume also serves as an essential on-the-job reference.COVERS ALL EXAM TOPICS. INCLUDING: Introduction to ethical hackingCryptographyReconnaissance and footprintingNetwork scanningEnumerationSystem hackingEvasion techniquesSocial engineering and physical securityHacking web servers and applicationsSQL injectionViruses. trojans. and other ...
Game Programming Patterns
Robert Nystrom - 2011
Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware. Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are unique to gaming. In either case, Robert Nystrom bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming. You'll learn the patterns and the general problems that they solve. You'll come away able to apply powerful and reusable architectural solutions that enable you to produce higher quality games with less effort than before. Applies classic design patterns to game programming. Introduces new patterns specific to game programming. Brings abstract software architecture down to Earth with approachable writing and an emphasis on simple code that shows each pattern in practice. What you'll learn Overcome architectural challenges unique to game programming Apply lessons from the larger software world to games. Tie different parts of a game (graphics, sound, AI) into a cohesive whole. Create elegant and maintainable architecture. Achieve good, low-level performance. Gain insight into professional, game development. Who this book is forGame Programming Patterns is aimed at professional game programmers who, while successful in shipping games, are frustrated at how hard it sometimes is to add and modify features when a game is under development. Game Programming Patterns shows how to apply modern software practices to the problem of game development while still maintaining the blazing-fast performance demanded by hard-core gamers. Game Programming Patterns also appeals to those learning about game programming in their spare time. Hobbyists and aspiring professionals alike will find much to learn in this book about pathfinding, collision detection, and other game-programming problem domains.
Nmap Network Scanning: The Official Nmap Project Guide to Network Discovery and Security Scanning
Gordon Fyodor Lyon - 2009
From explaining port scanning basics for novices to detailing low-level packet crafting methods used by advanced hackers, this book suits all levels of security and networking professionals. A 42-page reference guide documents every Nmap feature and option, while the rest of the book demonstrates how to apply those features to quickly solve real-world tasks. Examples and diagrams show actual communication on the wire. Topics include subverting firewalls and intrusion detection systems, optimizing Nmap performance, and automating common networking tasks with the Nmap Scripting Engine. Hints and instructions are provided for common uses such as taking network inventory, penetration testing, detecting rogue wireless access points, and quashing network worm outbreaks. Nmap runs on Windows, Linux, and Mac OS X.Nmap's original author, Gordon "Fyodor" Lyon, wrote this book to share everything he has learned about network scanning during more than 11 years of Nmap development. Visit http: //nmap.org/book for more information and sample chapters.
Two Scoops of Django: Best Practices for Django 1.6
Daniel Roy Greenfeld - 2014
Investigating the Social World: The Process and Practice of Research
Russell K. Schutt - 1995
In this new Seventh Edition of his perennially successful social research text, author Russell K. Schutt continues to make research come alive through stories that illustrate the methods presented in each chapter, and hands-on exercises that help students learn by doing. Investigating the Social World helps readers understand research methods as an integrated whole, appreciate the value of both qualitative and quantitative methodologies, and understand the need to make ethical research decisions. New to this Edition: * upgraded coverage of research methods to include the spread of cell phones and the use of the Internet, including expanded coverage of Web surveys * larger page size in full color allows for better display of pedagogical features * new 'Research in the News' boxes included within chapters * more international examples * expanded statistics coverage now includes more coverage of inferenctial statistics and regression analysi
Threat Modeling: Designing for Security
Adam Shostack - 2014
Dobbs Jolt Award Finalist since Bruce Schneier's Secrets and Lies and Applied Cryptography!Adam Shostack is responsible for security development lifecycle threat modeling at Microsoft and is one of a handful of threat modeling experts in the world. Now, he is sharing his considerable expertise into this unique book. With pages of specific actionable advice, he details how to build better security into the design of systems, software, or services from the outset. You'll explore various threat modeling approaches, find out how to test your designs against threats, and learn effective ways to address threats that have been validated at Microsoft and other top companies.Systems security managers, you'll find tools and a framework for structured thinking about what can go wrong. Software developers, you'll appreciate the jargon-free and accessible introduction to this essential skill. Security professionals, you'll learn to discern changing threats and discover the easiest ways to adopt a structured approach to threat modeling.Provides a unique how-to for security and software developers who need to design secure products and systems and test their designs Explains how to threat model and explores various threat modeling approaches, such as asset-centric, attacker-centric and software-centric Provides effective approaches and techniques that have been proven at Microsoft and elsewhere Offers actionable how-to advice not tied to any specific software, operating system, or programming language Authored by a Microsoft professional who is one of the most prominent threat modeling experts in the world As more software is delivered on the Internet or operates on Internet-connected devices, the design of secure software is absolutely critical. Make sure you're ready with Threat Modeling: Designing for Security.
Practical Malware Analysis: The Hands-On Guide to Dissecting Malicious Software
Michael Sikorski - 2011
When malware breaches your defenses, you need to act quickly to cure current infections and prevent future ones from occurring.For those who want to stay ahead of the latest malware, Practical Malware Analysis will teach you the tools and techniques used by professional analysts. With this book as your guide, you'll be able to safely analyze, debug, and disassemble any malicious software that comes your way.You'll learn how to:Set up a safe virtual environment to analyze malware Quickly extract network signatures and host-based indicators Use key analysis tools like IDA Pro, OllyDbg, and WinDbg Overcome malware tricks like obfuscation, anti-disassembly, anti-debugging, and anti-virtual machine techniques Use your newfound knowledge of Windows internals for malware analysis Develop a methodology for unpacking malware and get practical experience with five of the most popular packers Analyze special cases of malware with shellcode, C++, and 64-bit code Hands-on labs throughout the book challenge you to practice and synthesize your skills as you dissect real malware samples, and pages of detailed dissections offer an over-the-shoulder look at how the pros do it. You'll learn how to crack open malware to see how it really works, determine what damage it has done, thoroughly clean your network, and ensure that the malware never comes back.Malware analysis is a cat-and-mouse game with rules that are constantly changing, so make sure you have the fundamentals. Whether you're tasked with securing one network or a thousand networks, or you're making a living as a malware analyst, you'll find what you need to succeed in Practical Malware Analysis.
Hacking For Dummies
Kevin Beaver - 2004
In order to counter these cyber bad guys, you must become a hacker yourself--an ethical hacker. Hacking for Dummies shows you just how vulnerable your systems are to attackers. It shows you how to find your weak spots and perform penetration and other security tests. With the information found in this handy, straightforward book, you will be able to develop a plan to keep your information safe and sound. You'll discover how to:Work ethically, respect privacy, and save your system from crashing Develop a hacking plan Treat social engineers and preserve their honesty Counter war dialing and scan infrastructures Understand the vulnerabilities of Windows, Linux, and Novell NetWare Prevent breaches in messaging systems, web applications, and databases Report your results and managing security changes Avoid deadly mistakes Get management involved with defending your systems As we enter into the digital era, protecting your systems and your company has never been more important. Don't let skepticism delay your decisions and put your security at risk. With Hacking For Dummies, you can strengthen your defenses and prevent attacks from every angle!
Core Java 2, Volume I--Fundamentals (Core Series)
Cay S. Horstmann - 1999
A no-nonsense tutorial and reliable reference, this book features thoroughly tested real-world examples. The most important language and library features are demonstrated with deliberately simple sample programs, but they aren't fake and they don't cut corners. More importantly, all of the programs have been updated for J2SE 5.0 and should make good starting points for your own code. You won't find any toy examples here. This is a book for programmers who want to write real code to solve real problems. Cay S. Horstmann is a professor of computer science at San Jose State University. Previously he was vice president and chief technology officer of Preview Systems Inc. and a consultant on C++, Java, and Internet programming for major corporations, universities, and organizations. Gary Cornell has written or cowritten more than twenty popular computer books. He has a Ph.D. from Brown University and has been a visiting scientist at IBM Watson Laboratories, as well as a professor at the University of Connecticut.