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Dark Ages Mage Grimoire by Kraig Blackwelder


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Asherah: The Warrior Princess: A Fantasy Romance (The Goddesses Trilogy Book 1)


Rubina Ramesh - 2020
    She is forced to seek the help of the ancient God and her husband, Lord El, whom she married at a young age. But there she falls in love with Lord El's stable hand, Hanish.Hanish…Hanish knows his limits. He knew falling in love with Asherah was forbidden.The Love…They're both bound by duty - one to her kingdom and the other to his master - and so they try their best to fight the growing attraction between them.Will this forbidden love ever reach fruition? When Asherah discovers the truth about Sandor, will it sabotage her love for Hanish? Or will the truth about her marriage to Lord El destroy her forever?Caught between three men, Asherah has to travel to her past to know her present. Will her heart finally recognize her true love? Grab a copy of Asherah now to find out.

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

The Swordsman of Fae


A.L. Issett - 2016
    During an attack, 16 y/o Josh left for dead by his frightened brother and is taken by the goblins and experimented on. Josh is reforged as Crux, a warrior without equal capable of feats even human mages cannot perform. No one has seen a warrior like Crux who in the upcoming war will show all how dangerous he can be.

Shadowrun


FanPro - 2005
    The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a -- professional corporate pawn or "deniable asset," -- you get the job done. Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more. This hardcover rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Note that the Shadowrun, Fourth Edition will replace the Shadowrun, Third Edition rules set. Source material from previous editions will still be compatible.

Shadow Lords & Get of Fenris


Gherbod Fleming - 2001
    In Shadow Lords, we see how the fractious Garou struggle for dominance over one another, and in Get of Fenris, at a Concolation - the largest gathering of Garou - we see them standing together in their endless war against the Wyrm. But how long can the Garou continue to fight this war? Their numbers are diminishing, and as this seven-book series will reveal, their past is being taken from them as well.

The Glassbreaker Goes Home (The King Henry Tapes)


Richard Raley - 2018
    Nothing else going on. No girlfriend meeting his father for the first time. No recused sister back in his life after having been missing for a decade. No other sister married to a werecoyote gangster with a freshly born grandchild to show off. Especially no vampires. I promise. THE KING HENRY TAPES Book 1 - "The Foul Mouth and the Fanged Lady" (released) Book 2 - "The Foul Mouth and the Cat Killing Coyotes" (released) Book 3 - "The Foul Mouth and the Troubled Boomworm" (released) Book 4 - "The Foul Mouth and the Headless Hunny" (released) Book 5 - "The Foul Mouth and the Mancy Martial Artist" (released) Book 5.5 - "King Henry and the Three Little Trips" (released) Book 6 - "The Foul Mouth and the Pit of No Return" (released) Book 6.5 - "Assault on Dread Fortress Paine" (released) Book 6.75 - "The Glassbreaker Goes Home" (released) Book 7 - "The Foul Mouth and the Runaway Rumble" (forthcoming)

This Is Why We Can't Have Nice Things During the Zombie Apocalypse


Scott M. Baker - 2019
     Every teenage girl has a diary in which she vents her frustrations with siblings and parents. But a zombie apocalypse? This Is Why We Can’t Have Nice Things During the Zombie Apocalypse is a comedic adventure about a teenage girl, her frustrating family, two high-spirited dogs, and a neighborhood of loveable rednecks coming together to survive a zombie outbreak.

Accidental Warrior: The Unlikely Tale of Bloody Hal


Colin Alexander - 2020
    What he finds is a squabbling bunch of states, the consequence of the colonies having grown up on their own after European civilization collapsed from plague in the 1670s, and they are poised on the brink of war. For a socially awkward young man, who takes refuge in online games, this is a bad situation. He has no knowledge or experience that is useful in this world. He does, however, have one skill of value in a world where the rifle is a new invention – he is a competitive fencer.What do you do when the world is strange and you have no way to control your own fate? Can Hal grow up fast enough to survive in this world and can he find a way home?

The Legend of Zelda: The Wind Waker - Prima's Official Strategy Guide


Bryan Stratton - 2003
    Become the hero of a brand-new legend! ·Island-by-island tips for every hidden treasure, sidequest, and minigame ·Detailed dungeon maps with every hidden treasure chest revealed ·Checklists of every optional sidequest ·All the tips and tricks you need to defeat every boss and enemy creature ·Complete info on all weapons and itemsâ��including secret ones like the Magic Armor ·Screenshots of all 134 Nintendo Gallery figurines, with all the tips you need to get them

Secrets of Xen'drik (Eberron Supplement)


Keith Baker - 2006
    and More There's an old saying in Stormreach: "Great power rests in the ruins of the past." The shattered cities and vast dungeons of Xen'drik hold the secrets of countless fallen empires. Legends speak of titanic landmarks, sunken treasure vaults, and forgotten places suffused with powerful magic. Beyond the walls of Stormreach, an entire continent waits to be rediscovered. But beware! Terrible monsters rule Xen'drik now, and explorers searching for gold or glory often find death instead. Inside this book, you'll find everything you need to adventure in the shattered continent of Xen'drik: * Comprehensive overview of the continent of Xen'drik and the gateway city of Stormreach* New feats, prestige classes, spells, equipment, and magic items* Encounters and magical locations you can drop into your existing campaign* Ready-to-play adventures, monsters, and villains For use with these Dungeons & Dragons(R) products"Player's Handbook(TM) Dungeon Master's Guide(TM) Monster Manual(TM)Eberron"(R)" Campaign Setting"

Young Ravens And Hidden Blades: A Short Tale From Norse America


Colin Taber - 2013
    If you have already discovered Colin Taber’s alternate history setting, The United States of Vinland (USV), this short takes place in Markland (what we know as Labrador, around 1000 years ago), and is placed in that timeline midway between USV#1: The Landing and USV#2: Loki’s Rage. Familiarity with the broader USV series and characters is not required. This short story is approximately 30 pages long and is a standalone ebook. For paperback readers of USV, this tale will be included in the front of USV#2: Loki’s Rage as bonus material.

Don't Rest Your Head


Fred Hicks - 2006
    days? Or is it weeks now? It's hard to remember. You've been so busy with... well, whatever it is that's been keeping you awake. Then one night you're walking down the block toward your apartment, when you realize there's a new building on your street. A new building, somehow... in between two buildings that used to be side by side... that's impossible, isn't it? You pause to take a closer look. It's a bar. The sign says "Serious Moonlight", and a bright white moon blinks through the phases from new to full and back again, waxing and waning with the buzz of neon. It's been a stressful week. Or is it month now? It's hard to remember. But you could sure use a drink. So you cross the street and step inside.The citizens of The City welcome you with open arms. After all, you're one of them now. With all the gifts and curses that come with being Awake in a world of sleepers.Just be careful. The Nightmares you've been dodging haven't forgotten about you. They're waiting, just around the corner; waiting for you to nod off- and then they'll have you.They won't wait much longer.Whatever you do... don't rest your head.

Delta Green: Countdown


John Tynes - 1999
    As our darkened globe spins through the eternal night, the lasting legacy of the human race is nothing but a scream - drowned out by the road of the destiny devouring us all. This is your last chance to show the cosmos what it means to be human: The will to fight.Delta Green: Countdown blows the doors of the world of Delta Green, reaching wider and digging deeper to map the terrain of the twisted pulp apocalypse we call the dawning of the 21st century. Brace yourself for the final world order: The Insects from Shaggai, alien parasites subverting the leadership of a nation; PISCES, the UK's attempt to harness the unknown; The Army of the Third Eye, terrorists fighting a bloody battle against alien invaders; GRU SV-8, a band of desperate operatives fighting darkness in the ruins of Russia; The Skoptsi, occult fanatics with an eight-hundred-year legacy; The OUTLOOK Group, where Majestic-12 tests its elite; Phenomen-X, a syndicated TV news show that pokes its camera in all the wrong places; Tiger Transit, a former CIA airline now in the clutches of a Tcho-Tcho drug cartel: The D Stacks at the American Museum of Natural History, where Dr. Jensen Wu classifies the unclassifiable; The Keepers of the Faith, traditionalist ghouls fighting the lean and hungry Heretic ghouls beneath the streets of Manhattan: and The Hastur Mythos, a twisted skein of surreal destruction weaving its way through humanity. Plus: new skills, new spells, new Mythos tomes, rules for psychics, a microbiologist's dossiers on paranormal lifeforms, profiles of international intelligence and law-enforcement agencies, dozens of useful NPCs, two scenarios, a short campaign, and more.

Dogs in the Vineyard


D. Vincent Baker - 2004
    Sometimes, Dog, sometimes you have to cut off the arm to save the life.Does the sinner deserve mercy?Do the wicked deserve judgement?They're in your hands.DOGS IN THE VINEYARDRoleplaying God's Watchdogsin a West that never quite was.

Pathfinder Roleplaying Game Beginner Box


Jason Bulmahn - 2011
    Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!