Book picks similar to
Transhuman by Rob BoyleJohn Snead
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AlterWorld
D. Rus - 2013
Whenever you play your favorite online game, beware: your mind might merge with the virtual world and dump its comatose host. Woe be to those stuck forever in Tetris! And still they're the lucky ones compared to those burning alive eternally within the scorched hulls of tank simulators. But some unfortunates - the handicapped and the terminally ill, shell-shocked army vets, wronged crime victims and other society misfits - choose to flee real life willingly, escaping to the limitless world of online sword and sorcery MMORPGs. Once a seasoned gamer and now a terminal cancer patient, Max grasps at this final chance to preserve his life and identity. So he goes for it - goes for the promise of immortality shared with a few trusty friends and the woman he loves. Together they roam the roads of AlterWorld and sample its agony and ecstasy born of absolute freedom.
Wireless
Charles Stross - 2009
The Hugo Award-winning author of such groundbreaking and innovative novels as "Accelerando, Halting State," and "Saturn's Children" delivers a rich selection of speculative fiction- including a novella original to this volume- brought together for the first time in one collection, showcasing the limitless imagination of one of the twenty-first century's most daring visionaries.
Armadillo Fists
Carlton Mellick III - 2011
Her name is Psycho June Howard, aka Armadillo Fists, a woman who replaced both of her hands with living armadillos. She was once the most bloodthirsty fighter in the world of illegal underground boxing. But now she is on the run from a group of psychotic gangsters who believe she's responsible for the death of their boss. With the help of a stegosaurus driver named Mr. Fast Awesome-who thinks he is God's gift to women even though he doesn't have any arms or legs-June must do whatever it takes to escape her pursuers, even if she has to kill each and every one of them in the process. Strange, engaging characters, breakneck pacing, and jam-packed with more brilliantly weird concepts than you'll know what to do with-this is bizarro cult author Carlton Mellick III at his best.
Amped
Daniel H. Wilson - 2012
When the United States Supreme Court rules that implanted individuals are no longer a protected class, Owen's life is changed forever, as he discovers that his implant has a very dangerous secret.
Hunter: The Vigil
Russell Bailey - 2008
A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You've set forth on a damning path. Carry the Vigil. Fight back the shadows.Rulebook for Hunter: The Vigil This book includes: * A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action. * A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors. * Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters.
Dogs in the Vineyard
D. Vincent Baker - 2004
Sometimes, Dog, sometimes you have to cut off the arm to save the life.Does the sinner deserve mercy?Do the wicked deserve judgement?They're in your hands.DOGS IN THE VINEYARDRoleplaying God's Watchdogsin a West that never quite was.
The Cloud
Ray Hammond - 2007
For many, the concept was a replacement for God. 2033. The first alien radio transmissions have been received on Earth—a torrent of encrypted information that no human or computer can crack. But the decision to reply is made, and messages of goodwill are beamed into deep space. Thirty years later, just as humankind is expecting a reply from the aliens, the signals disappear. Then scientists detect a space cloud approaching the solar system at high speed. Immense in size, immeasurable in power, this blazing storm of energy is on a collision course with Earth. As one man desperately struggles to decode the original transmissions, Earth prepares to launch a nuclear attack against a seemingly unstoppable foe. As the cloud rages through the solar system, the alien code is finally broken—and mankind realizes that the enemy is far closer than they knew. Praise for Ray Hammond: 'Compelling, vivid and utterly terrifying... Be afraid, be very afraid.' - Daily Express 'This dazzling vision of global chaos explodes off the page with the dramatic force of a smart bomb.' - Daily Express Ray Hammond is a novelist, dramatist and non-fiction author. He is also a futurologist who lectures on future social and business trends for universities, corporations and governments. He lives in London and can be found on the web at www.rayhammond.com. His other works with Venture Press include The Black Hole, Extinction and Emergence.
Can You Survive the Zombie Apocalypse?
Max Brallier - 2011
Bloodsplattering, brain-impaling, flesh-devouring horror. You’ve probably read your fair share of zombie stories. But this time it’s different. No longer can you sit idle as a bunch of fools make all the wrong moves. All hell is about to break loose—and YOU have a say in humanity’s survival. You have choices to make. Moral dilemmas. Strategic decisions. Weapons. Vehicles. Will you be a hero? Or will you cover your own ass at all costs? Can you withstand the coming hours, days, weeks, and months? Or will you die amidst the chaos and violence of a zombie uprising? Or, worst of all, will you become one of them?
Star Wars: Imperial Sourcebook
Greg Gorden - 1989
Outnumbered and outgunned, the Rebellion nevertheless burns across a thousand-thousand worlds, flaming into a fire of hope.But the Emperor has ordered this fire extinguished, setting the massive war machine he had constructed into motion.
The Burning City
Larry Niven - 2000
Here Yagen-Atep, the volatile and voracious god of fire, alternately protects and destroys the city's denizens. In Tep's Town, nothing can burn indoors and no fire can start -- except when the Burning comes upon the city. Then the people, possessed by Yagen-Atep, set their own town ablaze in a riotous orgy of destruction that often comes without warning. Whandall Placehold has lived with the Burning all his life. Fighting his way to adulthood in the mean-but-magical streets of the city's most blighted neighborhoods, Whandall dreams of escaping the god's wrath to find a new and better life. But his best hope for freedom may lie with Morth of Atlantis, the enigmatic sorcerer who killed his father!
Gehenna
Dean Shomshak - 2004
The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do? FOR THE DAMNED Drawing the Vampire Line to a close, GEHENNA brings about the conclusion of Vampire's World of Darkness. Featuring a sliding scale which Storytellers can custom-tailer the events of The End to their own chronicles, this book places the final accounting for the curse of Cain in the hands of the players' characters. Part of the Time of Judgement series. Hardcover. See also: Vampire: Gehenna, The Final Night (ISBN 1588468550).
Human by Choice
Travis S. Taylor - 2008
"Doc Travis" Taylor and best-selling ebook author Darrell Bain have combined talents to produce a new science fiction thriller. Several alien lifeboats make it to earth in widely separated spots after their interstellar spaceship malfunctions. One of the aliens comes down near the home of Kyle Leverson, a former army intelligence officer and now a widowed science journalist. The aliens think they can never go home but they are able to convert their bodies into duplicates of human beings over a period of time. Kyle helps the alien during the process as it becomes a human female, yet retains its previous knowledge and abilities, including a powerful perceptive sense unlike anything known to humans. What Kyle doesn't realize is that the alien intends to become a human female in every aspect, with him as the teacher. How does one instruct an alien from a wildly different culture in every characteristic of human behavior, including sex? It's a chore far harder than Kyle Leverson ever imagined, especially since he and his alien guest have to contend with the other aliens, who are being instructed (or in a couple of cases, captured and abused) by different groups of people in several other nations. Their outlook on what it means to be human is different from Kyle's and the results will be evident when the aliens have to fight each other, even though they've never done such things before. Fortunately for Kyle, his alien is a fast learner. But it also becomes such a compatible and beautiful human female that he finds himself falling in love. A truly thoughtful and sophisticated science fiction novel, by Travis S. Taylor, the author of Warp Speed, The Quantum Connection and Von Neuman's War (in collaboration with John Ringo) and Darrell Bain, the multiple award-winning author of Alien Infection, Strange Valley, Savage Survival and The Melanin Apocalypse.
The Cat's Pajamas and Other Stories
James K. Morrow - 2004
Other outlandish tales include John Wayne battling cancer using a highly alternative therapy, a gene for integrity being harvested from the brain of an unwilling donor, and the landing of Christopher Columbus in modern-day Manhattan. Included are the Locus and Nebula Award-nominated novelette Auspicious Eggs and several previously unpublished pieces.ContentsIntroduction by Michael Swanwick“Auspicious Eggs”“Come Back, Dr. Sarcophagus”“Director’s Cut”“Fucking Justice”“Isabella of Castile Answers Her Mail”“Martyrs of the Upshot Knothole”“The Cat’s Pajamas”“The Eye That Never Blinks”“The Fate of Nations”“The War of the Worldviews”“The Wisdom of the Skin”“The Zombies of Montrose”
Sly Flourish's Dungeon Master Tips
Michael E. Shea - 2010
You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.