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The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming by Steven L. Kent
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Les Parisiennes: How the Women of Paris Lived, Loved, and Died Under Nazi Occupation
Anne Sebba - 2016
Even in the darkest moments of Occupation, glamour was ever present. French women wore lipstick. Why?It was women who came face to face with the German conquerors on a daily basis – perhaps selling them clothes or travelling alongside them on the metro, where a German soldier had priority over seats. By looking at collaborators to resisters, actresses and prostitutes, as well as teachers and writers, including American women and Nazi wives, spies, mothers, mistresses, fashion and jewellery designers – Anne Sebba shows that women made life-and-death decisions every day, and, in an atmosphere where sex became currency, often did whatever they needed to survive. Her fascinating cast includes both native Parisian women and those living in Paris temporarily: American women and Nazi wives, spies, mothers, mistresses, and fashion and jewellery designers. Some like the heiress Béatrice Camondo or novelist Irène Némirovsky, converted to Catholicism; others like lesbian racing driver Violette Morris embraced the Nazi philosophy; only a handful, like Coco Chanel, retreated to the Ritz with a German lover.In enthralling detail Sebba explores the aftershock of the Second World War. How did women who survived to see the Liberation of Paris come to terms with their actions and those of others? Although politics lies at its heart, Les Parisiennes is the first in-depth account of the everyday lives of women and young girls in this most feminine of cities.
Magicians of the Gods: The Forgotten Wisdom of Earth's Lost Civilization
Graham Hancock - 2015
Twenty years on, Hancock returns with the sequel to his seminal work filled with completely new, scientific and archaeological evidence, which has only recently come to light...Near the end of the last Ice Age 12,800 years ago, a giant comet that had entered the solar system from deep space thousands of years earlier, broke into multiple fragments. Some of these struck the Earth causing a global cataclysm on a scale unseen since the extinction of the dinosaurs. At least eight of the fragments hit the North American ice cap, while further fragments hit the northern European ice cap. The impacts, from comet fragments a mile wide approaching at more than 60,000 miles an hour, generated huge amounts of heat which instantly liquidized millions of square kilometers of ice, destabilizing the Earth's crust and causing the global Deluge that is remembered in myths all around the world. A second series of impacts, equally devastating, causing further cataclysmic flooding, occurred 11,600 years ago, the exact date that Plato gives for the destruction and submergence of Atlantis.The evidence revealed in this book shows beyond reasonable doubt that an advanced civilization that flourished during the Ice Age was destroyed in the global cataclysms between 12,800 and 11,600 years ago. But there were survivors - known to later cultures by names such as 'the Sages', 'the Magicians', 'the Shining Ones', and 'the Mystery Teachers of Heaven'. They travelled the world in their great ships doing all in their power to keep the spark of civilization burning. They settled at key locations - Gobekli Tepe in Turkey, Baalbek in the Lebanon, Giza in Egypt, ancient Sumer, Mexico, Peru and across the Pacific where a huge pyramid has recently been discovered in Indonesia. Everywhere they went these 'Magicians of the Gods' brought with them the memory of a time when mankind had fallen out of harmony with the universe and paid a heavy price. A memory and a warning to the future...For the comet that wrought such destruction between 12,800 and 11,600 years may not be done with us yet. Astronomers believe that a 20-mile wide 'dark' fragment of the original giant comet remains hidden within its debris stream and threatens the Earth. An astronomical message encoded at Gobekli Tepe, and in the Sphinx and the pyramids of Egypt,warns that the 'Great Return' will occur in our time...
Thirteen Lessons that Saved Thirteen Lives: The Thai Cave Rescue
John Volanthen - 2021
The picture of them alive on a ledge in a flooded cave made front page news worldwide. As his light flickered from one boy to another, one diver called out, “How many of you?” “Thirteen,” a boy answered. “Brilliant,” the diver said. The diver was British cave diver John Volanthen.After 10 days trapped in the flooded cave complex in northern Thailand, and after an enormous effort that had transfixed the world, the missing 12 boys and their soccer coach had finally been found in the Tham Luan Cave. The world celebrated a happy ending and the incredible courage and skills of the rescue team.Each chapter tells one part of the story from Tham Luang but also imparts a life lesson, gleaned from John’s exploration and rescue efforts, that can be applied to everyday obstacles and challenges.John’s story shows how an average person can do the unimaginable, inspiring the superhero in us all.
Arcade Mania: The Turbo-Charged World of Japan's Game Centers
Brian Ashcraft - 2008
Another thing that makes Japan unique in the gaming world is the prevalence of game arcades. While the game arcade scene has died in the U.S., there are 9,500 "game centers" in Japan with more than 445,000 game machines. Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta. Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classic games from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about the history, background and characteristics of each game, all lavishly illustrated with photographs and game graphics. This book is a must-have for gamers everywhere.
The One-Cent Magenta: Inside the Quest to Own the Most Valuable Stamp in the World
James Barron - 2017
When it was issued in 1856, it cost a penny. In 2014, this tiny square of faded red paper sold at Sotheby’s for nearly $9.5 million, the largest amount ever paid for a postage stamp at auction. Through the stories of the eccentric characters who have bought, owned, and sold the one-cent magenta in the years in between, James Barron delivers a fascinating tale of global history and immense wealth, and of the human desire to collect. One-cent magentas were provisional stamps, printed quickly in what was then British Guiana when a shipment of official stamps from London did not arrive. They were intended for periodicals, and most were thrown out with the newspapers. But one stamp survived. The singular one-cent magenta has had only nine owners since a twelve-year-old boy discovered it in 1873 as he sorted through papers in his uncle’s house. He soon sold it for what would be $17 today. (That’s been called the worst stamp deal in history.) Among later owners was a fabulously wealthy Frenchman who hid the stamp from almost everyone (even King George V of England couldn’t get a peek); a businessman who traveled with the stamp in a briefcase he handcuffed to his wrist; and John E. du Pont, an heir to the chemical fortune, who died while serving a thirty-year sentence for the murder of Olympic wrestler Dave Schultz. Recommended for fans of Nicholas A. Basbanes, Susan Orlean, and Simon Winchester, The One-Cent Magenta explores the intersection of obsessive pursuits and great affluence and asks why we want most what is most rare.
Good Luck Have Fun: The Rise of eSports
Roland Li - 2016
A confluence of technology, culture, and determination has made this possible. Players around the world compete for millions of dollars in prize money, and companies like Amazon, Coca Cola, and Intel have invested billions. Esports events have sold out Los Angeles’s Staples Center, Seoul’s World Cup Stadium, and Seattle’s KeyArena. Hundreds of people have dedicated their lives to gaming, sacrificing their education, relationships, and even their bodies to compete, committing themselves with the same fervor of any professional athlete. In Good Luck Have Fun, author Roland Li talks to some of the biggest names in the business and explores the players, companies, and games that have made it to the new major leagues.Follow Alexander Garfield as he builds Evil Geniuses, a modest gaming group, in his college dorm into a global, multimillion-dollar eSports empire. Learn how Brandon Beck and Marc Merrill made League of Legends the world’s most successful eSports league and most popular PC game, on track to make over $1 billion a year. See how Twitch pivoted from a video streaming novelty into a $1 billion startup on the back of professional gamers. And dive into eSports’ dark side: drug abuse, labor troubles, and for each success story, hundreds of people who failed to make it big. These are the stories of the rise of an industry and culture that challenge what we know about sports, games, and competition.
So to Speak: 11,000 Expressions That'll Knock Your Socks Off
Shirley Kobliner - 2020
When you feel sick, you’re “under the weather.” When you feel great, you’re “on top of the world.” But whether you’re a “smart cookie” or a tough one, you—and almost everyone you know—have a veritable smorgasbord of expressions stored deep in your brain. So to Speak: 11,000 Expressions That’ll Knock Your Socks Off is the largest collection of its kind. Thoughtfully divided into sixty-seven categories—from Animals to Food & Cooking, from Love to Politics, this reference guide may have more in common with an activity book! Don’t look for definitions and etymologies, because the book is just the beginning. So to Speak is the launchpad for your lifelong journey to explore the universe of expressions. In fact, it’s designed to get readers off the page—and engaging with each other through word games and puzzles. So to Speak spurs discussion, debate, and play, while encouraging the art of listening and celebrating the joy of words. Authors Shirley and Harold Kobliner spent more than half a century nurturing and teaching children. So to Speak is a reflection of their deeply held belief that regardless of a person’s age, the most impactful learning happens when you’re having fun. Whether it’s grandparents teaching their favorite expressions to their grandkids, teens helping adults with the latest lingo or slang, or millennials indulging in their love of wordplay and games, this is the perfect book for any lover of language.
The Son and Heir: A Memoir
Alexander Münninghoff - 2014
This shameful memento came to symbolize not only his father’s tragically misguided allegiance but also a shattered marriage and ultimately the unconscionable separation of a mother and son.In this revelatory memoir, the author confronts his parents’ complex past as he reconstructs the fortunes and disillusions of an entire family upheaved during the changes of twentieth-century Europe. The Münninghoffs were driven by greed, rebellion, and rage. An embattled dynasty, they were torn between the right and the wrong side of history. Their saga haunted Alexander’s life for the next seventy years.Only in reconciling with them can this man find the courage to move forward as son and heir to the startling legacy of a flawed yet grand tradition.
The Secret Life of Dorothy Soames
Justine Cowan - 2021
The proof could be found in her mother’s elegance, her uppercrust London accent—and in a cryptic letter hinting at her claim to a country estate. But beneath the polished veneer lay a fearsome, unpredictable temper that drove Justine from home the moment she was old enough to escape. Years later, when her mother sent her an envelope filled with secrets from the past, Justine buried it in the back of an old filing cabinet.Overcome with grief after her mother’s death, Justine found herself drawn back to that envelope. Its contents revealed a mystery that stretched back to the early years of World War II and beyond, into the dark corridors of the Hospital for the Maintenance and Education of Exposed and Deserted Young Children. Established in the eighteenth century to raise “bastard” children to clean chamber pots for England’s ruling class, the institution was tied to some of history’s most influential figures and events. From its role in the development of solitary confinement and human medical experimentation to the creation of the British Museum and the Royal Academy of Arts, its impact on Western culture continues to reverberate. It was also the environment that shaped a young girl known as Dorothy Soames, who bravely withstood years of physical and emotional abuse at the hands of a sadistic headmistress—a resilient child who dreamed of escape as German bombers rained death from the skies.Heartbreaking, surprising, and unforgettable, The Secret Life of Dorothy Soames is the true story of one woman’s quest to understand the secrets that had poisoned her mother’s mind, and her startling discovery that her family’s fate had been sealed centuries before.
She Kills Me: The True Stories of History's Deadliest Women
Jennifer Wright - 2021
There are countless studies and works of art made about male violence. However, when women are featured in stories about murder, they are rarely portrayed as predators. They’re the prey. This common dynamic is one of the reasons that women are so enthralled by female murderers. They do the things that women aren’t supposed to do and live the lives that women aren’t supposed to want: lives that are impulsive and angry and messy and inconvenient. Maybe we feel bad about loving them, but we eat it up just the same. Residing squarely in the middle of a Venn diagram of feminism and true crime, She Kills Me tells the story of 40 women who murdered out of necessity, fear, revenge, and even for pleasure.
The Summer I Met Jack
Michelle Gable - 2018
Alicia is at once dazzled by the large and charismatic family, in particular the oldest son, a rising politician named Jack. Alicia and Jack are soon engaged, but his domineering father forbids the marriage. And so, Alicia trades Hyannisport for Hollywood, and eventually Rome. She dates famous actors and athletes and royalty, including Gary Cooper, Kirk Douglas, and Katharine Hepburn, all the while staying close with Jack. A decade after they meet, on the eve of Jack’s inauguration as the thirty-fifth President of the United States, the two must confront what they mean to each other. The Summer I Met Jack is based on the fascinating real life of Alicia Corning Clark, a woman who J. Edgar Hoover insisted was paid by the Kennedys to keep quiet, not only about her romance with Jack Kennedy, but also a baby they may have had together.
Almost Famous Women: Stories
Megan Mayhew Bergman - 2015
Now Megan Mayhew Bergman, author of Birds of a Lesser Paradise, resurrects these women, lets them live in the reader's imagination, so we can explore their difficult choices. Nearly every story in this dazzling collection is based on a woman who attained some celebrity—she raced speed boats or was a conjoined twin in show business; a reclusive painter of renown; a member of the first all-female, integrated swing band. We see Lord Byron's illegitimate daughter, Allegra; Oscar Wilde's troubled niece, Dolly; West With the Night author Beryl Markham; Edna St. Vincent Millay's sister, Norma. These extraordinary stories travel the world, explore the past (and delve into the future), and portray fiercely independent women defined by their acts of bravery, creative impulses, and sometimes reckless decisions.The world hasn't always been kind to unusual women, but through Megan Mayhew Bergman's alluring depictions they finally receive the attention they deserve. Almost Famous Women is a gorgeous collection from an "accomplished writer of short fiction" (Booklist).
The Genome Defense: Inside the Epic Legal Battle to Determine Who Owns Your DNA
Jorge L. Contreras - 2021
When attorney Chris Hansen learned that the U.S. government was issuing patents for human genes to biotech companies, his first thought was, How can a corporation own what makes us who we are? Then he discovered that women were being charged exorbitant fees to test for hereditary breast and ovarian cancers, tests they desperately needed—all because Myriad Genetics had patented the famous BRCA genes. So he sued them. Jorge L. Contreras, one of the nation’s foremost authorities on human genetics law, has devoted years to investigating the groundbreaking civil rights case known as AMP v. Myriad. In The Genome Defense Contreras gives us the view from inside as Hansen and his team of ACLU lawyers, along with a committed group of activists, scientists, and physicians, take their one-in-a-million case all the way to the U.S. Supreme Court. Contreras interviewed more than a hundred key players involved in all aspects of the case—from judges and policy makers to ethicists and genetic counselors, as well as cancer survivors and those whose lives would be impacted by the decision—expertly weaving together their stories into a fascinating narrative of this pivotal moment in history. The Genome Defense is a powerful and compelling story about how society must balance scientific discovery with corporate profits and the rights of all people.
Reality is Broken: Why Games Make Us Better and How They Can Change the World
Jane McGonigal - 2010
The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.
One Night in the ER
G. Scott McCreadie - 2021
Jim McCray through a single twelve-hour night shift working in the emergency room of a small Midwestern hospital. The fast-paced writing chronicles Dr. McCray’s experience with wit and candor as he manages a series of typical but poignant patient interactions. The book dives deeply into the practice of modern emergency medicine with detailed descriptions of medical care and procedures. It is based on the author’s real-life experiences as a young resident physician.