Book picks similar to
Blood Bowl: The Official Rules by Games Workshop
wargaming
sport
2-fantasy
blood-bowl
A Grim Demise and Even Worse Resurrection (Boneknight, #1)
Tim Paulson - 2020
It might be worth it if he made any money but he doesn't. Unfortunately for him, his fate was sealed before he was even born and it's way worse than working part-time in a coffee shop.Confronted out of the blue by a cackling demonic entity from another world, like a lot of things in his life, Max doesn't take it seriously. So when he's yanked by his bones into that world, he's given every disadvantage the demon can dish out.When Max finds that he's fallen feet first into an old RPG game his dad played on the NES back in the 90s, he's immediately given two quests: Find the imprisoned girl with the green eyes, and survive. He's not sure which one's worse.Enter the world of Boneknight in this humorous take on dark fantasy litRPG
The Afternet
Peter Empringham - 2011
When the system begins to misfire under the workload, the ill-equipped representatives of God and the Devil tasked with managing the process are given an ultimatum. Fix The Afternet or go back to your previous afterlives. They begin an odyssey through the hordes of souls awaiting judgement and the oblivious living in search of a solution. Rich in comic detail and populated with characters real and imagined from throughout time, their quest is never going to be straightforward…
Warhammer Fantasy Roleplay 4th Edition Rulebook
Dominic McDowallTS Luikart - 2018
You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog – he might be small but he’s unreasonably vicious.Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.The Fourth Edition Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.
Divine Power: A 4th Edition D&D Supplement
Rob Heinsoo - 2009
New options for clerics, paladins, and other divine characters.This tome focuses on the divine heroes: characters whose powers rely on their faith as much as their sword, providing new archetypal builds for the cleric, paladin, and other divine classes, including new character powers, feats, paragon paths, and epic destinies.
Dragon Age RPG Set 1
Chris Pramas - 2010
Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age
Zaragoz
Brian Craig - 1989
But to the great misfortune of the land, an army comes to seize the castle and depose the duke--and take away the hope that justice would return. Orfeo, a wandering player, is plunged deep into a web of intrigue within the walls of Zaragoz where he struggles against the dark powers that threaten the Warhammer world.
Classic Battletech: Total Warfare
Randall N. Bills - 2006
As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact
What's New, Vol. 1: The Collected Adventures of Phil and Dixie
Phil Foglio - 1991
Originally published by Palliard Press.
Shadowrun: Doc Wagon 19
Jennifer Brozek - 2015
Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers, from pesky gangs to an extremely rich and powerful client teetering at death’s door, this night will give the team all they can handle. But will they survive long enough to remember that in the Sixth World, nothing is truly random? Full of memorable characters and rich Sixth World flavor, DocWagon 19 is a thrilling ride with the people struggling to save lives in a sprawl with a million ways to make people dead. Strap in, hold on, crank up the siren, and get ready for a crazy ride-along through the full chaos of the Shadowrun setting.
Society for Paranormals: The Complete 10 Book Supernatural Cozy Mystery Series
Vered Ehsani - 2020
Office Wars: The Mailroom Clerk
James G. Patton - 2017
He sleeps in a real bed and eats real food and only jumps into Neuroma to work. All he wanted was to log in, work and log out and live in general obscurity. Getting the attention of a CEO, meeting a stranger in real life, and forced to play in a secret game of corporations were not penciled into his calendar. While that was bad, he started to question whether Odditek was still in control, or had their complacency created the noose tightening around their neck. Bran was not yet aware of the choice before him. He could no longer stand back and watch, and he had to pick a side and fight before he lost the ability to choose. Would he recognize the inevitable in time? Was it possible to make a ‘correct’ choice, or had the lines blurred so much that hero and villain were indistinguishable? This novel is part of an Odditek series and is a LitRPG novel. I realize it’s the first Odditek series, but more are coming. This series started as a companion series to a book called Lantern Online. I wanted a way to build up the world as it now exists, and to explain what Odditek is. Neuroma and Nerves are mentioned in Lantern Online, and I felt all that information was taking away from my story and is mostly not relevant, but good to know information. I took a lot of it out and added it to this series. Anyway, out of that came Office Wars. I hope it's different than most LitRPG you will read, and brings another dimension to the genre. Explicit language! I will not lie, there is a satirical nature to this story, and a lot of the language and scenarios are morally questionable on purpose. In this story and I use a lot of curse words and controversial commentary. Just look on Facebook or any half a dozen social media sites, and you will see similar language, conversations, and other nonsense. If we all moved into a digital world, this is how I view that world.
Warhammer 40,000: Rulebook
Adam Troke - 2012
No respite. No forgiveness.There is only WAR!In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever. It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill. With 452 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.
Core Rulebook Gift Set
Wizards of the Coast - 2018
All rules and reference required to play the world's greatest roleplaying game.The Dungeons & Dragons gift set includes a copy of all three core rulebooks and a Dungeon Master's Screen, everything you need to create and play adventures of your own in the world's greatest roleplaying game.
Forsaken Mercenary Quadrilogy: Books 1–4
Jonathan Yanez - 2020
And the cushy, elite population on Mars may be about to find out they aren’t the only beings in their neck of the system. Grab your blasters and get ready for a wild ride. Download to jump into the Forsaken Mercenary universe now.
Over 1,200 pages of addictive action and intrigue!
Gravity Falls: The second summer (Gravity Falls Fan-Fiction | A Second Summer Book 1)
Colin Cabana - 2017
Will Dipper and Mabel's summer be ruined? Find out in this fan novel as well as Mystery #1, The Axolotl, a demon who wants to revive Bill Cipher!