Web Design in a Nutshell: A Desktop Quick Reference


Jennifer Niederst Robbins - 1998
    Since the last edition of this book appeared five years ago, there has been a major climate change with regard to web standards. Designers are no longer using (X)HTML as a design tool, but as a means of defining the meaning and structure of content. Cascading Style Sheets are no longer just something interesting to tinker with, but rather a reliable method for handling all matters of presentation, from fonts and colors to the layout of the entire page. In fact, following the standards is now a mandate of professional web design.Our popular reference, Web Design in a Nutshell, is one of the first books to capture this new web landscape with an edition that's been completely rewritten and expanded to reflect the state of the art. In addition to being an authoritative reference for (X)HTML and Cascading Style Sheets, this book also provides an overview of the unique requirements of designing for the Web and gets to the nitty-gritty of JavaScript and DOM Scripting, web graphics optimization, and multimedia production. It is an indispensable tool for web designers and developers of all levels.The third edition covers these contemporary web design topics:Structural layer: HTML 4.01 and XHTML 1.0 (9 chapters), including an alphabetical reference of all elements, attributes and character entities Presentation layer: Ten all-new chapters on Cascading Style Sheets, Level 2.1, including an alphabetical reference of all properties and values. Behavior layer: JavaScript and scripting with the Document Object Model (DOM) Web environment: New web standards, browsers, display devices, accessibility, and internationalization Web graphics optimization: Producing lean and mean GIF, JPEG, PNG, and animated GIFs Multimedia: Web audio, video, Flash, and PDFOrganized so that readers can find answers quickly, Web Design in a Nutshell, Third Edition helps experienced designers come up to speed quickly on standards-based web design, and serves as a quick reference for those already familiar with the new standards and technology. There are many books for web designers, but none that address such a wide variety of topics. Find out why nearly half a million buyers have made this the most popular web design book available.

The Fat Girls' Guide to Marathon Running


Julie Creffield - 2017
     And ladies, if you are carrying some extra weight and don't look or feel much like a marathon runner right now, you may be feeling a little overwhelmed by the wealth of marathon training advice out there...none of which seems relevant for you. DO NOT PANIC!!!! You have plenty of time to get yourself organised and prepared for the biggest adventure of your life....and plus size marathon runner and life coach Julie Creffield will walk you through every stage of the process with her unique mix of humour, realism and practicality. Covering everything from chesticle chaffing, to mingeries...swamp arse, to blister popping. This book goes where no other book dares to go, with its warts and all account of training as a larger lady. Julie committed to running her first marathon back in 2005 weighing in at 20 stone and unable to run to the top of her road. She has gone on to run 4 marathons, a 40 mile ultra marathon and hundreds of other races as well as inspiring and coaching thousands of women around the world to survive and thrive in the world of long distance running. As the creator of the award winning blog The Fat Girls Guide to Running she has transformed the landscape of plus size running, and has worked closely as a coach with more than 100 women to help them train for their first ever marathon. She knows the kind of doubts that women have about their own abilities, and the complexity of marathon training while working and raising a family. Many of the marathon training books out there are great in an ideal world, but let's face it, how many of us live in that ideal world. This is a marathon book for those of us in the real world...and you won't find a more honest account of what preparing for and completing your first marathon feels like. The book will cover everything from - Deciding if the distance is even for you - Securing your race place - Reviewing your habits and deciding your approach - Creating a robust and doable plan - The types of running sessions you need to include - How to get rid of the negative voices in your head - Avoiding injury - Fuelling your marathon journey - Building your support team - What to expect on race day - How to deal with the aftermath...and what to do with your medal This book will give you the confidence, know how and common sense to see you through what is sure to be some of the toughest months of training you will ever do. It will also help you see that so many of the skills and behaviours you pick up during marathon training are applicable to other areas of your life too. If you want to get to the start line and the finish line in one piece...this is the book for you.

Designing Sound


Andy Farnell - 2010
    Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data--an approach sometimes known as "procedural audio." Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

Build APIs You Won't Hate


Phil Sturgeon - 2013
    Everyone and their dog wants an API, so you should probably learn how to build them.Tasked with building an API for your company but don't have a clue where to start? Taken over an existing API and hate it? Built your own API and still hate it? This book is for you.

Essential Scrum: A Practical Guide to the Most Popular Agile Process


Kenneth S. Rubin - 2012
    Leading Scrum coach and trainer Kenny Rubin illuminates the values, principles, and practices of Scrum, and describes flexible, proven approaches that can help you implement it far more effectively. Whether you are new to Scrum or years into your use, this book will introduce, clarify, and deepen your Scrum knowledge at the team, product, and portfolio levels. Drawing from Rubin's experience helping hundreds of organizations succeed with Scrum, this book provides easy-to-digest descriptions enhanced by more than two hundred illustrations based on an entirely new visual icon language for describing Scrum's roles, artifacts, and activities. Essential Scrum will provide every team member, manager, and executive with a common understanding of Scrum, a shared vocabulary they can use in applying it, and practical knowledge for deriving maximum value from it.

PHP and MySQL Web Development (Developer's Library)


Luke Welling - 2003
    This book helps you develop websites by integrating and implementing the PHP scripting language and the MySQL database system. It contains real-world examples and working sample projects that give you a foundation to start building your own websites.

The Linux Command Line Beginner's Guide


Jonathan Moeller - 2012
    ABOUT THE AUTHORStanding over six feet tall, Jonathan Moeller has the piercing blue eyes of a Conan of Cimmeria, the bronze-colored hair a Visigothic warrior-king, and the stern visage of a captain of men, none of which are useful in his career as a computer repairman, alas.He has written the "Demonsouled" trilogy of sword-and-sorcery novels, and continues to write the "Ghosts" sequence about assassin and spy Caina Amalas, the "Computer Beginner's Guide" series of computer books, and numerous other works.

Puppy Training in 7 Easy Steps: Everything You Need to Know to Raise the Perfect Dog


Zoom Room Dog Training - 2019
    Don’t panic—slowly remove the shoe from your pup’s mouth and open this book, because it’s time to start successfully training.Puppy Training in 7 Easy Steps is a practical, step-by-step guide to guarantee that your cute and curious friend stays cute. From puppy proofing your home to mastering need-to-know commands, this fool-proof training manual sets you and your canine companion up for a lifetime of positively reinforced obedience and tail-wagging fun!In this dog training book, you’ll find: Puppy Prep—Stock up on all of the supplies you need to start training with helpful checklists and insider tips. Dog Training in 7-Steps—This includes bringing your puppy home, crate training, potty training, preventing food aggression, socializing your puppy, the six key commands, leash walking and coming when called. Troubleshooting Tips—Get quick advice to make sure your dog training goes according to plan, no matter how many squirrels, birds, or other temptations catch your pup’s attention. Sit. Stay. Heel. Fetch. This no-nonsense guide to dog training will teach you and your pup how to do it all in just 7 easy steps.

Simple Thinking: How to remove complexity from life and work


Richard Gerver - 2016
    You'll learn how to expand your mind and understand your true potential through the power of thinking simply, while stripping back the jargon and digging to the core of any obstacle in your way. Let's be honest, life is full of unnecessary complexity and it's left most of us confused, angry and disenfranchised. This book will help you to remove the baggage, cut through the clutter and begin your smooth path to success. Learn how to: Live and act with resiliency, authenticity and passion Learn to trust your instincts again and see the world through new eyes Recalibrate your thoughts, behaviours and actions Declutter your mind, streamline your day and be successful at life Simple wisdom, simply shared, is personal development unplugged – and when you begin peeling back the layers to expose the heart of the problem, you become well-equipped to devise a simpler, yet more effective solution. Simple Thinking will help you in achieving this state of clarity and confidence.

What's New in Java 7?


Madhusudhan Konda - 2011
    Madhusudhan Konda provides an overview of these, including strings in switch statements, multi-catch exception handling, try-with-resource statements, the new File System API, extensions of the JVM, support for dynamically-typed languages, and the fork and join framework for task parallelism.

HTML & XHTML: The Definitive Guide


Chuck Musciano - 1996
    For nearly a decade, hundreds of thousands of web developers have turned to HTML & XHTML: The Definitive Guide to master standards-based web development. Truly a definitive guide, the book combines a unique balance of tutorial material with a comprehensive reference that even the most experienced web professionals keep close at hand. From basic syntax and semantics to guidelines aimed at helping you develop your own distinctive style, this classic is all you need to become fluent in the language of web design.The new sixth edition guides you through every element of HTML and XHTML in detail, explaining how each element works and how it interacts with other elements. You'll also find detailed discussions of CSS (Cascading Style Sheets), which is intricately related to web page development. The most all-inclusive, up-to-date book on these languages available, this edition covers HTML 4.01, XHTML 1.0, and CSS2, with a preview of the upcoming XHTML2 and CSS3. Other topics include the newer initiatives in XHTML (XForms, XFrames, and modularization) and the essentials of XML for advanced readers. You'll learn how to:Use style sheets to control your document's appearance Work with programmatically generated HTML Create tables, both simple and complex Use frames to coordinate sets of documents Design and build interactive forms and dynamic documents Insert images, sound files, video, Java applets, and JavaScript programs Create documents that look good on a variety of browsersThe authors apply a natural learning approach that uses straightforward language and plenty of examples. Throughout the book, they offer suggestions for style and composition to help you decide how to best use HTML and XHTML to accomplish a variety of tasks. You'll learn what works and what doesn't, and what makes sense to those who view your web pages and what might be confusing. Written for anyone who wants to learn the language of the Web--from casual users to the full-time design professionals--this is the single most important book on HTML and XHTML you can own.Bill Kennedy is chief technical officer of MobileRobots, Inc. When not hacking new HTML pages or writing about them, "Dr. Bill" (Ph.D. in biophysics from Loyola University of Chicago) is out promoting the company's line of mobile, autonomous robots that can be used for artificial intelligence, fuzzy logic research, and education.Chuck Musciano began his career as a compiler writer and crafter of tools at Harris Corporations' Advanced Technology Group and is now a manager of Unix Systems in Harris' Corporate Data Center.

Building Maintainable Software


Joost Visser - 2015
    Be part of the solution. With this practical book, you'll learn 10 easy-to-follow guidelines for delivering software that's easy to maintain and adapt. These guidelines have been derived from analyzing hundreds of real-world systems.Written by consultants from the Software Improvement Group (SIG), this book provides clear and concise explanations, with advice for turning the guidelines into practice. Examples are written in Java, but this guide is equally useful for developers working in other programming languages.10 Coding Guidelines- Write short units of code: limit the length of methods and constructors- Write simple units of code: limit the number of branch points per method- Write code once, rather than risk copying buggy code- Keep unit interfaces small by extracting parameters into objects- Separate concerns to avoid building large classes- Couple architecture components loosely- Balance the number and size of top-level components in your code- Keep your codebase as small as possible- Automate tests for your codebase- Write clean code, avoiding "code smells" that indicate deeper problemsWhy you should read this bookTaken in isolation, the guidelines presented in this book are well-known. In fact, many well-known tools for code analysis check a number of the guidelines presented here. The following three characteristics set this book apart from other books on software development: We have selected the ten most important guidelines from experience.We teach how to comply with these ten guidelines.We present statistics and examples from real-world systems.This book is part our Training on Software Maintainability - and subsequent Certification on Quality Software Development program. For more information about this program, please contact training@sig.eu.

How to Design Programs: An Introduction to Programming and Computing


Matthias Felleisen - 2001
    Unlike other introductory books, it focuses on the program design process. This approach fosters a variety of skills--critical reading, analytical thinking, creative synthesis, and attention to detail--that are important for everyone, not just future computer programmers. The book exposes readers to two fundamentally new ideas. First, it presents program design guidelines that show the reader how to analyze a problem statement; how to formulate concise goals; how to make up examples; how to develop an outline of the solution, based on the analysis; how to finish the program; and how to test. Each step produces a well-defined intermediate product. Second, the book comes with a novel programming environment, the first one explicitly designed for beginners. The environment grows with the readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks.All the book's support materials are available for free on the Web. The Web site includes the environment, teacher guides, exercises for all levels, solutions, and additional projects.A second edition is now available.

High Performance Browser Networking


Ilya Grigorik - 2013
    By understanding what the browser can and cannot do, you’ll be able to make better design decisions and deliver faster web applications to your users.Author Ilya Grigorik—a developer advocate and web performance engineer at Google—starts with the building blocks of TCP and UDP, and then dives into newer technologies such as HTTP 2.0, WebSockets, and WebRTC. This book explains the benefits of these technologies and helps you determine which ones to use for your next application.- Learn how TCP affects the performance of HTTP- Understand why mobile networks are slower than wired networks- Use best practices to address performance bottlenecks in HTTP- Discover how HTTP 2.0 (based on SPDY) will improve networking- Learn how to use Server Sent Events (SSE) for push updates, and WebSockets for XMPP chat- Explore WebRTC for browser-to-browser applications such as P2P video chat- Examine the architecture of a simple app that uses HTTP 2.0, SSE, WebSockets, and WebRTC

Game Project Completed: How Successful Indie Game Developers Finish Their Projects


Thomas Schwarzl - 2014
    They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.