The Half-Made World


Felix Gilman - 2010
    What exists has been carved out amidst a war between two rival factions: the Line, paving the world with industry and claiming its residents as slaves; and the Gun, a cult of terror and violence that cripples the population with fear. The only hope at stopping them has seemingly disappeared--the Red Republic that once battled the Gun and the Line, and almost won. Now they're just a myth, a bedtime story parents tell their children, of hope. To the west lies a vast, uncharted world, inhabited only by the legends of the immortal and powerful Hill People, who live at one with the earth and its elements. Liv Alverhyusen, a doctor of the new science of psychology, travels to the edge of the made world to a spiritually protected mental institution in order to study the minds of those broken by the Gun and the Line. In its rooms lies an old general of the Red Republic, a man whose shattered mind just may hold the secret to stopping the Gun and the Line. And either side will do anything to understand how.

The Wind Through the Keyhole


Stephen King - 2012
    Roland Deschain and his ka-tet—Jake, Susannah, Eddie, and Oy, the billy-bumbler—encounter a ferocious storm just after crossing the River Whye on their way to the Outer Baronies. As they shelter from the howling gale, Roland tells his friends not just one strange story but two . . . and in so doing, casts new light on his own troubled past. In his early days as a gunslinger, in the guilt-ridden year following his mother’s death, Roland is sent by his father to investigate evidence of a murderous shape-shifter, a “skin-man” preying upon the population around Debaria. Roland takes charge of Bill Streeter, the brave but terrified boy who is the sole surviving witness to the beast’s most recent slaughter. Only a teenager himself, Roland calms the boy and prepares him for the following day’s trials by reciting a story from the Magic Tales of the Eld that his mother often read to him at bedtime. “A person’s never too old for stories,” Roland says to Bill. “Man and boy, girl and woman, never too old. We live for them.” And indeed, the tale that Roland unfolds, the legend of Tim Stoutheart, is a timeless treasure for all ages, a story that lives for us.King began the Dark Tower series in 1974; it gained momentum in the 1980s; and he brought it to a thrilling conclusion when the last three novels were published in 2003 and 2004. The Wind Through the Keyhole is sure to fascinate avid fans of the Dark Tower epic. But this novel also stands on its own for all readers, an enchanting and haunting journey to Roland’s world and testimony to the power of Stephen King’s storytelling magic.~from first edition jacket

Lives of the Monster Dogs


Kirsten Bakis - 1997
    Refugees from a town which had been completely isolated for 100 years, the dogs retain the 19th century Germanic culture of the humans who created them. As the dogs struggle to adapt to their new surroundings, a young woman befriends them...and discovers that a strange, incurable illness threatens them with extinction.An effective fantasy in the tradition of Robert Louis Stevenson and Mary Shelley. It is loaded with metaphor and reflection -- on nature and culture, on science, on the place of artists in society. -- The Wall Street JournalOne of the most unique and unusual works of fiction to come along in many years....Like Frankenstein before it, Monster Dogs is a fabulous fable well told. -- Cathy Hainer, USA Today

Voracious


Wrath James White - 2013
    His ethics, however, leave a bit to be desired. When the Aphrodite Aesthetic Reconstruction Clinic hires him to create a genetic weight-loss treatment, Doctor Adams uses a synthetic retro virus to transport pygmy shrew DNA into clients willing to pay tens of thousands of dollars to be able to eat whatever they want without gaining a pound. Pygmy Shrews have metabolisms so fast they don’t store fat cells and have to eat every two hours, twice their body-weight in food every day, or they will die. When they are hungry, they will attack and consume prey more than twice their size. They have fangs tipped with a red iron ore, saliva that contains a paralyzing neurotoxin, are the size of a quarter, and are considered to be some of the most vicious animals on earth. When Doctor Adams’s clients begin burning more calories than they can possibly consume, he is afraid he has made one terrible mistake.

Rabbits


Terry Miles - 2021
    It's an average work day. You've been wrapped up in a task, and you check the clock when you come up for air—4:44 pm. You go to check your email, and 44 unread messages have built up. With a shock, you realize it is April 4th—4/4. And when you get in your car to drive home, your odometer reads 44,444. Coincidence? Or have you just seen the edge of a rabbit hole? Rabbits is a mysterious alternate reality game so vast it uses our global reality as its canvas. Since the game first started in 1959, ten iterations have appeared and nine winners have been declared. Their identities are unknown. So is their reward, which is whispered to be NSA or CIA recruitment, vast wealth, immortality, or perhaps even the key to unlocking the secrets of the universe itself. But the deeper you get, the more deadly the game becomes. Players have died in the past—and the body count is rising. And now the eleventh round is about to begin. Enter K—a Rabbits obsessive who has been trying to find a way into the game for years. That path opens when K is approached by billionaire Alan Scarpio, the alleged winner of the sixth iteration. Scarpio says that something has gone wrong with the game and that K needs to fix it before Eleven starts or the whole world will pay the price. Five days later, Scarpio is declared missing. Two weeks after that, K blows the deadline and Eleven begins. And suddenly, the fate of the entire universe is at stake.

The Vorrh


Brian Catling - 2012
    It is a place of demons and angels, of warriors and priests. Sentient and magical, the Vorrh bends time and wipes  memory. Legend has it that the Garden of Eden still exists at its heart. Now, a renegade English soldier aims to be the first human to traverse its expanse. Armed with only a strange bow, he begins his journey, but some fear the consequences of his mission, and a native marksman has been chosen to stop him. Around them swirl a remarkable cast of characters, including a Cyclops raised by robots and a young girl with tragic curiosity, as well as historical figures, such as writer Raymond Roussel, heiress Sarah Winchester, and photographer Edward Muybridge.  While fact and fiction blend, the hunter will become the hunted, and everyone’s fate hangs in the balance under the will of the Vorrh.

Normal


Warren Ellis - 2016
    There are two types of people who think professionally about the future: foresight strategists are civil futurists who think about geo-engineering and smart cities and ways to evade Our Coming Doom; strategic forecasters are spook futurists, who think about geopolitical upheaval and drone warfare and ways to prepare clients for Our Coming Doom. The former are paid by nonprofits and charities, the latter by global security groups and corporate think tanks. For both types, if you're good at it, and you spend your days and nights doing it, then it's something you can't do for long. Depression sets in. Mental illness festers. And if the "abyss gaze" takes hold there's only one place to recover: Normal Head, in the wilds of Oregon, within the secure perimeter of an experimental forest. When Adam Dearden, a foresight strategist, arrives at Normal Head, he is desperate to unplug and be immersed in sylvan silence. But then a patient goes missing from his locked bedroom, leaving nothing but a pile of insects in his wake. A staff investigation ensues; surveillance becomes total. As the mystery of the disappeared man unravels in Warren Ellis's Normal, Dearden uncovers a conspiracy that calls into question the core principles of how and why we think about the future—and the past, and the now.

Zeppelins West


Joe R. Lansdale - 2001
    Buffalo Bill, who, due to a recent accident, exists only as a battery powered head in a jar of liquid manufactured from the best that modern science and pig urine has to offer, along with Wild Bill Hickok, Annie Oakley, Sitting Bull, and a cast of historical as well as literary characters, rescue the monster, only to be shot down over the Pacific, where they are saved from sharks by Captain Nemo and his intellectual seal, Ned.And then things get weird.

The Egg Said Nothing


Caris O'Malley - 2010
    He's your average shut-in with a penchant for late night television and looting local fountains for coins. With eight locks on his door and newspapers covering his windows, he's more than a bit paranoid too.His wasn't a great life, but it was comfortable—at least it was until the morning he awoke with an egg between his legs. But what might have been a curse becomes a charm as this unlikely event leads him to all night diner, where he finds inedible pie, undrinkable coffee, and the girl of his dreams.But can this unexpected chance at love survive after the egg cracks and time itself turns against him, dead-set on rerouting history and putting a shovel to the face of the one person who could bring real and lasting change to Manny's world?

The Return of Count Electric & Other Stories


William Browning Spencer - 1993
    Collection of short fiction by the author of Résumé with Monsters• The Wedding Photographer in Crisis• Haunted by the Horror King• The Entomologists at Obala• The Return of Count Electric• Graven Images• Pep Talk• Looking Out for Eleanor• Snow• A Child's Christmas in Florida• Best Man• Daughter Doom

Down on the Farm


Charles Stross - 2008
    The battles with creatures from beyond time are dangerous; however, it’s the subsequent bureaucratic paperwork that actually breaks men’s souls.  Now, in “Down on the Farm,” Laundry veteran Bob Howard must investigate strange doings at another obscure, moth-eaten government agency—evidently a rest home for Laundry agents whose minds have snapped… Charles Stross is the Hugo-winning author of some of the most acclaimed novels and stories of the last ten years, including Singularity Sky, Accelerando, Halting State, the "Merchant Princes" series beginning with The Family Trade, and the story collections Toast and Wireless. In 2010, his Laundry story “Overtime,” published on Tor.com, is a finalist for science fiction’s Hugo Award.

Starfish


Peter Watts - 1999
    They send a bio-engineered crew--people who have been altered to withstand the pressure and breathe the seawater--down to live and work in this weird, fertile undersea darkness.Unfortunately the only people suitable for long-term employment in these experimental power stations are crazy, some of them in unpleasant ways. How many of them can survive, or will be allowed to survive, while worldwide disaster approaches from below?

The Buntline Special


Mike Resnick - 2010
    Think you know the story of the O.K. Corral? Think again, as five-time Hugo winner Mike Resnick takes on his first steampunk western tale, and the West will never be the same.

And Hell Followed: An Anthology


Wrath James WhiteSam West - 2019
    What if the prophecies of Revelation hit today? What sort of craziness and evil would ensue? With this list of excellent authors contributing, it’s sure to be a Hell of a read! Wrath James White Sam West The Sisters of Slaughter Jeff Strand K Trap Jones C Derick Miller Christine Morgan Patrick C. Harrison III John Wayne Comunale Hyäne Sawbones Delphine Quinn James Watts Wile E. Young Chris Miller Mark Deloy Richard Raven

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.