The Manga Guide to Electricity


Kazuhiro Fujitaki - 2006
    And this time, she has to pass.Luckily, her ever-patient tutor Hikaru is there to help. Join them in the pages of The Manga Guide to Electricity as Rereko examines everyday electrical devices like flashlights, heaters, and circuit breakers, and learns the meaning of abstract concepts like voltage, potential, current, resistance, conductivity, and electrostatic force.The real-world examples that you'll find in The Manga Guide to Electricity will teach you:What electricity is, how it works, how it's created, and how it can be usedThe relationship between voltage, current, and resistance (Ohm's law)Key electrical concepts like inductance and capacitanceHow complicated components like transformers, semiconductors, diodes, and transistors workHow electricity produces heat and the relationship between current and magnetic fieldsIf thinking about how electricity works really fries your brain, let The Manga Guide to Electricity teach you all things electrical in a shockingly fun way.

Plagues: The Microscopic Battlefield


Falynn Koch - 2017
    We delve into the biology and mechanisms of infections, diseases, and immunity, and also the incredible effect that technology and medical science have had on humanity’s ability to contain and treat disease.Every volume of Science Comics offers a complete introduction to a particular topic—dinosaurs, coral reefs, the solar system, volcanoes, bats, flying machines, and more. These gorgeously illustrated graphic novels offer wildly entertaining views of their subjects. Whether you’re a fourth grader doing a natural science unit at school or a thirty-year-old with a secret passion for airplanes, these books are for you!

Lucy & Andy Neanderthal


Jeffrey Brown - 2016
    But what will happen when they encounter a group of humans?Humorous and entertaining, Jeffrey Brown’s signature comical touch enlivens the scientific and historical content, including a special paleontologist section that helps to dispel common Neanderthal myths.

The Wimpy Kid Movie Diary: How Greg Heffley Went Hollywood


Jeff Kinney - 2010
    With "The Wimpy Kid Movie Diary," author Jeff Kinney shared his Hollywood experience on the set and explained to readers how a major motion picture gets made. That was just the beginning of the story. Now, in this revised and expanded edition, Jeff Kinney fills in the rest of the moviemaking process with more inside stories, new artwork, and exclusive images. Also included is a special sneak peek at "Rodrick Rules," the new movie coming in March 2011. This revised and expanded edition of "The Wimpy Kid Movie Diary" is the perfect companion to the bestselling series.A NEWER, REVISED AND EXPANDED EDITION OF THIS BOOK IS NOW AVAILABLE, The Wimpy Kid Movie Diary (DOG DAYS EDITION), ISBN 978-1419706424. INCLUDES 32 NEW PAGES ABOUT THE THIRD WIMPY KID MOVIE, DOG DAYS, PLUS AN ALL-NEW COVER ILLUSTRATION.

Game Programming Patterns


Robert Nystrom - 2011
    Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware. Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are unique to gaming. In either case, Robert Nystrom bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming. You'll learn the patterns and the general problems that they solve. You'll come away able to apply powerful and reusable architectural solutions that enable you to produce higher quality games with less effort than before. Applies classic design patterns to game programming. Introduces new patterns specific to game programming. Brings abstract software architecture down to Earth with approachable writing and an emphasis on simple code that shows each pattern in practice. What you'll learn Overcome architectural challenges unique to game programming Apply lessons from the larger software world to games. Tie different parts of a game (graphics, sound, AI) into a cohesive whole. Create elegant and maintainable architecture. Achieve good, low-level performance. Gain insight into professional, game development. Who this book is forGame Programming Patterns is aimed at professional game programmers who, while successful in shipping games, are frustrated at how hard it sometimes is to add and modify features when a game is under development. Game Programming Patterns shows how to apply modern software practices to the problem of game development while still maintaining the blazing-fast performance demanded by hard-core gamers. Game Programming Patterns also appeals to those learning about game programming in their spare time. Hobbyists and aspiring professionals alike will find much to learn in this book about pathfinding, collision detection, and other game-programming problem domains.

Archimedes and the Door of Science


Jeanne Bendick - 1962
    Against the backdrop of Archimedes's life and culture, the author discusses the man's work, his discoveries and the knowledge later based upon it. The simple, often humorous, illustrations and diagrams greatly enhance the text. Ages 10 and up.

Human Body Theater


Maris Wicks - 2015
    Maris Wicks is a biology nerd, and by the time you've read this book, you will be too! Harnessing her passion for science (and her background as a science educator for elementary and middle-school students), she has created a comics-format introduction to the human body that will make an expert of any reader -- young or old!

The C# Programming Yellow Book


Rob Miles - 2010
    With jokes, puns, and a rigorous problem solving based approach. You can download all the code samples used in the book from here: http://www.robmiles.com/s/Yellow-Book...

Python Pocket Reference


Mark Lutz - 1998
    Hundreds of thousands of Python developers around the world rely on Python for general-purpose tasks, Internet scripting, systems programming, user interfaces, and product customization. Available on all major computing platforms, including commercial versions of Unix, Linux, Windows, and Mac OS X, Python is portable, powerful and remarkable easy to use.With its convenient, quick-reference format, "Python Pocket Reference," 3rd Edition is the perfect on-the-job reference. More importantly, it's now been refreshed to cover the language's latest release, Python 2.4. For experienced Python developers, this book is a compact toolbox that delivers need-to-know information at the flip of a page. This third edition also includes an easy-lookup index to help developers find answers fast!Python 2.4 is more than just optimization and library enhancements; it's also chock full of bug fixes and upgrades. And these changes are addressed in the "Python Pocket Reference," 3rd Edition. New language features, new and upgraded built-ins, and new and upgraded modules and packages--they're all clarified in detail.The "Python Pocket Reference," 3rd Edition serves as the perfect companion to "Learning Python" and "Programming Python."

CSS: The Missing Manual


David Sawyer McFarland - 2006
    You can tap into the real power of this tool with CSS: The Missing Manual. This second edition combines crystal-clear explanations, real-world examples, and dozens of step-by-step tutorials to show you how to design sites with CSS that work consistently across browsers. Witty and entertaining, this second edition gives you up-to-the-minute pro techniques. You'll learn how to: - Create HTML that's simpler, uses less code, is search-engine friendly, and works well with CSS- Style text by changing fonts, colors, font sizes, and adding borders- Turn simple HTML links into complex and attractive navigation bars -- complete with rollover effects- Create effective photo galleries and special effects, including drop shadows- Get up to speed on CSS 3 properties that work in the latest browser versions- Build complex layouts using CSS, including multi-column designs Style web pages for printing With CSS: The Missing Manual, Second Edition, you'll find all-new online tutorial pages, expanded CSS 3 coverage, and broad support for Firebox, Safari, and other major web browsers, including Internet Explorer 8. Learn how to use CSS effectively to build new websites, or refurbish old sites that are due for an upgrade.

I Am Pusheen the Cat


Claire Belton - 2013
    Birthday: February 18Sex: Female Where she lives: In the house, on the couch, underfootHer favorite pastime: Blogging, sleepingHer best feature: Her toe beans Her favorite food: All of themPusheen is a pleasantly plump cat who has warmed hearts and tickled funny bones of millions worldwide with her signature GIF animated bops, bounces, and tail wiggles. Now, Pusheen is ready to make the leap from digital to print in her first comic collection! Learn what makes her purr and find out why millions of people have already fallen in love with this naughty, adorable kitty. Featuring some of the most popular stories from Pusheen’s Tumblr and Facebook pages (plus a healthy serving of never-before-seen material), I Am Pusheen the Cat is a treat for cat lovers and comics fans alike.

Women in Science: 50 Fearless Pioneers Who Changed the World


Rachel Ignotofsky - 2016
    Full of striking, singular art, this collection also contains infographics about relevant topics such as lab equipment, rates of women currently working in STEM fields, and an illustrated scientific glossary. The women profiled include well-known figures like primatologist Jane Goodall, as well as lesser-known pioneers such as Katherine Johnson, the African-American physicist and mathematician who calculated the trajectory of the 1969 Apollo 11 mission to the moon.

Funny Girl


Betsy BirdCharise Mericle Harper - 2017
    A portion of the proceeds will support WriteGirl, a creative writing and mentoring organization for teen girls. Publication is set for spring 2017; Stephen Barbara at Inkwell did the deal for U.S., Canadian, and open market rights.

Around the World


Matt Phelan - 2011
    The challenge of circumnavigating the globe as no one ever had before--a feat assuring fame if not fortune--attracted the fearless in droves. Three hardy spirits stayed the course: In 1884, former miner Thomas Stevens made the journey on a bicycle, the kind with a big front wheel. In 1889, pioneer reporter Nellie Bly embarked on a global race against time that assumed the heights of spectacle, ushering in the age of the American celebrity. And in 1895, retired sea captain Joshua Slocum quietly set sail on a thirty-six-foot sloop, braving pirates and treacherous seas to become the first person to sail around the world alone. With cinematic pacing and deft, expressive art, acclaimed graphic novelist Matt Phelan weaves a trio of epic journeys into a single bold tale of three visionaries who set their sights on nothing short of the world.

Little White Duck: A Childhood in China


Na Liu - 2012
    Da Qin—Big Piano—and her younger sister, Xiao Qin—Little Piano—live in the city of Wuhan with their parents. For decades, China's government had kept the country separated from the rest of the world. When their country's leader, Chairman Mao, dies, new opportunities begin to emerge. Da Qin and Xiao Qin soon learn that their childhood will be much different than the upbringing their parents experienced.