Book picks similar to
The Sierra Adventure: The Story of Sierra On-Line by Shawn Mills
gaming
video-games
non-fiction
bios-memoirs
Natalie and R.J
Warren G. Harris - 1988
Their devotion so intense they wed each other not once, but twice. In the first book to focus on both Natalie Wood and Robert Wagner, the author of the bestseller Gable & Lombard and the critically acclaimed book Cary Grant gives us a scintillating portrait of this glamorous and exciting couple from their early years working for the studio system to the final, shattering hours before Natalie Wood's life tragically ended. We follow them on their roller-coaster ride of the ups and downs and the magic and the madness of this couple who became Hollywood royalty.
Fatal Treasure: Greed and Death, Emeralds and Gold, and the Obsessive Search for the Legendary Ghost Galleon Atocha
Jedwin Smith - 2003
Fatal Treasure is a truly compelling read.-Aphrodite Jones, New York Times bestselling author of Cruel Sacrifice and All She WantedIn 1622, hundreds of people lost their lives to the curse of the Spanish galleon Atocha-and they would not be the last. Fatal Treasure combines the rousing adventure of Ship of Gold in the Deep Blue Sea with the compelling characters and local color of Midnight in the Garden of Good and Evil. It tells the powerful true story of the relentless quest to find the Atocha and reclaim her priceless treasures from the sea. You'll follow Mel Fisher, his family, and their intrepid team of treasure hunters as they dive beneath the treacherous waters of the Florida Straits and scour the ocean floor in search of gold, silver, and emeralds. And you'll discover that nearly four centuries after the shipwreck, the curse of the Atocha is still a deadly force.""On this day, the sea once again relinquished its hold on the riches and glory of seventeenth-century Spain. And by the grace of God, I would share the moment of glory . . . . I was reaching for my eighth emerald, another big one, when the invisible hands squeezed my trachea. In desperation, I clutched at my throat to pry away the enemy's fingers. But no one had hold of me.""-From the Prologue
Conversations with Raymond Carver
Marshall Bruce Gentry - 1990
Collections of interviews with notable modern writers
Extreme Metal: Music and Culture on the Edge
Keith Kahn-Harris - 2007
Musicians of this genre have developed an often impenetrable sound that teeters on the edge of screaming, incomprehensible noise. Extreme metal circulates on the edge of mainstream culture within the confines of an obscure 'scene', in which members explore dangerous themes such as death, war and the occult, sometimes embracing violence, neo-fascism and Satanism. In the first book-length study of extreme metal, Keith Kahn-Harris draws on first-hand research to explore the global extreme metal scene. He shows how the scene is a space in which members creatively explore destructive themes, but also a space in which members experience the everyday pleasures of community and friendship. Including interviews with band members and fans, from countries ranging from the UK and US to Israel and Sweden, Extreme Metal: Music and Culture on the Edge demonstrates the power and subtlety of an often surprising and misunderstood musical form.
The Prime Ministers We Never Had: Success and Failure from Butler to Corbyn
Steve Richards - 2021
Doomed to Fail
J.J. Anselmi - 2020
Anselmi covers the bands and musicians that have impacted those styles most―Black Sabbath, Candlemass, Melvins, Eyehategod, Godflesh, Neurosis, Saint Vitus, and many others―while diving into the cultural doom that has spawned such music, from the bombing of Birmingham and hurricane devastation of New Orleans to glaring economic inequality, industrial alienation, climate change, and widespread addiction. Along the way, Anselmi interweaves the musical experiences that have led him to proudly identify as one of the doomed.
The Investigator: Fifty Years of Uncovering the Truth
Terry Lenzner - 2013
At the Justice Department in 1964, he investigated the murder of three civil rights workers—an infamous event that inspired the film Mississippi Burning. He led the national Legal Services Program for the poor, prosecuted organized crime in New York, defended peace activist Philip Berrigan, and represented CIA operative Sid Gottlieb. As a counsel to the Senate Watergate Committee, Lenzner investigated Nixon’s dirty tricks and followed the money trail that led to the Watergate burglary and cover-up. He was the first person to deliver a congressional subpoena to a sitting U.S. president. He uncovered cost overruns of the Alaska oil pipeline, helped identify the Unabomber, investigated the circumstances of Princess Diana’s death, and cleared Hugo Chavez of false corruption charges. Lenzner also worked with President Clinton’s defense team during the impeachment hearings.The Investigator is a riveting personal account: Lenzner astounds with anecdotes of scandal and intrigue, offers lessons in investigative methods, and provides an eye-opening look behind some of the most talked-about media stories and world events of our time.
Louis-Hippolyte Lafontaine and Robert Baldwin
John Ralston Saul - 2010
Here he argues that Canada did not begin in 1867; indeed, its foundation was laid by two visionary men, Louis-Hippolyte LaFontaine and Robert Baldwin. The two leaders of Lower and Upper Canada, respectively, worked together after the 1841 Union to lead a reformist movement for responsible government run by elected citizens instead of a colonial governor.But it was during the "Great Ministry" of 1848—51 that the two politicians implemented laws that created a more equitable country. They revamped judicial institutions, created a public education system, made bilingualism official, designed a network of public roads, began a public postal system, and reformed municipal governance. Faced with opposition, and even violence, the two men— polar opposites in temperament—united behind a set of principles and programs that formed modern Canada. Writing with verve and deep conviction, Saul restores these two extraordinary Canadians to rightful prominence.
A Composer's Guide to Game Music
Winifred Phillips - 2014
Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips--herself an award-winning composer of video game music--provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field.Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business.A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.
Designers & Dragons: The '70s
Shannon Appelcline - 2014
The first in a four volume series, this book has more interesting tidbits than a hundred pop up videos. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into wargaming trivia. Whether you’re a long-time gamer who greets each mention of a ’70s title with “I remember that!” or a new-to-the-hobby sort who wants to know how we got here in the first place, Shannon Appelcline’s meticulously researched history won’t disappoint.
How to Do Things with Videogames
Ian Bogost - 2011
Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities.Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.
Endgame: Bobby Fischer's Remarkable Rise and Fall—From America's Brightest Prodigy to the Edge of Madness
Frank Brady - 2011
and remarkable powers of concentration, Bobby memorized hundreds of chess books in several languages, and he was only 13 when he became the youngest chess master in U.S. history. But his strange behavior started early. In 1972, at the historic Cold War showdown in Reykjavik, Iceland, where he faced Soviet champion Boris Spassky, Fischer made headlines with hundreds of petty demands that nearly ended the competition. It was merely a prelude to what was to come. Arriving back in the United States to a hero’s welcome, Bobby was mobbed wherever he went—a figure as exotic and improbable as any American pop culture had yet produced. No player of a mere “board game” had ever ascended to such heights. Commercial sponsorship offers poured in, ultimately topping $10 million—but Bobby demurred. Instead, he began tithing his limited money to an apocalyptic religion and devouring anti-Semitic literature. After years of poverty and a stint living on Los Angeles’ Skid Row, Bobby remerged in 1992 to play Spassky in a multi-million dollar rematch—but the experience only deepened a paranoia that had formed years earlier when he came to believe that the Soviets wanted him dead for taking away “their” title. When the dust settled, Bobby was a wanted man—transformed into an international fugitive because of his decision to play in Montenegro despite U.S. sanctions. Fearing for his life, traveling with bodyguards, and wearing a long leather coat to ward off knife attacks, Bobby lived the life of a celebrity fugitive – one drawn increasingly to the bizarre. Mafiosi, Nazis, odd attempts to breed an heir who could perpetuate his chess-genius DNA—all are woven into his late-life tapestry. And yet, as Brady shows, the most notable irony of Bobby Fischer’s strange descent – which had reached full plummet by 2005 when he turned down yet another multi-million dollar payday—is that despite his incomprehensible behavior, there were many who remained fiercely loyal to him. Why that was so is at least partly the subject of this book—one that at last answers the question: “Who was Bobby Fischer?”
You Died: The Dark Souls Companion
Keza MacDonald - 2016
It has three questions at its heart: where did Dark Souls come from, what makes it so special, and why are we all so obsessed with it? YOU DIED is a must-read for anyone who’s ever braved the wilds of Lordran, for five hours or 500. Includes exclusive new interview material with the game’s director Hidetaka Miyazaki
The Final Hours of Portal 2
Geoff Keighley - 2011
Journalist Geoff Keighley was granted unprecedented “fly on the wall” access to Valve over the past three years to create this story. From the hush-hush Portal prequel that was shelved to the last minute scramble to complete the game’s story, The Final Hours of Portal 2 is a gripping and dramatic story. Please note the Kindle version does not include as many photos or the videos that are available in the iPad version.
When Things Go Wrong: Diseases from The Body
Bill Bryson - 2020
In this selection from The Body, Bill Bryson introduces us to the mysterious, and often devastating, world of disease.