Hearts in Atlantis/Misery (Debenhams Slipcase Ed.)


Stephen King - 2001
    

Supposedly Haunted: True Life Experiences of a Paranormal Investigator


E.E. Bensen - 2016
    He discusses what brought him into the paranormal research field, describes real life supernatural events witnessed firsthand during his numerous investigations, and also provides an opinion of what all of it might be. Experiencing paranormal phenomena has a way of changing one's perspective. Locations include Waverly Hills Sanatorium, Preston Castle, The Washoe Club, The Stanley Hotel, Old Tooele Hospital (Asylum 49), Farrar Elementary School, and more!

Clanbook: Ravnos


Robert Hatch - 1997
    From Bel Air to Bombay, from Shanghai to Sarajevo, these nomadic vampires wander where their citybound Kindred fear to tread. Now learn of the Ravnos' secret arts, and the centuries of hate that can lie behind a jester's smile. Clanbook: Ravnos includes: * The history of the clan, from Mohenjo Daro to Birkenau. * Information on Ravnos around the world, and the bitter schism between Gypsy and giorgio. * New Merits, Flaws and Chimerstry powers.

Can You Survive the Zombie Apocalypse?


Max Brallier - 2011
    Bloodsplattering, brain-impaling, flesh-devouring horror. You’ve probably read your fair share of zombie stories. But this time it’s different. No longer can you sit idle as a bunch of fools make all the wrong moves. All hell is about to break loose—and YOU have a say in humanity’s survival. You have choices to make. Moral dilemmas. Strategic decisions. Weapons. Vehicles. Will you be a hero? Or will you cover your own ass at all costs? Can you withstand the coming hours, days, weeks, and months? Or will you die amidst the chaos and violence of a zombie uprising? Or, worst of all, will you become one of them?

The Erciyes Fragments


C.S. Friedman - 1999
    There he finds fragments of the original Book of Nod in a language that has been dead for thousands of years. Who has led him to this place? What has he uncovered? And why has he been chosen to transcribe the words of one who could be Caine himself?Who Found it and Why?Written by noted science-fiction novelist C.S. Friedman, The Erciyes Fragments is a version of the Book of Nod that has never been seen before by mortal eyes. The most sage of vampiric scholars provide their commentary for your enlightenment. Revealed now for the first time are the prophecies of Nod and of Gehenna!

Time of Thin Blood


Sarah Roark - 1999
    Elders' blood, passed from one childe to the next for generations, no longer holds the potency it once had. Too many childer have been Embraced in the Final Nights - and reckoning must come for these illegitimate vampires. If it does not, the world may end.Gehenna will soon be upon youThe Time of Thin Blood allows players to portray the hunted childer of high-generation vampires. In addition, the Final Nights are upon us, and this book offers Storytellers a glimpse at one of the first events in the unfolding Gehenna. Rich in story and character content, The Time of Thin Blood is he first step toward the world's ultimate demise ... or salvation.The Time of This Blood includes:* Rules for creating 14th- and 15th-generation vampires - and their children* A wealth ofsetting material that allows Storytellers to bring the Final Nights into play

Clanbook: Ravnos Revised


Deird're Brooks - 2001
    A young, vibrant clan, the Ravnos adapt, making the most of a hostile world and turning it to their advantage as best they can. To that end, was their near-total annihilation a Biblical punishment or a rebirth from the ashes of the impending Gehenna?Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Ravnos takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Heroes Unlimited


Alex Marciniszyn - 1994
    Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.

Dark Ages Vampire


Mark Rein-Hagen - 2002
    The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war.The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood.The Dark Medieval is a very different time than the modern Final Nights. Cainites group in clans high and low, swear fealty to ancient vampiric monarchs and follow their roads of enlightenment in the same way mortals do religions. Ashen priests and princes face off in a violent world lit only by torches and fear. Dark Ages: Vampire Revised Edition is your complete guide to this time.

The Call of Cthulhu, Dagon, and Other Stories: Official Edition


H.P. Lovecraft - 2019
    Lovecraft includes the following stories: The Call of Cthulhu, Dagon, Celephais, The Shadow Out of Time. These are the original texts without any change, additions, notes, prologue, or censorship. The official texts as they were published by the author.

The Ghost of Jeopardy Belle (The Ghosts of Summerleigh Book 2)


M.L. Bullock - 2018
    Supernatural sightings at the old house increase along with Jerica's terror. As the former nurse ponders her future, she has to work to help other ghosts at Summerleigh...and save herself. The Ghost of Jeopardy Belle is Book Two in The Ghosts of Summerleigh series. Scroll up and grab your copy of this haunting tale today! The Ghost of Jeopardy Belle is Book Two in The Ghosts of Summerleigh series.

Saturn Run: by John Sandford & Ctein | Summary & Analysis


Book*Sense - 2015
    Depicting international intrigue and a view of the near future that is simultaneously hopeful and chilling, it is well worth reading. The near-future setting allows for easy extrapolation of current technological and commercial practice, as well as political alignments, making the context of the novel more easily accessible. John Sandford and Ctein’s novel details the accidental discovery of extra-solar space travelers in orbit around Saturn and the responses of major world governments – those of the United States and China – thereto. The two powers deploy their full spacefaring resources to meet and learn from the travelers, each hoping to secure advantage over the rest of the world thereby. The United States ultimately triumphs, although not without cost, and not without ramifications for future generations in the Sol system and beyond. The novel offers its readers an enjoyable romp through the near future of Earth. While it may at times seem to drag against minutiae or against open philosophizing, it also contains much action and intrigue, offering a vision of what may be to come. This companion includes the following: • Book Review • Story Setting Analysis • Story elements you may have missed as we decipher the novel • Summary of the text, with some analytical comments interspersed • Thought Provoking /or Discussion Questions for both Readers & Book Clubs • Discussion & Analysis of Themes, Symbols… • And Much More! This Analysis fills the gap, making you understand more while enhancing your reading experience.

Seal Team 13: Liberation


Evan Currie - 2021
    A little work, a little luck, and a kid goes home to his parents and Ray moves on to the next job. When the job becomes bigger than he realized, and bigger than he can handle, Ray is faced with horrors he'd never imagined, a world that by rights should not exist... and only one number to call.Thirteen.

Needles and Delaney: Angry, Unreasonable & Implacable


Todd Dorsey - 2021
    

Rifts Ultimate Edition


David MartinFreddie E. Williams II - 2005
    There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.