Shadowrun: Doc Wagon 19


Jennifer Brozek - 2015
    Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers, from pesky gangs to an extremely rich and powerful client teetering at death’s door, this night will give the team all they can handle. But will they survive long enough to remember that in the Sixth World, nothing is truly random? Full of memorable characters and rich Sixth World flavor, DocWagon 19 is a thrilling ride with the people struggling to save lives in a sprawl with a million ways to make people dead. Strap in, hold on, crank up the siren, and get ready for a crazy ride-along through the full chaos of the Shadowrun setting.

Clanbook: Giovanni Revised


Greg Stolze - 2001
    Now they bring that ambition to bear on a world they would claim for themselves. With vast wealth, the ability to command the spirits of the dead, and a strict familial hierarchy, the greatest enemy to stand against Clan Giovanni is itself.The Curse of Caine StolenAs the next entry in the revised lineup of clanbooks, Giovanni takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Play Unsafe


Graham Walmsley - 2007
    We buy shelves of thick books. We plan detailed adventures. We memorise rules.In Play Unsafe, Graham Walmsley explores what happens when you throw the serious stuff away: when you stop working, stop planning and start playing.This book explains how to make roleplaying less like work and more like play; stop killing other players' ideas and build on them instead; and put stories at the heart of your game.

Galleon


C.J. Williams - 2018
    His only hope for survival is to partner with an alien Artificial Intelligence named Alyssa. She is the brain of the most improbable star ship Gus has ever seen, part ancient sailing ship, part incredible star-faring vessel. But there is a catch. Alyssa’s first priority is to finish an epic yacht race that started twenty-eight thousand years ago. THE WORLD IS CAPTURED BY THE ALIEN DRAMA Every day Gus sends a video love letter to his wife via the lifeboat’s one-way subspace signal where it is automatically posted on YouTube. Few people care until another lifeboat crashes with two young women aboard, both of them celebrities. Their fame turns Gus into a worldwide phenomenon; everyone watches the three castaways fight to carve a life from the tiny island life even though they have little hope of rescue. When disaster threatens, Gus and the girls have no choice but to resurrect the crippled galleon. Their impossible task is to sail Alyssa across an alien sea and then fly her across unimaginable galactic reaches. WHEN ALYSSA FINALLY AGREES TO HELP, SPACE PIRATES STRIKE On live television, the public watches helplessly when a ship of vicious murderers attack the three survivors. The world grieves when the now-famous exiles go silent. At least until Earth's Space Navy reports they are under attack by a ship that is beyond imagination.

The Belt: Complete Trilogy


Gerald M. Kilby - 2018
    The ship contains an experimental quantum device, lost while en route to a research colony on Europa. On Earth, powerful corporate forces are moving to resume unrestricted, inter-AI communications, their objective being to gain complete dominion over the colonized solar system. But the outer worlds are mobilizing to prevent them from achieving their objective, a fight back which is being led by Solomon, a sentient quantum intelligence (QI), also on Europa. However, once word of the crew’s discovery gets out, they soon realize that ownership of this technology could fundamentally change the balance of power within the solar system, and they now find themselves at the very nexus of a system-wide conflict. Their fight for survival plays out across the solar system, from the mining outposts of the asteroid belt to the moons of Jupiter and Saturn, and from the great Martian city of Jezero to the irradiated wastelands on Earth. This is an epic tale of humanity’s struggle for survival and meaning in a time when artificial intelligence has finally out-paced our own ability to control it. About The Belt: The story is set a century or so into the future where humanity has colonized most of the inner solar system. The asteroid belt (The Belt) is now a hive of mining activity and ships ply the trade routes to Earth and Mars. The technology depicted, for the most part, is what I consider to be technically plausible, although I do stretch it a little with quantum entanglement. That said, you won’t need a calculator or a slide-rule to enjoy the story.

Saturn Run: by John Sandford & Ctein | Summary & Analysis


Book*Sense - 2015
    Depicting international intrigue and a view of the near future that is simultaneously hopeful and chilling, it is well worth reading. The near-future setting allows for easy extrapolation of current technological and commercial practice, as well as political alignments, making the context of the novel more easily accessible. John Sandford and Ctein’s novel details the accidental discovery of extra-solar space travelers in orbit around Saturn and the responses of major world governments – those of the United States and China – thereto. The two powers deploy their full spacefaring resources to meet and learn from the travelers, each hoping to secure advantage over the rest of the world thereby. The United States ultimately triumphs, although not without cost, and not without ramifications for future generations in the Sol system and beyond. The novel offers its readers an enjoyable romp through the near future of Earth. While it may at times seem to drag against minutiae or against open philosophizing, it also contains much action and intrigue, offering a vision of what may be to come. This companion includes the following: • Book Review • Story Setting Analysis • Story elements you may have missed as we decipher the novel • Summary of the text, with some analytical comments interspersed • Thought Provoking /or Discussion Questions for both Readers & Book Clubs • Discussion & Analysis of Themes, Symbols… • And Much More! This Analysis fills the gap, making you understand more while enhancing your reading experience.

All Roads Lead to Rome (The Praetorian Series Book 4)


Edward Crichton - 2014
     After the unfortunate events that took place in Britain, Jacob Hunter is no longer certain of many things, but this ill-fated truth is one he understands implicitly. Having spent months battling his addiction to the all-powerful blue orb, a device capable of traveling through time but equally adept at breaking a man’s mind, Jacob has finally succumbed to it. Once aided by loyal companions and the woman he loves, Jacob has abandoned everyone he has ever trusted, his mind warped by the orb’s influence. However, recently given new clues concerning the orb’s potential, Jacob departs for Rome, where he now knows a second orb lay hidden, waiting to be reunited with the orb he already possesses. Accompanied only by Rome’s manipulative empress, Agrippina the Younger, the pair journey to Rome where they hope to discover the secret to the orb’s power, but a destructive truth lies behind what they seek, one he may not be fully prepared to combat… But Jacob is not the only one about to embark on a daring quest. Having been abandoned and left without direction in the hinterlands of ancient Britain, Jacob’s sister, Diana, must find it in herself to rally Jacob’s jilted friends and corral an enraged Helena, the woman he loves, who carries her own mysterious secret after her life was miraculously saved at the brink of death. Unprepared for the responsibility suddenly thrust on her by Jacob's disappearance, Diana understands that she and her friends must find him before it's too late. Clouded and perverted though his mind may be, she knows her brother all too well. Jacob, tormented and driven beyond rationality, is prepared to sacrifice everything to find the lost orb. Including his life...

Diamond Age, or, Young Lady's Illustrated Primer by Neal Stephenson Summary & Study Guide


BookRags - 2011
    89 pages of chapter summaries, quotes, character analysis, themes, and more – everything you need to sharpen your knowledge of The Diamond Age, or, Young Lady's Illustrated Primer.

Stealing Spaceships: For Fun and Profit


Logan Jacobs - 2019
    A ladies’ man, a rogue, a rebel, a gambler, a drinker, and a fighter. His ship is reputed to be the fastest vessel in the galaxy, and it traversed the Strait of Jiltar in record time. He is a living legend. And I am going to rob him blind. Because that’s what I do: I steal spaceships for fun and profit.

Jack the Ripper: A Space Opera Adventure Legal Thriller (Judge, Jury, Executioner Book 14)


Craig Martelle - 2021
    A pretender who has outdone the master. Fifty planets. The dead are screaming for vengeance and only Rivka and her team can hear their cries. The Singularity. The Magistrate and her crew.How many more must die before the killer can be brought to justice?The battle of wits has begun, and only one can survive. Win or die trying.Rivka has to dig deeper than ever before into her investigative skills to figure out who’s next and how to stop the one masquerading as…Jack the Ripper.Magistrate Rivka Anoa is the legal eagle you want on your side. No better friend. No worse enemy.Get it today.Judge, Jury, & Executioner is within the Kurtherian Gambit Universe, but you don’t need to read those to enjoy these. Start with You Have Been Judged and enjoy the stories of Rivka and her team. Just lock in your seatbelt, grab your favorite drink, and be ready for your socks to be blown off.

Basic Roleplaying: The Chaosium RolePlaying system (Basic Roleplaying)


Charlie Krank - 2008
    BASIC ROLEPLAYING is designed to be intuitive and easy to play. While character attributes follow a 3D6 curve, most of the other BASIC ROLEPLAYING mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.

Vornheim


Zak S. - 2011
    Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.

The Unpaid Intern


Patrick Hurd - 2015
    But unknown to her, the program was on its last leg, and a working sample needed to be shown soon or the funding would dry-up. So the head of the program did what any mad scientist would do in such a situation… used his unpaid intern, Katie, as his guinea pig; tricking her into unknowingly ingesting several mass-producing, self-sufficient, self-powering nanites. After successfully forming a physical and psychological bond with the nanites, and becoming the corporation’s most valuable asset, Katie found herself the subject of brutal, inhuman testing. But now, to escape, Katie will have to rely on the nanites’ vast database of knowledge and uncanny adaptive abilities, along with the advanced strength and speed gifted her by their inclusion into her system.

Volo's Guide to the North: Forgotten Realms Advanced Dungeons and Dragons Accessory


Ed Greenwood - 1993
    

Resistance


Max Carver - 2017
    Rapid expansion into habitable worlds brings immense prosperity and a new age of exploration unlike any humanity has seen. WAR Conflicts over control of the colonial worlds spawn a massive, generation-long war among humans. Under a shaky armistice, humanity has just begun to crawl out of the shadows of destruction, but suspicion and bitter hostility run deep. INVASION On a rocky, desolate planet, a small band of gold prospectors find themselves making a discovery they never expected—valuable and powerful relics of the galaxy's deep past. The prospectors also discover a hostile alien species, ruthless beings who do not tolerate humans and wipe them out on sight. Humanity's first contact with intelligent aliens becomes a war for survival. The invasion has begun...but the beginning of the invasion is also the beginning of the resistance. "Resistance is a terrific space opera adventure. It combines mystery, heart-pounding action, and a good dose of humor. It's Aliens meets Tremors. I can't wait to read the sequel." -Daniel Arenson, USA Today bestselling author of the Earthrise series