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The Justice Machine: A source book for Heroes Unlimited by Kevin Siembieda
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Ironsworn: A Tabletop RPG Of Perilous Quests
Shawn Tomkin - 2018
You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.Are you ready to swear iron vows and see them fulfilled—no matter the cost?
Calamity Jayne Boxed Set
Kathleen Bacus - 2011
Tressa is determined to prove there's more to this cockeyed cowgirl than meets the eye and she’s just been handed the perfect opportunity to get "Ranger Rick" and a skeptical citizenry to finally take her seriously. How? By solving a murder no one else believes happened...No one, that is, except the killer. CALAMITY JAYNE RIDES AGAINTressa’s off to the State Fair to work at her Uncle Frank’s ice cream concession stand. But when a soft-serve saboteur appears at the same time her cousin, Frankie, goes missing, it's another fine, sticky mess she's gotten herself into. With a string of malicious pranks, to scary, psycho dunk-tank clowns, two geriatric Jessica Fletcher wannabes, a dishy state trooper, and a sister who may have her eye on a certain ranger-type, and it's mayhem on the midway time. GHOULS JUST WANT TO HAVE FUNTressa thinks she on to a scoop when eccentric and reclusive bestselling writer, Elizabeth Courtney Howard comes to Grandville to finish her latest book. So, what's stopping Tressa from scoring this journalistic coup? Only the fact that the skeletons to uncover in this little exposé are all in a closet in Haunted Holloway Hall--a house only Norman Bates could love.CALAMITY JAYNE GOES TO COLLEGEAce cub reporter Tressa Jayne Turner is back in college and nothing’s going to stop Tressa from making the grade. Well, except for a wrinkled roommate rekindling an old flame, maid of honor madness run amok, a botched betrothal that’s more than just schoolyard gossip and a campus criminal out to teach the student body a lesson—one one crime at a time. Failure is so not an option.CALAMITY JAYNE HEADS WESTTressa Jayne Turner’s off to Arizona to see her gammy hitched. Her cousin’s keeping secrets, Ranger Rick Townsend is sending signals—more of the smokin’ than smoke variety—and it seems Tressa’s not the only person with an attachment to “Kookamunga”, the fertility figurine she picked up at a roadside stand. Throw in a washed-up actress out to kick-start her career, a suspect spiritual advisor, locals with a cause, and a ten-year-old who’s a chip off a certain ranger’s blockhead and it’ll be a vision quest to make Thelma and Louise’s southwestern spree seem like amateur night at the OK Corral. May the best spirit guide win.ANCHORS AWEIGHTressa Jayne is off on a post-wedding cruise. Good food. Warm beaches. Romantic sunsets. Nothing can take the wind out of Tressa’s sails this time. Nothing that is except this particular Love Boat has Iceberg ahead! written all over it. Why? It’s a lo-cal “biggest loser” cruise, Tressa’s bad-boy faux fiancé and his marriage-minded aunt Mo are stowaways, and Tressa’s barely got her sea les before a dastardly murder plot bobs to the surface and Tressa Jayne knows just how Capt. Jack Sparrow feels when the rum is gone. Yo ho ho and a bottle of V-8!
Legacy
Jon Davis - 2012
About to graduate high school, he has all of life to look forward to with college, parties, and girls.But a giant asteroid changes all that when it threatens to destroy all life on Earth. In only days, Vaughn, his family, and his friends are forced to confront the fact that everything ends. And nothing human can change it.Until the Avatar rises.For humanity, the world is saved when a young hero, Alex Shaw, literally flies into space, to smash the asteroid, Yama, apart. He is given the name, Avatar.But for Vaughn, it is the start of a completely new age. For Alex did not just stop an asteroid. In some strange way, humanity changes, and some, including Vaughn are empowered.Vaughn is soon caught up in the legacy that Alex leaves behind; a legacy that will lead Vaughn Hagen to become either a hero, or a victim to villainous dreams of power. Power that threatens to corrupt even his oldest friends.And ultimately, Vaughn must choose between home and friends in the new Age of Power.
Frostgrave: Fantasy Wargames in the Frozen City
Joseph A. McCullough - 2015
Each of them must seek to discover the treasures of a fallen empire and master long-forgotten but incredibly powerful magical lore. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. While the wizard's apprentice will usually accompany his master, more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armored knights and stealthy assassins. Wizards can build their magical knowledge by unlocking ancient secrets, with the potential to learn up to 80 spells in total. As players gain power and wealth, they can develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.
The Granville Sisters
Una-Mary Parker - 2005
When war is declared, the love lives of the Granville girls suffer. Rosie's husband is killed during the Blitz. Then Lousie falls in love with Jack, a sixteen-year-old evacuee from the slums of London. When she falls pregnant, she is sent to Wales in disgrace. The girls? mother, Liza, can only pin her hopes on Charlotte now . . .
Blood Magic: Secrets of Thaumaturgy
Justin Achilli - 2000
Is it the power of summoned demons? An application of the Blood's mystic properties? The will of spirits? Or is it something else altogether? Only those who master its dark secrets can know.Hidden Lore RevealedBlood Magic: Secrets of Thaumaturgy provides the answers to long-asked questions about this most powerful of Kindred Disciplines and explores a gamut of new possibilities. Included in the book are new paths and rituals as well as details on the lesser known but similar arcane practices. What is it about Thaumaturgy that has allowed the Tremere to ascend to prominence in the modern nights? This book examines the answer.Blood Magic: Secrets of Thaumaturgy includes: A complete look at Thaumaturgy, from its dark origins to its modern practice; A wealth of new paths and rituals; Other path and ritual systems like Necromancy and Koldunic Sorcery
The 48 Laws of Black Empowerment
Dante Fortson - 2018
It is often praised as one of the best books to read if you want to get ahead in life. This got me to thinking, “why isn’t there anything like this for our community?” We have a lot of people talking about what we need to do, what we should do, and what we could do as a community, but nothing con-crete that we could all sit down with, learn from, and relate to on an individual level. The 48 Laws of Black Empowerment was written to bridge the gap between individual action and a united black community. This book is broken down into six areas of importance to the black community. 1. Personal 2. Family 3. Finance 4. Community 5. Philanthropy 6. Activism By working to improve ourselves as an individual in these areas, it will automatically result in a shift in black community consciousness. While The 48 Laws of Power is a great book, it just wasn’t written with us or our community in mind. The 48 Laws of Black Empowerment is about getting ahead in business and life, while also helping your friends, family and community get ahead with us. This is book is by us and for us.
Five Kingdoms Complete Collection: Sky Raiders; Rogue Knight; Crystal Keepers; Death Weavers; Time Jumpers
Brandon Mull - 2018
Adventure awaits in the Five Kingdoms—come and claim it with all five books in the “fanciful, action-packed” (Publishers Weekly, starred review) series from the #1 New York Times bestselling author of the Fablehaven and Beyonders series.This complete collection of the bestselling Five Kingdoms series includes:Sky RaidersRogue KnightCrystal KeepersDeath WeaversFive Kingdoms #5
The Best of Louisa May Alcott: Little Women, Good Wives, Little Men, Jo's Boys, An Old-Fashioned Girl, Eight Cousins, Rose in Bloom (Annotated) (7 great books in one)
Louisa May Alcott
The collection includes a foreword and historical notes about each of the books. This volume is sure to delight any fan of Alcott's fiction. Included are:Little WomenGood WivesLittle Men: Life at Plumfield with Jo's BoysJo's Boys and How They Turned OutAn Old-Fashioned GirlEight CousinsRose in BloomThis material was NOT merely scanned from an ink-and-paper book, like many Kindle e-books are. All e-books offered by Di Lernia Publishers are hand-edited and checked for spelling and punctuation errors.
Dungeons & Dragons Core Rulebook Gift Set
Jonathan Tweet - 2003
In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.
Green Lantern: Rebirth #1
Geoff JohnsJay Leisten
Today, his soul searches for redemption as the Spectre. But redemption may not be what Jordan himself needs...or wants. The fates of Guy Gardner, John Stewart, Kyle Rayner and the rest of the Green Lantern mythology unfold in this colossal tale of heroism involving the entire DCU!
Arbiter of Worlds: A Primer for Gamemasters
Alexander Macris - 2019
This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash
Bloodline; Master Of The Game; Rage Of Angels
Sidney Sheldon - 1993
Ravenloft Campaign Setting:
Bruce Nesmith - 1994
Other lords of darkness have embraced the Demiplane of Dread as their own, and woe to heroes who wander there. Creatures of the night prey freely upon the living in this land, and day is but a prelude to another night of horror.This new edition of the RAVENLOFT game combines the original Realm of Terror boxed set with elements of Forbidden Lore and updated rules from other accessories. Domains destroyed in the infamous Grand Conjunction have been deleted, new domains added, and key personalities detailed.This boxes set includes: Realm of Terror - a 160-page book of rules concerning the reshaping of character classes; fear, horror, madness, and powers checks; curses; spells and magical items,both new and old; psionics; techniques of terror; and more. Domains and Denizens - a 128-page book describing the dark lands of the Core, the islands of terror, and many nefarious personages. Two maps depicting the reshaped Core domains and the islands of terror.A poster featuring a painting by artist Robh Ruppel. A tarokka deck of beautifully illustrated cards for role-playing fortunetelling.A DM screen specifically designed to be used with a RAVENLOFT campaign.
The Wanderings of an Elephant Hunter (Annotated)
W.D.M. Bell - 1923
'Karamojo Bell, ' as he became known, devised many original techniques to seek out and capture his quarry, including a difficult rifle shot from a diagonal angle, later dubbed the Bell Shot. 'Wanderings' details Bell's ingenious ivory-hunting methodology, as well as his many memorable encounters on safari. This revised digital edition of Bell's bestselling book includes footnotes and images showing the ivory trade in East Africa. *Annotated edition with footnotes. *Includes images.