Core Rulebook Gift Set


Wizards of the Coast - 2018
    All rules and reference required to play the world's greatest roleplaying game.The Dungeons & Dragons gift set includes a copy of all three core rulebooks and a Dungeon Master's Screen, everything you need to create and play adventures of your own in the world's greatest roleplaying game.

The Chain Between Worlds


Johnathon Nicolaou - 2021
    11 years later when seemingly ordinary 16-year-old Lincoln runs away from yet another foster home, heading to his favoured spot in New York City, he is attacked by a dog, a monstrous three headed dog the size of a truck. Becoming marked, a string of attacks follow, only ending when he is saved by El, Ben, and AJ, a group of enhanced people known as Ascendants. Discovering the world is not as it seems, with Sorcerers, Nature Spirits and demonic monsters all hiding in plain sight, he learns that he is a long-lost Ascendant himself; discovering that the chain his father left him was at the centre of a conspiracy that resulted in his abandonment and his father’s subsequent disappearance.

Pathfinder Roleplaying Game: Advanced Class Guide


Jason BulmahnTim Hitchcock - 2014
    Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Advanced Class Guide includes:- Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.- Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.- Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.- Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.- An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.... and much, much more!Cover art by Wayne Reynolds

Book of Artifacts: Advanced Dungeons and Dragons Accessory Rulebook


David Zeb Cook - 1993
    All players and game masters. Illustrations, some in color.

Chronicles of Ancient Darkness Omnibus 4 - 6


Michelle Paver - 2011
    'Oath Breaker' sees Torak becoming the hunter as he swears to avenge the killing of one of his closest friends. And in 'Ghost Hunter', Torak must defy demons and tokoroths, and make the most heart-rending choice of all.

Dragon Age RPG Set 1


Chris Pramas - 2010
    Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age

Legend of the Five Rings RPG


Shawn Carman - 2010
    Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.

The Gorgon's Blood Solution


Jeffrey Quyle - 2013
    But when a stranger offers him an unusual coin, he begins to understand alchemy a little better, and suddenly thinks that it could be a way to make a living after all.Marco’s problem is that fate doesn’t plan for his life to fit that plan, at least not at Algornia’s shop in the Lion City. An evil force is rising, and sending its destructive energy out to scour kingdoms and cities for some unknown purpose. Marco becomes an inadvertent pawn in the machinations of the evil, when he is caught up in the violence and drama of a Corsair raid, and taken away from everything – the Lion City, Algornia’s shop, even Constance the model.There are undreamt of allies and friends and opportunities though, and escape is possible. Starting over a new life is not quite as easy however, as Fate starts to hunt Marco down, demanding that he live up to the challenges that are thrown his way, as a champion begins to emerge to face the brunt force of evil.The Gorgon’s Blood Solution is the first volume in Alchemy’s Apprentice, a new fantasy series by Jeffrey Quyle.

A Christmas at Pasidian Palace


S.L. Morgan - 2016
    With peace in their lands, Levi and Reece have been living a life of serenity and peace, raising their three young children at Oxley Manor. Everything seems perfect and well until Levi realizes something: a holiday he knows his wife as always loved on her home planet of Earth has never been celebrated in his realm. In fact, Reece hasn't had the privilege of enjoying her favorite holiday in over six years, and Levi vows to change that. But can he? With his sister's wedding at hand, his own daughter professing her love for another as well, and wanting to have a new holiday introduced to Pemdas...Levi is determined to find a way to make all of this work no matter the sacrifices he must make.

Battletech Technical Readout: 3060


Herbert A. Beas IIBryan Nystul - 1997
    But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLS, and more.

Feels Like Magic: A spellbinding wizard school book for kids and adults


Paul Johnson-Jovanovic - 2017
     Alfie Trotter is no ordinary boy. He can do things other children can’t. He can turn the telly over just by thinking it. He can make lights flicker on and off when he gets angry. He can make objects disappear, never to be seen again. He has no idea why he’s able to do such things. Then, one day, a boy from Alfie’s school notices him doing something amazing (jumping a ridiculous distance on his bike). He tells Alfie that he’s a wizard. Before long, Alfie finds himself enrolling at the Pendred Academy of Magic. Whist there, he learns of a plot by an evil wizard to steal a powerful wand, which is being stored in a safe at the academy. He also finds out that the academy grounds serve as a portal: a gateway to another world. And that’s when the real adventure begins … - books similar to Harry Potter - books like Harry Potter

Ars Magica, Third Edition, First Printing


Ken Cliffe - 1992
    

Titan: The Fighting Fantasy World


Steve Jackson - 1986
    The title contains "backstory on... the villains and NPC's" found throughout the Fighting Fantasy series.Covers the turbulent history of the planet Titan, from its early civilizations, through the devestating war of the wizards, to the present-day wilderness and anarchy where the delicate balance between good and chaos could at any moment be overturned.

Moth to a Flame (Narrowdale Mystery Book 2)


Michael Omer - 2015
    Since then, the recurring nightmares, creepy hallucinations and overpowering fear are gone. That's good, right? I mean, no one in their right minds wants to feel like that. I am starting to wonder if I'm in my right mind anymore...When a lady in my neighborhood died, I couldn't help but stick my nose in, to see what happened. I should just get on with things–I've got some new friends, and a cool boy named Chris has taken an interest in me. Everyone is telling me to just leave this weird murder alone.But I can't stop myself. The more I find out about her death, the more twisted everything is.I think there’s a predator in Narrowdale. And now it’s hunting me…What have I gotten myself into?

Dungeon Master for Dummies


Bill Slavicsek - 2006
    It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....