A Dark History: Vikings


Martin J. Dougherty - 2013
    They traded walruses with Inuits and sold slaves in Constantinople. They discovered America, settled in Newfoundland, and fought battles in Central Asia.•Arranged thematically, Vikings examines Norse life from religion to raiding, from exploration to settlement to their legacy.•Illustrated with more than 150 photographs and artworks, Vikings is an exciting history of a people who have long held a place in popular imagination.

Why Should Anyone Be Led by You?: What It Takes To Be An Authentic Leader


Rob Goffee - 2006
    What does it take to be a real leader—one who is confident in who she is and what she stands for, and who truly inspires people to achieve extraordinary results?Rob Goffee and Gareth Jones argue that leaders don’t become great by aspiring to a list of universal character traits. Rather, effective leaders are authentic: they deploy individual strengths to engage followers’ hearts, minds, and souls. They are skillful at consistently being themselves, even as they alter their behaviors to respond effectively in changing contexts.In this lively and practical book, Goffee and Jones draw from extensive research to reveal how to hone and deploy one’s unique leadership assets while managing the inherent tensions at the heart of successful leadership: showing emotion and withholding it, getting close to followers while keeping distance, and maintaining individuality while “conforming enough.” Underscoring the social nature of leadership, the book also explores how leaders can remain attuned to the needs and expectations of followers.Why Should Anyone Be Led By You? will forever change how we view, develop, and practice the art of leadership, wherever we live and work.

Building Java Programs: A Back to Basics Approach


Stuart Reges - 2007
    By using objects early to solve interesting problems and defining objects later in the course, Building Java Programs develops programming knowledge for a broad audience. Introduction to Java Programming, Primitive Data and Definite Loops, Introduction to Parameters and Objects, Conditional Execution, Program Logic and Indefinite Loops, File Processing, Arrays, Defining Classes, Inheritance and Interfaces, ArrayLists, Java Collections Framework, Recursion, Searching and Sorting, Graphical User Interfaces. For all readers interested in introductory programming.

7 Weeks to 100 Push-Ups: Strengthen and Sculpt Your Arms, Abs, Chest, Back and Glutes by Training to do 100 Consecutive Push-


Steve Speirs - 2009
    It tests the whole body, engaging muscle groups in the arms, chest, abdomen, hips and legs." —The New York TimesIf you're ready to massively increase your strength, follow the 7-week program in this book and you'll soon be able to complete 100 consecutive push-ups! You'll also transform your fitness, look great and feel even better as you sculpt every muscle from your neck down to your calves.Offering several custom-designed, day-by-day plans, this book has something for everyone: from beginners embarking on a new workout regimen to athletes looking to enhance their strength training program.Unleashing the power of the ultimate strength exercise 7 Weeks to 100 Push-Ups includes:•Instruction on how to do a perfect push-up•Muscle-by-muscle breakdown of strength-building•Challenging push-up variations

Play Winning Chess


Yasser Seirawan - 1992
    An introduction to the moves, strategies, and philosophy of chess, with clear explanations of the games fundamentals, instructive examples, question-and-answer sections, sample games, and psychological hints.

Hawks on Hawks


Joseph McBride - 1982
    The distinguished director, Howard Hawks, discusses his techniques of filmmaking, analyzes the artistry of his movies, and portrays his experiences working in Hollywood.

Critical Path: How to Review Videogames for a Living


Dan Amrich - 2012
    This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.

Seeing Further: Ideas, Endeavours, Discoveries and Disputes — The Story of Science Through 350 Years of the Royal Society


Bill BrysonJohn D. Barrow - 2010
    A twenty-eight year old — and not widely famous — Christopher Wren was giving a lecture on astronomy. As his audience listened to him speak, they decided that it would be a good idea to create a Society to promote the accumulation of useful knowledge.With that, the Royal Society was born. Since its birth, the Royal Society has pioneered scientific exploration and discovery. Isaac Newton, Charles Darwin, Albert Einstein, Robert Hooke, Robert Boyle, Joseph Banks, Humphry Davy, Isambard Kingdom Brunel, John Locke, Alexander Fleming — all were fellows.Bill Bryson’s favourite fellow was Reverend Thomas Bayes, a brilliant mathematician who devised Bayes’ theorem. Its complexity meant that it had little practical use in Bayes’ own lifetime, but today his theorem is used for weather forecasting, astrophysics and stock market analysis. A milestone in mathematical history, it only exists because the Royal Society decided to preserve it — just in case. The Royal Society continues to do today what it set out to do all those years ago. Its members have split the atom, discovered the double helix, the electron, the computer and the World Wide Web. Truly international in its outlook, it has created modern science.Seeing Further celebrates its momentous history and achievements, bringing together the very best of science writing. Filled with illustrations of treasures from the Society’s archives, this is a unique, ground-breaking and beautiful volume, and a suitable reflection of the immense achievements of science.

FreeDarko Presents: The Undisputed Guide to Pro Basketball History


Bethlehem Shoals - 2010
    Yet the game's history cuts much deeper than that. The bottom line, the record books and retired jerseys, can never fully do justice to this wild, chaotic, and energetic game. In between the championships, there's the sight of Earl Monroe, spinning and cajoling his way to every corner of the court; or Allen Iverson, driving headlong into players twice his size.The real history of the game is not its championships, which are indisputable, but the personalities of its heroes, which are, at least, undisputed. It's in the larger-than-life pathos of Wilt, the secret ties that bind Larry Bird to the flashy ABA, and Michael Jordan when he flew a little too high. From the prehistoric teachings of Dr. James Naismith to pioneering superstars such as LeBron James and Kevin Durant, you'll never see roundball the same way again.

The Book of Bizarre Truths


Publications International - 2011
    The Book of Bizarre Truths is a 704-page collection of answers to hundreds of provocative questions covering a vast range of topics, from the strange to the sublime.Includes urban legends, old wives tales, misattributed quotes, and corrected so-called facts and trivia that have gained authenticity despite less-than-reliable sources.Topics covered include the animal kingdom, health, origins, traditions, science, history, geography, sports, people, and food.More than 200 questions that are answered, including:Do cows cause global warming?How many ants make a full meal for an anteater?How late is fashionably late?What s the smelliest thing on the planet?Do woodpeckers get headaches?The Book of Bizarre Truths is for readers who expect to be informed, entertained, and humored.

The Million Word Crossword Dictionary


Stanley Newman - 2004
     Meticulously compiled by two crossword professionals with a combined fifty years in the field and based on a massive analysis of current crosswords, there has never been a crossword dictionary with the breadth, depth, and currency of this one. From Jim Carrey to Sister Carrie, Homer Simpson to Homer’s Iliad, the wide-ranging entries include 500,000+ synonyms, 3,000+ literary works, 3,000+ films, 20,000+ famous people from all fields, and more than 50,000 fill-in-the-blank clues so popular in today’s crosswords.Featuring an introduction by New York Times crossword editor Will Shortz, The Million Word Crossword Dictionary makes every other crossword dictionary obsolete.This updated edition offers thousands of new entries, including slang terms; brand names; celebrity names; and the latest films, novelists’ works, sports Hall of Famers, automobile models, and more. The new, larger type size makes finding the answers easier than ever.

Pawnee: The Greatest Town in America


Leslie Knope - 2011
    The book chronicles the city's colorful citizens and hopping nightlife, and also explores some of the most hilarious events from its crazy history—like the time the whole town was on fire, its ongoing raccoon infestation, and the cult that took over in the 1970s. Packed with laugh-out-loud-funny photographs, illustrations, and commentary by the other inhabitants of Pawnee, it's a must-read that will make you enjoy every moment of your stay in the Greatest Town in America. Praise for Pawnee: "Carrying this book around is a good way of picking up girls with glasses." —Tom Haverford "I have read over four books, and this is by far the one that has me in it the most." —Andy Dwyer "Literally the greatest endeavor of human creativity in the history of mankind." —Chris Traeger

Andre the Giant: Closer to Heaven


Brandon Easton - 2015
    . . . With a voice and tone perfectly matched to Andre's demeanor, Easton's writing brings Andre back to life." - Brutal Gamer Lion Forge Comics is proud to present this amazing story of a man who turned a curse into a blessing. Written by 2014 Eisner Award-nominee Brandon M. Easton with gorgeous artwork by Denis Medri, this unprecedented biography of Andre the Giant charts his earliest days on his family's farm, to his enormously successful runs in Japan, to his heated feuds with the biggest wrestling stars of all time, to his memorable turns in Hollywood TV and cinema and to his darkest moments caused by excessive substance abuse. Based on testimony from Andre's friends and colleagues - including his daughter Robin - this is the story you've never been told about Andre "the Giant" Roussimoff.

Psychology and Social Sanity


Hugo Münsterberg - 1914
    

Dungeon Master for Dummies


Bill Slavicsek - 2006
    It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....