Book picks similar to
Guinness World Records Gamer's Edition 2008 by Guinness World Records
non-fiction
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Salem Witch Trials: A History from Beginning to End
Hourly History - 2021
During the bitter winter of 1692/93, a group of Puritan young women in the colonial town of Salem, Massachusetts, accused more than two hundred of their neighbors and fellow townspeople of using witchcraft to injure and torment them. This was an incredibly serious allegation that led to sensational court proceedings and ended with the execution of nineteen people. Since then, it has been the subject of many works of literature and other entertainment. Uncover this dark story which is still shrouded in mystery to this day.Discover a plethora of topics such asThe Puritans of the MayflowerThe Accusations BeginMass Hysteria in SalemThe First ExecutionsCorey’s Death by PressingThe Legacy of Witchcraft in SalemAnd much more!
Attack of the Flickering Skeletons: More Terrible Old Games You’ve Probably Never Heard Of
Stuart Ashen - 2017
You will probably wish you still didn’t.YouTube sensation Stuart Ashen is back with his second instalment of terrible old computer games you’ve probably never heard of... because what the world needs right now is to know exactly how bad Domain of the Undead for the Atari 8-bit computers was.Attack of the Flickering Skeletons is even bigger than the original Terrible Old Games You’ve Probably Never Heard Of – this second excavation of gaming’s buried past will not only unearth more appalling excuses for digital entertainment, but also feature guest contributors and several special interest chapters not based around single specific games.These are NOT the games you’ve heard of a million times in YouTube videos. This is a compilation of truly obscure and dreadful games. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls.These are even more appalling games that leaked from the industry’s tear ducts, taken down from the dusty shelves of history by the man who has somehow made a living by sticking rubbish on a sofa and talking about it.
Top 10 New Orleans
Paul Greenberg
Whether you're looking for the best live music spots and lively clubs, most interesting architecture, or want to find the best places in New Orleans to shop for Mardi Gras souvenirs; this guide is the perfect pocket-sized companion. Rely on dozens of Top 10 lists for all budgets — from the Top 10 jazz clubs and the Top 10 gay and lesbian venues to the Top 10 restaurants, children's activities, performing arts venues, shops and hotels and, to save you time and money, there's even a list of the Top 10 things to avoid. Eyewitness Top 10 New Orleans is packed with beautiful illustrations of the city's attractions with sections on the Garden District and Uptown, the Warehouse, Arts and Central Business District, the Lower French Quarter and the Upper French Quarter, providing the insider knowledge every visitor needs. Explore every corner effortlessly using the FREE pull-out map, plus many smaller maps included within the guide.
The Super Easy Air Fryer Cookbook: Crave-Worthy Recipes for Healthier Fried Favorites
Brandi Crawford - 2018
Now, you can enjoy the full taste of your favorite fried foods—without any of the guilt—when you whip up easy meals in minutes with The Super Easy Air Fryer Cookbook.
Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds
J.C. Herz - 1997
In arcades, living rooms, student dorms, and (admit it) offices from Ohio to Osaka, video games have become a fixture in people's lives, marking a tectonic shift in the entertainment landscape.Now, as Hollywood and Silicon Valley rush to sell us online interactive multimedia everything, J. C. Herz brings us the first popular history and critique of the video-game phenomenon. From the Cold War computer programmers who invented the first games (when they should have been working) to the studios where the networked 3-D theme parks of the future are created, Herz brings to life the secret history of Space Invaders, Pac Man, Super Mario, Myst, Doom, and other celebrated games. She explains why different kinds of games have taken hold (and what they say about the people who play them) and what we can expect from a generation that has logged millions of hours vanquishing digital demons.Written with 64-bit energy and filled with Herz's sharp-edged insights and asides, Joystick Nation is a fascinating pop culture odyssey that's must-reading for media junkies, pop historians, and anyone who pines for their old Atari.
George Orwell's 1984 (Bloom's Guides)
Harold Bloom - 1988
- Comprehensive reading and study guides for the world's most important literary masterpieces- A selection of critical excerpts provide a scholarly overview of each work- "The Story Behind the Story" places the work in a historical perspective and discusses it legacy- Each book includes a biographical sketch of the author, a descriptive list of characters, an extensive summary and analysis, and an annotated bibliography
The Greatness Guide: Powerful Secrets for Getting to World Class
Robin S. Sharma - 2006
We can have a significant impact on the world around us—if we so choose. If you are looking to craft an extraordinary life, The Greatness Guide is the powerful and practical handbook that will inspire you to get to world class in both your personal and professional life. Passionate, provocative, and full of big ideas that will challenge and inspire, The Greatness Guide is one of those rare books that will release your potential and awaken your best self.Leaders, top entrepreneurs, and high-performance organizations in more than 40 countries have turned to Robin Sharma, one of the world's most trusted advisors on personal and business mastery, for his deeply insightful advice on getting to greatness. In this much-awaited book, you will get an insider's look at the tools, tactics, and techniques that have transformed so many of Robin's personal and organizational clients.Make the leap today and learn what the best do to become even better. The Greatness Guide will show you exactly how to experience remarkable results in each of the important areas of your life while enjoying the journey of living. You will discover the personal practices of successful people, and learn necessary tools for achieving work-life balance. The Greatness Guide will help you meet your highest potential and live an extraordinary life.
The Witcher 3: Wild Hunt Artbook
CD Projekt Red - 2015
It contains art work from the game, along with commentary by the developers for each piece of art and style approach.
The Future Was Here: The Commodore Amiga
Jimmy Maher - 2012
The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world’s first true multimedia personal computer.Maher argues that the Amiga’s capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform--from Deluxe Paint to AmigaOS to Cinemaware--in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga’s technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.
Titanic: True Stories of her Passengers, Crew and Legacy
Nicola Pierce - 2018
On board were: writers, artists, honeymooners, sportsmen, priests, reverends, fashion designers, aristocrats, millionaires, children, crew and emigrants looking for a better life.This book tells of their lives, and shines the spotlight on:
Some of the great ship’s surprising treasures
Her fêted voyage from Belfast’s Harland & Wolff shipyard
The fascinating museums devoted to her memory, including Titanic Belfast
The iconic music and movies
Her winged and four-legged passengers
The sister ships of Olympic and Britannic
Tales of heroism
Theories surrounding Titanic’s fatal collision
The lifeboats and just how close the SS Californian was on that tragic night
How Arctic explorer Ernest Shackleton and the inquiries viewed events
These stories and much more lie inside.
Education of the Gifted and Talented
Gary A. Davis - 1989
After a brief overview of current issues in the field, the book discusses crucial topics in the field, including the characteristics of gifted students, strategies for identification, considerations in planning sound gifted and talented programs, contemporary program models, varieties of acceleration, differentiated curriculum models, problems of underachievement of disadvantaged, twice-exceptional, and female gifted students, and the evaluation of gifted programs. The authors also address affective needs, leadership, and counseling. A chapter on parenting gifted children includes a section on advocating for gifted education and communication with schools. The sixth edition has been thoroughly revised, most notably with the latest research on acceleration, curriculum models, underachievement, culturally and economically disadvantaged students, gender issues, and dual exceptionalities. The content is further supported and enhanced by the inclusion of numerous practical strategies that can be implemented in the classroom, case studies that help teachers identify student needs, summaries of research on effective programs, emphasis on pedagogy and on social-emotional needs, heightened awareness of less visible sub-groups within gifted populations, and an amusing, witty writing style that adds to the appeal of this best-selling book.
The Quotable Runner: Great Moments of Wisdom, Inspiration, Wrongheadedness, and Humor
Mark Will-Weber - 1999
It can’t help but improve your spirits and your running."—Runner’s WorldBy its very nature, running is extreme and pure, resulting in a great supply of extremely memorable quotes, jokes, barbs, and philosophical gems. The Quotable Runner gathers the best of these into one indispensable volume. Sir Roger Bannister compares running to classical drama. George Patton compares it to war. Bill Clinton finds it keeps him optimistic. And Oprah sums it up beautifully: "Running is the greatest metaphor for life, because you get out of it what you put into it."The Quotable Runner is like no other running book. Runners will read it again and again for inspiration, advice, and humor.
Here, There, and Everywhere: The 100 Best Beatles Songs
Stephen J. Spignesi - 2004
The authors are pop culture experts and lifelong Beatles aficionados whose enlightening commentary sheds new light on the subject. The book is profusely illustrated with great photos of the band at work and play, and all of the memorable album cover art that has come to represent a generation. Appendices include a complete song list, discography, videography, and bibliography, making it a one-stop source of Beatles facts and figures.
Birnbaum's 2020 Walt Disney World: The Official Vacation Guide
Birnbaum Guides - 2019
As Walt Disney World continues to grow and evolve, trust Birnbaum as your 2020 guide for:insider tips on how to see and do it alldetailed descriptions of all attractions, resorts, and eateriesmoney-saving strategiesNew at Walt Disney World:Harness the Force in a dazzling new land: Star Wars: Galaxy's Edge.Toy Story Land, a cheery play zone, bearing a happy resemblance to Andy's backyard, continues to wow visitors with the bouncy new coaster called Slinky Dog Dash, the dizzying Alien Swirling Saucers ride, and the ever-popular Toy Story Mania!Mickey & Minnie's Runaway Railway, a new journey through the wild and wacky cartoon world, aims to please riders of all ages.Lightning Queen's Academy is just one of the new shows to recently debut.The upcoming Ratatouille-themed attraction is expected it to open in Epcot's France pavilion, and Birnbaum has the latest scoop!Inside we'll also tell you how to:Plan a Walt Disney World vacation that's right for you, including deciding when to goStretch your dollar with money-saving tips and great value resorts like the Art of Animation and Pop CenturyUse coupons worth up to 20 percent off Disney dining, shopping, behind-the-scenes tours and adventures, and recreational pursuitsCut the time spent in line by using Disney's FastPass+Enter the parks before the crowds arrive, or stay for hours after closing time, with Extra Magic HoursGet a handle on maximizing the services of the handy accessory known as the MagicBandChoose (and book) a Disney dining experience with our extensive restaurant coverageUnderstand the Disney Dining Plan programReserve a breakfast with Mickey Mouse and his Disney palsMeet Anna and Elsa (and visit Arendelle) at Epcot's Frozen Ever After attractionEnjoy Disney Springs, a vibrant dining, shopping, and entertainment districtSign up for behind-the-scenes toursDetect dozens of Hidden Mickeys throughout the theme parksSoar on the back of a mountain banshee at Animal Kingdom's thrilling attraction: Avatar Flight of PassagePlan the ultimate "land and sea" vacation with our Disney Cruise Line bonus chapterPlanning a trip to the Walt Disney World? Be sure to have all the official guides from Disney Editions:Birnbaum's 2020 Walt Disney World for KidsThe Hidden Mickeys of Walt Disney World
Geek Mom: Projects, Tips, and Adventures for Moms and Their 21st-Century Families
Natania Barron - 2012
Geek Mom: Projects, Tips, and Adventures for Moms and Their 21st-Century Families explores the many fun and interesting ways that digital-age parents and kids can get their geek on together. Imaginative ideas for all ages and budgets include thrifty Halloween costumes, homemade lava lamps, hobbit feasts, and magical role-playing games. There are even projects for moms to try when they have a few precious moments alone. With six sections spanning everything from home-science experiments to superheroes, this comprehensive handbook from the editors of Wired.com’s popular GeekMom blog is packed with ideas guaranteed to inspire a love of learning and discovery. Along the way, parents will also find important tips on topics such as determining safe online communities for children, organizing a home learning center, and encouraging girls to love science. Being geeky is all about exploring the world with endless curiosity. Geek Mom is your invitation to introducing the same sense of wonder and imagination to the next generation.