Harry Anderson's Games You Can't Lose: A Guide for Suckers
Harry Anderson - 1989
Now, Harry shares many of his hilarious insider tips.
Street Samurai Catalog
Tom Dowd - 1990
A predator-for-hire in the savage urban world of Shadowrun. You've devoted your life to honing your combat and martial skills. The tools of your trade are airfoil grenades, form-fitting body armor, and an Ares Crusader machine-pistol. An expansion for Shadowrun, the Street Samurai Catalog will let you outfit yourself with the latest equipment available on the black market: retractable hand razors, ultrasonic sights, enhanced reflexes, and maybe a rangefinder for your cybereyes. Whatever you need to get the job done, you can find it here, but it won't be cheap. And remember to watch your back before someone decides to make you yesterday's news.
Extra Lives: Why Video Games Matter
Tom Bissell - 2010
He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions. Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.
Chess Strategy
Edward Lasker - 1915
Acclaimed by Capablanca, Keres, and other greats.
Obedience in Finances
Kenneth E. Hagin - 1983
Learn the importance of obedience to God's Word in planting seed for finances.
Central America: On a Shoestring
Robert Reid - 2004
Whatever your passion, Central America is jam-packed with possibilities. Written by experts who travel on your budget, this guide lets you go further, stay longer, and pay less for the adventure of a lifetime. The countries covered in this guide are: Panama, Costa Rica, Nicaragua, Honduras, El Salvador, Guatemala, Belize, and also part of MexicoQuintana Roo, the Yucatan, and Chiapas states.Explore It Allin-depth coverage of all seven Central American nations, plus Mexico's Yucatan and Chiapas.Find Your Way120 user-friendly maps plus detailed bus schedules and crucial border-crossing information.Rest Easylodging and restaurants that offer bang for your buck...plus the occasional splurge.Talk The Talkcomprehensive Language, Culture and Conduct sections keep you street-smart and clued-in.
Who We Are
At Lonely Planet, we see our job as inspiring and enabling travelers to connect with the world for their own benefit and for the benefit of the world at large.
What We Do
We offer travelers the world's richest travel advice, informed by the collective wisdom of over 350 Lonely Planet authors living in 37 countries and fluent in 70 languages. We are relentless in finding the special, the unique and the different for travellers wherever they are.When we update our guidebooks, we check every listing, in person, every time. We always offer the trusted filter for those who are curious, open minded and independent. We challenge our growing community of travelers; leading debate anddiscussion about travel and the world. We tell it like it is without fear or favor in service of the travelers; not clouded by any other motive.
What We Believe
We believe that travel leads to a deeper cultural understanding and compassion and therefore a better world.
Minecraft: Construction Handbook
Matthew Needler - 2014
You'll learn how to construct houses, bridges, ships, floating islands and rollercoasters of the highest quality.
The Biggest Loser Calorie Counter
Cheryl Forberg - 2006
For fans of the hit NBC show, this calorie counter profiles thousands of foods found in grocery stores and in popular restaurants.
Señor Nice: Straight Life from Wales to South America
Howard Marks - 2006
It was time for a change of career. So he wrote two best-selling books, became a sports writer and travel writer, stood as a parliamentary candidate in Norwich North, Norwich South, Southampton Test and Neath, applied to become the country's Drug Czar, and embarked on a long-running sell-out series of one man shows.While performing in his home town of Kenfig Hill, he fell among old friends who made extraordinary claims for Welsh culture (Was Elvis really Welsh? Was there really a tribe of Welsh-speaking Native Americans?) At the same time his elderly aunt told him of his outlaw ancestry: William Owen, the legendary Welsh smuggler (who had operated for some time in South America) and his great-great-grandfather Patrick McCarty, the half brother of Billy the Kid, who had joined Butch Cassidy and the Sundance Kid in Patagonia. He decided to explore South America.His travels took him to Jamaica and Panama in the footsteps of the Welsh buccaneer Henry Morgan; he went to Brazil looking for groups of Welsh settlers so obscure he never found them (although he did succeed in finding his musical idol Jimmy Page); and he searched among the thriving Welsh community in Patagonia for signs of Billy the Kid's half brother. Richly comic and charged with the sense of adventure that would induce an Oxford graduate to become the world's most notorious marijuana smuggler, Señor Nice is the hugely entertaining sequel to Mr Nice.
Ten Candles
Stephen Dewey - 2015
It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.
Advanced Spanish Step-by-Step : Master Accelerated Grammar to Take Your Spanish to the Next Level (Easy Step-by-Step Series)
Barbara Bregstein - 2011
This step-by-step approach gives you real confidence and the tools you need to achieve a high Spanish proficiency.You'll get a quick review of the key grammar basics, then move on to more advanced topics that you need for true mastery of the language. With complete coverage of verb tenses beyond the present and past, irregular verbs, sentence structure, parts of speech, and more, this book gives a thorough overview of advanced grammar topics. It also introduces you to hundreds of new vocabulary words that are reinforced with readings that put the new terms in everyday context.
Player's Handbook
Monte Cook - 2000
Updates bard, druid, monk, paladin, and ranger, spell lists and levels, skills, more feats.
How To Read A Book A Day: The Ultimate Guide To Quickly Retain And Absorb Information
Thomas Dev Brown - 2015
Instead you'll be able to absorb the most important content and begin applying it immediately after just one day!
Scientific Paranormal Investigation: How To Solve Unexplained Mysteries
Benjamin Radford - 2010
Author Benjamin Radford has investigated unexplained phenomena for over a decade, not just read or written about them, but actually gone out to see what's there. Unlike most other books and reality TV shows on the supernatural or paranormal, Radford strictly adheres to scientific methods. In a nutshell, Scientific Paranormal Investigation is the equivalent of The X-Files meets CSI: Crime Scene Investigations: applying scientific methods and principles to real-life mysteries, and coming up with explanations when it seems none are possible. Whether the subject is a crime scene or a haunted house, the questions are the same: What did eyewitnesses see? What does the evidence show? If the paranormal ghosts, psychics, or Bigfoot really exist, there should be valid scientific evidence for them. Scientific Paranormal Investigation draws from dozens of cases and mysteries, explaining step-by-step the science-based methods Radford used to solve them.