Book picks similar to
How Video Games Are Made: My 16 Months Inside the Development of Defense Grid 2 by Russ Pitts
video-games
non-fiction
games
gaming
The Elder Scrolls IV: Oblivion Game of the Year Edition Official Game Guide
Bethesda Softworks - 2006
-Detailed maps for every part of the world and every major city, plus special maps for every key section of the main quest. -Specific chapters on how to create your character and maximize your abilities and skills. -Over 450 full-color pages packed with information on everything you need to know about the massive gameworld of Oblivion. -Walkthroughs for every quest in every part of the Oblivion world, including the main quest, as well as miscellaneous and freeform quests. -Sections on various gameplay systems including stealth, combat, magic, spellmaking and enchanting, alchemy, and more.
Running Made Easy: Updated edition of the bestselling running book (Made Easy (Collins & Brown))
Lisa Jackson - 2014
Updated for 2014 with the latest fitness and nutrition advice and brand new real-life running stories, it is the must-have guide for aspiring runners. Running Made Easy takes things right back to basics with the easiest-ever beginner’s plan, fill-in charts and diary sections, plus all the jargon-free tips and advice you need to learn to love running. Whether you’re heading out for a long-distance run or a jog around the block, this book will keep you on track. You will find warm-up and cool-down exercise plans (complete with clear step-by-step illustrations), advice on goal setting and motivating real-life stories from runners just like you. Read this book and we guarantee that you’ll run away with a healthier mind and body, feeling empowered to succeed at whatever challenge you set yourself � whether that’s running a lap of your local park, tackling your first race or marathon, or just changing your life for the better.
Bioshock and Philosophy: Irrational Game, Rational Book
Luke Cuddy - 2015
BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS) Explores what BioShock teaches the gamer about gaming, and the aesthetics of video game storytelling Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture Considers visionary game developer Ken Levine's depiction of Ayn Rand's philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes
Extra Lives: Why Video Games Matter
Tom Bissell - 2010
He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions. Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.
Million Dollar Productivity
Kevin J. Anderson - 2014
We're surrounded with personal and family obligations, jobs, fitness programs, virtual mountains of email, not to mention videogames, TV, smartphones, social networking, and millions of things to check out on the web. With all those distractions, how does an aspiring author find time to write? And when you do find the time, how do you make the most of it? Award-winning and #1 international bestselling author Kevin J. Anderson is one of the most prolific authors in the business. He has published over 125 novels-an average of five novels a year, every year, for the past quarter century. Anderson has taught numerous writing seminars and lectured on productivity, and here he shares his tips on how to find the time to write, and how to make the most of that time."
Desert Oath
Oliver Bowden - 2017
Before Assassin's Creed Origins, there was an Oath.Egypt, 70BC, a merciless killer stalks the land. His mission: to find and destroy the last members of an ancient order, the Medjay - to eradicate the bloodline.In peaceful Siwa, the town's protector abruptly departs, leaving his teenage son, Bayek, with questions about his own future and a sense of purpose he knows he must fulfill. Bayek sets off in search of answers, his journey taking him along the Nile and through an Egypt in turmoil, facing the dangers and the mysteries of the Medjay's path.
i am 8-bit: Art Inspired by Classic Videogames of the '80s
Jon M. Gibson - 2006
Frogger. Super Mario Bros. These classic videogames are burned into the collective consciousness of an entire generation, thanks to countless hours spent at pizza parlors and bowling alleys across the country. Now artists such as Gary Baseman, Tim Biskup, and Ashley Wood put their memories to paper, canvas, and wood to create original works of art inspired by the art of the videogame. Chuck Klosterman shares his thoughts in his distinctively insightful and entertaining style in a foreword on how videogames created a new playground for artistic expression. With more than 100 thought-provoking, amusing, and simply fun pieces of original art, i am 8-bit is a pixilated stroll down memory lane.
Habit Makes Perfect: Morning Rituals of 12 Most Successful People
Sandeep Sharma - 2016
Learn From Morning Rituals of 12 Most Successful People. Our habits shape our reality on a daily basis especially our morning habits. What we do in morning, dominates our rest of the day. In this book, you'll learn what the most successful people do every morning and how those habits have shaped their success. >>>>This book is designed to get you inspired and motivated. And get rid of your bad habits, and develop new habits to take control of your day everyday.<<<<< With your purchase, you’ll also get a FREE BONUS e-book- Habit Reconstruction Project, to help you transform your habits >>>>>Don’t wait another second to get rid of your unhealthy tendencies. Get inspired by morning rituals of the great people of our time, cultivate a new crop of productive habits and explode your productivity and achieve success today!<<<<< Download Habit Makes Perfect – right NOW! DON'T WAIT! LEVERAGE THE POWER OF HABIT TO CREATE THE LIFE YOU'VE ALWAYS WANTED! Download your copy NOW! Tags: Habit, Habits, The Power of Habit, How to Change Habits, Habit Stacking, Habits for a Better Life, Self-Discipline, Productivity, Self Discipline, Success, Habits of Successful People, Habits of Success, Personal Success, Personal Growth, Personal Development, How To Get Rid of Bad Habits, How Habits Are Formed, Success Habits, Mindset, How To Be Successful, 7 Habits of Highly Effective People
Lessons from Armed America
Mark Walters - 2009
Read it the way Kathy and Mark wrote it, that is, don't just look at it, but study it for its lessons! -Massad Ayoob Founder, Lethal Force Institute Author of "In the Gravest Extreme- These are serious words from Massad, the Master of self defense! Don't rely on others to protect yourself and your loved ones. "Lessons from Armed America" is the essential primer for self defense. Kathy and Mark are the experts that answer all your questions on stalking, real-life firefights, prevention and awareness, as well as carjacking and use of nonlethal force. They tell it like it is with candor and compassion, speaking through both experience and well-thought-out-research. If you're serious about protecting your family, this is the one book you MUST read!
Minecraft: The Official Annual 2014
Jane Riordan - 2013
With just your bare hands to mine with, you only have minutes to find food and shelter before darkness falls and the monsters come looking for you ...This annual celebrates the limitless possibilities of Minecraft. Packed with step-by-step instructions for exciting builds and projects, tips from the experts, including the game's creator Notch himself, cool things to make, games to test your brain power and codes to unravel, it's everything Minecraft fans have been waiting for.This might just be the one thing good enough to drag them away from their screens this year!
1001 Video Games You Must Play Before You Die
Tony MottMitch Krpata - 2010
The video game has arrived as entertainment and as an art form. This is the first serious critical evaluation ever published of the best video games and is a testament to the medium’s innovativeness and increasing emphasis on aesthetics. Organized chronologically and for all platforms (PC, Xbox, PlayStation, etc.) and covering all genres from the bold (Grand Theft Auto and Halo) and dark (Resident Evil and Silent Hill) to the spiritual (Final Fantasy) and whimsical (Legend of Zelda), the book traces the video game from the rough early days of Pong to the latest visual fantasia.
The Game Console: A Photographic History from Atari to Xbox
Evan Amos - 2018
You'll start your journey with legendary consoles like the Magnavox Odyssey, Atari 2600, Nintendo Entertainment System, and the Commodore 64. The visual nostalgia trip continues with systems from the 1990s and 2000s, and ends on modern consoles like the Xbox One, PlayStation 4, and Wii U.Throughout the book, you'll also discover many consoles you never knew existed, and even find a rare peek at the hardware inside several of history's most iconic video game systems.
Game Over, Press Start to Continue: How Nintendo Conquered the World
David Sheff - 1993
Whether it is recounting the struggles over the game"Tetris," offering blow-by-blow narrative of Nintendo's bitter legal warfare or its see-saw competition with other companies for market leadership, Game Over is a masterful piece of business journalism and technical reportage-a book both cautionary and hugely entertaining.
Halo Mythos: A Guide to the Story of Halo
343 Industries - 2016
The amazing illustrations come from a variety of renowned illustrators, including Jean-Sébastien Rossbach, Leonid Kozienko, Benjamin Carré, Isaac Hannaford, and 343's internal art team, too.For the first time ever, the timeline of the Halo universe is available in one place, charting humanity's battles against alien forces of the Covenant, Forerunners, and the Flood--making this book an absolute must-have for Halo fans.
Getting Started with Dwarf Fortress: Learn to Play the Most Complex Video Game Ever Made
Peter Tyson - 2012
The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve.The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe.Create your own world, then locate a site for an underground fortressEquip your party of dwarves and have them build workshops and roomsProduce a healthy food supply so your dwarves won’t starve (or go insane)Retain control over a fortress and dozens of dwarves, their children, and their petsExpand your fortress with fortifications, stairs, bridges, and subterranean hallsConstruct fantastic traps, machines, and weapons of mass destruction