Book picks similar to
Super Normal: Sensations of the Ordinary by Naoto Fukasawa
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A Smile in the Mind
Beryl McAlhone - 1996
Witty thinking is playfulness with ideas, words playing against images, and unexpected connections prompting new insights. It is clever thinking, not funny drawing.A Smile in the Mind analyses the intricate thought processes behind the apparently forward images. It shows how to make the case for witty solutions and, through a series of in-depth interviews with the world's top designers, suggests how to get inspiration. Gathering together the best examples of graphic wit over the past three decades, this book includes work from over 300 designers in the USA, Britain, Europe and Japan. Written with insight and a subtle lightness of touch, it offers designers a friendly read, a helpful sourcebook and a dynamic trigger for ideas.
How Art Can Make You Happy
Bridget Watson Payne - 2017
This easy, breezy handbook is full of insight that will help regular people begin a more inspiring and less stressful relationship with art. With tips on how to visit museums, how to talk about art at cocktail parties, and how to let art wake you up to the world around you, this little guide makes it possible for anyone to fall in love with art, whether for the first time or all over again.
Newspaper Designer's Handbook [With CDROM]
Tim Harrower - 1991
The new edition is now in 4-color and introduces a new chapter on web design.. . This textbook is for journalism students and professionals alike. It is loaded with examples, advice, design ideas, and exercises that teach students how to manipulate the basic elements of design (photos, headlines, and text); create charts, maps, and diagrams; design attractive photo spreads; add effective, appealing sidebars to complex stories; create lively, engaging feature page designs; work with color; and redesign a newspaper.
The Artist's Reality: Philosophies of Art
Mark Rothko - 2004
Rothko also wrote a number of essays and critical reviews during his lifetime, adding his thoughtful, intelligent, and opinionated voice to the debates of the contemporary art world. Although the artist never published a book of his varied and complex views, his heirs indicate that he occasionally spoke of the existence of such a manuscript to friends and colleagues. Stored in a New York City warehouse since the artist’s death more than thirty years ago, this extraordinary manuscript, titled The Artist’s Reality, is now being published for the first time. Probably written around 1940–41, this revelatory book discusses Rothko’s ideas on the modern art world, art history, myth, beauty, the challenges of being an artist in society, the true nature of “American art,” and much more. The Artist’s Reality alsoincludes an introduction by Christopher Rothko, the artist’s son, who describes the discovery of the manuscript and the complicated and fascinating process of bringing the manuscript to publication. The introduction is illustrated with a small selection of relevant examples of the artist’s own work as well as with reproductions of pages from the actual manuscript.The Artist’s Reality willbe a classic text for years to come, offering insight into both the work and the artistic philosophies of this great painter.
Design Basics Index
Jim Krause - 2004
Master the 3 C's of Head-Turning Design!Cover your basics with the book that covers everything from typography and color to layout and business issues! Jim Krause, author of the popular Index series, guides you through the understanding and practice of the three elements every successful visual design must have:Components: Learn how to get the most out of the photos, illustrations, icons, typography, linework, decoration, borders and backgrounds you use within your design.Composition: Practice combining the components of a design in a visually appealing way by using the principles of placement, grouping, alignment, flow and spacing to create a pleasing, cohesive design.Concept: Utilize the intangible elements of theme, connotation and style to present and deliver your message in a way that will wow your clients every time.Whether you're a new, mid-level or experienced designer who is brainstorming ideas or finalizing your presentation, this handy-to-use, take-it-with-you book will instruct and inspire you to new heights of creativity.
Fewer, Better Things: The Importance of Objects Today
Glenn Adamson - 2018
He laments that many children and adults are losing touch with the material objects that have nurtured human development for thousands of years. The objects are still here, but we seem to care less and know less about them. In his presentations to groups, he often asks an audience member what he or she knows about the chair the person is sitting in. Few people know much more than whether it's made of wood, plastic, or metal. If we know little about how things are made, it's hard to remain connected to the world around us.Fewer, Better Things explores the history of craft in its many forms, explaining how raw materials, tools, design, and technique come together to produce beauty and utility in handmade or manufactured items. Whether describing the implements used in a traditional Japanese tea ceremony, the use of woodworking tools, or the use of new fabrication technologies, Adamson writes expertly and lovingly about the aesthetics of objects, and the care and attention that goes into producing them. Reading this wise and elegant book is a truly transformative experience.
The Elements of User Experience: User-Centered Design for the Web
Jesse James Garrett - 2002
This book aims to minimize the complexity of user-centered design for the Web with explanations and illustrations that focus on ideas rather than tools or techniques.
Camera Lucida: Reflections on Photography
Roland Barthes - 1980
Commenting on artists such as Avedon, Clifford, Mapplethorpe, and Nadar, Roland Barthes presents photography as being outside the codes of language or culture, acting on the body as much as on the mind, and rendering death and loss more acutely than any other medium. This groundbreaking approach established Camera Lucida as one of the most important books of theory on this subject, along with Susan Sontag's On Photography.
Visual Shock: A History of Art Controversies in American Culture
Michael Kammen - 2006
Now one of our most respected cultural historians chronicles these clamorous debates about the public appropriateness of paintings, sculpture, memorials, and monuments.Michael Kammen examines the nature, diversity, and persistence of major disputes generated by art and artists and shows what has changed since the 1830s and why. He looks at the role of artists and patrons, local and national governments, conservatives and liberals, and the media in creating and sustaining heated controversies. We see the notable acceleration of such episodes since the 1960s; the effect of the democratization of American museums; the quest for provocative shows to attract crowds; the increased visibility resulting from the public art movement that has stirred anger and created some of our stormiest battles; the desire of many artists and galleries to shock, provoke, and contest, engendering the perplexity, if not outright hostility, of audiences; the use of art as social criticism; the effort to include and appeal to minorities; the threat of litigation and the role of courts; and the commercialization stemming from dependence on corporate sponsorship.Kammen’s central themes include such questions as, What kind of art is most appropriate for a democratic society? What should our relationship be to Old World criteria of excellence in the arts? How can we achieve a distinctively American art? Why have so many controversies hinged upon issues of nudity, decency, and sexuality? Why has public art (most notably sculpture) become so politicized that began in the late 1960s? He explores the “death-of-art” debate since the 1970s and issues of censorship that have arisen over time. Finally, he asks whether art controversies have invariably had a negative effect—noticing the interesting ways in which minds have been changed and museums have overcome difficult episodes. He also reminds us that when New York’s Museum of Modern Art celebrated its twenty-fifth anniversary, President Dwight Eisenhower declared “as long as artists are at liberty to feel with high personal intensity, as long as our artists are free to create with sincerity and conviction, there will be healthy controversy and progress in art.” Kammen agrees.
Rules of Play: Game Design Fundamentals
Katie Salen - 2003
In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
From Here to There: A Curious Collection from the Hand Drawn Map Association
Kris Harzinski - 2010
In March 2008, graphic designer Kris Harzinski founded the Hand Drawn Map Association in order to collect just such drawings of the everyday. Fascinated by these accidental records of a moment in time, he soon amassed a wide variety of maps, ranging from simple directions to fictional maps, to maps of unusual places, including examples drawn by well-known historical figures such as Abraham Lincoln, Ernest Shackleton, and Alexander Calder. From Here to There celebrates these ephemeral documentsusually forgotten or tossed aside after having served their purposegiving them their due as artifacts representing stories from people's lives around the world. There is the young woman suffering from juvenile rheumatoid arthritis who created maps of the Humira injections on her stomach and thighs to help her remember the sites, and give them time to heal. Or the young boy who imagined a whole country for ants and put it to paper. Lucas from Australia drew an obsessively detailed map of his local traffic island, and a teenage girl contributed a map of her high school locker. Two American tourists got lost in the Bulgarian mountains following the hand drawn map of a local, and Britanny from Denmark drew directions to an animal rights protest in Copenhagen. The maps featured in From Here to There are as varied and touching as the stories they tell.
Storytelling For User Experience: Crafting Stories For Better Design
Whitney Quesenbery - 2010
In user experience, stories help us to understand our users, learn about their goals, explain our research, and demonstrate our design ideas. In this book, Quesenbery and Brooks teach you how to craft and tell your own unique stories to improve your designs.
Design Systems Handbook
DesignBetter.co - 2017
It reduces design debt, accelerates the design process, and builds bridges between teams working in concert to bring products to life. Learn how you can create your design system and help your team improve product quality while reducing design debt.
The System of Objects
Jean Baudrillard - 1968
Baudrillard classifies the everyday objects of the “new technical order” as functional, nonfunctional and metafunctional. He contrasts “modern” and “traditional” functional objects, subjecting home furnishing and interior design to a celebrated semiological analysis. His treatment of nonfunctional or “marginal” objects focuses on antiques and the psychology of collecting, while the metafunctional category extends to the useless, the aberrant and even the “schizofunctional.” Finally, Baudrillard deals at length with the implications of credit and advertising for the commodification of everyday life.The System of Objects is a tour de force of the materialist semiotics of the early Baudrillard, who emerges in retrospect as something of a lightning rod for all the live ideas of the day: Bataille's political economy of “expenditure” and Mauss's theory of the gift; Reisman's lonely crowd and the “technological society” of Jacques Ellul; the structuralism of Roland Barthes in The System of Fashion; Henri Lefebvre's work on the social construction of space; and last, but not least, Guy Debord's situationist critique of the spectacle.
The Rise of the Creative Class: And How It's Transforming Work, Leisure, Community, and Everyday Life
Richard Florida - 2002
Weaving storytelling with masses of new and updated research, Richard Florida traces the fundamental theme that runs through a host of seemingly unrelated changes in American society: the growing role of creativity in our economy. Just as William Whyte's 1956 classic The Organization Man showed how the organizational ethos of that age permeated every aspect of life, Florida describes a society in which the creative ethos is increasingly dominant. Millions of us are beginning to work and live much as creative types like artists and scientists always have-with the result that our values and tastes, our personal relationships, our choices of where to live, and even our sense and use of time are changing. Leading the shift are the nearly 38 million Americans in many diverse fields who create for a living-the Creative Class. The Rise of the Creative Class chronicles the ongoing sea of change in people's choices and attitudes, and shows not only what's happening but also how it stems from a fundamental economic change. The Creative Class now comprises more than thirty percent of the entire workforce. Their choices have already had a huge economic impact. In the future they will determine how the workplace is organized, what companies will prosper or go bankrupt, and even which cities will thrive or wither.