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Chess: The Complete Guide To Chess - Master: Chess Tactics, Chess Openings and Chess Strategies
Logan Donovan - 2015
Logan Donovan tracks the spread of chess across history—from India to Persia to Europe and worldwide. You can take your place in a long line of chess masters - even if you’ve never played the game before! Do you want to get started out right? Would you like an advantage over your opponents—from the very first moves? The Complete Guide to Chess - Master: Chess Tactics, Chess Openings and Chess Strategy explains how you can easily memorize popular chess “openings” (the first few turns of a game). If you’re a beginner, you can amaze your friends by learning the tricks and traps of the Grandmasters —and using them on your unsuspecting foes! Ruy Lopez Italian Game Sicilian Defense French Defense Caro-Kann Defense Pirc Defense Queen’s Gambit English Opening Alekhine’s Defense Modern Defense King’s Indian Defense King’s Indian Attack The Dutch Defense and many more!
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It’s easy to learn the tactics of chess! The Complete Guide to Chess - Master: Chess Tactics, Chess Openings and Chess Strategy explains powerful concepts such as “forks” and “pins” in simple, easy-to-understand language. With the help of this book, you’ll be ready to “turn the tables” on your opponents!
Remember - You don't need a Kindle device to read this book. Just download a FREE Kindle reader for your computer, tablet, or smartphone!
You'll also learn key principles of chess strategy, such as: King Safety Center Control Pawn Structure Piece Quality and When to Play for a Draw!
You’ll even find out how to “Seal the Deal” with Logan Donovan’s 14 Tips for the End Game!
Don’t keep losing games through trial and error—get the tips and strategies you need to WIN!
FREE BONUS AT THE END OF THE BOOK! GET IT TODAY AS IT’S ONLY AVAILABLE FOR A LIMITED TIME!
Download The Complete Guide to Chess - Master: Chess Tactics, Chess Openings and Chess Strategy TODAY—you’ll get everything you need to start winning a LOT more games!&
Rise: The Brand New Autobiography
Siya Kolisi - 2021
This book is an extraordinary reminder of what can be achieved with inner belief and an indefatigable spirit.’ JAY SHETTY'Siya's story is well documented, and I am so impressed by the way he conducts himself. As the captain of his team and as a statesman he is measured and thoughtful. He is a leader in every way. An inspiration to a dynamic South African nation.' EDDIE JONES‘Few people embody the tenacity of what the New South Africa stands for, like Siya does. His story mirrors the nations’; in its trials and tribulations and also in it’s triumph against all odds. This is a real life heroes journey.’ TREVOR NOAH‘There is no doubt Siya has made a significant impact on World rugby, especially within South African rugby. [He] is passionate about changing people's lives for the better and uses his position and status to do that.’ MARO ITOJE‘Brilliant’ THE TIMES‘Moving’ THE GUARDIANHis truth. His story. In his words.There have been many comments made and books written about Siya Kolisi, captain of the Springboks, and the first black man to lead his country in over 128 years of South African rugby. But now, for the very first time, Siya Kolisi shares his story in an extraordinarily intimate memoir, charting his journey from being born into the impoverished Zwide township, to leading his proud nation to an astonishing victory at the Rugby World Cup in 2019. However, Rise is not simply a chronology of matches played and games won; it is an exploration of a man’s race and his faith, a masterclass in attaining a positive mindset, and an inspirational reminder that it is possible to defy the odds, no matter how they are stacked against you. In 2020, partly in response to the pandemic, Siya and his wife, Rachel, launched The Kolisi Foundation, providing personal protective equipment to healthcare workers and delivering food parcels throughout South Africa. The title Rise is inspired by Siya’s mother – Phakama – which translates to the book’s name, as well as a celebration of his Xhosa heritage.
Pathfinder Roleplaying Game: Core Rulebook
Jason BulmahnDavid Eitelbach - 2009
Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder Roleplaying Game Core Rulebook includes:- All player and Game Master rules in a single volume.- Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs.- Exciting new options for character classes like fighters, wizards, rogues, clerics, and more.- Streamlined and updated rules for feats and skills that increase options for your hero.- A simple combat system with easy rules for grapples, bull rushes, and other special attacks.- Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more.- Hundreds of revised, new, and updated spells and magical treasures.- Quick-generation guidelines for nonplayer characters.- Expanded rules for curses, diseases, and poisons.- A completely overhauled experience system with options for slow, medium, and fast advancement.... and much, much more!Cover art by Wayne Reynolds
Ten Candles
Stephen Dewey - 2015
It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.
Karl Marx: A Nineteenth-Century Life
Jonathan Sperber - 2013
Two centuries on, he is still revered as a prophet of the modern world, yet he is also blamed for the darkest atrocities of modern times. But no matter in what light he is cast, the short, but broad-shouldered, bearded Marx remains—as a human being—distorted on a Procrustean bed of political “isms,” perceived through the partially distorting lens of his chief disciple, Friedrich Engels, or understood as a figure of twentieth-century totalitarian Marxist regimes.Returning Marx to the Victorian confines of the nineteenth century, Jonathan Sperber, one of the United States’ leading European historians, challenges many of our misconceptions of this political firebrand turned London émigré journalist. In this deeply humanizing portrait, Marx no longer is the Olympian soothsayer, divining the dialectical imperatives of human history, but a scholar-activist whose revolutionary Weltanschauung was closer to Robespierre’s than to those of twentieth-century Marxists.With unlimited access to the MEGA (the Marx-Engels Gesamtausgabe, the total edition of Marx’s and Engels’s writings), only recently available, Sperber juxtaposes the private man, the public agitator, and the philosopher-economist. We first see Marx as a young boy in the city of Trier, influenced by his father, Heinrich, for whom “the French Revolution and its aftermath offered an opportunity to escape the narrowly circumscribed social and political position of Jews in the society.” For Heinrich’s generation, this worldview meant no longer being a member of the so-called Jewish nation, but for his son, the reverberations were infinitely greater—namely a life inspired by the doctrines of the Enlightenment and an implacable belief in human equality.Contextualizing Marx’s personal story—his rambunctious university years, his loving marriage to the devoted Jenny von Westphalen (despite an illegitimate child with the family maid), his children’s tragic deaths, the catastrophic financial problems—within a larger historical stage, Sperber examines Marx’s public actions and theoretical publications against the backdrop of a European continent roiling with political and social unrest. Guided by newly translated notes, drafts, and correspondence, he highlights Marx’s often overlooked work as a journalist; his political activities in Berlin, Paris, and London; and his crucial role in both creating and destroying the International Working Men’s Association. With Napoleon III, Bismarck, Adam Smith, and Charles Darwin, among others, as supporting players, Karl Marx becomes not just a biography of a man but a vibrant portrait of an infinitely complex time.Already hailed by Publishers Weekly as “a major work . . . likely to be the standard biography of Marx for many years,” Karl Marx promises to become the defining portrait of a towering historical figure.
Rogue Leaders: The Story of LucasArts
Rob Smith - 2008
Twenty-five years and dozens of award-winning games later, LucasArts has earned a prestigious place in the industry and in the hearts of gamers everywhere. Rogue Leaders is the first substantive survey of a videogame companya deluxe compilation that traces its history through never-before-published interviews. In addition, more than 300 pieces of concept art, character development sketches, and storyboards have been lavishly reproduced to showcase the creative talent behind such videogame classics as The Secret of Monkey Island, Grim Fandango, and Star Wars: Knights of the Old Republic, as well as games that were never publicly released. A thrill for millions of videogame and LucasArts fans around the world.
The Romanov Family Album
Marilyn Pfeifer Swezey - 1982
Almost entirely informal photos.Copyright 1982 in Great Britain, printed and bound in Italy
Working The Wheel
Martin Brundle - 2004
He will experience the extraordinary sensations, the adrenaline and the atmosphere as told by the sport's best analyst. Together with F1's respected journalist, Maurice Hamilton, Brundle brings his infallible humour and insight, his experiences and opinion, to each of the circuits and its classic races. From the camber at Monaco, which will leave your wheels hanging in the air, to Melbourne and the dynamics behind the most dramatic crash of the decade. Encompassing such essential details as neck-snapping acceleration, smashing cars worth a quarter of a million, and the amount of sweat a driver will lose in a race, this is a rare F1 book - funny, opinionated, evocative and dramatic.
Freedom Found: My Life Story
Warren Miller - 2016
Now, here at last, is the rest of his extraordinary life story--and what happened behind the camera is even more remarkable than what you saw on the big screen. In this soul-searching autobiography, Warren revealed the secrets of his past and the peaks and valleys he navigated in bringing the sport he loves to audiences worldwide. Freedom Found is a must-read for Warren's legion of fans, ski history enthusiasts, adrenaline junkies and anyone whose interest is piqued by an extraordinary 20th-century success story. This is a heartwarming and at times heart-wrenching account of an American innovator who did it his own way, understood the importance of making people laugh, and never looked back.
Classic Battletech: Total Warfare
Randall N. Bills - 2006
As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact
Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)
Margaret WeisRobert J. Schwalb - 2016
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.
Road Racing for Serious Runners
Pete Pfitzinger - 1998
This training plan is based on solid science, and its physiological basis is clearly explained and incorporated into a running program that produces maximum results and reduces the risk of injury.In Road Racing for Serious Runners, Pete Pfitzinger-a world-class marathoner, distance running coach, and exercise physiologist-tells you how to get the most out of your limited training time. Pfitzinger teams up with former Running Times editor-in-chief Scott Douglas to present a training and racing plan that will help you excel in the full spectrum of road racing distances. You will learn how to- design a week-by-week training program, - determine the right pace to run during speed workouts, - get the most out of long runs, - taper training before an important race, - detect and avoid staleness and injury, - determine the best strategy for each race, and- achieve the optimal mental state to train and race.Included with each of five training schedules are racing tactics, mental tips, and lessons from world-class runners. Whatever distance you plan to race, Road Racing for Serious Runners will guide you to peak performance!
John Lennon: In His Own Words
Barry Miles - 1980
A fascinating insight into the mind of this musical genius.
The Grand History of the Realms
Brian R. James - 2007
Although not a game supplement, it serves as a handy reference guide for players and Dungeon Masters seeking information on specific historical events. In addition, the book features an exclusive Forgotten Realms short story by best-selling author R.A. Salvatore and new revelations for Realmslore aficionados.
Titan Sinking: The decline of the WWF in 1995
James Dixon - 2014
The one constant throughout three decades of change is Vincent Kennedy McMahon, the stalwart puppet-master who captains the ship. Unflinching, thick-skinned, and domineering, McMahon has ultimately outlasted all of his competition and come out on top of every wrestling war he has waged. In 1995, he very nearly lost. Titan Sinking tells the tale of one of the most tumultuous, taxing and trying years in WWF history. Vince was reeling from a nightmare first half of the decade as the year commenced, but having seemingly steered the company through an image-shattering five years, he looked to rebuild his ailing brand and rediscover the magic formula that made his promotion such a juggernaut in the eighties. As each week passed, more and more problems behind the scenes began to unfold, plunging the WWF on the bring of crisis. This book gives the inside story of all of it: with detailed accounts of incidents from Syracuse to Montreal, from the Kliq to he BSKs, Vince's new hope, to his various creative flops and failures. Find out the real story of the year, and learn how 1995 brought WWF to the brink. --- INCLUDING FOREWORD BY JIM CORNETTE ---