Don't Panic: The Official Hitchhiker's Guide to the Galaxy Companion


Neil Gaiman - 1986
    Told in the same fanciful, irreverent style as the Hitchhiker trilogy, with scraps of scripts, letters and comments from Adams, Don't Panic is the perfect companion to one of the most successful series in publishing history.

The Fangirl's Guide to the Galaxy: A Handbook for Girl Geeks


Sam Maggs - 2015
    The Fangirl’s Guide to the Galaxy is the ultimate handbook for ladies living the nerdy life, a fun and feminist take on the often male-dominated world of geekdom. With delightful illustrations and an unabashed love for all the in(ternet)s and outs of geek culture, this book is packed with tips, playthroughs, and cheat codes for everything from starting an online fan community to planning a convention visit to supporting fellow female geeks in the wild.

Tower of the Hand: A Flight of Sorrows


Marc N. Kleinhenz - 2012
    There has been nearly a metric ton of essays, forum posts, and encyclopedia entries logged at the site to date, all designed to give the hardest of the core fan the most rewarding experience possible while reading George R.R. Martin's seminal novels.And now we’re taking all those years of mastery and applying them to an ebook.“Tower of the Hand: A Flight of Sorrows” takes five of the site's most prolific authors - including its two founders - and draws out their best, most in-depth work yet. Unlike other “Ice and Fire” compendiums, the focus of these essays is on the narrative, character, and thematic elements of the story itself, as opposed to the literary aspects surrounding the books.Even better, the TOTH editors are joined by some of their good friends, who just so happen to be leading voices in the “Game of Thrones” community: A Podcast of Ice and Fire co-hosts Amin Javadi and Mimi Hoshut, WinterIsComing.net founder Phil Bicking, and “A Feast of Ice and Fire” co-author Chelsea Monroe-Cassel, along with noted fantasy editor and author Douglas Cohen.Altogether, the book’s eight authors (and two special guests) cover a wide gamut of subjects and perspectives, from the most obvious to the most subtle, challenging readers to look at the novels they love so much in entirely new - and more enriching - ways.

The Manual of Aeronautics: An Illustrated Guide to the Leviathan Series


Scott Westerfeld - 2012
    Loaded with detailed descriptions and elaborate, four-color illustrations of Darwinist beasties and Clanker walkers, weapons, transport, and uniforms, this manual highlights the international powers that Deryn and Alek encounter throughout their around-the-world adventures. This guide draws back the curtain and reveals the inner depths of Westerfeld's fascinating alternative world.

The Lord of the Rings: Weapons and Warfare


Chris Smith - 2003
    From the graceful and proficient Elves to the horrendous war machines of the Dark Lord, each culture's approach to warfare is explained - how they fought, why they were fighting, what armor they wore and what weapons they used against their enemies. Now you can get as close to a marauding Orc as you could ever wish, without suffering the consequences!Treating the filmmakers' notes, designs and props as a true archive, Weapons and Warfare describes in detail every major conflict depicted in the film trilogy - from The Last Alliance of Elves and Men to the climactic Battle of the Pelennor Fields - each accompanied by a battle diagram from the films' chief designers.Armed with a wealth of fascinating facts and unique imagery, and with an exclusive foreword by Christopher Lee and an introduction by the Academy Award winner Richard Taylor, Weapons and Warfare promises to be the most striking companion to The Lord of the Rings movie trilogy published to date.

The Complete Guide to Middle-Earth


Robert Foster - 1974
    Now in a gorgeous new hardcover format with a four-color map of Middle-earth, this is the completely revised guide to every creature, place, and event from the great fantasy epic.

The Official Guide to Bionicle


Greg Farshtey - 2003
    One Destiny.Live the legend with a new line of books based on BIONICLE, the first-ever, best-selling LEGO action figure.A comprehensive guide to the richly detailed BIONICLE universe. Fans have received only glimpses into the characters and backstory of the BIONICLE world through the website and popular comic books, and they're hungry for more. This official guide is filled with information on every BIONICLE character and spectacular full-color CGI art. Fans will love extras that include a BIONICLE glossary, the BIONICLE alphabet, and exclusive teasers to upcoming storylines. A must-have for any collector, this book is the perfect introduction to the BIONICLE toys and the story that lies beyond them.

Geek Wisdom: The Sacred Teachings of Nerd Culture


Stephen H. Segal - 2011
    Clearly, geeks know something about life in the 21st century that other folks don’t—something we all can learn from. Geek Wisdom takes as gospel some 200 of the most powerful and oft-cited quotes from movies (“Where we’re going, we don’t need roads”), television (“Now we know—and knowing is half the battle”), literature (“All that is gold does not glitter”), games, science, the Internet, and more. Now these beloved pearls of modern-day culture have been painstakingly interpreted by a diverse team of hardcore nerds with their imaginations turned up to 11. Yes, this collection of mini-essays is by, for, and about geeks—but it’s just so surprisingly profound, the rest of us would have to be dorks not to read it. So say we all.

Solar Labyrinth: Exploring Gene Wolfe's BOOK OF THE NEW SUN


Robert Borski - 2004
    And yet at the same time, like another masterpiece of fiction, James Joyce's Ulysses, it's been deemed endlessly complex and filled with impenetrable mysteries. Now, however, in the first book-length investigation of Wolfe's literary puzzlebox, Robert Borski takes you inside the twisting corridors of the tetralogy and along the way reveals his solutions to many of the novel's conundrums and riddles, such as who really is Severian's lost twin sister (almost certainly not who you think) and why he believes the novel's main character may not even be the torturer Severian. Furthermore, and in essay after essay, Borski demonstrates how a single master key will unlock many of the book's secret relationships--all in the attempt to guide you through the labyrinth that is Gene Wolfe's BOOK OF THE NEW SUN.

The Steampunk Bible


Jeff VanderMeerJake von Slatt - 2011
    The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history.Praise for The Steampunk Bible:"The Steampunk Bible is an informed, informative and beautifully illustrated survey of the subject." -The Financial Times"The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written." -The Austin Chronicle “It’s hard to imagine how VanderMeer and Chambers could have put together a stronger collection. Its publication marks a significant, self-conscious moment in the history of the movement.”—PopMatters.com

Smithsonian: Flora: The Definitive Visual Guide to the Plant Kingdom


D.K. Publishing - 2018
    DK's elegant introduction to botany is packed with sumptuous photos and crystal-clear artworks that explain the mechanics of photosynthesis, why leaves change colour, how cacti store water, and how seeds know when to grow.Filled with fascinating stories of how plant roots and leaves communicate with their neighbours and how flowers use colour and scent to interact with - and manipulate - the creatures around them, Flora is a fresh and engaging introduction to the mysterious inner workings of the plant world.

The Worlds of J. R. R. Tolkien: The Places That Inspired Middle-earth


John Garth - 2020
    Tolkien, creator of Middle-earth.This new book from renowned expert John Garth takes us to the places that inspired J.R.R. Tolkien to create his fictional locations in The Lord of the Rings, The Hobbit and other classic works. Featuring more than 100 images, it includes Tolkien’s own illustrations, contributions from other artists, archive images, maps and spectacular present-day photographs.Inspirational locations range across Great Britain – particularly Tolkien’s beloved West Midlands and Oxford – but also overseas to all points of the compass. Sources are located for Hobbiton, the elven valley of Rivendell, the Glittering Caves of Helm’s Deep, and many other key spots in Middle-earth, as well as for its mountain scenery, forests, rivers, lakes and shorelands.A rich interplay is revealed between Tolkien’s personal travels, his wide reading and his deep scholarship as an Oxford professor. Garth uses his own profound knowledge of Tolkien’s life and work to uncover the extraordinary processes of invention, to debunk popular misconceptions about the inspirations for Middle-earth, and to put forward strong new claims of his own.

How to Be a Villain: Evil Laughs, Secret Lairs, Master Plans, and More!!!


Neil Zawacki - 2003
    Because, though villains may never win, they sure have more fun, hatching master plans for world domination, smoothing their dastardly tights. Neil Zawacki answers all the most urgent questions: Should I go with a black or red theme? Do I invest in an army of winged monkeys or ninja warriors? And just where will I put the evil hideout? Whether readers choose to pursue a career as a Criminal Mastermind, Mad Scientist, Corporate Bastard, or just a Wanna-be Evil Genius, they are sure to find plenty of tips for jumpstarting any evil enterprise. Cheaper than attending the annual bad guy conference and way more fun than being good, How to Be a Villain is guaranteed to elicit deep-throated evil laughs across the land.

The Magic Bottle: A Blab! Storybook


Camille Rose Garcia - 2006
    Nature has all but disappeared in her world, but no one notices because of the antidepressants they're on. Lulu (who never takes her medicine) feels an increasing sense of dread and despair, until her fate changes one cold day when she finds a magic bottle containing a map. Drawn by pirates long ago, this map shows the way to the lost world of the Peppermint Islands, sunk to the bottom of the sea 400 years ago in the great battle between the pirates and the capitalists. Suddenly, Lulu has the chance to save the last remaining wild animals on earth, but she'll have to battle the Peppermint Man and the Great Trading Company in order to defeat the capitalist machine out to ruin the natural world. With the help of her new octopus friend, Mr. Blue, they start their journey to save the Peppermint Islands from annihilation.This is the latest Blab! storybook, a series of graphic novels showcasing artists from Monte Beauchamp's annual BLAB! anthology, presented in a faux-children's book format, though aimed squarely at adults and young adults.

The Creature


Luiz Eduardo de Oliveira (Leo) - 2009
    Telling the story of humanity's first attempts to colonise distant planets, this is the tale of Kim and his companions and the strange creatures and perilous dangers they face in the unknown worlds.