The Longest Con


Michaelbrent Collings - 2016
    Kevin J. Anderson. D.J. Butler. Orson Scott Card. Mercedes Yardley. Would you like to know - I mean, REALLY know - what they're doing when they go to those fancy comic-cons? Because it ain't just writing. See, every year, thousands of people attend comic-cons dressed as monsters. Of course, you probably already knew that. But did you ALSO know that... every year, thousands of MONSTERS attend comic-cons dressed as PEOPLE. Sure. Nothing could POSSIBLY go wrong there. Luckily, the con organizers have placed Wardens throughout the conventions. These undercover supernatural troubleshooters are tasked with stopping mayhem before it starts . . . or solving the murders after they happen. I'M MICHAELBRENT COLLINGS: author of this book, and one of the Wardens. My job is to go to the cons, where I sell books, make fans, and kill the occasional monster. It's not just me, either. Those authors I told you about, and even more . . . you'd never guess what many of your favorite authors are REALLY up to at the conventions. Luckily, though, you don't have to guess. JUST READ THIS BOOK. And get ready to have . . . your . . . mind . . . BLOWN.* * Disclaimer: your mind may or may not be blown.

Arcane Power: A 4th Edition D&D Supplement


Logan Bonner - 2009
    New options for wizards, warlocks, sorcerers, bards, and swordmages...This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic for survival.This book provides new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies.

Geist the Sin-Eaters


Alan AlexanderMatthew McFarland - 2009
    With the cold hand that brought you back to the living world, with the dry whispers that still haunt you, with the presence that has nestled in your soul.You've returned to a world where the living cannot see the shades that surround them. You drink rum to the dead, and you eat their remnants and legacies, taking their memories within you. Every night is the carnivale, because every night you walk with ghosts.Death is a door.You are the one with the key.Geist: The Sin-Eaters is the sixth game in the World of Darkness.Geist 1.1 has been fully re-edited to include the latest errata and then developed again to insure that those editing changes fully conform with the themes and intentions of the original design team. This is not a new edition, but an overhaul designed to insure that this version of Geist is everything you need to play the game.

Call of F. Gardner


F. Gardner - 2021
    

The Magelands Epic (Books 5-8) An epic fantasy series


Christopher Mitchell - 2020
    

'50sVille


Paul Ibbetson - 2014
    In this strange place, only a select few people ever leave the city limits and even then, they leave reluctantly. This is what fifteen and a half year old Benjamin Granault faces as, through a string of amazing events, he finds himself living in a town where he can never talk about modern technology or current events, a place where being an outsider can cost a person his life and being part of the community may very well cost more. Follow the adventures of Benjamin Granault in ‘50sVille, the strangest town Indiana has ever been unaware of.

GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

Clanbook: Followers of Set Revised


Dean Shomshak - 2001
    The Followers of Set are scattered all over the world, seducing mortals into cults and enslaving other Kindred through their own vices. Yet the Setites do not exist for excess alone: They gather secrets from the darkness that spawned them, secrets that can be yours for a price.Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Setite takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Planes of Chaos


Wolfgang Baur - 1994
    Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard.Inside this tome, you'll find the following:The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes;The Travelogue, a 48-page player's guide to these planes, profusely illustrated with full color maps and illustrations;Chaos Adventures, a 32-page adventure book containing 3 adventure outlines for each plane—that's 15 adventures in all!Monstrous Supplement, a 32-page booklet detailing 15 new monsters, including new tanar'ri, the inhabitants of Yggdrasil, and the ever-changing creatures of Limbo; andFive fully detailed maps of the realms of Chaos.