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Stanley Kubrick's Napoleon: The Greatest Movie Never Made


Alison Castle - 2009
    Slated for production immediately following the release of 2001: A Space Odyssey, Kubrick’s "Napoleon" was to be at once a character study and a sweeping epic, replete with grandiose battle scenes featuring thousands of extras. To write his original screenplay, Kubrick embarked on two years of intensive research; with the help of dozens of assistants and an Oxford Napoleon specialist, he amassed an unparalleled trove of research and preproduction material, including approximately 15,000 location scouting photographs and 17,000 slides of Napoleonic imagery. No stone was left unturned in Kubrick's nearly-obsessive quest to uncover every piece of information history had to offer about Napoleon. But alas, Kubrick’s movie was not destined to be: the film studios, first M.G.M. and then United Artists, decided such an undertaking was too risky at a time when historical epics were out of fashion. TASCHEN’s tribute to this unmade masterpiece makes Kubrick’s valiant work on "Napoleon" available to fans for the first time. Based on the original 2009 limited edition which featured ten books hidden inside of a carved out reproduction of a Napoleon history book, this publication brings all the original elements together in one volume. Herein, all of the books from the original edition are reproduced in facsimile: correspondence, costume studies, location scouting photographs, research material, script drafts, and more. Kubrick’s final draft is reproduced in its entirety. The text book features the complete original treatment, essays examining the screenplay in historical and dramatic contexts, an essay by Jean Tulard on Napoleon in cinema, and a transcript of interviews Kubrick conducted with Oxford professor Felix Markham. The culmination of years of research and preparation, this unique publication offers readers a chance to experience the creative process of one of cinema’s greatest talents as well as a fascinating exploration of the enigmatic figure that was Napoleon Bonaparte. *Includes access to searchable/downloadable online research database: Kubrick's complete picture file of nearly 17,000 Napoleonic images*

Tracey Emin: My Life in a Column


Tracey Emin - 2011
    Collected here for the first time is an anthology of pieces artist Tracey Emin wrote for The Independent newspaper in London-a weekly column that ran to great acclaim between 2005 and 2009-that touch on everything from the themes behind her work to her process, inspirations, and her alternately humorous and profound observations of daily life. Moving from diatribes on contemporary art and culture to confessional pieces chronicling her travels abroad and reflecting on her private life in London, the columns bring together elements of essay and diary that present a unique perspective on life and the work of the queen of the Young British Artists. Edited and introduced by the artist, and illustrated with forty reproductions of photographs that recall the original format of the columns, Tracey Emin: My Life in a Column makes a giant of the art world at once more familiar and more profound.

Klimt (Essential Art)


Laura Payne - 2000
    Special care has been taken with the color illustration to reproduce the artist's uniquely sumptuous palette.

Gardner's Art through the Ages: A Global History. Enhanced Edition, Volume I (with ArtStudy Online Printed Access Card and Timeline)


Fred S. Kleiner - 1926
    Over 100 additional new images are integrated into Volume I, and appear online as full size digital images with discussions written by the author. These bonus images are complemented by groundbreaking media support for students including video study tools and a robust eBook.

Metal Gear Solid V: The Phantom Pain: The Complete Official Guide Collector's Edition


Piggyback - 2015
    A Must Have for the Metal Gear Solid Collector!!EXCLUSIVE TO THE COLLECTOR’S EDITION GUIDE: A lithograph by Yoji Shinkawa, an art gallery, an exclusive hardcover and additional content.THE ULTIMATE GUIDE TO 100% COMPLETION: All missions, all side quests, all secrets, all collectibles, all Achievements and Trophies – at your fingertips!TURNKEY WALKTHROUGH: An at-a-glance, map-based walkthrough steers you through the entire adventure supported by annotated hi-res screenshots.ALL GAME SYSTEMS DECODED: Statistics, diagrams and analysis from our experts provide a comprehensive understanding of all game systems and features, including the Mother Base management metagame. A WEALTH OF EXTRAS: Includes an extensive story recap, a poster covering the immense game area and much more!DEVELOPMENT: Developed directly with Kojima Productions in Tokyo. MAINTAINING TRADITION: From the same team that brought you the highly acclaimed guides to Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater, Metal Gear Solid 4: Guns of the Patriots and Metal Gear Rising: Revengeance.QUALITY CONTROL: Carefully designed to avoid unnecessary story spoilers.

Color and Light: A Guide for the Realist Painter


James Gurney - 2010
    This art instruction book will accompany the acclaimed Imaginative Realism: How to Paint What Doesn't Exist.James Gurney, New York Times best-selling author and artist of the Dinotopia series, follows Imaginative Realism with his second art-instruction book, Color and Light: A Guide for the Realist Painter. A researched study on two of art's most fundamental themes, Color and Light bridges the gap between abstract theory and practical knowledge. Beginning with a survey of underappreciated masters who perfected the use of color and light, the book examines how light reveals form, the properties of color and pigments, and the wide variety of atmospheric effects. Gurney cuts though the confusing and contradictory dogma about color, testing it in the light of science and observation. A glossary, pigment index, and bibliography complete what will ultimately become an indispensable tool for any artist.This book is the second in a series based on his blog, gurneyjourney.com. His first in the series, Imaginative Realism, was widely acclaimed in the fantastical art world, and was ranked the #1 Bestseller on the Amazon list for art instruction."James Gurney's new book, Color and Light, cleverly bridges the gap between artistic observation and scientific explanation. Not only does he eloquently describe all the effects of color and light an artist might encounter, but he thrills us with his striking paintings in the process." --Armand Cabrera, Artist

33 Artists in 3 Acts


Sarah Thornton - 2014
    Sarah Thornton's beautifully paced, fly-on-the-wall narratives include visits with Ai Weiwei before and after his imprisonment and Jeff Koons as he woos new customers in London, Frankfurt, and Abu Dhabi. Thornton meets Yayoi Kusama in her studio around the corner from the Tokyo asylum that she calls home. She snoops in Cindy Sherman’s closet, hears about Andrea Fraser’s psychotherapist, and spends quality time with Laurie Simmons, Carroll Dunham, and their daughters Lena and Grace.Through these intimate scenes, 33 Artists in 3 Acts explores what it means to be a real artist in the real world. Divided into three cinematic "acts"—politics, kinship, and craft—it investigates artists' psyches, personas, politics, and social networks. Witnessing their crises and triumphs, Thornton turns a wry, analytical eye on their different answers to the question "What is an artist?"33 Artists in 3 Acts reveals the habits and attributes of successful artists, offering insight into the way these driven and inventive people play their game. In a time when more and more artists oversee the production of their work, rather than make it themselves, Thornton shows how an artist’s radical vision and personal confidence can create audiences for their work, and examines the elevated role that artists occupy as essential figures in our culture.

Watchmen: Portraits


Clay Enos - 2009
    With its wealth of exclusive photographs, this stunning book is a unique look into the world of the film.

The Complete Guide to Anatomy for Artists & Illustrators


Gottfried Bammes - 1986
    NA

The Letters of a Post-Impressionist (Illustrated Edition)


Vincent van Gogh - 2012
    First published in this English translation in 1913.

The Art of DreamWorks Animation


Ramin Zahed - 2014
    Though its earliest films, such as The Prince of Egypt, feature traditional hand-drawn cel animation, DreamWorks soon forayed into claymation with Chicken Run and Wallace & Gromit, and pioneered advanced computer animation with films such as Antz, Shark Tale, and How to Train Your Dragon. Brimming with concept art, preproduction designs, and character sketches, DreamWorks Animation marks the studio's 20th anniversary and offers unprecedented behind-the-scenes access into its archives. An introduction by DreamWorks co-founder Katzenberg provides insider perspective on the studio's most popular films, as does running commentary from artists and directors on all of DreamWorks' 30 films to date.

Pictures by J.R.R. Tolkien


J.R.R. Tolkien - 1979
    This memorable collection will delight Tolkien enthusiasts with its beauty and its range. It contains 48 full-color reproductions of Tolkien's paintings and colored drawings, as well as original pen-and-ink drawings, some published here for the first time. Long out of print, the volume is now re-issued with a revised text by Christopher Tolkien. Pictures will provide a unique and fascinating insight into Tolkien's visual conception of many of the places and characters familiar to readers of The Hobbit, The Lord of the Rings and The Silmarillion. Examples of his art range from delicate watercolours depicting Rivendell, the Forest of Lothlorien, Smaug and Old Man Willow to drawings and sketches of Moria Gate and Minas Tirith. Together they form a comprehensive collection of Tolkien's own illustrations for his most popular books. Also included are many of his beautiful designs showing patterns of flowers and trees, friezes, tapestries and heraldic devices associated with the world of Middle-earth. In their variety and scope they provide abundant visual evidence of the richness of his imagination. Christopher Tolkien's text gives detailed notes on the sources for each picture.

The Book of a Hundred Hands


George B. Bridgman - 1920
    Bridgman states unequivocally in his introduction that before preparing this book he had "not discovered a single volume devoted exclusively to the depicting of the hand." Apparently Mr. Bridgman has appreciated what few others have felt — the human hand's great capacity for expression and the care that the artist must take to realize it. The hand changes with the age of the person, is shaped differently according to sex, reflects the type of work to which it is put, the physical health, and even the emotions of the person. To represent these distinguishing features, to capture the expressiveness of a particular pair of hands, the artist must understand the construction, anatomy, formation, and function of the hand.There is probably no better instructor to turn to for this understanding than Mr. Bridgman, a well-respected artist who for nearly 50 years lectured and taught at the Art Students League of New York. In this volume, a full text is accompanied by many illustrations depicting virtually every aspect and posture of the human hand. He first considers the back view of the hand, the wrist bones, the tendons, the muscles, the hand bones, the arch, and the veins; and then those of the palm. Throughout he pictures the musculature at work beneath the surface of the skin. He continues by showing how the muscles operate on the thumb side and on the little finger side when each is the center of force; how the thumb and fingers are constructed, their freedom of movement, joints, and complete anatomy as well as views of them straight, bent, and flexed; how the knuckles are formed, what shapes the fist can take and how flexible it can be; and he concludes with illustrations of the total movement, either turning or rotary, of the hand in its various positions.The 100 illustrations the author has selected perfectly define the regions of the hand so that any artist, beginning or experienced, will increase his mastery of it. Better rendering of the human hand is sure to add new expressiveness to your human figures along with new forcefulness and new interest.

The Art of God of War


Sony Interactive Entertainment - 2018
    Living as a man, outside the shadow of the gods, he seeks solitude in the unfamiliar lands of Norse mythology. With new purpose and his son at his side, Kratos must fight for survival as powerful forces threaten to disrupt the new life he has created.An intimate chronicle of the years-long odyssey to bring Kratos and Atreus's beautiful and brutal world to life.Step into Midgard and explore beyond, as Dark Horse Books and Santa Monica Studio proudly present the quintessential companion to the enormously anticipated God of War. This is a document unlike any other that sets readers on an exhaustive behind-the-scenes journey to witness the creation of an epic of tremendous scale.

Picturing and Poeting: Picturing and Poeting


Alan Fletcher - 2006
    Follow-up volume to the best-selling The Art of Looking Sideways, Picturing and Poeting is the latest collection of mind-bending images and creative wordplay from Alan Fletcher, one of the most internationally influential figures in graphic design.