Book picks similar to
Jak and Daxter: The Precursor Legacy: Prima's Official Strategy Guide by Dimension Publishing
science-fiction
strategy-guides
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The Handmaid's Tale (York Notes Advanced)
Coral Ann Howells - 2003
The "Handmaid's Tale" by Margaret Atwood (York Notes Advanced - NOT THE NOVEL)
Warhammer 40,000
Games Workshop - 2017
No forgiveness. No respite. There is only war.The Dark Millenium takes a horrific toll upon Mankind's realm, for the galaxy is beset by the flames of war. In this nightmare future, Humanity faces utter damnation. The galaxy has split along its length, torn by apocalyptic acts of violence to disgorge the horrors of the warp. Every one of the Imperium's million worlds is beset by Chaos incarnate. Scenting blood, warmongering alien races descend to conquer even as the enemy within rises up, utter disaster stayed only by the daily sacrifice of untold billions. Only the armies of the Immortal Emperor stand between Humanity and midnight-black oblivion. Foremost amongst them are the Space Marines of the Adeptus Astartes, dauntless champions forged anew as the ultimate protectors of Mankind.You can enter this universe of horrors, today, if you dare. But remember this is a a more terrible era than ever before, and there is no peace amongst the stars...The Games Workshop hobby allows you to collect, build, paint and play within worlds of boundless creativity and imagination. Warhammer 40,000 is a tabletop game for two or more players, where you control an army of Citadel Miniatures representing the Imperium of Man or one of its many enemies. As well as telling the story of the Dark Millenium, this books provides all the rules you need to fight a variety of battles in this dystopian setting, and has essential information about collecting, painting and gaming with Citadel Miniatures.(publisher's description)
Rifts Ultimate Edition
David MartinFreddie E. Williams II - 2005
There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.
Reading Laurell K. Hamilton
Candace R. Benefiel - 2011
Hamilton was reshaping the image of the vampire with her own take on the vampire mythos in her Anita Blake, Vampire Hunter fantasy novel series. While Hamilton's work draws on traditional vampire and fairy lore, her interpretation of these subjects brought new dimensions to the genres, influencing the direction of urban fantasy over the past two decades.Reading Laurell K. Hamilton focuses upon Hamilton's two bestselling series, the Anita Blake, Vampire Hunter series and the Merry Gentry series. The volume is intended as a resource for leaders of book clubs or discussion groups, containing chapters that examine Hamilton's role in the current vampire literature craze, the themes and characters in her work, and responses to Hamilton on the Internet. The book also provides a brief overview of Hamilton's life.
GURPS Ultra-Tech
David L. Pulver - 2007
It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including: Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . . Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences. Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go! As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.
Gemini Game
Michael Scott - 1993
But now, twelve people have fallen into comas while playing the Night's Castle game, and BJ and Liz are wanted by the police. The only way they can discover what--or--who is sabotaging their game is to play it themselves. When they enter the bizarre VR world of Night's Castle, winning becomes a matter of life and death.
Steampunk Soldiers: Uniforms & Weapons from the Age of Steam
Philip Smith - 2014
In this age of dramatic technological advancement, Vandercroft was fascinated by how the rise of steam technology at the start of the American Civil War had transformed warfare and the role of the fighting man. This volume collects all of Vandercroft's surviving paintings, along with his associated commentary on the specific military units he encountered.
The Star Trek Concordance
Bjo Trimble - 1976
Most Trek books revel in trivia that would puzzle Spock himself How can a latecomer to Star Trek ever catch up? Here, in a funny and easy-to-read format, is everything that those unfamiliar with the Star Trek universe need to know to be brought up to warp speed with their significant Trekking other.Coping With Your Trekker discusses the history of Star Trek, important episodes from all the different series, weird aliens and memorable characters, as well as the movies, the technology...plus "Really Cool Things to Say to Impress a Trekker", how to survive a Star Trek convention, and more After each chapter, a quiz helps readers hone their knowledge A handy Trek-to-English dictionary makes sense of it all.For new fans and reluctant mates this book will make the viewing of yet another Star Trek rerun -- arm-in-arm with a pointy-eared loved one -- a happy experience!
Marvel Heroic Roleplaying Basic Game
Cam Banks - 2012
It's one thing to stop an alien invasion or throw down with the Juggernaut, but sometimes you have to make the hard choices when you're saving the world. With the Marvel Heroic Roleplaying Game books, that great power and great responsibility is yours! Based on the Cortex Plus system, Marvel Heroic Roleplaying takes the award-winning events in the history of the Marvel Universe and gives you all of the heroes, villains, key decision points, and rich background you need to fight your own battles and forge a new destiny!
Hacks for Minecrafters: Command Blocks: The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You
Megan Miller - 2015
As well as clearly explaining the commands and how to use them, this book has tons of fun tricks and projects for making your own custom maps and mini-games. Other tips cover:Giving and getting lootPutting any enchantment on a weaponCustomizing villagersSupercharging mobs with data tagsCreating a massive fireworks displayCombining command blocks to make programsPacked with expert tips, cheats, and hacks on command blocks, including a reference to commands, and block, item, and entity IDs, and exactly how you use them, and with over one hundred screenshots, Hacks for Minecrafters: Command Blocks shows exactly how the experts wield command blocks and make fun modifications to the Minecraft world.
The Hayden War: Silver Wings Books 1 - 4
Evan Currie - 2020
For the men and women on the colony of Hayden's World, it started with a night of terror. For all of humanity, it was the confirmation that we were not alone in the universe... A long history of solitude in the galaxy, shattered. War had come, from the stars. The call would be answered.
China Mike (Abner Fortis, ISMC Book 2)
P.A. Piatt - 2021
Everything goes downhill from there as two Space Marines are arrested and accused of dealing China Mike—a highly addictive and illegal synthetic drug—and Fortis is forced to either get involved in the war against the cartel or abandon his Marines to the local legal system.However, as their involvement in the drug war deepens, Fortis suspects the platoon has been plunged into the middle of something much bigger. Rumors of a growing resistance movement against the colonial government abound, and it appears his men are being used to do the security force’s dirty work of putting it down.As Fortis navigates his way between the corrupt colonial government, a corporate espionage agent, intergalactic mercenaries, and his own chain of command, he has to find the truth of the situation and answer one important question—is there any way for Third Platoon to be successful when everyone else on the planet wants them to fail?
The Strange Case of Dr. Jekyll & Mr. Hyde & Other Tales; Kidnapped; Treasure Island
Robert Louis Stevenson - 2007
Jekyll and Mr. HydeTreasure Island
The Imprisoned Earth
Vaughn Heppner - 2019
Calidore alive on the Allan Corporation Voyager Manhattan. The spaceship was run like a pirate vessel, part of a multi-corporation fleet racing to claim an alien asteroid vessel that had just appeared beyond the moon. None of us knew the Chin Corporation Voyager had nuclear-tipped torpedoes and planned to murder the lot of us. Well, no one knew but Calidore, and the little genius decided to skip out on a shuttle and take over the alien asteroid for himself. He screwed up bad, so bad you wouldn’t believe me if I told you what happened. The point is, I have to fix the problem, me, Jason Bain the bodyguard, or the Earth can kiss its tush goodbye.