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Organisasi dan Manajemen: Perilaku, Struktur, Proses


James L. Gibson - 1900
    Given this theme, Gibson, Ivancevich, Donnelly, and Konopaske, present and interpret organizational behavior theory and research so that students can comprehend the three characteristics common to all organizations-behavior, structure, and processes-as affected by actions of managers. The text is organized and presented in a sequence based on behavior, structure, and process. Each part has been presented as a self-contained unit and can therefore be presented in whatever sequence the instructor prefers. The text is easily adaptable to these individual preferences. This edition emphasizes that the most successful managers in the global economy will be those who can anticipate, adapt, and manage change.

Guinness World Records Gamer's Edition 2008


Guinness World Records - 2008
    Guinness World Records Gamer's Edition features record-breaking computer- and video-game accomplishments from around the world, including high scores, biggest tournaments, largest cash prizes, and the most successful games.

Uncle John's Bathroom Reader Plunges into Hollywood


Bathroom Readers' Institute - 2006
    Come for the trials, tribulations, and trivia! Stay for the mysteries, magic, and mayhem! You’ll go behind the scenes for the sordid scandals, biggest bombs, greatest triumphs, and the unsung heroes who make it all come together. Featuring quotes, puzzles, quizzes, and Uncle John’s famous “running feet” facts at the bottom of every page, this book will give you a new appreciation for the Silver Screen (and you’ll know exactly what a gaffer and best boy do). What else is in here? Check out these previews!Bad boys on locationThe origin of VarietyThe biggest cult movie of all timeThe “Blond Bombshell Murder Mystery”How Ray Harryhausen brought fantasies to lifeWretched reviews (for what are now considered great films)The strange Pink Floyd and Wizard of Oz connectionThe “Taglines of Terror” quizBathrooms on the big screenUnfortunate remakesHaunted HollywoodAnd much, much more!

365 Things People Believe That Aren't True


James Egan - 2014
    Dinosaurs had feathers.The appendix isn’t useless but there are nine body-parts that are.Coliseum gladiators were obese and staged their fights.The first robot was built 2,400 years ago.The Bible never says what The Devil looks like.Leprosy doesn’t exist.This book corrects many misconceptions people have about the human body, books, dinosaurs, words, disorders, quotes, religion, and unsolved mysteries (that have actually been solved.)Read on to find out the real reason why movies were made, how angels are actually described in the Bible, discover what happened to the ancient Mayans, and the answer to the ultimate question: which came first - The chicken or the egg?

Make It Fizz: A Guide to Making Bathtub Treats


Holly Port - 2014
    Chock full of easy to understand instructions and full color pictures for the 24 recipes included, you are sure to succeed with this book, regardless of your skill level. With a few simple ingredients, and a little bit of time, you’ll be making bath bombs in an afternoon. You’re in good hands with this quick and easy guide to showing you not only the basics, but also more fun and challenging recipes like the Fizzy Pops, designed to look like tasty cake pop treats. Taking it a step further she has also included cupcake bath bombs with a sugar scrub topping. Who wouldn't love to make these? This book can be a project for yourself, a gift for a friend, or an enhancement to your knowledge in the world of bath and body crafts. Whatever the purpose, the reader will enjoy!

Player's Essentials: Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement


Mike Mearls - 2010
    Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.

TYCE 6


Shareef Jaudon - 2013
    However, the west coast’s most notorious gangster still has a plate full of problems and a big appetite for trouble. The top notch crew has their sights set on a case full of diamonds but will they get derailed by the law? Is their new employer Quiana trustworthy? Or will a rival crew led by a sadistic man named Jax beat Tyce’s squad to the punch and steal the stones right from under them? Despite the presence of insecurity, the holice, new enemies, and stiff competition…Tyce tackles life like an amped up linebacker. But can he hold everything together and avoid getting locked up for life? Once again it’s on! Try and keep up cuz Tyce moves kinda fast! Also By Shareef Jaudon: BAD GIRLZ, OPEN LATE episode one, CODE OF CONDUCT. Also Shareef Jaudon presents LADY SCARFACE 1 & 2 by author Divine Ortiz.

How to Move to Canada: A Discontented American's Guide to Canadian Relocation


André Du Broc - 2016
    If you or someone you know is discontented, distressed, or downright disturbed, maybe the Great White North is right for you, eh. But how much do you really know about Canada? Can you do a job that Canada needs (do you play hockey, drill for oil, or make poutine?)? Can you identify the best Canadian province for your lifestyle (lots of tundra or just some tundra?)? Can you master the proper pronunciation of "sorry"? What strange wizardry is the Canadian government? Is maple syrup acceptable substitution for currency? At long last, How to Move to Canada can help make your vague threat into a cold Canadian reality. This book is also full of activities such as: Color the flag of your new homeland Match the strange Canuck dialect with their local definitions And more! PLEASE NOTE: This is a humor book. It won't really help you emigrate. Rather, it's a subversive mix of real information on the Great White North plus a hilarious look at all the reasons why you won't like it there any better — and why they probably won't have you anyway.

The Witcher 3: Wild Hunt Artbook


CD Projekt Red - 2015
    It contains art work from the game, along with commentary by the developers for each piece of art and style approach.

As The Days of Noah Were: The Sons of God and The Coming Apocalypse


Dante Fortson - 2010
    During our journey we will explore stories from Babylon, Greece, Ireland, Ethiopia, and various other cultures to fill in the missing pieces to one of the biggest mysteries on our planet. This 2nd Edition includes 40+ hours of additional audio and video content for your enjoyment. Make sure you download a free QR code scanner for your smart phone or tablet so you can take full advantage of the features in this book.

One Man's War (One Man's Island Book 2)


Thomas Wolfenden - 2015
    When the rays reached our planet, they killed virtually all of the human population overnight, leaving only a handful of survivors. Sergeant major Tim Flannery was left to fend for himself in a dead and decaying world. He thought he’d fought his last battle for humanity on the atoll of Volivoli. Now he only wants to be left in peace, with his new family and a growing new society in northern Arizona. But he faces another battle. A new evil has risen from the ashes of a dead United States, threatening to take what little he has left and destroy his small enclave. Flannery must again take up arms to preserve what little sanity is left in a world gone mad.

Chess Openings: Traps And Zaps


Bruce Pandolfini - 1989
    Unfortunately, though, many openings are not completed successfully, partly because until now most opening instruction has consisted of tables of tournament level moves that offer no explanations for the reasons behind them. Consequently, these classical opening patterns can serve as little more than references to the average player. In Chess Openings: Traps and Zaps, Bruce Pandolfini uses his unique "crime and punishment" approach to provide all the previously missing explanation, instruction, practical analyses, and much, much more. The book consists of 202 short "openers" typical of average players, arranged according to the classical opening variations and by level of difficulty. Each example includes: -the name of the overriding tactic -the name of the opening -a scenario that sets up the tactic to be learned -an interpretation that explains why the loser went wrong, how he could have avoided the trap, and what he should have done instead -a review of important principles and useful guidelines to reinforce each lesson Also included are a glossary of openings that lists all the classical "textbook" variations for comparison and reference and a tactical index. Chess Openings: Traps and Zaps is a powerful, pragmatic entry into a heretofore remote area of chess theory that will have a profound influence on every player's game.

Unseen Realities: Heaven, Hell, Angels and Demons


R.C. Sproul - 2001
    What we can see, hear, and feel we can take on face value that it is reality. But what about those things that are unseen? Scripture speaks about heaven, hell, angels and demons which are a part of this invisible spiritual realm. Internationally renowned Bible teacher R. C. Sproul helps us gain an understanding of these things so that we can come to a realisation that in fact all four are true realities that impact upon our everyday lives.

Teamwork II: A Dog Training Manual for People with Disabilities


Stewart Nordensson - 1998
    Book by Stewart Nordensson, Lydia Kelley

Simplifying Street Fighter: A New Player's Guide to Preparing for Street Fighter 5


gootecks - 2015
    If you're like most players, you struggle with nearly every aspect of the game: offense, defense, execution and combos, and generally having a game plan that is more complex than just mashing buttons at every opportunity. A Road Map Toward Improvement Street Fighter is a game that requires practice, finesse, and knowledge. Unfortunately, most players don't have any guidance on where to begin when learning the game which leads to lots of frustration and losses. This guide is designed to give you a road map for improving your skills so that when SF5 drops you can hit the ground running!Lots of players are under the misconception that since SF5 is a brand new game, there's no point in playing SF4 and improving. While it is true that there will be lots to learn in SF5 such as new engines and characters, this is not a reason not to improve on your Street Fighter fundamentals in the meantime. The Importance of a Solid Foundation Like anything else worth doing in life, developing a foundation of solid fundamentals is the key to improving. Even though SF5 will have brand new characters and mechanics, the core elements of Street Fighter remain the same throughout the franchise. Execution, footsies and space control, combos, punishing, and resource management are important in all Street Fighter games and this guide will show you how to use SF4 to improve on these aspects of your game. Who is gootecks and why should I bother? I've played Street Fighter competitively since 2003, starting with Street Fighter III: 3rd Strike and continuing with Street Fighter 4. I've traveled to compete in tournaments around the world, including places like Japan, Singapore, Australia, Canada, and Europe.A lot of people may know me as the co-host of Excellent Adventures of gootecks & Mike Ross, or perhaps from my work on Cross Counter TV, the entertainment network for fighting game fans.Recently, I've begun training players just like yourself through Cross Counter Training, where players like EG.Justin Wong, EG.K-Brad, Alex Myers are available for helping players of all skill levels improve. Through working with my students, I've developed what I believe to be an extremely effective method of learning how to play Street Fighter. This method is based on the idea of learning one tiny aspect of the game at a time through the eyes of the poster boy of Street Fighter, Ryu. "But Ryu is boring, gootecks!" I know, I know, you think Ryu is boring and everybody plays him and you want to play a cool, flashy character so you can style on people on stage at Evo someday. Unfortunately, you'll need to learn how to walk before you can run and there is no better investment of time as a new player than to learn Ryu in order to build a strong foundation.Taking this time now to develop your fundamentals will serve you well as you transition to Street Fighter 5. Ryu is definitely different in SF5, but the tools and concepts you'll learn in this guide will give you a leg up on the competition when SF5 drops.