Book picks similar to
Delta Green: Eyes Only Volume Three, Project Rainbow by Dennis Detwiller
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New Tales of the Yellow Sign
Robin D. Laws - 2012
A slim, sinister text called The King in Yellow drove those who read it to madness. Despite suppression by anxious authorities, it spread through global culture, and history itself, like a virus. Now the contagion bears hideous fruit.New Tales of the Yellow Sign expands the classic horror mythos of weird tales pioneer and Lovecraft precursor Robert W. Chambers into new vistas of unease and imagination. Over the course of eight troubling stories, writer and visionary game designer Robin D. Laws lures you into diseased timelines, impossible pasts, and the all-too-terrifying present.Sterilize your suicide chamber, harken to the remorseless clicking of your black box, and whistle for the monstrous creature that lives in your basement. The pallid mask awaits.
Star Wars 2015 Sampler
John Jackson Miller - 2015
A new dawn in Star Wars storytelling has arrived . . . and, with this eBook sampler, it's just a click away. BATTLEFRONT: TWILIGHT COMPANY by Alexander Freed A companion novel inspired by the hotly anticipated videogame Star Wars: Battlefront, this action-packed adventure follows a squad of soldiers caught in the trenches of the ultimate galactic war between good and evil. DARK DISCIPLE by Christie Golden Based on unproduced episodes of Star Wars: The Clone Wars, this new novel features one of the great antiheroes in the Star Wars galaxy: bounty hunter Asajj Ventress, the former apprentice of Count Dooku. LORDS OF THE SITH by Paul S. Kemp When the Emperor and his notorious apprentice, Darth Vader, find themselves stranded in the middle of insurgent action on an inhospitable planet, they must rely on each other, the Force, and their fearsome fighting skills to prevail. HEIR TO THE JEDI by Kevin Hearne The author of The Iron Druid Chronicles pens a thrilling new adventure set between A New Hope and The Empire Strikes Back, and-for the first time ever-written entirely from Luke Skywalker's first-person point of view. TARKIN by James Luceno Bestselling Star Wars veteran James Luceno gives Grand Moff Tarkin the Star Wars: Darth Plagueis treatment, bringing the legendary character from A New Hope to full, fascinating life. A NEW DAWN by John Jackson Miller Set during the mysterious "Dark Times" between Episodes III and IV, A New Dawn tells the story of how two of the lead characters from the animated series Star Wars Rebels first came to cross paths.
Aliens: The Essential Comics Volume 1
Mark Verheiden - 2018
Since 1988, whether there was an Alien film on the horizon or not, Dark Horse Comics delivered scares that audiences demanded. From the depths of space, to bizarre alien worlds, and even to surface of our own dear Earth, in the pages of comic books there were dozens of sequels and spinoffs to the films, as well as original stories that carried the monsters and the mythos to new heights. These are the Aliens Essential Comics--stories which have stood the test of time . . . and kept readers awake at night.In this first volume is the initial Aliens trilogy--Outbreak, Nightmare Asylum, and Earth War, in which Hicks and Newt--and eventually Ripley--join forces to battle an infestation of Aliens both on Earth and in the wider galaxy (all of these stories were written before the film Alien3 chronicled the deaths of the heroes of Aliens).Written by Mark Verheiden (who went on to write The Mask, Timecop, Battlestar Galactica, Daredevil, and many other films and television shows), and beautifully illustrated by Mark A. Nelson, Den Beauvais, and Sam Kieth, these stories are the perfect starting point for readers new to the Aliens mythos, and a volume to be treasured by longtime fans.
Guildmasters' Guide to Ravnica
James Wyatt - 2018
Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.
Half a Hero
Richard Lee Byers - 2011
He's just an ordinary guy living an ordinary life...until alien invaders attack the Earth, and all of humanity's costumed champions go down fighting. By chance, Matt falls heir to their powers, but how can a fake hero save the world when the real ones have already failed? To find out, he begins a quest through a post-apocalyptic world where alien horrors and human supervillains battle for dominion.The Impostor is an exciting new series by veteran fantasy and horror writer Richard Lee Byers, the author of over thirty novels and a frequent contributor to the Forgotten Realms universe. This volume contains Matt's first four adventures: "Suiting Up," "The Enemy of My Enemy," "The Trade," and "Adaptation." Also included is the bonus story "Vets."
Battlecorps Anthology, Volume 1: The Corps
Loren L. Coleman - 2008
1) is a print anthology of 17 short stories previously published via BattleCorps, and an 18th, previously unpublished story (Destiny's Challenge) that continues the story of one of the others.It also includes a Foreword by the editor, Loren L. Coleman, how BattleCorps came into being; an "About the authors" section at the end; and a collection of BattleMech illustrations in the back. StoriesA Race to the End (Loren L. Coleman)Damage Control (Ilsa J. Bick)Eight Nine Three (Steven Mohan Jr.)Isolation's Weight (Randall N. Bills)Destiny's Call (Loren L. Coleman)Poison (Jason M. Hardy)The Immortal Warrior at the Battle of Vorhaven (Kevin Killiany)Ghost of Christmas Present (Michael A. Stackpole)Zeroing In (Robert Thurston)For Want of a Nail (Dan C. Duval)Art of the Deal (Loren L. Coleman)McKenna Station (Kevin Killiany)Echoes in the Void (Randall N. Bills)The Longest Road (Blaine Lee Pardoe)The Back Road (Louisa M. Swann)Commerce Is All (Steven Mohan, Jr.)En Passant (Phaedra M. Weldon)Destiny's Challenge (Loren L. Coleman)
King Arthur Pendragon: Epic Roleplaying in Legendary Britain
Greg Stafford - 1985
Smite bloodthirsty giants, crush treacherous invaders, brave the mysterious lands of faerie, and dabble in Celtic magic. Pendragon is a roleplaying game based on the legends of King Arthur, Lancelot, Guenever, and the Knights of the Round Table. To become a knight of the Round Table you must uphold the chivalric ideals of courage, honesty, fair play, and justice. Armed and armored, you are the law of the land, in a life-or-death struggle to join the fellowship of the Round Table. This book contains everything you need to explore the mysteries and dangers of Arthur's Britain
Pokémon FireRed & LeafGreen (Prima Official Game Guide)
Eric Mylonas - 2004
Catch 'Em All Over Again -Extensive strategy for new and veteran Pokemaniacs -Massive walkthrough with stats on every enemy -Exclusive maps to help you navigate each area -Detailed battle tactics for dominating your "Pokemon(R) Ruby & Sapphire"--playing friends -Essential PokeDex, featuring stats and how to catch them
The Rot Ruin Collection: Rot Ruin; Dust Decay; Flesh Bone; Fire Ash
Jonathan Maberry - 2013
Benny isn’t interested in the family business, but he reluctantly agrees to train as a zombie killer with his big brother Tom. He expects a dull job, whacking zoms for cash. What he discovers is a vocation that will teach him what it really means to be human. This boxed set contains the complete series: Rot & Ruin, Dust & Decay, Flesh & Bone, and Fire & Ash.
Dragonlance Dragons of Winter (Dragonlance)
Clark Valentine - 2007
introduced some revolutionary concepts in the game industry. Never before had the D&D rules been used to tell an epic fantasy tale using full-realized pre-generated characters. It was also the first time that roleplaying adventures would match a story being told in fantasy novels on mass-market shelves. Since MWP began publishing DRAGONLANCE game produts for the revised d20 System, the most often-asked question from fans is "When do we get to see the original modules?" By popular demand, we are presenting all-new versions of the classic adventures. The second in the trilogy, Dragons of Winter, continues the epic War of the Lance. The heroes visit the haunted forests of Silvanesti, the landlocked port city of Tarsis, and the mighty stronghold known as the High Clerist's Tower. The adventures are being completely revised, drawing on twenty years of DRAGONLANCE history, incorporating material most recently featured in the Silver Anniversary edition of the adventures. They will include new character statistics featuring the popular Heroes of the Lance.
The One-Trick Rip-Off
Paul Pope - 1997
There're plenty of gangs in Los Angeles: north of downtown it's the
Doom 3: Worlds on Fire
Matthew Costello - 2008
With global economies in ruins and all-out world war more than a possibility, the U.S government turned to the Union Aerospace Corporation, giving it carte blanche on the legendary red planet of Mars in a desperate bid to construct an off-world outpost that might provide resources, a military advantage...as well as something so secret that even members of government don't have a clue about it.... Special Ops Marine Lieutenant John Kane was once a careerist simply glad to have a job, and couldn't care less about politics just as long as Uncle Sam's check cleared. But that was before he listened to his conscience and disobeyed a direct order. Busted down to private, Kane has been reassigned to the "U.S. Space Marines" -- the private army of the UAC -- with the prospect of becoming little more than a glorified security guard on Mars.... Now Lt. Kane's fate leads him to Mars City -- part environmental community, part lab center, and all owned and protected by the UAC. It's a strange world with a fatal environment, and the thousands who live and work within the city have already begun to think of themselves as Martians. And away from Mars City, at the strange ancient sites uncovered on the planet, a small squad of marines stand guard while scientists uncover wall glyphs and search for artifacts, having already found something that is so far amazing and inexplicable -- including the relic called "U1," nicknamed "the Soul Cube" -- and unknown to all, the bringer of destructive chaos and unspeakable horror....
Fantasy in Death / Indulgence in Death
J.D. Robb - 2014
D. Robb titles together in one collection.
Fantasy in Death
Bart Minnock, founder of the computer gaming giant U-Play, enters his private room, and eagerly can�t wait to lose himself in an imaginary world, to take on the role of a sword-wielding warrior king, in his company�s latest top-secret project, Fantastical. The next morning, he is found in the same locked room, in a pool of blood, his head separated from his body. It is the most puzzling case Lieutenant Eve Dallas has ever faced, and it is not a game.... She is having as much trouble figuring out how Bart Minnock was murdered as determining who did the murdering. The victim�s girlfriend seems sincerely grief-stricken, and his quirky but brilliant partners at U-Play appear shocked as well. No one seems to have had a problem with the enthusiastic, high-spirited millionaire. Of course, success can attract jealousy, and gaming, like any business, has its fierce rivalries and dirty tricks�as Eve�s husband, Roarke, one of U-Play�s competitors, knows well. But Minnock was not naive, and he knew how to fight back in the real world as well as the virtual one. Eve and her team are about to enter the next level of police work, in a world where fantasy is the ultimate seduction�and the price of defeat is death.
Indulgence in Death
When a murder disrupts the Irish vacation she is taking with her husband, Roarke, Eve realizes that no place is safe�not an Irish wood or the streets of the manic city she calls home. But nothing prepares her for what she discovers upon her return to the cop shop in New York City.... A driver for a top-of-the-line limousine service is found dead�shot through the neck with a crossbow. The car was booked by an executive at a venerable security company whose identity had been stolen. Days later, a stunning, high-priced escort is found killed at Coney Island, a bayonet stuck in her heart. And again, the trail leads to a CEO whose information has been hijacked. With a method established, but no motive to be found, Eve begins to fear that she has come across that most dangerous of criminals, a thrill killer, but one with a taste for the finer things in life�and death. Eve does not know where or when the next kill will be, or that her investigation will take her to the rarefied circle that Roarke travels in�and into the perverted heart of madness....
Into a Dark Adventure
Belart Wright - 2016
Inspired by a dark masterpiece. Twenty years into the future, an independent virtual reality developer named Fulton Milner creates a VR program that is so immersive that it truly fools the mind. His program, a virtual resort, created such pleasurable immersion that he is soon recruited by a renown games studio. Here, one of Milner's projects, a virtual fantasy game, catches the eye of some investors and he is finally given the approval he needs to begin the project that would define his career. It's a dark fantasy adventure simulator known only as Project DH. Sam Nagai thought testing videogames would be a dream job until he got saddled with a ton of barely playable mobile games that used very wonky holographic gimmicks. The lack of fun in these games and small pay makes Sam typically reluctant whenever he gets a call for a new gig, but customers for his art commissions have been scarce and Sam needs all the money he can get. He finally gets a call for a new gig with potential bonus pay, but not much else is known about the game itself. From what he does know, it sounds sort of interesting. Virtual reality, dark gothic fantasy world, role playing game mechanics, and uber hard difficulty? Sam's all in for that. After all, even if he gets in over his head, the simulation isn't truly real so there's not really any danger. Join Sam in a virtual sword and sorcery role playing adventure where the main goal is survival at all costs. It's an adventure that's filled with diverse starting classes, customizable combat options, upgradeable weapons and armor, upgradeable statistics, open ended questlines, realistic NPCs with classically trained voice actors, a dark and atmospheric immersive game world, multiplayer content, eye popping creature designs, and so much more. Players say its the perfect blend of simulation and fantasy, where their imaginations can truly run wild. **Note to readers: If any of you are sensitive to swearing, then this book isn't for you. There is copious swearing from the main character, Sam, that's mainly played as a character flaw/trait for laughs and dramatic effect.
Called To Battle, Volume 1
Larry Correia - 2013
While these epic figures lead armies and shape the futures of their nations, other powerful individuals, no less skilled, forge their own destinies in steam and steel.Called to Battle is a collection of stories focused on the Iron Kingdoms’ unsung heroes, its skilled mercenaries, and even the horrifying villains who haunt its darker reaches. Track a target through the frozen north with Kell Bailoch, a deadly sharpshooter who kills for the highest bidder; Hunt Down a group of corrupted human magic users with Narn, a merciless Iosan mage hunter; uncover a sinister sabotage plot with Arlan Strangewayes, Cygnar's premier arcane mechanik; and endure a terrifying journey into the mind of General Gerlak Slaughterborn, a monstrous blighted trollkin with a penchant for devouring his enemies whole and screaming. These stories draw you deeper into the wartorn landscape of western Immoren and the Iron Kingdoms, where heroes, villains, and those somewhere in between find themselves Called to Battle.