Draconomicon: The Book of Dragons


Andy Collins - 2003
    It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies.There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons including illustrated lairs and rules for creating treasure hoards. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials.To use this supplement, a Dungeon Master also needs the Player's Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.

Challenge to Efrafa (Watership Down)


Judy Allen - 1999
    But to do this they need to outwit the evil General Woundwort.

Nobilis


R. Sean Borgstrom - 1999
    Once human, each character has been forever changed, imbued with awesome power and terrible responsibility. Heaven and Hell, angels and devils, the Giants and the Old Gods - in Nobilis, all are united in the Great War against the Excrucians, whose goal is to destroy all Creation - but all are divided by their own plots and ancient rivalries, as well.

Grey Star the Wizard


Ian Page - 1985
    Ever since that fateful night, they have raised you as one of their own, teaching you the mysteries of their magic in preparation for an epic quest. The time has now come. You must find the legendary Moonstone and with its power crush the evil Wytch-king of Shadakine. For only you can save the land of your birth from the cruel grip of his empire. But be warned! Ahead lies a terrifying journey into the unknown, where survival or death confronts you with every turn of the page!

फाशी बखळ [Phashi Bakhal]


Ratnakar Matkari - 1974
    How did he allow the other person to die? How did he help the other person to hang himself to death? He was terribly upset about this. The moment his eyes saw a rope in any form he used to remember everything.........

Return of the Darkening: The Complete Series


Ava Richardson - 2016
    Books 1, 2 & 3. Dive into a dragon filled adventure! When scruffy Seb and noble Thea are paired as dragon riders, they never imagined they'd be the Kingdom's last hope... Book One: Dragon Trials High-born Agathea Flamma intends to bring honor to her family by following in her brothers’ footsteps and taking her rightful place as a Dragon Rider. With her only other option being marriage, Thea will not accept failure. She’s not thrilled at her awkward, scruffy partner, Seb, but their dragon has chosen, and now the unlikely duo must learn to work as a team. Seventeen-year-old Sebastian has long been ashamed of his drunken father and poor upbringing, but then he’s chosen to train as a Dragon Rider at the prestigious academy. Thrust into a world where he doesn’t fit in, Seb finds a connection with his dragon that is even more powerful than he imagined. Soon, he’s doing all he can to succeed and not embarrass his new partner, Thea. When Seb hears rumors that an old danger is reemerging, he and Thea begin to investigate. Armed only with their determination and the dragon they both ride, Thea and Seb may be the only defense against the Darkening that threatens to sweep the land. Together, they will have to learn to work together to save their kingdom…or die trying. Book Two: Dragon Legends Ever since scruffy Sebastian Smith and Lady Thea Flamma were paired as Dragon Riders, their lives have been forever changed. The unlikely duo forged an unbreakable bond, but now with dark stirrings in the south their bond will be put to the ultimate test. Seb discovers Lord Vincent has returned and he wants to unleash an ancient evil that will destroy the lives of everyone in the kingdom – The Darkening. In order to defend the realm against unspeakable foes, Seb, Thea, and their shared dragon, Kalax, set out on an arduous journey to find the sacred Dragon Stones – before their dark power ends up in the wrong hands. But to conquer an old enemy, Thea must find a way to overcome her own inner demons, and Seb has to muster the courage to become the brave leader his kingdom needs . . . Book Three: Dragon Bonds The Darkening has risen... Agathea Flamma and Sebastian Smith now face an overwhelming enemy. The rapid spread of the Darkening, a threat arising from the mists of legend, looms over the entire land. With both their families torn apart by the conflict and betrayal lurking around every corner, one mistake could doom the kingdom. They'll have to decide where to put their faith: blood ties or newfound friends? After the destruction of the Dragon Academy, it’s up to Thea and Seb to gather their loyal comrades—and forge uneasy new alliances—to quell the ancient menace and face the evil Lord Vincent. With civil war raging, the Dragon Riders must race against time to find the legendary Dragon Stone, the only tool they have to fight against the endless darkness that threatens to swallow them all.

Planes of Chaos


Wolfgang Baur - 1994
    Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard.Inside this tome, you'll find the following:The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes;The Travelogue, a 48-page player's guide to these planes, profusely illustrated with full color maps and illustrations;Chaos Adventures, a 32-page adventure book containing 3 adventure outlines for each plane—that's 15 adventures in all!Monstrous Supplement, a 32-page booklet detailing 15 new monsters, including new tanar'ri, the inhabitants of Yggdrasil, and the ever-changing creatures of Limbo; andFive fully detailed maps of the realms of Chaos.

Clanbook: Tzimisce Revised


Lucien Soulban - 2001
    The modern nights have caught up with these monsters, however, who have fallen from their place as masters of hoary estates to degenerates bound by the callous whims of the Sabbat.The Flesh-Twisted FiendsAs the next entry in the revised lineup of clanbooks, Tzimisce takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Buffy the Vampire Slayer Core Rulebook


C.J. CarellaAndrew Cairns - 2002
    and more?Buffy the Vampire Slayer is a complete roleplaying game. In it, you will find:• An introduction to roleplaying and the Buffyverse.• A roleplaying guide to all seven season of Buffy the Vampire Slayer.• Detailed character creation, including pre-constructed Heroes and White Hats, for your quick-play pleasure.• Roleplaying specifics for the entire Original Cast, from Buffy to Dawn, including their wild and wacky changes.• The Buffy Unisystem, streamlined for cinematic slayage and sneakage.• A primer on magic mojo, for those who dare.• A guide to the hotspots of Sunnydale.• The monsters of mayhem, all stat-ed out and ready-to-slay, and the skinny every season's Big Bad.• Blow-by-blow instructions for creating Buffy roleplaying Episodes, Seasons, and Series.• A complete Episode to get slaying fast and easy.• A guide to Buffyspeak to add sparkle to your dialogue .

Dark Ages Vampire


Mark Rein-Hagen - 2002
    The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war.The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood.The Dark Medieval is a very different time than the modern Final Nights. Cainites group in clans high and low, swear fealty to ancient vampiric monarchs and follow their roads of enlightenment in the same way mortals do religions. Ashen priests and princes face off in a violent world lit only by torches and fear. Dark Ages: Vampire Revised Edition is your complete guide to this time.

Star Wars: The Roleplaying Game


Greg Costikyan - 1987
    Experience the drama and epic scope of the greatest space fantasy of all time! Adventure in a universe of epic heroes, fearsome villains, amazing technology and strange aliens. Pilot an X-wing against the Empire's devastating TIE fighters! Trade blaster fire with vicious bounty hunters! Smuggle contraband cargos through Imperial blockades! Learn the ways of the lightsaber-wielding Jedi Knights, and master the powers of the Force!This 176-page rulebook features:• Sophisticated yet simple rules covering all aspects of the Star Wars universe. Completely revised, with a conversion system for first edition materials.• Extensive information on the Star Wars universe, with guidelines on designing your own adventures set during the time of the movies or after the Battle of Endor!• Includes a beginning adventure.• Detailed skill descriptions, with many new skills and special abilities for aliens! • New movement, chase and combat rules covering everything from landspeeders to Imperial Star Destroyers!• 16 full-color pages, with never before published material.

Critical Role – Vox Machina: Origins


Matthew Mercer - 2018
    Both the standard edition includes the complete collection of Critical Role: Vox Machina Origins #1–#6, as well as bonus content including annotated cover process pieces, preliminary character sketches, and character descriptions and stats. The standard edition features cover art by Stjepan Šejić with a spot gloss treatment.With over 160 pages of magical storytelling and bonus content, Vox Machina Origins brings together Critical Role: Vox Machina Origins #1–#6 in a single volume, following six would-be heroes as they uncover a plot to destroy the small coastal town of Stilben. The comic series is written by Matthew Colville (Evolve, Priest, Thief) with interior art by Olivia Samson, a member of the Critical Role fan community, and coloring and lettering by Chris Northrop.Critical Role: Vox Machina Origins #1–#6Annotated cover process pieces, preliminary character sketches, and character descriptions and statsCover art by Stjepan Šejić with spot gloss treatment.Published by Dark Horse Books, a division of Dark Horse Comics, Inc.

Sock Monkey: The Glass Doorknob


Tony Millionaire - 2002
    Sock Monkey And The Other Toys Marvel At The Prismatic Spectrum On The Parlour Floor, Coming From The Glass Door Knob. Winter Turns To Spring, And The Apple Tree Sprouts New Leaves, Casting A Warm Green Shadow On The Door. The Door Knob Seems To Be Broken, Ending The Light Show, Until Mr Crow Plans To End The Door Knob With Scientific Techniques.

Haroun and the Sea of Stories (Stage Adaptation)


Tim Supple - 1998
    With the help of David Tushingham, he has adapted Salman Rushdie's classic children's novel, Haroun and the Sea of Stories for the stage. Set in an exotic eastern landscape peopled by magicians and fantastic talking animals, Rushdie's novel inhabits the same imaginative space as Gulliver's Travels, Alice in Wonderland and The Wizard of Oz. Haroun sets out on an adventure to restore the poisoned source of the sea of stories. On the way he encounters many foes, intent on draining the sea of all its storytelling powers.

Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition


James JacobsMichael Kortes - 2012
    An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.The Rise of the Runelords Anniversary Edition contains:- All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.- Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.- Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.- A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.- Dozens of new illustrations, never-before-seen characters, location maps, and more!Cover art by Wayne Reynolds