Heroes Unlimited


Alex Marciniszyn - 1994
    Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.

Ni No Kuni: Wrath of the White Witch: Prima Official Game Guide


Howard Grossman - 2013
    Ni No Kuni: Wrath of the White Witch Prima Official Game Guide includes:    • Gain access to the Gold Hurley Familiar DLC with the purchase of the guide   • Detailed spoiler-free walkthrough for the entire game, including all errands and bounty hunts    • Complete charts showing all information and metamorphous of each familiar    • Breakdown for all spells, alchemy formulas, and items    • Solve every puzzle, defeat every boss, and find all hidden treasures    • Features a hard cover with unique treatments for collectability.

The Secret History of Vampires: Their Multiple Forms and Hidden Purposes


Claude Lecouteux - 1990
    But the countless movies and books inspired by this child of the night who has a predilection for human blood are based on incidents recorded as fact in newspapers and judicial archives in the centuries preceding the works of Bram Stoker and other writers. Digging through these forgotten records, Claude Lecouteux unearths a very different figure of the vampire in the many accounts of individuals who reportedly would return from their graves to attack the living. These ancestors of the modern vampire were not all blood suckers; they included shroud eaters, appesarts, nightmares, and the curious figure of the stafia, whose origin is a result of masons secretly interring the shadow of a living human being in the wall of a building under construction. As Lecouteux shows, the belief in vampires predates ancient Roman times, which abounded with lamia, stirges, and ghouls. Discarding the tacked together explanations of modern science for these inexplicable phenomena, the author looks back to another folk belief that has come down through the centuries like that of the undead: the existence of multiple souls in every individual, not all of which are able to move on to the next world after death.

Bram Stoker's Dracula: A Documentary Journey into Vampire Country and the Dracula Phenomenon


Elizabeth Russell Miller - 2004
    How Stoker became the creator of the mysterious, seductive count from a castle (and coffin) in Transylvania was a story in and of itself. Over the past century, Dracula has never been out of print and has become its own cultural phenomena, starting with Bela Lugosi’s famed rendition in 1931, to Mel Brooks, Francis Ford Coppola, Christopher Lee, Buffy, Anne Rice’s Vampire Chronicles and the hugely popular Twilight series. This generously illustrated documentary collection explores in full the scope of the Dracula phenomenon, from the folkloric origins of the vampire legend to its unending legacy as a vital influence on the literary and performing arts, not to mention the Romanian tourist industry. Nor does it overlook Bram Stoker himself, and includes his working notes and exceptional primary documents.

The Devil and All His Works (Black Magic, #11)


Dennis Wheatley - 1971
    The evidence of invisible influences on mankind, hypnosis, faith-healing, telepathy, is plentiful. The studies of astrology, numerology, palmistry, alchemy and the Cabala are described. Here is the history of religion and magic among the Sumerians, the Egyptians, the Greeks and the Incas, down to the present day.Here also are described the outward manifestations of those beliefs: human sacrifice, the mysteries of the Pyramids, the rituals of the Druids, witches' sabbaths, the perverted frenzies of the Black Mass, the conjuring up of the spirits of the dead.The Devil and All His Works, which includes 48 pages of colour plates, 167 black and white illustrations and 6 maps, is probably the most complete, most graphic survey of the forces of Darkness ever published.

Eberron Campaign Guide: A 4th Edition D&D Supplement


James WyattScott Fitzgerald Gray - 2009
    This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.

Sherlock Holmes and Count Dracula: The Adventure of the Solitary Grave


Christian Klaver - 2009
    From the Supernatural Case Files of Sherlock Holmes London's most beloved detective encounters his most deadly foe, and the results will be unlike any Sherlock Holmes adventure before it!

Kult: Death is Only the Beginning...


Gunilla Jonsson - 1991
    Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.