RuneQuest


Steve Perrin - 1978
    These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.

P.N. Elrod Lunch Time Reading Omnibus


P.N. Elrod - 2011
    Elrod's picked 15 of her favorite short works for this multi-genre collection spanning 15 years of publication.Also included is a never before published VAMPIRE FILES story, featuring her urban fantasy vampire PI, Jack Fleming!Each story has been polished afresh for this anthology, with pages of new material added.More information -- and previews of the stories! -- may be found at her website vampwriter-dot-com.Titles:1. A Night at the (Horse) Opera (Vampire Files, Fleming)2. The Breath of Bast (Vampire Files), Ecsott)3. Bossman (Original mystery, no vamps)4. Slaughter (Vampire Files, Fleming & Gordy)5. The Devil's Mark (Original historical vampire)6. You'll Catch Your Death (Vampire Files)7. Izzy's Shoe-In (Historical mystery introducing Izzy DeLeon, fearless girl reporter)8. The Quick Way Down (Vampire Files, Fleming and Gordy)9. The Scottish Ploy (Original romance/mystery)10. Grave-Robbed (Vampire Files, Fleming)11. The Company You Keep (Vampire Files, Gabriel Kroun)12. Death in Dover (Jonathan Barrett before he got vamped, historical mystery)13. Drawing Dead (ALL NEW VAMPIRE FILES, Fleming)14. King of Shreds and Patches (Hamlet from a different point of view, mystery)15. Fugitive (Science fiction/space opera)16. BONUS STORY! The Wind Breathes Cold (Quincey Morris: Vampire)

The Quantum Series: Box Set Books 1 - 3


Douglas Phillips - 2019
    The quantum world doesn't play by those rules. Daniel Rice is a government science investigator whose specialty is solving seemingly intractable problems through scientific inquiry.But Daniel's intellectual strength is sorely tested by the bizarre realities he finds in the quantum world. Extra dimensions of space trap the unwary, probability replaces cause and effect, and time isn't what anyone imagined. The other side of the mirror is a place full of dangers, but it's also somewhere a dedicated scientist can uncover secrets that connect humans with something greater. If you liked the authenticity of The Martian, the page-turning pace of Da Vinci Code, and the inspirational world views of Arthur C. Clarke and Carl Sagan, you'll love The Quantum Series. A mind-bending journey from the ultra-small to the vast stage of the Milky Way. Acclaim for The Quantum Series Awarded the indieBRAG Medallion for 2018"Dazzling tale of weird science" - Publisher's Weekly"I can't recall when I last enjoyed a hard science series as much as this one. The concepts were astounding, the characters were easily believable, and the action emotionally driven. Very hard to put down. It kept me reading half the night. You'll be thinking about the far out science ideas promulgated in this series for a long time." - Chuck Juzek"A great story, no hatred, no evil people trying to destroy others, just a wonderful adventure with a fantastic outcome." - Ric Mannen"Fermi's Paradox is finally explained." - PE Gwinn"An exciting plot that kept me glued to my chair instead of mowing the lawn." - PE Gwinn"Probably one of the most entertaining and intellectually stimulating stories I've read in a long time... and I read a LOT!" - Jason Blackford"Great story that proves the universe is indeed full of magic!" - Rand"The protagonists have an almost poetic underpinning that had me rooting for their success." - J. Kareski"BTW, all three books show respect and admiration for women scientists as well as men." - Robin C."Mr. Phillips is the only person who explained quantum physics to me in a way that was not only understandable but entertaining." - Edward L. Heins

Candlekeep Mysteries


Graeme BarberSarah Madsen - 2021
    Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.

Delta Green: Countdown


John Tynes - 1999
    As our darkened globe spins through the eternal night, the lasting legacy of the human race is nothing but a scream - drowned out by the road of the destiny devouring us all. This is your last chance to show the cosmos what it means to be human: The will to fight.Delta Green: Countdown blows the doors of the world of Delta Green, reaching wider and digging deeper to map the terrain of the twisted pulp apocalypse we call the dawning of the 21st century. Brace yourself for the final world order: The Insects from Shaggai, alien parasites subverting the leadership of a nation; PISCES, the UK's attempt to harness the unknown; The Army of the Third Eye, terrorists fighting a bloody battle against alien invaders; GRU SV-8, a band of desperate operatives fighting darkness in the ruins of Russia; The Skoptsi, occult fanatics with an eight-hundred-year legacy; The OUTLOOK Group, where Majestic-12 tests its elite; Phenomen-X, a syndicated TV news show that pokes its camera in all the wrong places; Tiger Transit, a former CIA airline now in the clutches of a Tcho-Tcho drug cartel: The D Stacks at the American Museum of Natural History, where Dr. Jensen Wu classifies the unclassifiable; The Keepers of the Faith, traditionalist ghouls fighting the lean and hungry Heretic ghouls beneath the streets of Manhattan: and The Hastur Mythos, a twisted skein of surreal destruction weaving its way through humanity. Plus: new skills, new spells, new Mythos tomes, rules for psychics, a microbiologist's dossiers on paranormal lifeforms, profiles of international intelligence and law-enforcement agencies, dozens of useful NPCs, two scenarios, a short campaign, and more.

Raiya: Early Game - A LitRPG Saga: Archon's Chosen, Book Two


Russell Wilbinski - 2019
    Joining the fiery Captain Fenna Lis and her no-nonsense first mate Hawkins, Skree finds plenty of opportunities to grow in skill and strength. With few options available to him, Skree must provide a haven for his friends and the last survivors of the Kobold race. Luckily, Captain Fenna knows just the right guy to solve their problem, but it won't be easy. Or cheap. Will Skree and Priestess be able to find a home of their own, and if they do, will they be able to protect it from harm in the harsh world of Raiya? Who are the mysterious servants of Abrenacht and why do they want him dead? Can Skree overcome these challenges, level up and beat the game so he can return to his own world? But a bigger question lurks at the back of his mind: Does he even want to go home?

The Magitech Chronicles Quadrilogy: Books 1 - 4 of the Magitech Chronicles


Chris Fox - 2019
    Their worlds burn. The Godswar has come again. Tech Mage (book 1) Aran awakens in chains with no memory. He’s conscripted into the Confederate Marines as a Tech Mage, given a spellrifle, then hurled into the war with the draconic Krox and their Void Wyrm masters. Desperate to escape, Aran struggles to master his abilities while surviving the Krox onslaught. Fighting alongside him are a Major who will do anything to win, a Captain who will stop at nothing to see him dead, and a woman whose past is as blank as his own. Caught between survival and loyalty Aran must choose. If he flees he will live, but the Krox will burn the galaxy. Stopping them requires a price Aran may be unable to pay: Learning to trust the very people who enslaved him. Void Wyrm (book 2) A Suicidal Quest Into the Umbral Depths Major Voria stands ready to accept the cost for her actions at Marid. Stripped of command and resources, Voria must find a ship and rally a crew. Somewhere within the Umbral Depths lays a hidden world, a world that the dead god Marid intended her to find. Aran faces a choice. Halt his war mage training, and in the process give up clues to his past, or abandon Voria. Aran sacrifices everything to follow Voria on a suicidal quest into the one place where even gods fear to tread. On a bleak world in the deepest darkness lays an object of enormous power, one that could turn the tide of the war against Krox. But Voria isn't the only one seeking the weapon. Spellship (book 3) Voria, Aran, and Nara survived their trip into the Umbral Depths. They retrieved the Talon, and are now searching for the First Spellship, the key to victory in their war against the Krox. Their search leads them to Virkonna, the home of the Last Dragonflight, a world where Dragons still rule. The world where Aran was born. War Mage (book 4) The Krox have finally reached their end game, and the sector will never be the same. Their relentless fleet darkens the skies of New Texas, home of the fabled Ternus shipyards. Their only hope lies with their sworn allies, the Shayans. But the Shayans refuse to help. Only Aran and his company can keep their leadership alive long enough for Voria to bring reinforcements and the fabled Spellship. If they fail, the entire world burns, and Ternus morale will collapse with it. The Magitech Chronicles is already five books deep, and book six will be released soon. Our pen and paper roleplaying game is in development, so if you enjoy Dungeons & Dragons, Spelljammer, Starfinder, or any other roleplaying game, then you are going to love this series. You can find artwork, character sheets, lore, maps and more at Magitechchronicles dot com. “If you grew up playing D&D, Rifts, Spelljammer, or Starcraft, and want to see magic in space done right, then get ready to lose the next forty hours of your life.” — The Author’s Totally Biased Friend

The Demon Awakens / The Demon Spirit


R.A. Salvatore - 2002
    A. Salvatore was born in Massachusetts in 1959. His first published novel was The Crystal Shard. He has since published more than a dozen novels, including the New York Times bestsellers The Halfling's Gem, Sojourn, The Legacy, and Starless Night. He makes his home in Massachusetts with his wife, Diane, and their three children. "From the Paperback edition."

Marchenko's Children: Hard Science Fiction


Brandon Q. Morris - 2020
    They could spend the rest of their lives here in peace. But apparently there are many more people who, like them, have been sent to alien systems without a return ticket and without being asked - castaways with uncertain fates who need their help.Their alien rescuers generously offer to take them on a search in one of their spaceships. Although the trio doesn’t know whether their hosts are acting out of altruism, they embark on an odyssey with dangers so unpredictable that the saga is indeed written in the stars.The Proxima Logfiles is a multi-part series based on the Proxima Trilogy, but can be read independently. Star Trek meets Lost in Space – reimagined with the scientific and technical realism of hard science fiction.

Seal Team 13: Liberation


Evan Currie - 2021
    A little work, a little luck, and a kid goes home to his parents and Ray moves on to the next job. When the job becomes bigger than he realized, and bigger than he can handle, Ray is faced with horrors he'd never imagined, a world that by rights should not exist... and only one number to call.Thirteen.

Iron Edge


P.S. Power - 2016
     George Elder is a man torn between two worlds. In one, he’s a hard-working auto mechanic and wounded war veteran with a mysterious past. In the other he’s a young Weapons Master, just starting out in life. The problem is that he doesn’t know which is real. If either of them actually is. Regardless, if his home in either world is going to survive, George is going to have to become something that he’s never tried to be in either life. A hero.

Assassin's Creed III: The Complete Official Guide Collector's Edition


Piggyback - 2012
    From the same team that brought you the highly acclaimed guides to Assassin’s Creed II, Brotherhood and Revelations.100% complete: Main missions, side quests and optional challenges – all streamlined for 100% completion.All secrets: All unlockables, all bonuses, all collectible items, all hidden destinations, all Achievements and all Trophies...you won’t miss a thing.Revolutionary Walkthrough: An at-a-glance walkthrough covers every step of the adventure supported by detailed, annotated screenshots.Authoritative: Statistics, diagrams and analysis from our experts provide a comprehensive understanding of all game systems and features.Story Analysis: Includes a series retrospective and breakdown of all major plot events and mysteries, with insightful speculation on future developments.Multiplayer Section: Packed with a wealth of insights, advanced tips and hi-res maps.Covers: Xbox 360®, Playstation®3, PC

Medieval Monsters


Damien Kempf - 2015
    Believed to dwell in exotic, remote areas, these inexplicable parts of God's creation aroused fear, curiosity, and wonder in equal measure. Powerfully captured in the illustrations of manuscripts, such as bestiaries, travel books, and devotional works, they continue to delight audiences today with their vitality and humor. Medieval Monsters shows how strange creatures sparked artists’ imaginations to remarkable heights. Half-human hybrids of land and sea mingle with bewitching demons, blemmyae, cyclops, and multi-headed beasts of nightmare and comic grotesques. Over 100 wondrous and terrifying images offer a fascinating insight into the medieval mind.

The Pilot


Michael R. Cole - 2019
    But upon arrival, they discover ravaged military equipment, a mass grave, and a platoon of hostile forces already in retreat. As the team investigates, they uncover the secret that the island has contained for centuries. For the first time, modern man will come face-to-face with a being from beyond the stars. A member of a deadly intergalactic invasive species, the beast is ravenous, cunning, lacking emotion or empathy. With his team dwindling, Seymour must fight to keep the beast from leaving the island, and to save humanity from the terrifying extraterrestrial known as The Pilot.

A Sword of Truth Set: Richard and Kahlan:


Terry Goodkind - 2017
    The machine awakens to begin issuing a series of increasingly alarming, if minor, omens. The omens turn out to be astonishingly accurate, and ever more ominous. As Zedd tries to figure out how to destroy the sinister device, the machine issues a cataclysmic omen involving Richard and Kahlan, foretelling an impending event beyond anyone's ability to stop. Richard Rahl and Kahlan Amnell must defend themselves and their followers from a series of terrifying threats. Other Tor Books by Terry Goodkind The Sword of Truth Wizard’s First Rule Stone of Tears Blood of the Fold Temple of the Winds Soul of the Fire Faith of the Fallen The Pillars of Creation Naked Empire Debt of Bones Chainfire Phantom Confessor The Nicci Chronicles Death’s Mistress Shroud of Eternity At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.