Book picks similar to
Minecraft Handbook 2: The Redstone Handbook by Mojang
reference
children
irl-bookself
non-fiction
Achtung Schweinehund!: A Boy's Own Story of Imaginary Combat
Harry Pearson - 2007
Not real conflict but war as it has filtered down to generations of boys and men through toys, comics, games, and movies. Harry Pearson belongs to the great battalion of men who grew up playing with toy soldiers—refighting World War II—and then stopped growing up. Inspired by the photos of the gallant pilot uncles that decorated the wall above his father's model-making table, by toys such as Action Man (according to Pearson—not a doll) and board games such as Escape from Colditz, dressed in Clarks' commando shoes and with the Airfix Army in support, he battled in the fields and on the beaches, in his head and on the living room floor, and across his bedroom ceiling. And 30 years later he still is. This hilariously self-deprecating memoir is a celebration of those glory days, a boy's own story of the urge to play, to conquer, and to adopt very bad German accents, shouting "Donner und Blitzen!" at every opportunity. This is a tale of obsession, glue, and plastic kits. It is the story of one boy's imaginary war and where it led him.
All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture
Harold Goldberg - 2011
But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth?Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium.Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!
Simon: Passionate Photographer
Steve Simon - 2010
This book will help you determine what you want to say with your photography, then translate those thoughts and feelings into strong images. It is both a source of inspiration and a practical guide, as photographer Steve Simon distills 30 years of photographic obsession into the ten crucial steps every photographer needs to take in order to become great at their passion. Simon s practical tips and advice are immediately actionable designed to accelerate your progress toward becoming the photographer you know you can be. Core concepts include: - The power of working on personal projects to fuel your passion and vision - Shooting a large and targeted volume of work, which leads to a technical competence that lets your creativity soar - Learning to focus your concentration as you shoot, and move outside your comfort zone, past your fears toward the next great image - Strategies for approaching strangers to create successful portraits - How to edit your own work and seek second opinions to identify strengths and weaknesses, offering opportunities for growth and improvement with a goal of sharing your work with the world - The critical need to follow, see, and capture the light around you Along the way, Simon offers inspiration with Lessons Learned culled from his own extensive experience and archive of photojournalism and personal projects, as well as images and stories from acclaimed photographers. If you re ready to be inspired and challenge yourself to take your photography to the next level, "The Passionate Photographer "provides ideas and creative solutions to transform that passion into images that convey your unique personal vision."
Lauren Ipsum
Carlos Bueno - 2011
If the idea of a computer science book without computers upsets you, please close your eyes until you’ve finished reading the rest of this page.The truth is that computer science is not really about the computer. It is just a tool to help you see ideas more clearly. You can see the moon and stars without a telescope, smell the flowers without a fluoroscope, have fun without a funoscope, and be silly sans oscilloscope.You can also play with computer science without... you-know-what. Ideas are the real stuff of computer science. This book is about those ideas, and how to find them.
Actually, Factually: A Fas Collection of Myths, Mistakes, and Misconceptions -- with the Truth Behind Them
Guy Campbell - 2008
If you really thought that Christopher Columbus discovered America or that Henry VIII definitely had six wives this book will bring you right back to Earth with a bump.Full of fantastic facts to wow your teachers, friends and family, the entries include: your hair and nails continue to grow after you die; a goldfish has a memory of about three seconds; water goes down the plughole the other way in Australia; ship's Captains can perform marriage ceremonies; a dog's mouth is cleaner than a human being's; lightning never strikes in the same place twice; eating before you swim is dangerous; pirates made people walk the plank; a dog year is equal to seven human years; 'Ring a Ring O'Roses' is about the Black Death; You only use 10 per cent of your brain; a swan can break a man's arm; you can use an umbrella as a parachute; and the Great Wall of China is the only man-made object visible from space.
After Iris
Natasha Farrant - 2013
Her histrionic older sister, Flora, changes her hair color daily; her younger siblings, Jasmine and Twig, are completely obsessed with their pet rats; and both of her parents spend weeks away from home–and each other. Enter Zoran the Bosnian male au pair and Joss the troublemaking boy next door, and life for the Gadsby family takes a turn for the even more chaotic. Blue poignantly captures her family’s trials and tribulations from fragmented to fully dysfunctional to ultimately reunited, in a sequence of film transcripts and diary entries that will make you cry, laugh, and give thanks for the gift of families.With the charm of The Penderwicks and the poignancy of When You Reach Me, Natasha Farrant's After Iris is a story that will stay with readers long after the last page.
Minecraft Guide to Creative
Owen Jones - 2017
Find out how to combine colours and textures to create different themes, devise intricate plans for complex builds, and discover secret hacks to use blocks in clever ways.With insider info and tips from the experts at Mojang, this is the definitive guide to creating in Minecraft.Perfect for Minecraft fans 8+.Collect all the new Minecraft Guidebooks:Minecraft Guide to ExplorationMinecraft Guide to RedstoneMinecraft Guide to the Nether and the EndCollect all of the official Minecraft series to become the best Minecrafter you can be: Minecraft BlockopediaMinecraft: Exploded Builds: Medieval FortressMinecraft The Survivors' Book of SecretsMinecraft Survival Tin Minecraft is a multi-platform block-based gaming sensation available on Xbox, PlayStation, PC and mobile devices. Whether you're in Creative, Survival or Hardcore Mode, the official Mojang-approved Minecraft books contain all the advice you need to survive and thrive.
Reality is Broken: Why Games Make Us Better and How They Can Change the World
Jane McGonigal - 2010
The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.
Minecraft: Blockopedia
Scholastic Inc. - 2014
It's a beautiful and comprehensive reference tool for beginners and more experienced players alike. Written by Alex Wiltshire, former editor of Edge Magazine and expert gamer, Blockopedia is fully illustrated and packed with essential information about each Minecraft block. Encyclopedic in its approach, each block is featured with a general overview of its properties, as well as little-known trivia and expert advice on what to do with it. From basic plants and ores to enchantment tables and End stone, you'll find every single block in here, including information on the new blocks released in the eagerly anticipated 1.8 game update.
The Best of James Herriot: The Favorite Stories of One of the Most Beloved Writers of Our Time
James Herriot - 1983
Within its covers are unforgettable episodes from the remarkable series of memoirs that began with All Creatures Great and Small-"the ones my family and I have laughed at over the years and the ones my readers have said they most enjoyed," as Herriot, himself, put it. Yet the book is far more than a simple anthology: Its gorgeous pages also include hundreds of line drawings and color photographs, capturing Herriot's Yorkshire in a worthy complement to the writer's words.The 1991 publication of Every Living Thing, rendered the original edition of this book incomplete. This fall will mark the publication of the complete, definitive edition with the addition of five of his best, more recent stories, as well as new art. Once again The Best of James Herriot becomes the quintessential Herriot volume-one of those invaluable books that will be loved as much in decades to come as it is today.
Kindle Fire HD For Dummies
Nancy C. Muir - 2012
This full-color guide will have you blazing through the web, staying entertained with the latest apps and games, watching your favorite TV shows and movies, and, of course, reading magazines, newspapers, and books to indulge all your interests. Whether this is your first tablet or you're upgrading from another device, you'll get to know your Kindle Fire HD and rekindle your love of reading with "Kindle Fire HD For Dummies"!Covers the Kindle Fire HD and original Kindle FireHelps you navigate the interface, customize your settings, get connected, and take advantage of Amazon CloudShows you how to work with the built-in apps and find new ones to to try out from the Amazon AppstoreExplains how to fill your Kindle Fire with cool stuff - from movies and music to videos, photos, apps, e-books, and moreWalks you through using Amazon's incredibly smooth Amazon Silk web browser to find anything you need online and keep in touch with e-mail, Skype, Facebook, and TwitterLight 'er up and unleash the fun with "Kindle Fire HD For Dummies"!
First Dinosaur Encyclopedia
Caroline Bingham - 2006
rexes and triceratops, see different dinosaur habitats, learn amazing facts, and get close to modern-day fossils. Children can test their dinosaur knowledge with quizzes, including a "Where in the World" map quiz that places dinosaurs in the right locations.Packed full of engaging photography and easy-to-follow text, First Dinosaur Encyclopedia brings history to life.
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Tracy Fullerton - 2008
This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.Features:* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts. * Hands-on exercises demonstrate key concepts, and the design methodology* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux
Halo Mythos: A Guide to the Story of Halo
343 Industries - 2016
The amazing illustrations come from a variety of renowned illustrators, including Jean-Sébastien Rossbach, Leonid Kozienko, Benjamin Carré, Isaac Hannaford, and 343's internal art team, too.For the first time ever, the timeline of the Halo universe is available in one place, charting humanity's battles against alien forces of the Covenant, Forerunners, and the Flood--making this book an absolute must-have for Halo fans.
How to Be President
Stephen P. Williams - 2004
You wake up on your first day in the White House—now what do you do? Where's the bathroom? How do you get breakfast? What time is your first meeting? When can you use Air Force One? Can you order a pizza from the Oval Office? What line do you use for personal phone calls? This fully illustrated, how-to, hands-on handbook explains the nuts and bolts of being the President of the United States. Discover how to read a teleprompter, greet foreign dignitaries, and light the White House Christmas tree. Learn where to sit at Cabinet meetings and whether you need to bring your own ball to the White House bowling alley. Your job benefits, vacation schedule, and all the other perks and duties are clearly explained in this indispensable manual. It's a tough job, and somebody's got to do it.