Creating the Worlds of Star Wars: 365 Days


John Knoll - 2005
    This intimate, lovingly produced look at how the various environments in all six Star Wars movies were created contains literally 1,000 full-color behind-the-scenes photographs (some quite candid!) and insightful commentary by Knoll, as well as a bonus CD-ROM with cool QuickTime panoramas of some of the sets included in the three motion picture prequels. From the old-school motion-control photography in 1977's Star Wars: Episode IV -- A New Hope to the revolutionary refinement of digital cinema in 2005's Star Wars: Episode III -- Revenge of the Sith, this book contains it all -- from creating low-altitude shots of the Death Star out of plywood to producing breathtaking digi-matte paintings of the Jedi Council Chamber skyline and aerial views of Coruscant and Naboo. Jaw-dropping surprises abound as well, including deleted scenes, a look into LucasFilm's archive buildings, and a rarely seen Darth Vader custom design concept from 1976. Chronicling the almost three decades between George Lucas's founding of Industrial Light and Magic in 1976 and the release of Star Wars: Episode III in 2005, Knoll's shelf-bending brick of a book (744 pages) is the equivalent of sitting down with an old friend and looking through a gigantic photo album containing stunning pictures of his travels abroad -- except in this case, the journey happened to be to a galaxy far, far away. Simply put, Creating the Worlds of Star Wars: 365 Days is one of the most enlightening and entertaining books Star Wars fans will ever come across. Prepare to be blown away. Paul Goat Allen

Make It So: Interaction Design Lessons From Science Fiction


Nathan Shedroff - 2012
    Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these "outsider" user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.

Shock Value: How a Few Eccentric Outsiders Gave Us Nightmares, Conquered Hollywood, and Invented Modern Horror


Jason Zinoman - 2011
     Much has been written about the storied New Hollywood of the 1970s, but at the same time as Martin Scorsese, Steven Spielberg, and Francis Ford Coppola were making their first classic movies, a parallel universe of directors gave birth to the modern horror film-aggressive, raw, and utterly original. Based on unprecedented access to the genre's major players, The New York Times's critic Jason Zinoman's Shock Value delivers the first definitive account of horror's golden age. By the late 1960s, horror was stuck in the past, confined mostly to drive-in theaters and exploitation houses, and shunned by critics. Shock Value tells the unlikely story of how the much-disparaged horror film became an ambitious art form while also conquering the multiplex. Directors such as Wes Craven, Roman Polanski, John Carpenter, and Brian De Palma- counterculture types operating largely outside the confines of Hollywood-revolutionized the genre, exploding taboos and bringing a gritty aesthetic, confrontational style, and political edge to horror. Zinoman recounts how these directors produced such classics as Rosemary's Baby, Carrie, The Texas Chainsaw Massacre, and Halloween, creating a template for horror that has been imitated relentlessly but whose originality has rarely been matched. This new kind of film dispensed with the old vampires and werewolves and instead assaulted audiences with portraits of serial killers, the dark side of suburbia, and a brand of nihilistic violence that had never been seen before. Shock Value tells the improbable stories behind the making of these movies, which were often directed by obsessive and insecure young men working on shoestring budgets, were funded by sketchy investors, and starred porn stars. But once The Exorcist became the highest grossing film in America, Hollywood took notice. The classic horror films of the 1970s have now spawned a billion-dollar industry, but they have also penetrated deep into the American consciousness. Quite literally, Zinoman reveals, these movies have taught us what to be afraid of. Drawing on interviews with hundreds of the most important artists in horror, Shock Value is an enthralling and personality-driven account of an overlooked but hugely influential golden age in American film.

The Art of Moana


Jessica Julius - 2016
    Three thousand years ago, the greatest sailors in the world ventured across the Pacific, discovering the many islands of Oceania. But then, for a millennium, their voyages stopped—and no one today knows why. From Walt Disney Animation Studios, Moana is a CG-animated adventure about a spirited teenager who sails out on a daring mission to prove herself a master wayfinder and fulfill her ancestors' unfinished quest. During her journey, Moana meets the once-mighty demi-god Maui and together they traverse the open ocean on an action-packed adventure, encountering enormous fiery creatures and impossible odds. The stunning artwork in this behind-the-scenes book includes character designs, storyboards, colorscripts, and much more.

Jonesy: Nine Lives on the Nostromo


Rory Lucey - 2018
    Until one day, his cryostasis catnap is rudely interrupted. The humans have a new pet and it's definitely not house-trained.In space, no one can hear you meow.This full-color, illustrated book offers a cat's eye view of all the action from the movie Alien. With new and original artwork by artist Rory Lucey, this is the perfect gift for all Alien fans (and cat lovers).

The Stanley Kubrick Archives


Christiane Kubrick - 2005
    2001 is a nonverbal experience?. I tried to create a visual experience, one that bypasses verbalized pigeonholing and directly penetrates the subconscious with an emotional and philosophic content.? The philosophy behind Part I borrows from this line of thinking: from the opening sequence of Killer's Kiss to the final frames of Eyes Wide Shut, Kubrick's complete films will be presented chronologically and wordlessly via frame enlargements. A completely nonverbal experience. Part 2: The Creative Process Divided into chapters chronologically by film, Part 2 brings to life the creative process of Kubrick's filmmaking by presenting a remarkable collection of material from his archives, including photographs, props, posters, artwork, set designs, sketches, correspondence, documents, screenplays, drafts, notes, and shooting schedules. Accompanying the visual material are essays by noted Kubrick scholars, articles written by and about Kubrick, and a selection of Kubrick's best interviews. Special features ? Part 1 features 800 film stills scanned directly from the original prints and interpositives ? Part 2 presents about 800 items from the archives, most of which have never been published before ? essays by Kubrick scholars Gene D. Phillips, Michel Ciment, and Rodney Hill ? selected articles and essays, including interviews with and essays by Stanley Kubrick ? illustrated Kubrickchronology ? audio CD featuring a 70-minute 1966 interview of Stanley Kubrick by Jeremy Bernstein **BONUS** ? books in the first print run will each include a twelve-frame film strip from a 70mm print of 2001: A Space Odyssey owned by Stanley Kubrick Made in cooperation with Jan Harlan, Christiane Kubrick, and the Stanley Kubrick Estate. The editor: Alison Castle received a BA in philosophy from Columbia University and an MA in photography and film from New York University (NYU/International Center of Photography masters program). Castle also edited TASCHEN's Some Like it Hot. She lives in Paris, home of the world's best cinemas.

Deco Devolution: The Art of BioShock 2


Jordan Thomas - 2010
    Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits

Disney's Aladdin The Making of an Animated Film


John Culhane - 1992
    From screenplay to storyboard to recording studio--featuring interviews with the animators and 200 full-color photos--every facet of Aladdin's creation is explored in fascinating detail. This is a keepsake volume that every fan of the film must have.

The Dark Knight Manual: Tools, Weapons, Vehicles Documents from the Batcave


Brandon T. Snider - 2012
    Here, for the first time, is an in-world exploration of Christopher Nolan's Batman: The Dark Knight Manual, the definitive guide to his tools, vehicles, and technologies. Following the destruction of Wayne Manor, Bruce Wayne began to assemble key sketches, diagrams, observations, and other top-secret documents germane to becoming Batman; he then entrusted this manual to his faithful butler, Alfred. Every defining moment is detailed here, charting Wayne's collaborations with Lucius Fox at Wayne Enterprises on the latest cutting-edge technology. This package features a distressed vintage cover design and includes removable documents, including the design and capability of the famed utility belt, the hi-tech functions of Batman’s cowl, and every detail of his amazing arsenal of weapons and gadgets, The Dark Knight Manual reveals how Bruce Wayne operates as Gotham's greatest protector. BATMAN and all related characters and elements are trademarks of and © DC Comics. (s12)

The Philosophy of the Coen Brothers


Mark T. Conard - 2008
    They had already made films that redefined the gangster movie, the screwball comedy, the fable, and the film noir, among others. No Country is just one of many Coen brothers films to center on the struggles of complex characters to understand themselves and their places in the strange worlds they inhabit. To

Predator: Turnabout


Steve Perry - 2008
    Searching a human cause for the massacres, he discovers a team of poachers hunkered within the Alaska wilderness, waiting for the chance to score a big kill. He also finds evidence of the most fearsome killers in the universe: the Predators.

The Rough Guide to Sci-Fi Movies


John Scalzi - 2005
    It explores our fascination with space exploration, time travel, fantastical worlds and alternative futures. This guide explains how everything from the philosophy of Plato to classic Victorian tales and cult comic books have helped to create one of cinema''s most engaging genres. Discover the classics from Mexico, Russia and Japan, not forgetting the Anime science fiction tradition, along with everything else you need to know from Metropolis to Star Wars, via Blade Runner, 2001 and Alien. The Rough Guide to Sci-Fi Movies is your essential guide to a galaxy of film unbounded by time or space.

The Making of Star Trek


Stephen E. Whitfield - 1968
    Filled with quotations from cast members, memos to and from Gene Roddenberry, biographies of cast members, sketches, photographs, set descriptions, and even budgets and cast schedules, this volume is a fascinating, invaluable behind-the-scenes account of the development and production of the original Star Trek™ series."- source unknown"The book on how to write for TV! The complete story on how the U.S.S. Enterprise was designed, the original concept behind the show, backgrounds of the characters—the whole authentic history." - Ballantine

Star Wars: The Complete Visual Dictionary


David West Reynolds - 2006
    Produced under the aegis of Lucasfilms from Skywalker Ranch archives, the books feature new material and data on the characters and vehicles. Cross Sections Vehicles and ships are illustrated in exploded 3-dimensional views. Learn about the secret firepower of Boba Fett's bounty ship, see the floor plans of the Death Star, and more.

The Hellraiser Chronicles


Clive Barker - 2004
    The Cenobites soon returned, and their leader, the chilling Pinhead (played by Doug Bradley), became an worldwide icon.The Hellraiser Chronicles is a beautifully produced, full colour photographic companion to Hellraiser, Hellbound: Hellraiser II and Hellraiser III: Hell on Earth. It features stunning, specially shot portrait photography unavailable elsewhere, plus script extracts, design sketches, behind-the-scenes stills and interviews. The only official Hellraiser book, it is a must for all fans of the series.Time to play"