Called to Darkness


Richard Lee Byers - 2012
    When her clan is slaughtered by a frost giant she considered her adopted brother, honor demands that she, the last surviving Blacklion, track down her old ally and take the tribe’s revenge. This is no normal betrayal, however, for the murderous giant has followed the whispers of a dark god down into the depths of the earth, into a primeval cavern forgotten by time. There, he will unleash forces capable of wiping all humans from the region—unless Kagur can stop him first.From acclaimed author Richard Lee Byers comes a tale of bloody revenge and subterranean wonder, set in the award-winning world of the Pathfinder Roleplaying Game.

Sold ~ Party Toy (The Billionaires Club Interracial BDSM Book 1)


Q. Zayne - 2017
    I had a three-day notice to pay rent or quit. The ad was the answer to my problem. Someone needed a party hostess for 24 hours on a private island. With my catering experience and model looks, I could get the gig. But when I set eyes on the man about to fly me to the island, I realized I might have made a mistake. The tall, older, arrogant stranger didn’t just undress me with his eyes, he used me right there on the pavement. Deviant desires seemed to radiate from him. He pulled a black leather dog collar out of his pocket. “Wait. You have to sign this before we do anything. Read it.” He handed me a contract. The wind swept a bottle down the runway and blew my skirt up. It was hard to read with his dark eyes looking right through my underwear and into my secret places. “This is a mistake. I didn’t know the ad meant —.” “You thought you were going to serve canapes on a tray?” He chuckled. “No, Brittani. You’re the main course.” His eyes worked me over again. “And you’re perfect.” He handed me a pen that probably cost more than my laptop. “Just sign at the bottom of the page. Full disclosure, full consent. That’s the way I do business.” “Can I leave?” “Of course you can leave. If you leave now. But you don’t get paid if you leave. Once we get to the island, you’re ours for 24-hours.” He tapped the contract with his long finger. “When your service is over, I transfer $10,000 to your account and send you home.” “$10,000?” I choked on it. That was more than generous. I scanned the contract again. It had long, dense paragraphs of disclaimers and waivers but not much in the way of details. “I’ll be — okay — when it’s over?” “You’ll be okay.” He smiled. I liked his smile. I needed the money. I signed. He put the collar around my neck and buckled it. If you like dark short erotica, kinky alpha billionaires — and no-entrances-barred hard-and-unprotected group interracial action with a white woman at the center, you'll love Q. Zayne's creamy story about Brittani’s scary-hot visit to The Billionaire’s Club. Click Buy and get the adventure! All characters are 18+ and readers should be, too, due to language and sexual content. If you're over 21, enjoy the dash of interracial BMWW romance sparked amid all the juicy action. :)

Kidnapped In The Nude


John Meany - 2021
    

Explorer's Guide to Wildemount


Matthew Mercer - 2020
    The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace--or burn the world to a cinder.Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign...- Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world's most popular livestreaming D&D show.- Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria--such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy.- Start a Dungeons & Dragons campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system--a way to create character backstories rooted in Wildemount.Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.

Monster Manual V (Dungeons & Dragons Supplement)


David NoonanWil Upchurch - 2007
    This D&D supplement presents a fully illustrated hoard of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron compaign settings.

A Song of Ice and Fire Books


Books LLC - 2010
    Purchase includes a free trial membership in the publisher's book club where you can select from more than a million books without charge. Chapters: A Storm of Swords, a Game of Thrones, a Feast for Crows, a Clash of Kings, Tales of Dunk and Egg, a Dance With Dragons, the Mystery Knight, the Hedge Knight, the Sworn Sword. Source: Wikipedia. Free updates online. Not illustrated. Excerpt: A Storm of Swords is the third of seven planned novels in A Song of Ice and Fire, an epic fantasy series by American author George R. R. Martin. It was first published on 8 August 2000 in the United Kingdom, with a United States edition following in November 2000. Its publication was preceded by a novella called Path of the Dragon, which collects some of the Daenerys Targaryen chapters from the novel into a single book. To date, A Storm of Swords is the longest novel in the series. It was so long that in the UK its paperback edition was split in half, Part 1 being published as Steel and Snow in June 2001 (with the one-volume cover) and Part 2 as Blood and Gold in August 2001 (with a specially-commissioned new cover). In France, the decision was made to cut the novel into four separate editions. A Storm of Swords won the 2001 Locus Award, the 2002 Geffen Award for Best Novel and was nominated for the 2001 Nebula Award for Best Novel. Significantly, it was the first novel in the series to be nominated for the Hugo Award, one of the two most prestigious awards in science fiction and fantasy publishing, although it lost to J. K. Rowling's novel Harry Potter and the Goblet of Fire. Meisha Merlin, who had previously issued limited, illustrated editions of both A Game of Thrones and A Clash of Kings, were planning to release a similar version for A Storm of Swords in two volumes. However, lengthy delays on the release of A Clash of Kings caused Meisha Merlin to lose the printing rights for the book, which were picked up...More: http: //booksllc.net/?id=71362

The Ocean's Daughter


Corinne Beenfield - 2020
    Helen Danner is sure she will drown in it. The Nazis have taken everything from her. Laughter, light, love—they’d been so much a part of her life. Now in a home once filled with family, only her own lonely footsteps echo. Rejected from becoming a host parent during the mass child evacuation, her heart shatters once again. Thousands of children are fleeing to Wales by boat, seeking safety, comfort…and love. All she wants is one. But she’ll need to convince Stuart Adams, the handsome officer who rejected her application. When a mysterious child comes into her life, peculiar things happen that neither she nor Officer Adams can explain. As they learn more about the girl—and the strange tie she has to a world that wants her back—Helen forms a dangerous attachment to her. Can Helen risk loving the girl, knowing that losing her might destroy her completely?

Book Three: Part 1 The Dusk of Hope


Sean Fay Wolfe - 2016
    Book Three Part 1 the Dusk of Hope

Night Terrors


Mark Lukens - 2014
    And she's suffered from night terrors where a shadowy man pursues her. The Shadow Man found her once before when she was sixteen years old and slaughtered her parents. And now, nine years later, he's found her again.The Shadow Man is killing people as he works his way closer to Tara. She can see the murders through his eyes, the clues left behind, and he wants it that way. He takes things from each victim: blood, skin, and other items he needs for his bizarre ritual. But it's all leading up to the most important and central piece of the ritual - Tara.Tara wants to run. She wants to hide - it's what she's always done. But she makes a decision to fight back, to stop the Shadow Man before he kills again.

Noir 2 : Tale of Black and White


Renita Nozaria - 2018
    

GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

Showdown


Dan Moren - 2019
    But Commonwealth operative Simon Kovalic knows nothing ever goes to plan. So, when a duplicitous bounty hunter lives up to his reputation, Kovalic’s ready—just maybe not ready enough.Now he and his team must get offworld, before their enemies catch up with them…

Pathfinder Roleplaying Game Beginner Box


Jason Bulmahn - 2011
    Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

Dungeon Master's Guide Rules Supplement: The Castle Guide


Grant Boucher - 1990
    Sections address life in a feudal culture, the duties of the nobility, and the true meaning of knighthood. You'll find a complete system for the design and construction of castles, new BATTLESYSTEM rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination.

Black Magic


Russell James - 2013
    Stranger Lyle Miller’s magic shop seems to only stock what its select customers desire. When four outcast boys buy common party tricks, only Lyle knows what those tricks can really do. As subtle changes occur around town, a few residents realize that something is amiss…and getting worse. But it may already be too late. Lyle’s black magic has empowered more townspeople to help him execute his Grand Adventure, a plan that will reduce the town, and half the state, to rubble.