M.C. Escher: The Graphic Work


M.C. Escher - 1954
    Escher was born in 1898 in Leeuwarden (Netherlands). He received his first drawing lessons during secondary school from F.W. van der Haagen, who also taught him the block printing, thus fostering Escher's innate graphic talents. From 1912 to 1922 he studied at the School of Architecture and Ornamental Design in Haarlem, where he was instructed in graphic techniques by S. Jessurun de Mesquita, who greatly influenced Escher's further artistic development. Between 1922 and 1934 the artist lived and worked in Italy. Afterwards Escher spent two years in Switzerland and five in Brussels before finally moving back to Barn in Holland, where he died in 1972. M.C. Escher is not a surrealist drawing us into his dream world, but an architect of perfectly impossible worlds who presents the structurally unthinkable as though it were a law of nature. The resulting dimensional and perspectival illusions bring us into confrontation with the limitations of our sensory perception. About the Series: Each book in TASCHEN's Basic Art series features:a detailed chronological summary of the life and oeuvre of the artist, covering his or her cultural and historical importance a concise biography approximately 100 illustrations with explanatory captions

Illustration Now! Vol. 2


Julius Wiedemann - 2007
    Whereas the first volume brought together a fascinating mix of star illustrators and brand new faces that together formed the face of illustration around the world, Illustration Now! 2 is even more exciting, featuring illustrators from 25 countries, with styles ranging from cutting edge to traditional. Also included is a dialog between design specialist Steven Heller and German illustrator Christoph Niemann about illustration's role in the world today. This book is perfect not only for creative professionals and illustration students, but also artists and anyone with an appreciation for visual language.

Framed Ink: Drawing and Composition for Visual Storytellers


Marcos Mateu-Mestre - 2010
    Using his experiences from working in the comic book industry, movie studios and teaching, Marcos introduces the reader to a step-by-step system that will create the most successful storyboards and graphics for the best visual communication.After a brief discussion on narrative art, Marcos introduces us to drawing and composing a single image, to composing steady shots to drawing to compose for continuity between all the shots. These lessons are then applied to three diverse story lines – a train accident, a cowboy tale and bikers approaching a mysterious house.In addition to setting up the shots, he also explains and illustrates visual character development, emotive stances and expressions along with development of the environmental setting to fully develop the visual narrative.

Paul Thurlby's Wildlife


Paul Thurlby - 2013
    With unique and humorous artwork that’s so stylish you’ll want to remove it from the book and hang it on your wall, Paul Thurlby brings to life twenty-three animals in a way that will appeal to readers of all ages.

Art for Kids: Drawing: The Only Drawing Book You'll Ever Need to Be the Artist You've Always Wanted to Be


Kathryn Temple - 2005
    With this imaginative, informative, and amply illustrated guide to drawing, it's amazingly easy for kids to make those art dreams come true. After a brief overview of tools and materials, the entertaining hands-on activities begin with contour drawing techniques. With the help of lots of exercises, budding artists will learn the basic elements of shapes (lines, dots, circles) and see how to combine them to make familiar forms. They'll find out how to produce the illusion of volume with shading techniques; create perspective; accurately recreate landscapes, people, animals, and nature; develop interesting compositions; and more.

The Melancholy Death of Oyster Boy and Other Stories


Tim Burton - 1997
    Now he gives birth to a cast of gruesomely sympathetic children – misunderstood outcasts who struggle to find love and belonging in their cruel, cruel worlds. His lovingly lurid illustrations evoke both the sweetness and the tragedy of these dark yet simple beings – hopeful, hapless heroes who appeal to the ugly outsider in all of us, and let us laugh at a world we have long left behind (mostly anyway).

The Muse Is In: An Owner’s Manual to Your Creativity


Jill Badonsky - 2012
    As a creativity-coaching pioneer, Jill knows that many people feel distracted, blocked, and overwhelmed.The Muse Is In: An Owner's Manual to Your Creativity outlines how to power up one's genius, take it for a test drive, troubleshoot problems along the way, and offers tips for proper care and maintenance. With her dazzling illustrations and quirky humor, Jill Badonsky delivers the operating instructions for helping her fans spark their creative passion.

Comics and Sequential Art


Will Eisner - 1985
    Readers will learn the basic anatomy, fundamentals of storycraft and how the medium works as a means of expression.

The DC Comics Guide to Coloring and Lettering Comics


Mark Chiarello - 2004
    Chiarello explains the entire coloring process, from computer and software choice to creating color effects that give the action its maximum impact. Klein discusses whether to letter by hand or by computer--a hotly debated topic among working letterers--and demonstrates an array of techniques for creasting word balloons, fonts, logos, and much more.The animated step-by-step instructions are informative, stimulating, and clear enough for even beginners to follow. In addition, every technique shown in this guide conforms to up-to-date industry standards. The perfect how-to on everything coloring and lettering, this one-stop sourcebook is packed with a wealth of tested techniques, practical advice, and professional secrets for the aspiring comic artist.

How To Draw Manga


Katy Coope - 2002
    Easy-to-follow with its oversized format and accessible text and pictures, this how-to-draw book will find an audience with fans of anime, manga, and all building comic-book artists. Includes chapters on Getting Started, Faces, Expressions, Bodies, Finishing Touches, and Materials.

The Kids' Outdoor Adventure Book: 448 Great Things to Do in Nature Before You Grow Up


Stacy Tornio - 2013
    Just open the door and step outside. A fun, hands on approach to getting involved in nature, The Kids' Outdoor Adventure Book is a year-round how-to activity guidebook for getting kids outdoors and exploring nature, be it catching fireflies in the cool summer evenings; making birdfeeders in the fall from peanut butter, pine cones, and seed; building a snowman in 3 feet of fresh winter snow; or playing duck, duck, goose with friends in a meadow on a warm spring day. The Kids' Outdoor Adventure Book includes 448 things to do in nature for kids of all ages--more than one activity for every single day of the year. Each of the year's four seasons includes fifty checklist items, fifty challenge items, three each of projects, destinations, garden recipes, and outdoor games. Throughout the book, you'll also find fascinating facts, useful tips and tricks, and plenty of additional resources to turn to. Complete with whimsical, vibrant illustrations, this book is a must for parents and their kids.

Just My Type: A Book about Fonts


Simon Garfield - 2010
    Whether you’re enraged by Ikea’s Verdanagate, want to know what the Beach Boys have in common with easy Jet or why it’s okay to like Comic Sans, Just My Type will have the answer. Learn why using upper case got a New Zealand health worker sacked. Refer to Prince in the Tafkap years as a Dingbat (that works on many levels). Spot where movies get their time periods wrong and don’t be duped by fake posters on eBay. Simon Garfield meets the people behind the typefaces and along the way learns why some fonts – like men – are from Mars and some are from Venus. From type on the high street and album covers, to the print in our homes and offices, Garfield is the font of all types of knowledge.

Vicious Veg


Nick Arnold - 1998
    Find out when a fruit is really a vegetable, how plants keep us from suffocating and what stops trees from falling over. The book includes fact files, quirky quizzes and teacher tests....

Good Faeries/Bad Faeries


Brian Froud - 1998
    That was before they burst upon my life as vibrant, luminous beings, permeating my art and my everyday existence, causing glorious havoc..." In the long-awaited sequel to the international bestseller "Faeries", artist Brian Froud rescues pixies, gnomes, and other faeries from the isolation of the nursery and the distance of history, bringing them into the present day with vitality and imagination. In this richly imagined new book, Brian reveals the secrets he has learned from the faeries-- what their noses and shoes look like, what mischief and what gentle assistance they can give, what their souls and their dreams are like.As it turns out, faeries aren't all sweetness and light. In addition to such good faeries as Dream Weavers and Faery Godmothers, Brian introduces us to a host of less well behaved creatures-- traditional bad faeries like Morgana le Fay, but also the Soul Shrinker and the Gloominous Doom. The faery kingdom, we find, is as subject to good and evil as the human realm. Brilliantly documenting both the dark and the light, "Good Faeries/Bad Faeries" presents a world of enchantment and magic that deeply compels the imagination.

I Am Jim Henson


Brad Meltzer - 2017
    Henson was a born performer with a terrific sense of humor, and he used those talents to help create two of the most beloved programs in television history: The Muppet Show and Sesame Street. Through his Muppets, Jim showed the world that there's nothing more beautiful than imagination, especially when it's accompanied by laughter and kindness.This friendly, fun biography series inspired the PBS Kids TV show Xavier Riddle and the Secret Museum. One great role model at a time, these books encourage kids to dream big. Included in each book are:- A timeline of key events in the hero's history - Photos that bring the story more fully to life - Comic-book-style illustrations that are irresistibly adorable - Childhood moments that influenced the hero - Facts that make great conversation-starters - A character trait that made the person heroic and that readers can aspire toYou'll want to collect each book in this dynamic, informative series!