Avenger!


Mark Smith - 1985
    Trained in the Way of the Tiger, you are now an outstanding master of the martial arts, ready to use your deadly skills to overturn evil and to avenge the death of your foster-father, Naijishi.Naijishi's assassin has stolen the Scrolls of Kettsuin, a guardian of the secret Word of Power, which could imprison Kwon in the Inferno forever, unleashing the forces of evil throughout the World of Orb. Your quest is to find the assassin before he reaches the Pillars of Change.Are you ready for the Way of the Tiger?

Castle of Darkness


J.H. Brennan - 1984
    The far reaches of his kingdom are being terrorized by monstrous dragons and powerful warlocks, and the famous Knights of the Round Table set forth on quests of valor to combat these forces of evil. But YOU have been chosen for the most perilous mission of all: to penetrate the enchanted fortress of the dreaded Wizard Ansalom, and rescue Queen Guinevere from his sorcery.To play your way through this adventure gamebook, you need two dice, a pencil and an eraser -- plus skill and luck to defeat the hideous creatures and horrible deathtraps that await you behind the fearsome walls of the Castle of Darkness. . . .

Flight from the Dark


Joe Dever - 1984
    In a devastating attack the Darklords have destroyed the monastery where you were learning the skills of the Kai Lords. You are the sole survivor. You swear revenge. But first you must reach Holmgard to warn the King of the gathering evil. The servants of darkness relentlessly hunt you across your country and every turn of the page presents a new challenge. Choose your skills and your weapons carefully - for they can help you succeed in the most fantastic and terrifying journey of your life. The LONE WOLF adventures are a unique interactive fantasy series - each episode can be played separately or you can combine them all to create a fantastic role-playing epic.

Titan: The Fighting Fantasy World


Steve Jackson - 1986
    The title contains "backstory on... the villains and NPC's" found throughout the Fighting Fantasy series.Covers the turbulent history of the planet Titan, from its early civilizations, through the devestating war of the wizards, to the present-day wilderness and anarchy where the delicate balance between good and chaos could at any moment be overturned.

Blood & Sawdust


Jason S. Ridler - 2012
    But nothing prepared him for Milkwood: a fat, ugly bastard who could take a beating like a government mule, but never, ever won. So when Malcolm risks his life to discover Milkwood's secret, he convinces the fighter to stop being a punching bag and to go for broke in the local tournament. Only problem? A beautiful woman called Lash who needs Milkwood for her own purposes, and a fouler creature on her heels known only as Dizzy Colt. But for Malcolm and Milkwood? Hell, it’s just another day of Blood and SawdustPRAISE FOR BLOOD AND SAWDUST!"With wicked, playful prose that blends the best of pulp with the supernatural, Jason Ridler’s Blood and Sawdust creates an unholy, hell-raising hybrid, the kind of tale Christopher Moore and Jim Thompson might swap after a long night of drinking, trying to one-up one another with acerbic absurdity." Joe Clifford, Author of CHOICE CUTS and JUNKIE LOVEPRAISE FOR THE WORK OF JASON RIDLER!"An exciting new writer." Lucius Shepard, multiple-award-winning author of HANDBOOK OF AMERICAN PRAYER. “Jason Ridler is kind of like a bull rider who’s tossed a saddle on a Tiger tank, and he’s riding that bucking sucker for all he’s worth, because, hey, no one told him that he couldn’t do it, did they? So here he is, the Man in the Barbed-Wire Straitjacket." Norman Partridge, Award Winning Author of DARK HARVEST. "Jason Ridler’s work is intense and taut, with incredible characters and plots that keep your mind buzzing long after you’ve reached the final page." Trent Zelazny, author of TOO LATE TO CALL TEXAS, and FRACTAL DESPONDENCY. ABOUT THE AUTHORJason S. Ridler is the author of BLOOD AND SAWDUST, the Spar Battersea thrillers (DEATH MATCH, CON JOB and DICE ROLL), the short story collection KNOCKOUTS, and has published over fifty stories in such magazines and anthologies as Beneath Ceaseless Skies, Brain Harvest, Chilling Tales, and more. His popular non-fiction has appeared in Clarkesworld, Dark Scribe, and the Internet Review of Science Fiction. A former punk rock musician and cemetery groundskeeper, Mr. Ridler holds a Ph.D. in War Studies from the Royal Military College of Canada. Visit him at twitter at http://twitter.com/JayRidler, Facebook ,http://www.facebook.com/Ridlerville, or his writing blog, Ridlerville, atwww.jsridler.com

Out of the Pit (Fighting Fantasy)


Marc Gascoigne - 1985
    Two hundred and fifty of these loathsome creatures from the wild and dangerous worlds of Fighting Fantasy are collected here - some are old adversaries, many you have yet to meet - each of them described in minute detail. An indispensable guide for Fighting Fantasy adventurers!Full monster statistics250 illustrations8 full pages in colourMapsTables and charts

The Legion of Shadow


Michael J. Ward - 2011
    DestinyQuest: The Legion of Shadow uses an innovative map system to allow readers to experience exciting quests, battle fearsome monsters and discover valuable rewards.

American Blood


John Nichols - 1987
    American Blood is a timely and fiercely moral statement on violence and loss.

Warhammer 40,000: Rulebook


Adam Troke - 2012
    No respite. No forgiveness.There is only WAR!In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever. It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill. With 452 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.

Space and Beyond (Choose Your Own Adventure, #4)


R.A. Montgomery - 1979
    Your parents are from different planets in different galaxies. Their planets are alike enough so that you will not be a freak on either one. But they are different enough so that YOUR choice will have a huge effect on your life. The planet Kenda is visible on the galaxy scanner. Now that you have chosen, your parents announce that Kenda is your father's home. The crew of the spaceship carefully prepares a spacepod for the journey to Kenda. Seating yourself at the controls and positioning the programmed flight path, you disengage from the mother ship and drift off into space... Something is wrong! You look at the scanner and see a nebula that is not supposed to be on your course. Suddenly the gases and particles of the nebula surround you. If you try to return to the mother ship, turn to page 4. YOU choose what happens next!

Harry Swotter: A Harry Potter Quiz Book


Rich Jepson - 2020
    This book contains 400 question covering all eight of the Harry Potter movies. Questions range from Siriusly easy to Riddikulusly difficult. There's also a round of tiebreakers to settle any disputes. Will you score 10 points for Gryffindor or will you Slytherin to last place?

Mountain Of Mirrors


Rose Estes - 1982
    Monsters... Magic... Mystery!Whirling around, you discovered that the enchanted ice door has a face on this side also. Before you can react, the door starts to scream. "Help! Help! Guards! intruder inside the mountain!"You hear the heavy thump of foot steps to your left and gruff orc voices saying "Let's get the intruder!"1) If you want to stand and fight the guards, turn to page 75.2) If you want to run down the stair case, turn to page 32.Which way do you go? You must defeat the evil in the Mountain of Mirrors and save your village or everyone you love will be destroyed.Will your quest end happily or will you end up as the monster's slave inside the Mountain of Mirrors?You Choose Your Paths to Adventure!

The Shadows over Marquette (Journey Book 3)


Alex Gilbert - 2021
    

Night's Black Agents


Kenneth Hite - 2012
    Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.

Wormwood


Kevin Siembieda - 1993
    A decadent, violent and deadly world ruled by demonic creatures and evil clergy who control powerful kingdoms of monsters and enslave humans. Inhuman destroyers who command the crawling towers and life force cauldrons to do their bidding. One of countless alien worlds linked to Rifts Earth by the many dimensional gateways of the ley lines.