Tome of Beasts


Wolfgang Baur - 2016
    Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it!This richly-illustrated, 400+ page supplement for any 5E game includes monsters from the entire history of Kobold Press, with longtime favorites such as clockwork creatures, drakes and dragons, devils and arch-devils, and dangerous flavors of the fey--illustrated by some of the finest artists working in fantasy today.These monsters have been designed so that GMs can use them in their favorite settings for fantasy adventure, whether it's Kobold Press's world of Midgard, one of the classic realms of d20-rolling gaming, or their own homebrew worlds.

The Martian: A Novel by Andy Weir | Summary & Analysis


aBookaDay - 2015
    If you have not yet bought the original copy, make sure to purchase it before buying this unofficial summary from aBookaDay. SPECIAL OFFER $2.99 (Regularly priced: $3.99) Mark Watney is a dead man walking. As a member of the Ares 3 Mars mission, he landed with five crewmates for an assignment meant to be a month long. Then the storm came, and the crew was forced to evacuate. Watney, presumed dead by the rest of his team, was left behind. Watney made it through the storm, but with communications wiped out, he has no way of telling Earth that he’s alive. Even if he did, outfitting a mission to collect him would take years. He’s run the numbers, and the odds are literally impossible. On Earth, and on the ship Hermes, friends and strangers alike grieve for a fallen hero, while alone on an alien planet where even the smallest mistake means certain death, the man they mourn struggles to survive. Read more.... Download your copy today! for a limited time discount of only $2.99! Available on PC, Mac, smart phone, tablet or Kindle device. © 2015 All Rights Reserved

The Galactic Sentinel: Ultimate Edition - 1500+ Pages - 4 Books - And More


Killian Carter - 2020
    

Brainship: Partnership/The Ship Who Searched/The Ship Who Won/The City Who Fought


Anne McCaffrey
    Stirling.

Mike's War: Sequel to Jesse's Starship


Saxon Andrew - 2014
    Humans have been forced by Aliens to live in peace for fifteen years and things are not going well on the planet. Conditions have not improved and the Elected Leaders are doing little more than lining their own pockets with exorbitant taxes. The crazies are killing people, who no longer have a way to defend themselves and technology has stagnated. Now the Aliens have asked the unthinkable and Mike Sanders is faced with a decision that will divide Earth. Humans are going back to war against an enemy that the Aliens are unable to defeat. Will Earth decide to do their bidding or continue in peace? If they decide for war, it will be Mike’s war to win or lose. Excerpt from; Mike’s War Derek arrived with the three companies at the Gracken Barracks. The Gracken were rushing out of the barracks when he arrived and the companies were firing a barrage of slivers into the building. He shook his head at the speed of the huge Gracken. The ones still in the building were firing their blasters through the openings but slivers would be fired at the source of the beams and they would immediately stop. The large number of Gracken that had escaped before they formed up began attacking from the rear of their formation and from above as they jumped off the buildings on each side of the street. The leapers appeared to have no fear of dying as they dove on the human lines outside their barracks. Derek assigned fire zones to the officers and he watched the buildings. The Gracken actually fell slower than they could run. Derek kept his rifle aimed above the three companies and shot more than twenty huge Gracken who jumped at human formations. The giants would jerk as the slivers punched into their bodies and in a number of instances their dead body would hit one of the soldiers in ranks. The soldier’s personal force field would absorb the energy of the fall and push the huge body to the side but the soldier hit would be staggered by the impact. A Gracken came running at high speed, zig zagging as it approached; it accelerated and hit Lieutenant Patel standing behind Derek. Derek turned, drew his handgun and looked into the contorted face of the Gracken as it ripped Patel’s heart out his chest. The Gracken saw Derek’s face as he pulled the trigger and it knew there was no time to escape. Its head was blown off its shoulders and the Gracken collapsed. Ten Gracken had fallen into the companies while Derek was dealing with the Gracken and he ordered over the main frequency, “Move a platoon back here to hold off the Gracken coming from the rear.” Derek turned back and shot two Gracken falling in on their ranks. Crap, they were fast. “Sir, we’re seeing large numbers of Gracken moving over the roofs. Do we have permission to fire into the buildings?” Derek knew there were civilians in the buildings but the die was cast and hard decisions had to be made. “Take them out.” Derek saw bright flashes start appearing over the tops of the buildings on each side of the streets. Thank God he had taken the time to train a company to use the force fields to keep them in the air. The foils would flex and generate lift keeping the warrior flying. The Flyers were keeping the casualty rate down. Without them, losses would be incredible. This review is from: Jesse's Starship (Kindle Edition) From the beginning, I was glued to this story. I was intrigued by Jesse's tenacity and determination to see to the end the return of whoever or whatever took his family. This story only gets better as you continue to read it. Ten stars to Saxon Andrew for a wonderful story. If only we could live like this.... Visit us at on face book at www.facebook.

Arrival: War for Earth Book One (A Post-Apocalyptic Thriller)


J. Thorn - 2017
    Brace for the Arrival. Paramedic Maya Talbot knows her unhinged, ex-husband is gunning for custody of their children. When she drops off Aiden and Laura at Grandma's for a weekend visit, Maya assumes they'll be safe. However, nothing could have prepared her for the chaos created when a strange obelisk rises from the ground and generates an impenetrable dome over the city. Riots, looting, and violence run rampant. The situation in Nashville deteriorates—and then they arrive, thrusting Maya into a desperate race to escape the dome and save her children from the dangers on the ground—and from above. When darkness falls, the intergalactic visitors manifest our worst fears and threaten the future of humankind. Arrival is the new post-apocalyptic thriller from bestselling authors, J. Thorn and Zach Bohannon, the first book in the War for Earth trilogy.

Diamond Age, or, Young Lady's Illustrated Primer by Neal Stephenson Summary & Study Guide


BookRags - 2011
    89 pages of chapter summaries, quotes, character analysis, themes, and more – everything you need to sharpen your knowledge of The Diamond Age, or, Young Lady's Illustrated Primer.

Stealing Spaceships: For Fun and Profit


Logan Jacobs - 2019
    A ladies’ man, a rogue, a rebel, a gambler, a drinker, and a fighter. His ship is reputed to be the fastest vessel in the galaxy, and it traversed the Strait of Jiltar in record time. He is a living legend. And I am going to rob him blind. Because that’s what I do: I steal spaceships for fun and profit.

Centauri Pax: A Harem Space Fantasy (Centauri Bliss Book 6)


Skyler Grant - 2019
    The crew and family aboard the Centauri Bliss has grown and is made up of those on both sides of the conflict, and have developed worlds of their own in need of protecting. With plans to finally withdraw themselves from the conflict, they have one last chance to try to set things right.

Van Richten's Guide to Ravenloft


Wizards RPG Team - 2021
    No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths.Discover the mysteries of Ravenloft, mist-shrouded lands where infamous Darklords lurk among ageless vampires, zombie hordes, cosmic terrors, and worse. Then make your choice. Will you create your own Domains of Dread, settings to host endless terrifying adventures? Or will you join the ranks of haunted heroes who embrace macabre lineages, dual-edged Dark Gifts, haunted subclasses, and other forbidden powers?Van Richten's Guide to Ravenloft contains everything you need to craft a horror-themed campaign for Dungeons & Dragons. Unleash a treasure trove of new story hooks, character options, and campaign customization to bring one of the most exciting Dungeons & Dragons settings to life!

Temple


Robert Swartwood - 2016
    He never gets sick. He doesn’t age as fast as others. And he heals quickly, sometimes within seconds. Because of this, Elijah, now sixty-five years old, has hidden himself in the Colorado mountains to wait to die. But after an attempt on his life, Elijah must return to New York City to find out what’s become of his son, who the world only knows as Temple, and in the process uncovers a conspiracy that threatens the world.

XDM X-Treme Dungeon Mastery


Tracy Hickman - 2009
    (Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler

Destiny: Union Station


E.M. Foner - 2021
    Joe McAllister is a reluctant mercenary who's looking for a way out and family-friendly place to start a business and raise an orphaned boy. Will the choices they make in the next few months shape the rest of their lives, or is free will just an illusion in a galaxy managed by ancient artificial intelligence? Destiny: Union Station takes place two years before the start of the nineteen book EarthCent Ambassador series.

Eclipse Phase: The Roleplaying Game of Transhuman Conspiracy and Horror


Rob BoyleTobias Wolter - 2009
    Humanity is enhanced and improved, but also battered and bitterly divided. Technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. And other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien. In this harsh setting, the players participate in a cross-faction conspiracy called Firewall that seeks to protect transhumanity from threats both internal and external. Along the way, they may find themselves hunting for prized technology in a gutted habitat falling from orbit, risking the hellish landscapes of a ruined earth, or following the trail of a terrorist through militarized stations and isolationist habitats. Players may even find themselves stepping through a Pandora Gate, a wormhole to distant stars and the alien secrets beyond.

The Vampire Player's Guide


Andrew Greenberg - 1991
    A large portion of the book's text is reprinted, updated, and revised from the previous version of the Players Guide to fit the Second Edition's rules and formatting style. Notable among the new content in this edition of the Players Guide is the introduction of two new bloodlines, the Daughters of Cacophony and the Samedi, along with their respective signature Disciplines.