Book picks similar to
Just for Kids: You Can Draw Cartoon Animals: A simple step-by-step drawing guide! by Christopher Hart
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365 Starry Nights: An Introduction to Astronomy for Every Night of the Year
Chet Raymo - 1982
Divided into 365 concise, illustrated essays, it focuses on the aesthetic as well as the scientific aspects of stargazing. It offers the most up-to-date information available, with hundreds of charts, drawings, and maps-that take you beyond the visible canopy of stars and constellations into the unseen realm of nebulae and galaxies.This simple yet substantial text is full of critical information and helpful hints on how to observe the stars; describe their position; calculate their age, brightness, and distance; and much more. Whether you observe the sky with a telescope or the naked eye, 365 Starry Nights makes the infinite intimate and brings the heavens within your grasp. Keep this invaluable, informative guide close at hand, and you'll find that the sky is the limit 365 nights a year.
The Drawing Projects: An Exploration of the Language of Drawing
Mick Maslen - 2011
The artists discuss the value of drawing in their own work, and invites you to think about how we view life, view art and view the story that they tell together.Drawing Projects includes fifteen projects to inspire you to join in and work through at your own pace. These detailed tutorials provide a how to draw these images guide. The combination of artists work and easy to follow projects make this a practical guide to inspire the artist in you.
Drawing Lessons from the Great Masters: 100 Great Drawings Analyzed, Figure Drawing Fundamentals Defined
Robert Beverly Hale - 1964
With detailed analytical captions and diagrams, every lesson is clearly delineated and illustrated. Throughout, also, is commentary that sheds light on the creative process of drawing and offers deep insight into the unsurpassed achievements of the masters.
The Art of the Disney Princess
Glen Keane - 2009
Ariel, Aurora, Belle, Jasmine, Snow White, and Cinderella are newly incarnated in water color, pastel, oil paint, colored pencil, mixed media, and computer graphics pieces that range from the traditional to the unconventional. This artwork has been created especially for this museum-quality book, which is sure to delight art lovers, Disney collectors, and any prince or princess who ever believed that fairytales do come true.
The Psilocybin Mushroom Bible: The Definitive Guide to Growing and Using Magic Mushrooms
K. Mandrake - 2016
The book features over 40 step-by-step photographic instruction guides to each step of the process, including: sterilizing the equipment to produce mushrooms; how to build the containers used during home mushroom cultivation; safety measures for preventing contamination of the mushroom cultures; and a guide to consuming magic mushrooms safely and enjoyably.Dr. Mandrake uses his doctoral studies in mycology to detail the history and botany of psilocybin mushrooms to give readers an idea of their prevalence throughout human history. The book is highly detailed and comprehensive, allowing readers to learn the entire process required to produce perfect magic mushrooms every time.
Classic Human Anatomy: The Artist's Guide to Form, Function, and Movement
Valerie L. Winslow - 2008
This long-awaited book provides simple, insightful approaches to the complex subject of human anatomy, using drawings, diagrams, and reader-friendly text. Three major sections–the skeletal form, the muscular form and action of the muscles, and movement–break the material down into easy-to-understand pieces. More than 800 distinctive illustrations detail the movement and actions of the bones and muscles, and unique charts reveal the origins and insertions of the muscles. Packed with an extraordinary wealth of information, Classic Human Anatomy is sure to become a new classic of art instruction.
Spectrum 1: The Best in Contemporary Fantastic Art
Arnie Fenner - 1994
From the popular and well-regarded Spectrum annuals, over 100 artists are represented, chosen from a jury of award-winning professionals. The introduction is written by Pulitzer Prize–winning journalist Lee Stuart, and some of the artists included are Michael Whelan, James Gurney, Don Maitz, Thomas Blackshear, and Frank Miller.
No Excuses Watercolor: Painting Techniques for Sketching and Journaling
Gina Rossi Armfield - 2015
It's not colorful enough. It's intimidating!With the fun and easy techniques in Gina Rossi Armfield's No Excuses Watercolor, your excuses for not painting with watercolor don't stand a chance! As you try the demonstrations and exercises, you'll learn the techniques and tricks necessary to achieve amazing, colorful results in your artist's sketchbook.After getting to know your materials, you'll try your hand at thirteen exercises that will help train your hand, and help you identify and refine your artistic style. Along the way, you'll get tips and suggestions for adding journaling and writing to your art. Finally, you'll find an inspirational resource guide packed with reference photos, starter sketches, color palettes, journaling prompts and more to help you fill your watercolor journal!Grab your sketchbook and watercolors--it's time to paint, no excuses!- 22 demonstrations for sketching and watercolor painting. - 13 exercises for practicing backgrounds, focal images, color mixing, layering and details. - 13 resource sections loaded with journaling and painting prompts to keep you inspired.
The DC Comics Guide to Digitally Drawing Comics
Freddie E. Williams II - 2009
Author Freddie E Williams is one of DC Comics' hottest artists and a leader in digital penciling and inking–and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Guide to Digitally Drawing Comics.
Facial Expressions: A Visual Reference for Artists
Mark Simon - 2005
For those artists (and their long-suffering friends), here is the best book ever. Facial Expressions includes more than 2,500 photographs of 50 faces—men and women of a variety of ages, shapes, sizes, and ethnicities—each demonstrating a wide range of emotions and shown from multiple angles. Who can use this book? Oh, only every artist on the planet, including art students, illustrators, fine artists, animators, storyboarders, and comic book artists. But wait, there’s more! Additional photos focus on people wearing hats and couples kissing, while illustrations show skull anatomy and facial musculature. Still not enough? How about a one-of-a-kind series of photos of lips pronouncing the phonemes used in human speech? Animators will swoon—and artists will show a range of facial expressions from happy to happiest to ecstatic.
Camino de Santiago: To Walk Far, Carry Less
Jean-Christie Ashmore - 2011
Because most people who walk the Camino are not seasoned pack bakers, or even long-distance hikers, Camino de Santiago: To Walk Far, Carry Less offers information to help would-be pilgrims prepare.
John Howe Fantasy Art Workshop
John Howe - 2007
Perfect for practical artists and fans of John Howe?s work, this book provides step-by- step demonstrations, sketches and outstanding finished paintings, some of which were designed specifically for this book. The book covers a wide range of subjects essential to any aspiring fantasy artist, including materials and the creative process, as well as drawing and painting humans, beasts, landscapes and architecture. Readers will also find further inspiration and guidance on presenting work in various forms including film work, book covers and advertising.
Chris Ware
Daniel Raeburn - 2004
Combining innovative comic book art, hand lettering, and graphic design, Ware’s uniquely appealing work is characterized by ceaseless experimentation with narrative and graphic forms. The publication of his novel Jimmy Corrigan: The Smartest Kid on Earth in2000 inspired a near avalanche of praise from critics and general readers alike. This book is the first to explore the life and work of Chris Ware. Daniel Raeburn looks closely at Ware’s career, work methods, and artistic innovations. Born in Omaha in 1967, Ware introduced the character Jimmy Corrigan in a full-page strip he began writing for the Chicago tabloid New City. Combining six years’ worth of the strips, Ware created the best-selling novel named after Jimmy that spans an Irish-American family’s life in Chicago from the Civil War to the present. For its experiments in graphic form—including pull-out, three-dimensional inserts—and its non-chronological narrative, the novel earned numerous honors, among them the Guardian First Book Award, presented for the first time to a comic book. For this volume Raeburn interviewed Chris Ware for many hours to make fascinating connections between Jimmy Corrigan’s fictional life and the life of his creator. Raeburn discusses the scope of Ware’s career, including his drawings for New City, the New Yorker, and his own comic book, The Acme Novelty Library. AsRaeburn shows, Ware’s unique art form extends beyond the world of graphic novels into the broader worlds of literature, graphic art, and popular culture, and challenges traditional definitions of all three.
The Artist's Handbook
Ray Campbell Smith - 1987
The Artist's Handbook is packed with information on the traditional art methods of drawing, painting, and printmaking together with significant modern art techniques such as digital photography, digital printing, and digital image manipulation. Encompasses all the tools, materials and skills of the artist's craft. This is the definitive reference guide for amateurs and proficient, conventional and progressive artists alike.
Philographics: Big Ideas in Simple Shapes
Genis Carreras - 2013
It takes Genis Carreras 32 words and a single image. If you ask me, he doesn't even need the text."—Co.Design"Remarkable visual eloquence in his Philographics project."—Brain PickingsPhilographics is all about explaining big ideas in simple shapes, merging the world of philosophy and graphic design. Here are ninety-five designs, each depicting a different "–ism" using a unique combination of geometric shapes, colors, and a short definition of the theory.