Book picks similar to
MechWarrior: The Battletech Roleplaying Game by Bryan Nystul
rpg
battletech
fiction
science-fiction
Core Rulebook Gift Set
Wizards of the Coast - 2018
All rules and reference required to play the world's greatest roleplaying game.The Dungeons & Dragons gift set includes a copy of all three core rulebooks and a Dungeon Master's Screen, everything you need to create and play adventures of your own in the world's greatest roleplaying game.
Robin's Laws of Good Game Mastering
Robin D. Laws - 2002
Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist (Dragon magazine, The Play's The Thing) has sojourned long in the gaming wilderness to bring you the techniques required to take your mastery of Game Mastering to the next level.
Hard Drop
Will van der Vaart - 2013
Their objective is classified, marked only by coordinates leading them into a deserted city at the heart of the fighting. From the beginning, everything possible goes wrong. A missile strike rocks the carrier mid-launch, and only a fraction of the unit reaches the surface alive.Outmanned, outgunned, and scattered, with a hard deadline to orbital bombardment looming, it is up to Drop Commander Tyco Hale to rally his troops and reach their objective. But what they find, hidden deep in the tunneled passages under the city, will change everything about what he fights for and what he believes in. With the unit in tatters and loyalties divided, the choice he makes in the dark will seal all of their fates - and much more besides.
GURPS Cyperpunk: High-Tech Low-Life Roleplaying
Lloyd Blankenship - 1990
-- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.
Star Wars: The New Jedi Order - Dark Journey
Elaine Cunningham - 2012
In the process, she learns something new about how to fight the alien invaders, but she must also remember that revenge is not the way of the Jedi - even which it seems the only way to fight the enemy.
Star Wars: The New Jedi Order, Books 1-3
R.A. Salvatore - 2003
The novels that launched the "New York Times" bestselling series"Star Wars" The New Jedi Order VECTOR PRIMEDARK TIDE I: ONSLAUGHTDARK TIDE II: RUIN
Heart of Rage
James Swallow - 2009
But their fate is far from straightforward. Little do Nord and Kale realise the horrors awaiting them. For they not only risk their bodies, but their very sanity as well.This Blood Angels audio drama pits the noble sons of Sanguinius against the tyranids - a classic Warhammer 40,000 match up. Not only is the story full of visceral action, but also give an insight into the psychological horror of the tyranid menace.Running Time :75 Minutes.Read by Toby LongworthDirected by Lisa Bowerman
Starfinder: Core Rulebook
James L. SutterJason Keeley - 2017
Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!Inside this book, you'll find:- All of the rules you need to play or run a game of Starfinder.- Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.- Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.- An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.- Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.- Complete rules for starships, including customization and starship combat.- Rules and tips on using Pathfinder RPG content with Starfinder.Cover art by Remko Troost
The Forbidden Tower / Two to Conquer / Hawkmistress! / Darkover Landfall
Marion Zimmer Bradley
Knights of the Old Republic Campaign Guide
Rodney Thompson - 2008
This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front. Featuring new game material drawn from a variety of sources, and including characters, weapons, vehicles, and droids, this book presents an entire campaign during the violent days of the Old Republic. This book also contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes. Players can take advantage of new talents, feats, and other options to play a Mandalorian neo-crusader, a Republic soldier battling against the forces of Darth Revan and Darth Malak, or a Jedi in exile on the run from the Sith.
Night's Black Agents
Kenneth Hite - 2012
Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.
Eberron Campaign Guide: A 4th Edition D&D Supplement
James WyattScott Fitzgerald Gray - 2009
This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.
Elite Dangerous: Premonition
Drew Wagar - 2017
Disturbing encounters with unknown ships. Three great superpowers manoeuvre against each other. But are their destinies their own, or are they merely the puppets of some greater power? Since the loss of the Prism system in 3300, Lady Kahina Tijani Loren has operated on the fringes of Imperial society. Led by clues from a woman once thought dead, she is drawn into a conspiracy at the heart of humanity. To uncover the truth she must contend with dangerous enemies, navigate murky political waters, and – with the help of her friends – uncover the secret of the Formidine Rift. Premonition is the new story set in the Elite: Dangerous galaxy, shaped by player actions in the game.
Stepping Up
Robert Culp - 2013
So begins the story of Sonia MacTaggert. An engineer by education with dreams of actually earning a living as one, she is stuck in a dead-end maintenance job servicing the engines of starships that put into port at Tammuz. When she finally lands an engineering position on the starship Night Searcher, she finds herself thrust into the unfamiliar world of interstellar exploration on a ship with a classified mission. Has her quest for a new life and career gotten Sonia more than she bargained for? The voyage of the Night Searcher tests not only the technical savvy of the fledgling engineer, but her character and leadership, as she's faced with challenges she could never have seen coming.