Ours to Hold It High: The History of the 77th Infantry Division in World War II


Max Myers - 2002
     The soldiers of the 77th Infantry Division saw some of the bloodiest action of the Second World War. Ours to Hold It High is brilliant history of the division’s actions through the course of World War Two as it island-hopped its way towards victory in the face of ferocious Japanese resistance. The story begins in America in 1942 when the division was re-activated and the units were formed and given training before they sailed west to fight. Part one of the book covers these initial two years and the various forms of rigorous training that the men went through to prepare them for the amphibious warfare that they would meet in the islands of the Pacific Ocean. Parts two, three, four, and five of the book provides brilliant insight into the combat history of the unit from Guam to Okinawa. The actions of each unit of the division are uncovered to give a thorough overview of the tumultuous and chaotic action that the men saw. This is account is not written by a historian sitting at a desk in the United States, instead it was written by the soldiers who were there on the frontlines. Max Myers, the unit historian, has compiled their accounts to form this fascinating book. The actions of the 77th have become famous throughout the globe, particularly with the assistance of films such as Hacksaw Ridge that have immortalized the division. Almost every member of the 77th contributed in one way or another to this history. The Commanding General and members of his staff, the commanders and staff members from the organizations, and many other individuals devoted some of their time to revision and correction of preliminary manuscripts. Ours to Hold It High was initially published in 1947 and Max Myers, the main editor, passed away in 2011.

God Needs To Go: Why Christian Beliefs Fail


J.D. Brucker - 2012
    It brings comfort, purpose, and sense of pride. These feelings mean so much to the Christian. But are these feelings justified? Do Christians have good reason to trust the truth of their beliefs? Author J. D. Brucker brings forth a short collection of arguments against Christian beliefs, exposing the falsehoods of the faith so many all around the world cherish.

Battletech: Technical Readout 3050. Revised Edition.


Andrew Keith - 1994
    It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.

Pathfinder Roleplaying Game Beginner Box


Jason Bulmahn - 2011
    Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

Legend of the Five Rings RPG


Rich Wulf - 2005
    For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans vie with one another for supremacy over these lands, all under the eye of the mighty Emperor. And to the south, the Shadowlands, the eternal enemy of Rokugan, waits for the next opportunity to disrupt all that these foolish mortals have built. It is a land of intrigue, wonder, and adventure. Welcome to the third iteration of the Legend of the Five Rings Role-Playing Game. This player's guide will provide players and GM's with all of the setting, culture, and rules needed to create characters in the Legend of the Five Rings world and stage ongoing campaigns in Rokugan. While this book contains an updated version of the familiar rules, conversion rules will be included so that none of the many previous volumes set in this world will ever be obsolete. The best Asian style fantasy setting roleplaying game of this generation returns to its roots with its release this summer. Legend of the Five Rings 3rd Edition returns focus to the Roll and Keep(R&K) system originally released in 1996. Conveying a deeper sense of realism, the R&K system best simulates the tension, reality, and lethality of Samurai drama. Look for it more information in the coming weeks here at L5R.com. * Thrilling fantasy setting based on the myths and culture of Japan, China, and other Asian nations * A new generation of the beloved Legend of the Five Rings roll and keep system.* Streamlines existing rules without making previous products obsolete.* Excellent sourcebook for Rokugani culture and history

All Flesh Must Be Eaten


Al Bruno - 2003
    In it, you will find: Eleven different Deadworld settings allowing customization of the storyline. A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rules for Norms, Survivors, and the Inspired. A full exposition of the Unisystem game rules, suitable for any game in any time period. Open Game License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.

Vampire Diary: The Embrace


Robert E. Weinberg - 1994
    Slowly but surely, Auston succumbs to the dark call. Can he resist the Embrace, the gateway to an eternity of damnation? And will his master's dark command threaten the most beautiful, most perfect love he has ever felt?

Sober Is My New Drunk


Paul Bradley Carr - 2012
    The letter was both a confession and an invitation for public scrutiny. “No matter where I was,” he recalls, “there was always a chance that someone had read my post and was waiting to catch me with a drink in my hand.” To help keep himself on the straight and narrow, Carr still has a counter at the top of his site, ticking off the number of days he’s gone without a drink.In this bracing (but zero-proof) tale of recovery, Carr delivers his own twelve steps to building a life without booze. His hard-earned advice, punctuated with anecdotes that are both cautionary and comic (a bender once took him to Iceland, where he drunkenly believed he’d get better Wi-Fi) is given with humility and goodwill. Along the way, Carr celebrates the simple yet overlooked pleasures of sobriety—weight loss, a renewed love life, the ability to buy a phone or laptop without promptly losing it in a bar. As he slowly discovers, a sober life actually CAN be fun. What’s more, he’ll remember it.

Classic Battletech: Total Warfare


Randall N. Bills - 2006
    As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact

Walk Like a Man: Coming of Age with the Music of Bruce Springsteen


Robert J. Wiersema - 2011
    He's a genuine voice of the people, the bastard child of Woody Guthrie and James Brown, and an elder statesman who has inspired generations of bands. He's won twenty Grammy Awards, an Oscar, two Golden Globes, and is a member of two Halls of Fame.There are dozens of books about Springsteen. What's left to say? Nothing objective, perhaps. But when it comes to music, objectivity is highly overrated. Robert Wiersema has been a Springsteen fan since he was a teenager, following tours to see multiple shows in a row, watching set lists develop in real time via the Internet, ordering bootlegs from shady vendors in Italy. His attachment is deeper than fandom, though: he's grown up with Springsteen's songs as the soundtrack to his life, beginning with his youth in rural British Columbia and continuing on through dreams of escape, falling in love, and becoming a father.Walk Like a Man is the liner notes for a mix tape, a blend of biography, music criticism, and memoir. Like the best mix tapes, it balances joy and sorrow, laughter seasoning the dark-night-of-the-soul questions that haunt us all. Wiersema's book is the story of a man becoming a man (despite getting a little lost along the way), and of Springsteen's songs and life that have accompanied him on his journey.

The Warlizard Chronicles


Warlizard - 2011
    Now I know why my dog likes her better. 2. I wish this were the worst thing she’d ever told me. About the book In “The Warlizard Chronicles”, Warlizard tells the tales of a misspent youth, from the story of his “dog-gasmic” ex-fiancée to the logic of serving as a German linguist in Iraq. The stories are light, fast-paced, graphic, and not remotely safe for work. You have been warned. Reader feedback: - “You tell all women that story? You should wash out your mouth!” - “I think I could listen to your stories for hours.” - “So you owe your marriage to the people who brought down the world trade center?” - “I have nothing else I can add or ask, except MORE STORIES.” - “Holy s**t. I wish I was you.” - “You slept with another man's wife and then lied to him about it, and can say with a straight face it was the right thing to do?” - “Godda***t, I spewed out laughter too loud at work, now I have to leave because everyone knows I'm not doing s**t. F*** this is hilarious, and disconcerting, at the same time.” - “He is the most interesting man in the world.” - “I feel like a failure reading these stories, they're awesome.” - “Your life experience makes me feel good. You good sir are somewhat of a new idol of mine. Nothing much you can do about that. Have a good day sir.” - “Warlizard doesn't always drink beer, but when he does, he prefers Dos Equis.” - “I just can't wrap my mind around the fact that not only a story like this exists but that a Reddit regular would be living it. And it kinda has this enthusiastic ‘and then it happened...’ moments in it that kinda style like you'd write fiction on the go.” - “This guy is either the most creative man in the world or the most interesting man in the world. Either way...”

Clanbook: Tzimisce Revised


Lucien Soulban - 2001
    The modern nights have caught up with these monsters, however, who have fallen from their place as masters of hoary estates to degenerates bound by the callous whims of the Sabbat.The Flesh-Twisted FiendsAs the next entry in the revised lineup of clanbooks, Tzimisce takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

GURPS Space


Jon F. Zeigler - 2006
    Design alien races and monsters.Create campaigns of every style, from science fantasy to space opera to star merchants. Build worlds, from asteroids to Dyson spheres.With this book, you can create anything from a single alien beast to a whole galaxy of civilizations and star systems... quickly and randomly, or with a detailed step-by-step process that's true to biology and astrophysics as we understand them today.

Explorer's Guide to Wildemount


Matthew Mercer - 2020
    The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace--or burn the world to a cinder.Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign...- Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world's most popular livestreaming D&D show.- Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria--such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy.- Start a Dungeons & Dragons campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system--a way to create character backstories rooted in Wildemount.Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.

Pages of Pain


Troy Denning - 1994
    Feared by mortal and god alike, she flays her worshipers alive and casts her foes into inescapable labyrinths of despair. Only fools dare ask her to speak. And the Amnesian Hero has come with a question. When the god Poseidon tells a man with no memory how to recover his past, the unwitting warrior seeks out the Lady of Pain and finds himself banished to the Mazes. With the help of a beautiful - but dead - tiefling sorceress, a horned fiend with a dark disposition, and a deranged wind-priest who claims to be the center of the multiverse, he must discover the secret of the Lady's past - or confront a memory so horrifying it could tear him apart!