Sid Meier's Memoir!: A Life in Computer Games


Sid Meier - 2020
    Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibilliondollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond.Articulating his philosophy that a videogame should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his ten rules of good game design.

Hell West and Crooked


Tom Cole - 1988
    His experiences, as he has collected them together in Hell West and Crooked, will surely become an Australian classic.

Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games


Walt Williams - 2017
     Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world’s top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry’s addiction to violence and explains how the role of the narrative designer—the poor soul responsible for harmonizing gameplay with storylines—is crucial for expanding the scope of video games into more immersive and emotional experiences. Significant Zero offers a rare look inside this fascinating, billion-dollar industry and a path forward for its talented men and women—gamers and nongamers alike—that imagines how video games might inspire the best in all of us.

Critical Path: How to Review Videogames for a Living


Dan Amrich - 2012
    This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.

PAPA Hemingway in Key West


James McLendon - 1972
    From his first days on the island he came to know and love fishing and the sea. For the next twelve years the famed author called the island his home. His years in Key West became the most crucial and prolific years of his life. During that period he wrote Death in the Afternoon, Green Hills of Africa, numerous important short stories, To Have and Have Not, and began For Whom the Bell Tolls. He also created and became his own living legend, self-consciously constructing the swaggering image known to the world as Papa.In the early 1970s journalist James McLendon seized the opportunity to interview Ernest Hemingway’s Key West friends who remained alive. A Key West resident himself, McLendon wrote this book by combining his knowledge of the island with his conversations and with the extensive Hemingway-related material held by the Monroe County Public Library. McLendon recreates the slow-paced, sub-tropical setting, the island’s Depression years, and the people and places that infused and inspired Hemingway. These were the years that saw his love affair with Martha Gellhorn and the crumbling of his marriage to Pauline Pfeiffer. Beyond letters and legal documents, too little of the Hemingway era in Key West is found in biographical studies. Because this book was first published in 1974, much of what exists in those studies today is derived from this manuscript. This book gives us a penetrating look at the significance of the Key West era in Hemingway’s career. James McLendon was a columnist for the Key West Citizen, a creative writing instructor and a freelance writer. His dispatches and articles appeared in various U.S. newspapers and magazines, including UPI wire services, the Christian Science Monitor and Writers Digest.

Final Fantasy Ultimania Archive Volume 1


Yoshitaka Amano - 2018
    Containing a total of over three hundred pages collected in a high-quality hard-cover binding, Final Fantasy Ultimania Archive Volume 1 remains faithful to its original Japanese source material while simultaneously offering unparalleled accessibility for Western readers. No Final Fantasy collection is complete without this beautiful tome of art, lore, and history.

100 Years of Leeds United: 1919-2019


Daniel Chapman - 2018
    Since its foundation in 1919, Leeds United Football Club has seen more ups and downs than most, rising to global fame through an inimitable and uncompromising style in the 70s, clinching the last Division One title of the pre-Sky Sports era in 1992, before becoming the epitome of financial mismanagement at the start of the 21st century. Despite this demise, United remains one of the best supported – and most divisive – clubs in football, with supporters’ clubs dotted across the globe. In 100 Years of Leeds United, Chapman delves deep into the archives to discover the lesser-known episodes, providing fresh context to the folkloric tales that have shaped the club we know today, painting the definitive picture of the West Yorkshire giants.

Presidential Doodles: Two Centuries of Scribbles, Scratches, Squiggles, and Scrawls from the Oval Office


David Greenburg - 2006
    Our Founding Fathers doodled, and so did Andrew Jackson. Benjamin Harrison accomplished almost nothing during his time in the White House, but he left behind some impressive doodles. During the twentieth century--as the federal bureaucracy grew and meetings got longer--the presidential doodle truly came into its own. Theodore Roosevelt doodled animals and children, while Dwight Eisenhower doodled weapons and self-portraits. FDR doodled gunboats, and JFK doodled sailboats. Ronald Reagan doodled cowboys and football players and lots of hearts for Nancy. The nation went wild for Herbert Hoover's doodles: A line of children's clothing was patterned on his geometric designs. The creators of Cabinet magazine have spent years scouring archives and libraries across America. They have unearthed hundreds of presidential doodles, and here they present the finest examples of the genre. Historian David Greenberg sets these images in context and explains what they reveal about the inner lives of our commanders in chief. Are Kennedy's dominoes merely squiggles, or do they reflect deeper anxieties about the Cold War? Why did LBJ and his cabinet spend so much time doodling caricatures of one another? Smart, revealing, and hilarious -- Presidential Doodles is the ideal gift for anyone interested in politics or history. And for anyone that doodles!

Arcade Mania: The Turbo-Charged World of Japan's Game Centers


Brian Ashcraft - 2008
    Another thing that makes Japan unique in the gaming world is the prevalence of game arcades. While the game arcade scene has died in the U.S., there are 9,500 "game centers" in Japan with more than 445,000 game machines. Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta. Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classic games from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about the history, background and characteristics of each game, all lavishly illustrated with photographs and game graphics. This book is a must-have for gamers everywhere.

The Dark Net: Inside the Digital Underworld


Jamie Bartlett - 2014
    A world that is as creative and complex as it is dangerous and disturbing. A world that is much closer than you think.The dark net is an underworld that stretches from popular social media sites to the most secretive corners of the encrypted web. It is a world that frequently appears in newspaper headlines, but one that is little understood, and rarely explored. The Dark Net is a revelatory examination of the internet today, and of its most innovative and dangerous subcultures: trolls and pornographers, drug dealers and hackers, political extremists and computer scientists, Bitcoin programmers and self-harmers, libertarians and vigilantes.Based on extensive first-hand experience, exclusive interviews and shocking documentary evidence, The Dark Net offers a startling glimpse of human nature under the conditions of freedom and anonymity, and shines a light on an enigmatic and ever-changing world.

The Grandmaster: Magnus Carlsen and the Match That Made Chess Great Again


Brin-Jonathan Butler - 2018
    But they weren’t there to protest. They were there to watch the World Chess Championship between Norway's Magnus Carlsen and Russia's Sergey Karjakin—what by the time it was over would be front-page news and thought by many the greatest finish in chess history. The story lines were riveting. The championship hadn’t been hosted in New York City, the de facto world capital of the sport, in more than two decades. With both Carlsen and Karjakin just 25 years old, the tournament organizers were billing it as a battle of the millennials—the first time the championship had been waged among the generation that grew up playing chess primarily against computers. And perhaps most intriguing were all the geopolitical connections to the match. Originally from Crimea, Karjakin had recently repatriated to Russia under the direct assistance of Putin. Carlsen, meanwhile, had expressed admiration for Donald Trump, and his first move of the tournament he played with a smirk what's called a Trompowsky Attack. Then there was the Russian leader of the World Chess Federation being barred from attending due to US sanctions, and chess fanatic and Trump adviser Peter Thiel being called on to make the honorary first move in sudden death. That the tournament required sudden death was a shock. Oddsmakers had given Carlsen, the defending champion, an 80% chance of winning. It would take everything he had to retain his title. In doing so, he would firmly make his case to be considered the greatest player chess has ever seen. Author Brin-Jonathan Butler was granted unique access to the two-and-half-week tournament and watched every move. In The Grandmaster, he aims to do for Magnus Carlsen what Norman Mailer did for Muhammed Ali in The Fight, John McPhee did for Arthur Ashe in Levels of the Game, and David Foster Wallace did for Roger Federer in his famous New York Times Magazine profile. Butler captures one of the world’s greatest sportsmen at the height of their powers, and attempts to decipher the secret to that greatness.

No Lights, No Sirens: The Corruption and Redemption of an Inner City Cop


Robert Cea - 2005
    Rob Cea starts off as an idealistic young cop, a true believer in the system for which he works tirelessly. He is sadly mistaken. The system he tried so hard to appease ultimately led to his downfall and the ruination of his life.What separates this from other cop–and–robber stories is the brutal authenticity from the cop himself. We will see and hear exactly what is discussed in a patrol car. We will see how the law was栮d is汯utinely bent to make collars stick any way possible. And we will see how Cea slowly spirals to depths of hell.No Lights, No Sirens is simplistic in its scope: A young idealistic boy becomes a man through fire, and then becomes exactly what he has been chasing for so long, a hardened man possessed by demons. With rapid fire and gritty narrative, Cea writes about his fall to the depths, and his salvation. We see the dark side of detective work in New York's most crime–riddled neighbourhoods from a first–hand view never before seen.

The Legend of Zelda: Ocarina of Time - Prima's Official Strategy Guide


Elizabeth M. Hollinger - 1998
    Detailed maps of every city and dungeon Strategies for defeating all the enemies Locations of all Heart Containers and Gold Skulltulas Solutions for all puzzles Bonus items revealed All hidden items revealed

The Race For A New Game Machine: Creating the Chips Inside the XBox and the Playstation 3


David Shippy - 2009
    This is the inside story of the race to create a revolutionary chip to power the next generation consoles from Microsoft and Sony.

Exploding the Phone: The Untold Story of the Teenagers and Outlaws Who Hacked Ma Bell


Phil Lapsley - 2013
    Starting with Alexander Graham Bell's revolutionary "harmonic telegraph," by the middle of the twentieth century the phone system had grown into something extraordinary, a web of cutting-edge switching machines and human operators that linked together millions of people like never before. But the network had a billion-dollar flaw, and once people discovered it, things would never be the same.Exploding the Phone tells this story in full for the first time. It traces the birth of long-distance communication and the telephone, the rise of AT&T's monopoly, the creation of the sophisticated machines that made it all work, and the discovery of Ma Bell's Achilles' heel. Phil Lapsley expertly weaves together the clandestine underground of "phone phreaks" who turned the network into their electronic playground, the mobsters who exploited its flaws to avoid the feds, the explosion of telephone hacking in the counterculture, and the war between the phreaks, the phone company, and the FBI.The product of extensive original research, Exploding the Phone is a ground-breaking, captivating book.