Revenge is Best Served Hot


Saxon Andrew - 2014
    Two genetically modified human babies have been taken to the Choten-Zan Monastery to be raised to adulthood. The ancient priests have agreed to teach them their best hand-to-hand combat techniques and develop their speed and reflexes. The two children are sent away on their eighteenth birthday with a small warship and space armor that was left for them by the one that delivered them to the Zan. That’s all they received when they left the Monastery and they do not know who they are or where they were born. They kidnap a Werstag Engineer on a planet where they are attacked by hundreds of Yellow Armored Warriors. He tells them that they are a species called human and that their attackers are from a civilization that destroyed their home world. Grant and Cinny decide that Earth’s destroyers must pay for their crime. But first they have to find an invincible warship named Orion’s Sword to make that happen. The Werstag tells them that they were created to be the Orion’s pilots and the Yellow Species knows the danger they represent. It’s a race to see if the Raiders can kill the two before they find the most powerful warship in the universe. The action is non-stop as the two young humans struggle against dark forces arrayed against them. Discovering their real enemy is a shock that forces them to reevaluate their determination to take revenge for Earth’s destruction. But revenge served hot has a way of getting out of hand. Excerpt from Nemesis-Revenge is Best Served Hot Cinny shook her head, “What is so special about us?” The woman looked at her and her eyes twinkled, “You and your companion are the ultimate product of genetic development. You are unique and only the two of you can activate the Orion. Anyone else who tried would die.” Whippet nodded, “They are very different from what I saw Tom could do.” The woman looked at him, “They are faster, stronger, and smarter than any being alive today.” She paused, “And they are not at their ultimate abilities…yet.” Grant sat down, “I’m not sure what you mean, ultimate abilities?” “Part of my programing is to start your development. The Choten-Zan could only take you so far; you probably noticed that you surpassed their abilities.” Cinny and Grant nodded. “The landing bay on this ship has devices to assist you to develop your skills. However, there is another place we need to visit first.” Grant nodded, “Where you left the genetically modified animals from Earth.” The woman smiled and shook her head, “You are incredibly smart. How did you figure that out?” “I saw the ancestors of the animals you chose on the first download and I’ve talked with them several times in the past.” The Hologram stared at Grant, “You what?” “The coordinates of the planet where you left them were still in the navigation log. We went to see what was there and ran into them.” “That was an incredibly dangerous thing to do.” “I had a blaster and they didn’t take the chance of attacking.” The woman slowly shook her head, “That blaster wouldn’t have fazed them and they knew it.” Grant stared at the Hologram and Cinny said, “You mean they could have killed us.” “Yes. I’m surprised they didn’t. Those animals are the most dangerous creatures in the universe. They were specifically designed to be used against the civilization attacking Earth.

Gateway to the Galaxy Universe: The Complete Military Space Opera Series


Jonathan Yanez - 2019
    Famed warriors of this galactic order have not been required to fight the darkness in the universe for centuries, until now. Frank Wolffe and Emma Jackson will soon learn that the mantle is heavy. The path is dangerous but what it takes has always lain within. No hero does is alone. Along the way they'll find allies that will become friends. Together they'll roar into the night and fight for the light. For the first time, you can get the main Gateway series and the New Arilion Knights spinoff in reading order. This one's for the adventure lovers, the space enthusiasts and those with a heart for exploration. Grab your copy and start the journey today! This Edition Includes: Into the Breach Always Forward Chaos Seiged The Academy Face Toward Enemy Burn the Night Rise Up Strength in Struggle Do or Die

Legend of the Five Rings RPG


Rich Wulf - 2005
    For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans vie with one another for supremacy over these lands, all under the eye of the mighty Emperor. And to the south, the Shadowlands, the eternal enemy of Rokugan, waits for the next opportunity to disrupt all that these foolish mortals have built. It is a land of intrigue, wonder, and adventure. Welcome to the third iteration of the Legend of the Five Rings Role-Playing Game. This player's guide will provide players and GM's with all of the setting, culture, and rules needed to create characters in the Legend of the Five Rings world and stage ongoing campaigns in Rokugan. While this book contains an updated version of the familiar rules, conversion rules will be included so that none of the many previous volumes set in this world will ever be obsolete. The best Asian style fantasy setting roleplaying game of this generation returns to its roots with its release this summer. Legend of the Five Rings 3rd Edition returns focus to the Roll and Keep(R&K) system originally released in 1996. Conveying a deeper sense of realism, the R&K system best simulates the tension, reality, and lethality of Samurai drama. Look for it more information in the coming weeks here at L5R.com. * Thrilling fantasy setting based on the myths and culture of Japan, China, and other Asian nations * A new generation of the beloved Legend of the Five Rings roll and keep system.* Streamlines existing rules without making previous products obsolete.* Excellent sourcebook for Rokugani culture and history

Scrapyard Ship Series Books: 4 - 7


Mark Wayne McGinnis - 2016
    Series has nearly 2000 pages of combined lightning-paced action. Readers are describing this series as: A fierce, sparkling and enchanted SciFi tale! Realms of Time (Book 4) Welcome to the fourth installment of the Scrapyard Ship series, Realms of Time. Captain Jason Reynolds and his team are up against a new, and unexpected foe—an adversarial force that has every intention of aligning with the powerful and dreaded Craing Empire.  The enemy strikes from Earth’s high orbit, deploying five time-shifting spheres. The spheres are strategically positioned to link-up and set Earth’s clock back 100 years into the past. But when that course of action is interrupted by The Lilly’s crew, the results become far worse. Fluctuating time realms rapidly spread across the globe and threaten to rip the planet apart. Join Jason, Billy, Traveler, Ricket and Dira on their mission as they literally travel to the ends of time to bring Earth back to the twenty-first century. Craing Dominion (Book 5) The Wild Wild Wild ride continues ... Welcome to Craing Dominion, Book 5 of the best-selling Scrapyard Ship series.  Truly dark times have come to the Allied forces, the crew of The Lilly, and Earth — we knew they were coming but nothing will have prepared you for this …  With the introduction of Craing commander Ot-Mul, there’s a new standard for evil that will not only shape the rest of this series, but Science Fiction literature as a whole.  Join Captain Jason Reynolds as he ventures into the proverbial lion’s den in a last ditch effort to even the playing field with the Craing — an empire that has embarked on a pursuit that will guarantee their de facto dominance for millennia to come.  The Great Space (Book 6) They knew the day would come—the day when Earth itself would come under direct attack by the Craing. After destroying much of Jhardon and the Mau planet of Carz-Mau, an elite Vanguard fleet of seven Craing dreadnaughts, planet killers, enters Earth’s orbit. Captain Jason Reynolds and the crew aboard his Caldurian ship, The Lilly, are once again pulled into action to fend off what just might be their most ruthless and powerful adversary yet. In an unanticipated turn of events, thousands of molt weevils are unleashed on Earth, swarming insectoid aliens with one intent … kill every man, woman, and child on the surface of the planet. Nan and Mollie must utilize their own cunning and resourcefulness to stay alive long enough to be rescued.  Call To Battle (Book 7) Welcome to the final, heart-pounding, episode of the Scrapyard Ship series books. It’s all about to end in one climatic crescendo.  The story continues, with Captain Jason Reynolds, and his team: Billy, Rizzo, and the rhino-warrior, Traveler. They must attempt to rescue Ricket and Gaddy, still held captive aboard the impregnable Dreathlor prison barge. Only then, can Jason return to The Lilly, his highly advanced Caldurian vessel … where it all began.  The elusive Admiral Ot-Mul, leader of the Craing Drac-Vin forces, has not only survived, but thrived, in the far, outer-reaches of space. With hundreds of thousands of warships under his command, Ot-Mul’s combined fleets are on the move. But, in truth, he cares about little else than making one man suffer … Captain Jason Reynolds.  With the approach of an enormous fighting force on the horizon, it’s the last call to battle.

Star Crusades: Nexus - Complete Series Box Set (Books 1 - 9)


Michael G. Thomas - 2017
    The greatest warriors, engineers and scientists of the age blaze a path to the worlds of T’Karan and Helios, far away from the human worlds of the Alliance. There they will meet alien races and become embroiled in intergalactic politics and conflict. Characters such as Spartan, the illegal pitfighter turned war hero of the Great Uprising, Teresa Morato, senior commander in the Marine Corps and a deadly warrior and Gun, the synthetic warrior giant turned General, a figure with a burning desire to hunt time and destroy the enemies of his tortured people. All of them will play their part in shaping humanity’s future in the galaxy. This complete box set contains the full text of every Star Crusades: Nexus novel. That’s right, all nine books! Buy the box set today and read the entire series from start to finish: Legions of Orion A chance discovery on the jungle world of Hyperion leads Alliance scientists on a path to creating a permanent spacebridge to the distant Orion Nebula. In a matter of days, great fleets of military and civilian ships depart for the single greatest expedition since the colonisation of Alpha Centauri. Machine Gods After decades of war, the Alliance reached the Orion Nebula and discovered the advanced but shattered remnants of the T'Kari. People and ships are diverted to this rich area of space to continue its exploration and exploitation. At the same time a secretive faction of the T'Kari, known simply as the Raiders unleash attacks on any ships or facilities left unguarded, be it human or T'Kari. Heroes of Helios A strike group of the dozen most advanced ships in the Alliance is assembled and sent to a summit of the remaining great powers of Orion. It is a measure of the reputation and military prowess of humanity that they are to be allowed to participate in joint exercises with the Narau Navy, a combined military force made up of ships from the five alien empires. The Great Betrayal The ancient prophecy spreads to the colonies of the Alliance and ignites a public debate on the rumour of the coming comet. The origins of the rumour revolve around the dark days of the last war fought on Helios. The prophecy speaks of the return of the 'Great Enemy' that will be signalled by the coming of a burning star. Prophecy of Fire The fragile Centauri-Helion Alliance is being tested to the limits as Alliance ground forces under the command of General Daniels deploy on Eos, a strategically placed moon. Call to Arms The Great Biomech War is now inevitable and the citizens of the Alliance ready themselves for what is to come. Ships and soldiers from a hundred worlds set their eyes on Helios, some looking to defend it and others making their plans to bring about its destruction. As each day passes, the defenders around Helios grow, and each day brings the prophetic comet closer to them. Battle for Helios For a thousand years the Helions have predicted the return of the Biomechs and their hordes, and for a thousand years they have done little to prepare. The Prophecy of Fire has spread like a disease through every world, infusing fear to civilian and soldier alike. Wrath of the Gods The opening battles of the bloodiest war in human history have been fought, and now the enemy spreads from world to world, exterminating all before them. This is no war for territory or resources, it is one of genocide. The Black Rift.

Star Brigade: Quartet (Star Brigade Books 1-4)


C.C. Ekeke - 2018
    Ekeke's bestselling Star Brigade Series At the dawn of the 25th century, Star Brigade was an elite military unit in the Galactic Union, and Habraum Nwosu one of its best soldiers. Until a deadly ambush massacred his team and Star Brigade’s reputation. BUT THE UNION STILL NEEDS HEROES Extremist threats and old enemies return from the fringes of space to threaten the Galactic Union’s inhabitants. FAILURE IS NOT AN OPTION Now Habraum must rebuild the Brigade from scratch with a dwindling roster of untested recruits, all while fighting to protect the Union he serves with his own shoot-first, punch-next brand of justice. The Star Brigade Quartet contains the FIRST FOUR books in the series, a prequel novella and several exclusive short stories for a discounted price. 300+ five-star reviews, 1500+ pages of space battles, supersoldier combat, and heart-pounding intergalactic intrigue. Find out why readers are so enthralled by this riveting science fiction saga.

Starfinder: Alien Archive


Jason KeeleySteve Kenson - 2017
    What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost

Dungeon Master for Dummies


Bill Slavicsek - 2006
    It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

The Complete Druid's Handbook


David L. Pulver - 1994
    This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations. This book has it all—don't leave the woods without it!

Pathfinder Roleplaying Game: Mythic Adventures


Jason BulmahnTracy Hurley - 2013
    Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds

Rogue


David Ryker - 2019
    The best of the best. And now he's gone Rogue... His entire life, all James 'Red' Maddox has known is war. He was born on a dust rock called Genesis-526, conscripted into the Federation military with thousands of other recruits, and somehow stumbled into the Mech Corps. It was a moment that changed his life. Mech Corps pilots are the best of the best. They sit in the cockpit of iron beasts that tower into the sky, fighting alongside men and women who have been bred for their task since birth. Perfect reaction times. An almost inhuman level of concentration. The courage to throw themselves into the fight day after day, year after year, knowing that their mechs are sent into the crucible of the fight, into the heart of danger—and expected not just to survive, but to win... But Red is getting real tired of putting down rebellions on colony planets he's never heard of. Of pulverizing alien planets before he ever even learns their name. Of losing friends, lovers, and brothers in the service of an empire that doesn't care whether he lives or dies. Every man has his breaking point. And Red just found his...

The Super Olympian: Bloodhound (Shapechanger Tales)


Laer Carroll - 2012
    And she has strange powers. What can feed her challenge-addiction now? Fighting crime? There is plenty of it.

Crimson Worlds Collection III


Jay Allan - 2016
    Erik Cain, Augustus Garret, and the rest of the high command are grimly satisfied that humanity has been saved from the First Imperium menace. There is no joy, however…no elation at the “victory.” The losses this time were too heavy…too personal…to bear. They had done what was necessary to win the war. Now they had to find a way to live with the gut wrenching decisions that victory had required. Garret needed time. Time for repairs, to replace losses, to learn how to go on in the aftermath of what he’d done. But the fleet wasn’t heading for a well-deserved rest…they were moving into another firestorm. A new menace, one as deadly as the First Imperium, was waiting, and it threatened to shatter the fragile alliance of the Earth powers and throw all human space into another desperate war…one that might be the final confrontation. On world after world, mysterious forces are invading, taking control of the most vital colonies. The invaders are well-drilled powered infantry, veteran forces that quickly shattered the planetary militias and established brutal occupation regimes. The leaders of the Alliance’s forces must rally themselves once again to face this new threat…an unknown enemy that is as well trained, experienced, and equipped as the Marines. Indeed, on some colony worlds rumors are already spreading that the invaders are the Marines themselves, that they have come to conquer, to rule… Even Legends Die Gavin Stark, the ex-head of Alliance Intelligence, and the bitter foe of the Marine Corps, has made his bid for power. The clone soldiers of his Shadow Legions have seized control of dozens of colony worlds, imposing his brutal rule over millions. His plan is no less than to subjugate all mankind. On Earth, Stark’s manipulations have brought the Superpowers to the brink of war, threatening the Treaty of Paris and its prohibition against terrestrial warfare. For a century, man had restricted his wars to space, but now the Powers are sliding closer to the brink…the final battle that could kill billions, and turn Earth into a wasteland. On a few key colony worlds, Erik Cain, Elias Holm, and the remnants of the shattered Marine Corps struggle against Stark’s vast armies…the only hope of turning back the tide of destruction and despair that threatens to engulf all mankind. They are outnumbered and outgunned, but they will fight nevertheless, standing grimly in the breach, holding back Stark and his dark legions. The Marines will fight with the last of their strength and resolve. But this time the cost will be too high to bear, too personal. Even Marines need their heroes, their legends. But even legends die. The Fall The Epic Conclusion to the Crimson Worlds Series… Erik Cain has left the Corps, driven to near madness by an overwhelming need for vengeance. He has sworn to kill Gavin Stark, the madman responsible for his mentor’s death and, with a small band of dedicated followers, he is pursuing his prey across occupied space. Meanwhile, on a dozen colony worlds, Marines land to face the occupying forces of Stark’s Shadow Legions. They are supported by the Janissaries, their longtime enemies, now turned allies, but they are facing a vastly superior enemy entrenched and waiting. But they know what is at stake, and they are determined to prevail.

Call of Cthulhu: 7th Edition Quick-Start Rules


Sandy Petersen - 2013
    — one of the original publishers of paper roleplaying games and has been in business for over 30 years. Chaosium is famous for the excellence of its game designs, and has won many Adventure Gaming Industry awards.All you need to play Call of Cthulhu for the first time is this Quick-Start guide, some polyhedral dice, plenty of imagination and your friends.Welcome to the worlds of Call of Cthulhu!

Mercury Blade


James David Victor - 2018
    Chased by the most powerful military force in the galaxy and the most notorious criminal overlord in the sector. No problem for the fastest ship in the known universe. A new space adventure from #1 Best Selling author James David Victor Eliard Martin is captain of the Mercury Blade, the fastest ship in the galaxy. With his small crew, he travels the stars looking for adventure and profit. When he tries to pull one over on a dangerous criminal overlord, he soon finds himself on a mission that will lead to more danger than he has ever faced before. With the help of a mysterious stranger, who is clearly more than she appears, they will fight to stay one step ahead of the most powerful forces in the galaxy. Can the crew of the Mercury Blade fly their way to freedom or will they be crushed by the opposing forces seeking their demise? Mercury Blade is the first book in the exciting Valyien series. If you like fast paced space adventure, the lovable rogues of the Mercury Blade will keep you entertained for hours. Download Mercury Blade and get started on your next space adventure today! Always FREE on Kindle Unlimited